CarnCarn wrote:For all the BS cases that Sly tried to put together, he only gave you a cursory look, as if to hedge his bets.
Like I said, I think scum get some benefit from sending in 1 and ONLY 1 member into prison, so the fact that you are voting Sly and me is not that surprising.
I'm much more convinced that he is scum than that you are scum, but I'm still thinking that sending you back is necessary to find out whether last night was a one-time thing or you may actually be scum.
To TCS and icemanE: Why do you think this game is any different from normal mafia, where we try to hunt for scum? Is your view based on the interrogation chart on page 1? If it is, please remember the huge "unless otherwise stated" caveat. Also:
CarnCarn wrote:Has anyone else asked the mod about how sending two scum to jail, given that they know each other's identities, is seemingly bad for town?
If not, don't do it ITT, do it via PM. I've already told you how he answered me pregame, but I'd like to know what responses others get.
This is an idea.
When I consider this, it makes a lot of sense. If we send two townies, they can play their prisoner's dilemma game. If we send two mafia, they get caught (or they play prisoner's dilemma to some other effect, perhaps?). And then if we send a townie and a mafia member, the townie dies. Since there were no other mafia kills last night, we might suspect mafia lacks a normal nightkill. This is one possibility.
However, it's entirely possible that we have only the prison to work with, and the kill from last night was just some sort of mafia superkill (or even the result of a third party superkill), and this speculating is useless.
I do
agree
with you that sending two scum is probably beneficial. So scumhunting is useful. But I want to see at least one or two more nights of evidence in order to see if we can't decipher the mechanics of the game a little more.
If case one were proven to be true, then we could probably assume orangepenguin is scum. In all other instances last night gave us little to no information, especially as rushed as Day One was. My plan as laid out in my second post in this thread is an attempt to gain more information on the setup. We send two people who are not orangepenguin. If one of them dies, on the third night we send both orangepenguin and the remaining individual. Or, we could stop then and reassess based on the gameplay of others.
The general idea is to attempt to see if last night was a fluke, or the typical result of a scum-town pairing in prison. I would say that the two people we send to the slammer tonight should be one person we think has a good chance of being scum, and another person who seems wholly innocent, but might still be hoodwinking us. That way, if we luck out and hit two scum, we see what happens; if we get the same result as Night One, we can be more positive that orangepenguin and one of our sendees are scum together; if both survive, we can see what happens.
As I write I'm becoming increasingly certain that we have the two most probable possibilities here. A scum-town combination lets scum "sneak" a person in to kill the townie, or scum had a one-shot "superkill" that they decided was most beneficial to use on day one in order to confound us. Any other ideas, I'd like to hear and consider of course.
In conclusion, I'd suggest a combination of SlySly and Spring. I believe SlySly to be scum, and Spring has strong town leanings in my view because of his attempt to game the system, but he might still have been scum trying to get us to waste time (though unlikely, in my opinion).
Of course, if we have any townies who would like to volunteer to be sent with SlySly, we could do it that way.