State of the Queue 2018

For large social games such as Survivor where the primary mechanic is social interaction.
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Post Post #14 (isolation #0) » Mon Jan 29, 2018 5:04 pm

Post by xRECKONERx »

One big focus is trying to get the right balance of diversity in the LSGs. Stuff like MLS and Big Brother and Endurance and the Genius. However, a lot of people here come for Survivor. The question is how to find the best needs fit for the community. We want to make sure there's variety, but only enough to meet demand.
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Post Post #16 (isolation #1) » Mon Jan 29, 2018 5:33 pm

Post by xRECKONERx »

Hey, if there's a need for it, cool beans.

Also: this is free spitballing. We, as 2-3 people running the Mish Mash portion of the site, have no way of knowing what the community at large feels is necessary. So please, speak up! We want to hear from everyone. If you're not comfortable posting publicly about it, xof has included a handy Google Form instead.

The categorization thing is really important to me, but it's also tricky. I feel like it almost exclusively applies to Survivor games, because they're the most established in terms of history. Big Brother games have rarely been run, and "expect the unexpected" isn't a slogan for the hell of being a slogan. Endurance, Pirate Master, The Mole (omfg I would LOVE to see an anonymous mole game!) etc all don't have enough establishment to be able to say "what is normal".

And to clarify, right now, the discussion isn't about a categorization system as strict as what the Normal Queue has in Mafia. It's more about a tagging/identification system to give mods something to work under and give players something to judge their time commitment by. It also easily allows the mod team to look at the horizon of games and go, for example, "Hmm, there are a lot of CATEGORY FIVE Survivor games in the works! We really need to make sure a more back-to-basics game is ready to go as well, just in case the need arises." This doesn't mean that we'll say "Nope, only XXX type of game can run next", it just means it'll let us be able to try to cultivate a wide variety of games ready to be run at any point.

Basically, categorization helps players have a better experience, helps mods know where the lines are in their games to avoid negative reception, and helps listmods be able to ensure there's enough diversity in the queue that everyone can have at least a handful of games that fit their desires each year.
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Post Post #20 (isolation #2) » Mon Jan 29, 2018 6:10 pm

Post by xRECKONERx »

In post 6, animorpherv1 wrote:I don't think BRO's too far off the mark, but a severity scale could do wonders. The farther something strays from said scale the more it counts towards a non-standard game (ex. Eon's million idols would be a pretty severe break from rule 1). Let's say that there's "no change" "slight change" "moderate" and "severe". These each increase the bastard-ness (word choice) by a number that makes sense and would likely need fine tuning, but having two metrics that work hand in hand to determine a scale of the sheer hilarity of this all is probably all we need if we go that route.
As a note: I really like this and am pondering what this could look like!
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Post Post #29 (isolation #3) » Tue Jan 30, 2018 6:36 am

Post by xRECKONERx »

Yeah, the idea would be this is on the LSG listmod in charge to assign a scale rating so that the mods themselves don't have to add an additional headache into the mess.
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Post Post #58 (isolation #4) » Thu Feb 01, 2018 12:13 pm

Post by xRECKONERx »

I've been wondering if open setups would be a bad thing to have? Rerun old setups, etc. Zor's puttin that idea to the test.
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Post Post #65 (isolation #5) » Fri Feb 02, 2018 3:42 am

Post by xRECKONERx »

So were the warnings for Nexus not enough? Interesting.
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Post Post #70 (isolation #6) » Fri Feb 02, 2018 5:35 am

Post by xRECKONERx »

i think it's fine to play if you know ahead of time?
and it's even fine as a big surprise every few years, i guess. idk, the threat of it possibly happening is enough to keep people on edge
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Post Post #84 (isolation #7) » Fri Feb 02, 2018 12:39 pm

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I think the real issue is that players have different availabilities, and we don't want people to sign away 2-3 months of their life just to be upset or not have fun in the end.
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Post Post #106 (isolation #8) » Sat Feb 03, 2018 9:57 am

Post by xRECKONERx »

Jigsong is ugh
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Post Post #109 (isolation #9) » Sat Feb 03, 2018 10:31 am

Post by xRECKONERx »

I feel like that's a good thing. It's new. It puts a real reason in the game to vote out challenge threats
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Post Post #121 (isolation #10) » Tue Feb 27, 2018 9:22 am

Post by xRECKONERx »

How would the proposed solution create more work on the mods?
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Post Post #124 (isolation #11) » Tue Feb 27, 2018 10:12 am

Post by xRECKONERx »

What do you interpret as being different for the review under the new ruleset?

Like, it's essentially the exact same process. The LSG listmods will just have better vocabulary to communicate with potential players.
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Post Post #126 (isolation #12) » Tue Feb 27, 2018 10:33 am

Post by xRECKONERx »

I do hear the feedback about the co-modding requirement.
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