An incomplete solution:One thing that worries me is that scum don't have a huge incentive to not lynch each other early in the game; going for the miss intentionally N1 would be very ballsy (and possibly backfire), whereas just playing the townie and not trying to influence the outcome of the lynch (beyond normal fake-scumhunting) gives them a notable advantage (good townies and bad scum gone if scum gets lynched, or a potential miss with little information if a townie gets lynched). This means that they may well be rather harder to read than they would be in a more normal game.
This makes vengekilling bad townies more tempting for scum, and it makes getting lynched a bigger loss. The problem is that you lose the perpetual n+1 vs. n property, but there may be a way to make that work.