State of the Queue 2018

For large social games such as Survivor where the primary mechanic is social interaction.
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Haschel Cedricson
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Post Post #50 (isolation #0) » Wed Jan 31, 2018 9:32 pm

Post by Haschel Cedricson »

In post 49, Bellaphant wrote:I also think people (me) are out off by modding because it feels like an unknown. Basic game design - fine, but it's hard to know how much...technical skill is needed to create a survivor forum that works - things like graphics all the way down to 'can I confidently change permissions at a tribe swap'.
I am probably 90-95% done with a guide that walks moderators through this process!
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Post Post #55 (isolation #1) » Thu Feb 01, 2018 5:59 am

Post by Haschel Cedricson »

Agreed. I suspect Civ would have been better-received if it hadn't come directly off the heels of MLS and One World being back-to-back with no simpler games in-between.
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Post Post #77 (isolation #2) » Fri Feb 02, 2018 6:33 am

Post by Haschel Cedricson »

Agreed with Bro. As Clock King all I cared about was helping Star Sapphire so I had no motivation to not leak everything Abe told me. As Rend I channeled all my frustration into taking down Abathur basically because I could. If instead of being a ghost I had been a full-fledged returning player neither of those events would have occurred.
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Post Post #103 (isolation #3) » Sat Feb 03, 2018 9:11 am

Post by Haschel Cedricson »

I'm not sure if you'd want a 100% rerun where everyone can guess what order the challenges are coming up and can factor that into their voting decisions. But I think a moderator taking the exact structure of a game and picking previous challenges from a mixture of games would be perfectly fine.

I know when I mod a game I feel like I have to try for a mix of brand new challenges, classic challenges, and variations on old challenges, but there's absolutely no reason that has to happen. If a mod did nothing but take their favorite challenges from old games it would still be perfectly fine.
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Post Post #108 (isolation #4) » Sat Feb 03, 2018 10:11 am

Post by Haschel Cedricson »

I'm worried it would lead to things like "I know Flappy Bird is coming up and I think this guy might be Klick; let's vote him out now but pretend it's for unrelated reasons so it doesn't look like we're breaking the ID rules."
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Post Post #110 (isolation #5) » Sat Feb 03, 2018 10:40 am

Post by Haschel Cedricson »

Hmm. I understand that and don't necessarily disagree. It also provides incentive to keep challenge beasts in the pre-merge stage.

The tacit encouragment of playing to IDs is a problem, though.
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Post Post #131 (isolation #6) » Tue Feb 27, 2018 5:20 pm

Post by Haschel Cedricson »

I strongly disagree with changing the comod requirement. Before that rule was in place it was a constant thing where Xofelf would have to step in as a de facto moderator. We have plenty of mods, what we need are to encourage those pairs to be more proactive about recruiting a third and continually encourage new people to mod.
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