Sid Meier's Civilization V: UPick Mafia Signups (21/21) FULL

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Post Post #2 (isolation #0) » Fri Feb 09, 2018 4:55 pm

Post by Varsoon »

/confirm
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Post Post #16 (isolation #1) » Sat Feb 10, 2018 5:14 am

Post by Varsoon »

In post 14, Espeonage wrote:I would join if it wasn't the worst Civ ever released.
...but this isn't Civ 4 Mafia?
Unless you played Civ 5 without any of the DLC, yeah, sure. However, with DLC (and some mods), it's a fine game.

I miss the whole throne room thing you got to do in the old ones.
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Post Post #19 (isolation #2) » Sat Feb 10, 2018 5:55 am

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Really, though, what's your complaint about the game, then?

My major frustrations with it are just that mid/late game is decided so early on that, regardless of victory type or difficulty, it very much becomes a 'press next turn until the game is over' kind of game. Furthermore, military victory is tedious and not all that fun and the enemy AI is kind of awful when it comes to certain aspects of using troops. However, that's pretty much the same complaint I can levy against nearly every title in the franchise, and I enjoy the games anyway. I wish we got a modern version of Master of Magic (which, IMO, would make a better U-Pick anyway because SPELLBOOKS), but I guess we can't have nice things.
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Post Post #23 (isolation #3) » Sat Feb 10, 2018 6:42 am

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Yeah homie when everything is busted the fun can be had :P

Also, don't shit-talk Venice, I love those goys.
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Post Post #24 (isolation #4) » Sat Feb 10, 2018 6:43 am

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But, to be fair, I always build tall instead of wide.
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Post Post #26 (isolation #5) » Sat Feb 10, 2018 6:46 am

Post by Varsoon »

Yeah, it's a fine game--I don't think it's exceptionally bad compared to previous titles in the franchise and I enjoy playing it plenty.
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Post Post #37 (isolation #6) » Sun Feb 11, 2018 6:39 am

Post by Varsoon »

Alisae will /in for Elbirn but not for Varsoon

...ouch.
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Post Post #39 (isolation #7) » Sun Feb 11, 2018 6:59 am

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oh god I can't read nvm
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Post Post #41 (isolation #8) » Sun Feb 11, 2018 7:09 am

Post by Varsoon »

<4
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Post Post #62 (isolation #9) » Sun Feb 11, 2018 11:06 am

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Because I'm here, Chara.
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Post Post #64 (isolation #10) » Sun Feb 11, 2018 11:40 am

Post by Varsoon »

In post 63, Chara wrote:it's your fault, /in.
fixed*
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Post Post #97 (isolation #11) » Mon Feb 12, 2018 5:22 pm

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For awhile, every game that I was a part of (either through moderation or play) got into the top 3 post-counts of its category for either D1 or the entire game.
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Post Post #186 (isolation #12) » Tue Feb 27, 2018 6:45 pm

Post by Varsoon »

Sounds like you're not abusing early game science rush and archaeology museums hard enough.
Is Greece really the most cultural civ in the game, when England lets you have 6 artifacts per museum?

Only time I ever had to pound future civic + future tech was going for science victory once.
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Post Post #190 (isolation #13) » Wed Feb 28, 2018 7:50 am

Post by Varsoon »

In post 187, brassherald wrote:Fun fact, I started off Scotland with trying for a science victory, and got a cultural one by mistake.
I tend to slot that early wildcard for Great Scientist Points.
It helps to get to certain benchmarks, such as Printing, Flight, Radio, and Computers.
Computers usually is the nail in the coffin that seals a culture victory. I've never gotten a Culture victory before researching Computers, but I usually play against at least 3 opponents.
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Post Post #192 (isolation #14) » Wed Feb 28, 2018 8:03 am

Post by Varsoon »

A lot of the trick to a Culture victory is also making sure you are maximizing your tourism output while denying other civs extra tourists.
I'll often run into the situation where I have all my art/writing/music slots filled but have artists just sitting around. In those cases, I will sometimes leverage great works that I can make more of for great works/relics/artifacts from already-conquered civs that will complete themeing bonuses for me.

If you're worried about overcoming a particularly culture-savvy Civ that seems to have a ton of domestic tourists, just pillage all of their upgrades--you can do this without going to war, even, if you use Spies to Recruit Partisans or Sabotage Production.

Don't forget that having Open Borders and a Trade Route with the Civ you're trying to influence also lets you get more Tourism. It can really help to found an early religion, if only because you can ensure religious tourism early game and even have your Apostles do religious combat and create relics for you. In mid/late game, you can usually trade these relics to already-conquered civs for a good deal, too.

It helps A TON if you get Melitta Bentz (Great Merchant) and Mary Leakery (Great Scientist)--I often blow thousands of gold just to steal these great people when they show up. It can be insane with England, because you're looking at getting 6 artifact slots per city and +300% tourism per artifact.

Do keep in mind that differing Governments gives you a huge penalty on tourism, too. Don't be afraid to change your government to be the same as an enemy you're trying to overcome.
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Post Post #193 (isolation #15) » Wed Feb 28, 2018 8:09 am

Post by Varsoon »

It seems like the quickest way to get a culture win would be through religious tourism with Kongo. Just rush out Mont St. Michel to guarantee every Apostle you make has Martyr, set up Reliquaries for triple tourism and faith yields on relics, and build M'banza and Theatre Squares until you've filled all your possible relic spots.
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Post Post #194 (isolation #16) » Wed Feb 28, 2018 8:12 am

Post by Varsoon »

But yeah, if you're blowing through science real quick, it can be easy to accidentally trip into a culture victory since so many of the techs give you tourism bonuses. I usually build a Campus, Industrial Zone, Commercial Hub, and Theatre Square in every one of my cities, so I tend to get culture-conquer a few civs regardless of whatever other victory I'm shooting for.
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Post Post #198 (isolation #17) » Wed Feb 28, 2018 9:40 am

Post by Varsoon »

In post 195, Titus wrote:
In post 193, Varsoon wrote:It seems like the quickest way to get a culture win would be through religious tourism with Kongo. Just rush out Mont St. Michel to guarantee every Apostle you make has Martyr, set up Reliquaries for triple tourism and faith yields on relics, and build M'banza and Theatre Squares until you've filled all your possible relic spots.
This is how I try to do it but I find players don't want to kill my apostles...
Just impale them on the other player's religious units.
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Post Post #212 (isolation #18) » Thu Mar 01, 2018 9:20 am

Post by Varsoon »

Or maybe just don't send your trade routes through areas of the map that don't have vision on them?
When I do, I don't send them all that far (unless it's via sea) without having an Archer sitting in the 'blind' spot.

The more frustrating thing for me is the tedium of a military victory. It's especially unrealistic that it takes me over 400 years to march a standing army over to the enemy's capital, by which time they have researched superior fighting technology. I tend to build the world's smallest military ever, only having ranged units garrisoned in my towns and an occasional fast-moving unit to clear barbarians if need be.
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Post Post #214 (isolation #19) » Thu Mar 01, 2018 5:48 pm

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I always assume there's bandits in the fog of war. It's the best policy.
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Post Post #216 (isolation #20) » Thu Mar 01, 2018 6:27 pm

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BESTdicca.
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