Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.
Yeah, but being a kid is when you're allowed to be a dick. You don't know much better until your parents wrangle it the fuck out of you. The spoiled bit is what keeps you being a dick when you're an adult.
In post 183, Elbirn wrote:Christ you know how long a culture victory takes in civ 6? This poor man has waited long enough
I may have started that game on Saturday night, and tried to finish it this morning before work when I went to bed needing 3 tourists to win.
I left for work needing two tourists to win.
I played a game recently as Greece, the most cultural civ in the game, and while attempting to get a culture victory for the achievement accidentally got a religion victory without trying to. I had spent the past ~75 turns hitting "future tech/future civic/next turn" and doing fuckall else. Really aggravating.
Sounds like you're not abusing early game science rush and archaeology museums hard enough.
Is Greece really the most cultural civ in the game, when England lets you have 6 artifacts per museum?
Only time I ever had to pound future civic + future tech was going for science victory once.
How do you expect to find the culprit when you're all worried about each other's feelings? If you're planning to expose a liar, then you have to corner them psychologically.
In post 187, brassherald wrote:Fun fact, I started off Scotland with trying for a science victory, and got a cultural one by mistake.
I tend to slot that early wildcard for Great Scientist Points.
It helps to get to certain benchmarks, such as Printing, Flight, Radio, and Computers.
Computers usually is the nail in the coffin that seals a culture victory. I've never gotten a Culture victory before researching Computers, but I usually play against at least 3 opponents.
In post 187, brassherald wrote:Fun fact, I started off Scotland with trying for a science victory, and got a cultural one by mistake.
I tend to slot that early wildcard for Great Scientist Points.
It helps to get to certain benchmarks, such as Printing, Flight, Radio, and Computers.
Computers usually is the nail in the coffin that seals a culture victory. I've never gotten a Culture victory before researching Computers, but I usually play against at least 3 opponents.
Computers were pretty much the last research I did.
I distinctly remember starting off with a bunch of campuses, then going on autopilot a bit, then all of a sudden I was being told that I was nearing a cultural victory. 2 hours later, I won a cultural victory.
A lot of the trick to a Culture victory is also making sure you are maximizing your tourism output while denying other civs extra tourists.
I'll often run into the situation where I have all my art/writing/music slots filled but have artists just sitting around. In those cases, I will sometimes leverage great works that I can make more of for great works/relics/artifacts from already-conquered civs that will complete themeing bonuses for me.
If you're worried about overcoming a particularly culture-savvy Civ that seems to have a ton of domestic tourists, just pillage all of their upgrades--you can do this without going to war, even, if you use Spies to Recruit Partisans or Sabotage Production.
Don't forget that having Open Borders and a Trade Route with the Civ you're trying to influence also lets you get more Tourism. It can really help to found an early religion, if only because you can ensure religious tourism early game and even have your Apostles do religious combat and create relics for you. In mid/late game, you can usually trade these relics to already-conquered civs for a good deal, too.
It helps A TON if you get Melitta Bentz (Great Merchant) and Mary Leakery (Great Scientist)--I often blow thousands of gold just to steal these great people when they show up. It can be insane with England, because you're looking at getting 6 artifact slots per city and +300% tourism per artifact.
Do keep in mind that differing Governments gives you a huge penalty on tourism, too. Don't be afraid to change your government to be the same as an enemy you're trying to overcome.
It seems like the quickest way to get a culture win would be through religious tourism with Kongo. Just rush out Mont St. Michel to guarantee every Apostle you make has Martyr, set up Reliquaries for triple tourism and faith yields on relics, and build M'banza and Theatre Squares until you've filled all your possible relic spots.
But yeah, if you're blowing through science real quick, it can be easy to accidentally trip into a culture victory since so many of the techs give you tourism bonuses. I usually build a Campus, Industrial Zone, Commercial Hub, and Theatre Square in every one of my cities, so I tend to get culture-conquer a few civs regardless of whatever other victory I'm shooting for.
In post 193, Varsoon wrote:It seems like the quickest way to get a culture win would be through religious tourism with Kongo. Just rush out Mont St. Michel to guarantee every Apostle you make has Martyr, set up Reliquaries for triple tourism and faith yields on relics, and build M'banza and Theatre Squares until you've filled all your possible relic spots.
This is how I try to do it but I find players don't want to kill my apostles...
In post 193, Varsoon wrote:It seems like the quickest way to get a culture win would be through religious tourism with Kongo. Just rush out Mont St. Michel to guarantee every Apostle you make has Martyr, set up Reliquaries for triple tourism and faith yields on relics, and build M'banza and Theatre Squares until you've filled all your possible relic spots.
This is how I try to do it but I find players don't want to kill my apostles...
In post 193, Varsoon wrote:It seems like the quickest way to get a culture win would be through religious tourism with Kongo. Just rush out Mont St. Michel to guarantee every Apostle you make has Martyr, set up Reliquaries for triple tourism and faith yields on relics, and build M'banza and Theatre Squares until you've filled all your possible relic spots.
This is how I try to do it but I find players don't want to kill my apostles...
Just impale them on the other player's religious units.
So I don't mind if you guys need more time to set up super awesome fun game extravaganza, but it would be super cool to hear from ya on where we're at. Just to know Venmar didn't fall down a well or something