Read Your Role Mafia - Game Over


User avatar
petroleumjelly
petroleumjelly
he/him/his
Thirteenthly, ...
User avatar
User avatar
petroleumjelly
he/him/his
Thirteenthly, ...
Thirteenthly, ...
Posts: 6219
Joined: November 27, 2005
Pronoun: he/him/his
Location: Tacoma, WA

Post Post #841 (ISO) » Mon Dec 08, 2008 2:21 am

Post by petroleumjelly »

MOD COMMENTARY


1.)
This game was developed with a few particular concepts in mind: the Cop role, multiple alignments, getting players to think strategically to maximize the usefulness of their roles, and setting the stage for creative fake-claims.

2.)
I really think 14 players is the best number of players for this particular game. I felt that I could not squeeze this game into being a 12-player mini game; getting in four (technically five) different alignments with still only one mafia was not easy, and I felt that 12 would be much too favorable to the mafia.

If the game had been 16 players I feel that would have necessitated a fourth mafia member, which would then make the mafia too powerful and require the game being bumped up to 18 players. This seemed like overkill, so I vowed to stay at 14 players and worked from there.

3.)
I am very keen on the Cop role implemented in this game – I think it is nice twist on what is “Traditional.” Unlike a normal Cop, it will not have any useful information whatsoever even on Day Two of the game. By Day Three there is a fair chance the role may be dead, or – as was the case here – when it claims a town still will not quite know how to handle the results, even if they
believe
the claim.

The role was further diluted (and made much more fitting) due to the public knowledge that there were at least four alignments in the game, so that even if the Cop determines that two players do not share the same alignment, one of them turning up “Mafia B” would not preclude the second player from being some type of scum.

Finally, the information that being role-blocked results in a “Not the Exact Same” result was one last method to weaken the effectiveness of this role.

4.)
The Vigilante was clearly the most powerful role in the set-up. Unfortunately it almost carried the town to a win in this game all by itself, and this is one of the reasons I dislike unlimited Vigilantes in games – they can effectively be the sole role responsible for the game outcome. In the past I have limited this aspect by only allowing “1-Shot Vigs” and the like, but in this game I wanted to try to limit the effectiveness of the Vigilante in a more novel way.

-->
a.
The Vigilante will not investigate as “The Exact Same” to the Cop directly after the Cop investigates a townsperson, and the Vigilante knows they will not investigate as “innocent” if there is a regular Cop. This was done for the purpose of making the Vigilante look like a Serial Killer, or at least an anti-town role, while making sure the Vigilante has this in their head. To avoid being painted as a Serial Killer, a Vigilante may decide to only Vig as in certain situations.

-->
b.
The Vigilante could not be protected by the Doctor, because it did not share an alignment with any other players.

-->
c.
I tried to give the Vigilante an incentive
not
to kill by making it explicit that the Vigilante could not win if all the
actual
townspeople were alive, but this was apparently not incentive enough to get the Vigilante to not kill every night. To make it clear that this was not an ordinary “filled” town, I made sure to include in the rules that there were at least
four
different alignments in the game.

My biggest regret in this game is by far the fact that the Vigilante killed every night. I feel this unbalanced the game in favor of the town. I have already thought of other ways to try to limit Vigilante kills besides “You have X-Shots,” but I will not divulge them here as I plan to use some of them in other future games.

5.)
In almost all of my past games, rather than including a Doctor role I have instead included a Bodyguard role. To avoid having this meta applied to my games across the board, I decided to include a Doctor this game. To make the role one which requires more skill than usual to play, I added the twist that the Doctor needs to protect two people of the
same alignment
to be effective, and that combinations cannot be duplicated. This makes the Doctor less and less powerful as the game goes on, requiring more and more skill to protect effectively and forces (to a limited extent) the Doctor to
plan
protections ahead of time so as to avoid duplicating a combination.

6.)
I have always thought regular Survivor roles are much too difficult to play – in a way they are like a Serial Killer who cannot even kill the people trying to lynch them. So I decided to give the Survivor role in this game a back-up win condition: guessing who will kill them at night. This role was ultimately meant to help the mafia, as this role will want to avoid being lynched at all costs.

In this particular game, I definitely think the correct play by D3 of the game was to counter-claim the Caboose saying “I killed ShadowGirl N1” and go for the “let’s kill each other tonight” plan. [Yes, I know Caboose claimed to be 1-Shot, but… pfft!]. Essentially, even if this role were to
really
think they found a mafia member, they would arguably be better off keeping that mafiate alive and then saying that person’s group would kill them overnight.

7.)
The Gambler role has been something that I’ve been considering implementing for well over a year. Naturally it died before I could ever see how the role would influence a game. The role was generally there to aide the mafia, in that a player with such a role would likely pick out the players who were
most likely to be lynched
and then
try to lynch those players
. As there would be more “natural” resistance to lynching players who were mafia, this role should theoretically end up pushing on townspeople. Alternatively, this role had a
great
incentive to fake-claim for any number of reasons, which helps the mafia in that (a) such a claim may result in lynching a townsperson, and (b) after a townsperson is lynched after from a fake-claim claim, the Gambler role
itself
is likely to be lynched or Vigged.

8.)
To give the mafia just a bit more leverage, I included the “Pretty Much Useless” role and the “Townie Minus” role. The former was in place as a role that was likely to have difficulties in the event of a mass-claim, and the latter was included as a possible source of confusion (which is invaluable in a game with short and strict deadlines). Naturally, both of these roles would make even the most “off-the-wall” fake-claim much more believable.
"Logic? I call that flapdoodle."
User avatar
ShadowGirl
ShadowGirl
Mafia Scum
User avatar
User avatar
ShadowGirl
Mafia Scum
Mafia Scum
Posts: 1858
Joined: June 8, 2008

Post Post #842 (ISO) » Mon Dec 08, 2008 2:49 am

Post by ShadowGirl »

Why'd you kill me, Caboose?
User avatar
Kinetic
Kinetic
Mafia Scum
User avatar
User avatar
Kinetic
Mafia Scum
Mafia Scum
Posts: 4105
Joined: July 9, 2007
Location: Florida

Post Post #843 (ISO) » Mon Dec 08, 2008 6:21 am

Post by Kinetic »

WOOT

I so thought I was coming into an unwinnable game. I mean I only had to get a VIGILANTE lynched then a virtually confirmed COP lynched back to back to win...

Who the hell is going to be able to do that!?
Large Theme List Mod Emeritus
On hiatus due to Real Life
User avatar
Narsis
Narsis
Goon
User avatar
User avatar
Narsis
Goon
Goon
Posts: 500
Joined: November 4, 2008

Post Post #844 (ISO) » Mon Dec 08, 2008 7:03 am

Post by Narsis »

you?

anyway...i started watching this game towards the end. i must say you played extremely well Kinetic. your logical skills are very strong. i'd love to be on your team if i ever played with you.

i must say that i think the the game favoured scum a bit, however, Caboose and his awesome vigging gave the town a huge advantage. when it came down to the end...it really could have gone either way.
Record:
Town: 1W/3L

Mafia: 1W/0L

Other: 0W/0L
User avatar
Caboose
Caboose
Mafia Scum
User avatar
User avatar
Caboose
Mafia Scum
Mafia Scum
Posts: 2139
Joined: July 28, 2008

Post Post #845 (ISO) » Mon Dec 08, 2008 9:19 am

Post by Caboose »

ShadowGirl wrote:Why'd you kill me, Caboose?
You acted extremely anti-town near the end of D1. You didn't vote, which is a HUGE scumtell. You also looked like you were trying to just coast through D1.

Here are my notes on you guys:
Day 1 Notes wrote:ShadowGirl
Getting major scum vibes from her. Kind of sat and coasted through D1. Didn't say anything to raise any eyebrows, but didn't actually help the town win. Didn't vote. Seemed a bit anxious to get to the night, but that could indicate a pro-town power role.

charter
Don't like the Sensfan comment, but I don't know if he deserves to be vigged because of that. Defensive at non-attacks. Asked for a SG wagon for no apparent reason. Prevents a Sensfan wagon. Asked questions with no follow up. Used crap logic to try to call me scummy. Tries to deflect attention to ooba once that wagon starts. Adopts the "everyone's out to get me" attitude. Tries to prevent SP lynch, pushed for an SSK one instead.

Electra
Was the object of an attempted last minute bandwagon, but I don't like the fact that Yaw chainsaw defended her and her OMGUS vote on SP.

forbiddanlight
Her level of activity is uncharacteristically low. Hasn't said anything scummy, though.

MafiaSSK
Very anti-town, but not necessarily scum. I'm buying his roleclaim. He might be my target N2 depending on how he acts D2.

Empking
Nat bugged the crap out of me. Anti-town play, but not necessarily scum. Weak reason to vote Electra. I don't really have a read on him yet.

Ooba
His first few posts pinged on my scumdar because of the lack of reasoning. Yaw's chainsaw defense of ooba also doesn't really sit well with me, I'm surprised that I didn't see that at the time. Voted SSK on the last few pages with little reason, send up a red flag with me. Would be informative to learn his alignment because it provides insight into Yaw's, Seraphim's, and possibly Empking's. Probable kill for tonight.

RandomGem
Don't really have a read on him.

Sensfan
I'm seriously considering vigging him so that I don't have to see his avatar again. Nothing really stuck out as scummy to me today.

Seraphim
Possibly scum from his starting a bandwagon on Electra at the last second possibly to save SSK. Possible scumpartner is Yaw.

wolf
No read yet. Pretty opportunistic jump onto SSK wagon, though.

Yaw
Really not liking his play. He starts a wagon on SP, pretty much chainsaw defending Electra and steered wagon away from SSK.

Alright, so I'm going to make my final decision based on what I just observed and my gut.

Kill: ShadowGirl
Day 2 Notes wrote:What the F*&k?! Why did SSK sit and lie to us?
I'm OK with my kill last night. While SG wasn't scum, she was anti-town.

Now, for tonight...

charter
Something about him that I'm just not liking. There's the SP issue (where he "thought" that SP was town and setting himself up for "told you so"), he's defending Seraphim (who I think is scummy, but we can lynch him tomorrow), and he didn't explain his vote on SSK. Also, uncharacteristically low activity. Trying to hurry up the SSK lynch. Most likely scum in my eyes if SSK doesn't flip scum.

Electra
Not sure about her (I hope I'm getting the pronoun right).

forbiddanlight
Rolefishing at the beginning of D2. Trying to prolong the day for no good reason.

Empking
Needs to participate

RandomGem
Hasn't participated

Sensfan
Seems town to me

Seraphim
Starts on soft crap attacks on both me and Yaw busting out of the gates on D2. Could be scum.

wolf
Also trying to delay an SSK lynch.

Yaw
Subtle rolefishing at the beginning of D2, but I think he's been exonerated by the fact that SP flipped town.

Hopefully this one is good.
Kill: charter
Day 3 Notes wrote:Alright, bagged a scum last night.
But there's no time to gloat, it's time to take care of charter's scumbuddies...

Electra
I believe her cop claim for now.

forbiddanlight
Not sure why she wanted Sens bandwagon D1, but it increases scuminess seeing that charter flipped scum. Tried a crap attack on me D1 and then backed off when she saw that it was going to blow up in her face. Scummy since that's exactly what charter did as well. Subtle rolefishing D2. Tried to drag out D2 more than needed. Flips out when Electra claims and tries to crap on her claim, then goes along with me. Probably SK.

Empking
Extremely scummy. Talks about 2 factions of scum at beginning of day. Buddies up with Sens. Depends on how Sens flips.

Tamuz
RandomGem jumps in and attacks the case on charter D1. Then, he jumps in again and attacks the case on SSK D1. Sits and tries to call all cases weak D1, which increases scuminess. Subtle rolefishing.

Sensfan
Crazy scummy from FL's and my conversation with him. Role sounds like scum role.

Seraphim
Yaw flipping town and charter flipping scum increases scuminess. Gives a claim when not even close to being lynched. Tried a crap attack on me D2 and backed off. If FL flips town, it increases his scuminess. Most likely confirmed town if Sens flips scum.

At this point I think that the rest of the scumteam is Tamuz and Sens. The SK is most likely FL.
Kill: SensFan
I had Tamuz pegged on Night 3. If we had lynched Sens Day 3, I would have vigged Tamuz.

I'm happy with my performance, though. :D
User avatar
Caboose
Caboose
Mafia Scum
User avatar
User avatar
Caboose
Mafia Scum
Mafia Scum
Posts: 2139
Joined: July 28, 2008

Post Post #846 (ISO) » Mon Dec 08, 2008 9:21 am

Post by Caboose »

Oh, and
@PJ: Did you think my notes were annoying or interesting?
User avatar
Kinetic
Kinetic
Mafia Scum
User avatar
User avatar
Kinetic
Mafia Scum
Mafia Scum
Posts: 4105
Joined: July 9, 2007
Location: Florida

Post Post #847 (ISO) » Mon Dec 08, 2008 9:34 am

Post by Kinetic »

Caboose wrote:
ShadowGirl wrote:Why'd you kill me, Caboose?
You acted extremely anti-town near the end of D1. You didn't vote, which is a HUGE scumtell. You also looked like you were trying to just coast through D1.

Here are my notes on you guys:
Day 1 Notes wrote:ShadowGirl
Getting major scum vibes from her. Kind of sat and coasted through D1. Didn't say anything to raise any eyebrows, but didn't actually help the town win. Didn't vote. Seemed a bit anxious to get to the night, but that could indicate a pro-town power role.

charter
Don't like the Sensfan comment, but I don't know if he deserves to be vigged because of that. Defensive at non-attacks. Asked for a SG wagon for no apparent reason. Prevents a Sensfan wagon. Asked questions with no follow up. Used crap logic to try to call me scummy. Tries to deflect attention to ooba once that wagon starts. Adopts the "everyone's out to get me" attitude. Tries to prevent SP lynch, pushed for an SSK one instead.

Electra
Was the object of an attempted last minute bandwagon, but I don't like the fact that Yaw chainsaw defended her and her OMGUS vote on SP.

forbiddanlight
Her level of activity is uncharacteristically low. Hasn't said anything scummy, though.

MafiaSSK
Very anti-town, but not necessarily scum. I'm buying his roleclaim. He might be my target N2 depending on how he acts D2.

Empking
Nat bugged the crap out of me. Anti-town play, but not necessarily scum. Weak reason to vote Electra. I don't really have a read on him yet.

Ooba
His first few posts pinged on my scumdar because of the lack of reasoning. Yaw's chainsaw defense of ooba also doesn't really sit well with me, I'm surprised that I didn't see that at the time. Voted SSK on the last few pages with little reason, send up a red flag with me. Would be informative to learn his alignment because it provides insight into Yaw's, Seraphim's, and possibly Empking's. Probable kill for tonight.

RandomGem
Don't really have a read on him.

Sensfan
I'm seriously considering vigging him so that I don't have to see his avatar again. Nothing really stuck out as scummy to me today.

Seraphim
Possibly scum from his starting a bandwagon on Electra at the last second possibly to save SSK. Possible scumpartner is Yaw.

wolf
No read yet. Pretty opportunistic jump onto SSK wagon, though.

Yaw
Really not liking his play. He starts a wagon on SP, pretty much chainsaw defending Electra and steered wagon away from SSK.

Alright, so I'm going to make my final decision based on what I just observed and my gut.

Kill: ShadowGirl
Day 2 Notes wrote:What the F*&k?! Why did SSK sit and lie to us?
I'm OK with my kill last night. While SG wasn't scum, she was anti-town.

Now, for tonight...

charter
Something about him that I'm just not liking. There's the SP issue (where he "thought" that SP was town and setting himself up for "told you so"), he's defending Seraphim (who I think is scummy, but we can lynch him tomorrow), and he didn't explain his vote on SSK. Also, uncharacteristically low activity. Trying to hurry up the SSK lynch. Most likely scum in my eyes if SSK doesn't flip scum.

Electra
Not sure about her (I hope I'm getting the pronoun right).

forbiddanlight
Rolefishing at the beginning of D2. Trying to prolong the day for no good reason.

Empking
Needs to participate

RandomGem
Hasn't participated

Sensfan
Seems town to me

Seraphim
Starts on soft crap attacks on both me and Yaw busting out of the gates on D2. Could be scum.

wolf
Also trying to delay an SSK lynch.

Yaw
Subtle rolefishing at the beginning of D2, but I think he's been exonerated by the fact that SP flipped town.

Hopefully this one is good.
Kill: charter
Day 3 Notes wrote:Alright, bagged a scum last night.
But there's no time to gloat, it's time to take care of charter's scumbuddies...

Electra
I believe her cop claim for now.

forbiddanlight
Not sure why she wanted Sens bandwagon D1, but it increases scuminess seeing that charter flipped scum. Tried a crap attack on me D1 and then backed off when she saw that it was going to blow up in her face. Scummy since that's exactly what charter did as well. Subtle rolefishing D2. Tried to drag out D2 more than needed. Flips out when Electra claims and tries to crap on her claim, then goes along with me. Probably SK.

Empking
Extremely scummy. Talks about 2 factions of scum at beginning of day. Buddies up with Sens. Depends on how Sens flips.

Tamuz
RandomGem jumps in and attacks the case on charter D1. Then, he jumps in again and attacks the case on SSK D1. Sits and tries to call all cases weak D1, which increases scuminess. Subtle rolefishing.

Sensfan
Crazy scummy from FL's and my conversation with him. Role sounds like scum role.

Seraphim
Yaw flipping town and charter flipping scum increases scuminess. Gives a claim when not even close to being lynched. Tried a crap attack on me D2 and backed off. If FL flips town, it increases his scuminess. Most likely confirmed town if Sens flips scum.

At this point I think that the rest of the scumteam is Tamuz and Sens. The SK is most likely FL.
Kill: SensFan
I had Tamuz pegged on Night 3. If we had lynched Sens Day 3, I would have vigged Tamuz.

I'm happy with my performance, though. :D
If it makes you feel better, I absolutely knew I had to get you lynched or my chances of winning were virtually null. Even if you didn't kill me, you having a kill made things very bad for me in a lot of ways.

So when I entered the game I made you the priority of my attack. The entire day way to get you lynched and to look townie doing it.
Large Theme List Mod Emeritus
On hiatus due to Real Life
User avatar
Yaw
Yaw
Yawesome
User avatar
User avatar
Yaw
Yawesome
Yawesome
Posts: 3171
Joined: February 9, 2004
Location: Nairobi, Kenya

Post Post #848 (ISO) » Mon Dec 08, 2008 10:11 am

Post by Yaw »

Yeah, Caboose was owning this game. Good job.

I also really like the cop variant.

Really thought Kinetic had hung himself there by trying to tie his role to mine after Sens had just flipped scum while doing the same thing...
Success breeds suspicion
User avatar
Kinetic
Kinetic
Mafia Scum
User avatar
User avatar
Kinetic
Mafia Scum
Mafia Scum
Posts: 4105
Joined: July 9, 2007
Location: Florida

Post Post #849 (ISO) » Mon Dec 08, 2008 10:27 am

Post by Kinetic »

Yaw wrote:Yeah, Caboose was owning this game. Good job.

I also really like the cop variant.

Really thought Kinetic had hung himself there by trying to tie his role to mine after Sens had just flipped scum while doing the same thing...
Ah, but mine was a better claim. Plus it also worked in that Sens's role technically would still work by the role I claimed, which would explain why the person in my role didn't counter-claim him.
Large Theme List Mod Emeritus
On hiatus due to Real Life
User avatar
forbiddanlight
forbiddanlight
Blowfish
User avatar
User avatar
forbiddanlight
Blowfish
Blowfish
Posts: 5882
Joined: May 30, 2008
Location: VA

Post Post #850 (ISO) » Mon Dec 08, 2008 10:46 am

Post by forbiddanlight »

Nyeh, well, that was odd. It was a fun concept, I think. Surprised the mafia killed me since I was coming off as scummy near the end there, and my activity really was much lower than usual. Either way, it was a good game and I love a game that gets down to F3. Fun to watch the tension crackling.
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
Electra
Electra
Goon
Electra
Goon
Goon
Posts: 726
Joined: July 17, 2003

Post Post #851 (ISO) » Mon Dec 08, 2008 11:30 am

Post by Electra »

I didn't think Caboose was scum, but Empking was obviously not going to vote himself, and I figured that it wouldn't hurt us as long as there was no Mafia A. Unfortunately, Seraphim decided I was Mafia at some point, which made 0 sense, considering that I said that Sens and him were opposite alignments and Sens turned out to be scum.

If we had just ignored roles and lynched whoever was most suspicious though, it definitely would have been Kinetic based on Caboose/Seraphim's play. Sigh. Whatever.
User avatar
charter
charter
Beware of Dog
User avatar
User avatar
charter
Beware of Dog
Beware of Dog
Posts: 9261
Joined: July 12, 2007
Location: Virginia

Post Post #852 (ISO) » Mon Dec 08, 2008 11:49 am

Post by charter »

Holy crap. Good work Kinetic! Can not believe you pulled that out for us. I will go ahead and nominate you for some scummies, that was a great performance you did when your predecessors did you no favors.

Sens also did good getting someone besides himself lynched.

Great work Caboose too, vigging 2/3 of the mafia was damn good. I actually thought Yaw was a PGO, didn't realize it could be a vig.

I thought this was a good game, it was a nail biter the last few days. Thanks for modding PJ!
Seraphim
Seraphim
she/her
Jack of All Trades
Seraphim
she/her
Jack of All Trades
Jack of All Trades
Posts: 6165
Joined: September 20, 2008
Pronoun: she/her

Post Post #853 (ISO) » Mon Dec 08, 2008 11:56 am

Post by Seraphim »

Electra wrote:I didn't think Caboose was scum, but Empking was obviously not going to vote himself, and I figured that it wouldn't hurt us as long as there was no Mafia A. Unfortunately, Seraphim decided I was Mafia at some point, which made 0 sense, considering that I said that Sens and him were opposite alignments and Sens turned out to be scum.

If we had just ignored roles and lynched whoever was most suspicious though, it definitely would have been Kinetic based on Caboose/Seraphim's play. Sigh. Whatever.
You know, please, don't blame me for thinking you were scummy. It was really the AoE at the end that made me vote for you, while Kinetic had laid out, quite nicely, some logical points.

I made a mistake. your play made me think you were scum. *shrugs* I suppose this has been a rather humbling expierence...I thought that Electra was scum, and rather than listening to facts, I tunnel-visioned her until she died. Which turned out to be our loss.

Oh well. Good game, Mafia! You had me fooled the entire time. XP
User avatar
Kinetic
Kinetic
Mafia Scum
User avatar
User avatar
Kinetic
Mafia Scum
Mafia Scum
Posts: 4105
Joined: July 9, 2007
Location: Florida

Post Post #854 (ISO) » Mon Dec 08, 2008 12:33 pm

Post by Kinetic »

Seraphim wrote:
Electra wrote:I didn't think Caboose was scum, but Empking was obviously not going to vote himself, and I figured that it wouldn't hurt us as long as there was no Mafia A. Unfortunately, Seraphim decided I was Mafia at some point, which made 0 sense, considering that I said that Sens and him were opposite alignments and Sens turned out to be scum.

If we had just ignored roles and lynched whoever was most suspicious though, it definitely would have been Kinetic based on Caboose/Seraphim's play. Sigh. Whatever.
You know, please, don't blame me for thinking you were scummy. It was really the AoE at the end that made me vote for you, while Kinetic had laid out, quite nicely, some logical points.

I made a mistake. your play made me think you were scum. *shrugs* I suppose this has been a rather humbling expierence...I thought that Electra was scum, and rather than listening to facts, I tunnel-visioned her until she died. Which turned out to be our loss.

Oh well. Good game, Mafia! You had me fooled the entire time. XP
Don't feel too bad Sera. I left you around instead of Emp for a multitude of reasons, chiefly, the fact that you relied a little too heavily on logic, something I was banking on.

Even though Emp called me townie, I really couldn't get into his head, and I thought he was a bigger risk. But by killing him, I also had yet another out, Wifommy as it was. "Empking called me town, obv if I was scum I'd want him around".

What it came down to was that I gave you too much information. Information overload if you will. The whole point of that was "Look at everything I'm giving you, if I were scum would I say so much?" But in reality it was "This is everything I'm giving you... but what am I leaving out?" And at the same time I played a Magicians game. Look at my right hand and ignore what my left hand is doing.

I think if some people were a little more critical of my motives (i.e. If I was scum, what would I know), and a little more critical of everything I gave you (i.e. Well he says that IF there is a Mafia A/SK then Caboose must be it, but what if there isn't...) You guys might have unveiled me.

Caboose didn't help himself with lying on Day 2 at all. It made his full vig claim unbelievable and untestable if he was a SK. His own assurance that there was a Mafia A also tanked his own case against Empking that he was Mafia A, ironically.

In that situation Caboose should have realized there could not be a Mafia A unless he was in it, and should have pushed for either a lynch of myself of Electra. Both of which would have most likely won the game for town. Caboose could have lynched one, then killed the other, and no matter WHAT I did, the game would have been lost to me.

Additionally EVEN if he was SK, in that situation it would STILL be Emp/Sera/Him in end game and Emp/Sera would know he was SK if that happened. If he brought that point up, town might have won.

I thought the reasons behind him not doing that were, honestly, him being a Serial Killer. If he brought that stuff up, he was as good as dead as a SK.
Large Theme List Mod Emeritus
On hiatus due to Real Life
User avatar
forbiddanlight
forbiddanlight
Blowfish
User avatar
User avatar
forbiddanlight
Blowfish
Blowfish
Posts: 5882
Joined: May 30, 2008
Location: VA

Post Post #855 (ISO) » Mon Dec 08, 2008 12:37 pm

Post by forbiddanlight »

So, why was I killed?
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
Electra
Electra
Goon
Electra
Goon
Goon
Posts: 726
Joined: July 17, 2003

Post Post #856 (ISO) » Mon Dec 08, 2008 1:15 pm

Post by Electra »

Seraphim wrote:
You know, please, don't blame me for thinking you were scummy. It was really the AoE at the end that made me vote for you, while Kinetic had laid out, quite nicely, some logical points.

I made a mistake. your play made me think you were scum. *shrugs* I suppose this has been a rather humbling expierence...I thought that Electra was scum, and rather than listening to facts, I tunnel-visioned her until she died. Which turned out to be our loss.

Oh well. Good game, Mafia! You had me fooled the entire time. XP
I will blame you for thinking that I'm scummy, thanks. :p It's not your fault that we lose though. The town was pretty sucky except for Caboose.

People just need to realize that I'm never scum if they think I'm scum. When I'm scum I just get nightkilled. There's no need to lynch me ever.
User avatar
ShadowGirl
ShadowGirl
Mafia Scum
User avatar
User avatar
ShadowGirl
Mafia Scum
Mafia Scum
Posts: 1858
Joined: June 8, 2008

Post Post #857 (ISO) » Mon Dec 08, 2008 1:20 pm

Post by ShadowGirl »

Caboose wrote:You acted extremely anti-town near the end of D1. You didn't vote, which is a HUGE scumtell. You also looked like you were trying to just coast through D1.
I didn't want to go after anyone and then change my mind the next day about it. And plus, I didn't vote because I didn't the candidates up for lynch for scum. As well, SSK was an easy lynch so I didn't want to lynch him that day.
User avatar
Caboose
Caboose
Mafia Scum
User avatar
User avatar
Caboose
Mafia Scum
Mafia Scum
Posts: 2139
Joined: July 28, 2008

Post Post #858 (ISO) » Mon Dec 08, 2008 2:41 pm

Post by Caboose »

Electra wrote:I didn't think Caboose was scum, but Empking was obviously not going to vote himself, and I figured that it wouldn't hurt us as long as there was no Mafia A. Unfortunately, Seraphim decided I was Mafia at some point, which made 0 sense, considering that I said that Sens and him were opposite alignments and Sens turned out to be scum.

If we had just ignored roles and lynched whoever was most suspicious though, it definitely would have been Kinetic based on Caboose/Seraphim's play. Sigh. Whatever.
Then what the hell did you hammer me for?!
Additionally EVEN if he was SK, in that situation it would STILL be Emp/Sera/Him in end game and Emp/Sera would know he was SK if that happened. If he brought that point up, town might have won.
I believe I did bring up that point.

I personally don't think
I
could have done any better this game, Kinetic.
User avatar
Caboose
Caboose
Mafia Scum
User avatar
User avatar
Caboose
Mafia Scum
Mafia Scum
Posts: 2139
Joined: July 28, 2008

Post Post #859 (ISO) » Mon Dec 08, 2008 2:42 pm

Post by Caboose »

ShadowGirl wrote:
Caboose wrote:You acted extremely anti-town near the end of D1. You didn't vote, which is a HUGE scumtell. You also looked like you were trying to just coast through D1.
I didn't want to go after anyone and then change my mind the next day about it. And plus, I didn't vote because I didn't the candidates up for lynch for scum. As well, SSK was an easy lynch so I didn't want to lynch him that day.
Well, my vig of you actually wasn't a misvig. While you weren't scum, you were anti-town, which is the closest thing there is to scum.
User avatar
ShadowGirl
ShadowGirl
Mafia Scum
User avatar
User avatar
ShadowGirl
Mafia Scum
Mafia Scum
Posts: 1858
Joined: June 8, 2008

Post Post #860 (ISO) » Mon Dec 08, 2008 3:16 pm

Post by ShadowGirl »

Very true, very true. xD;

I was just surprised I got vigged/killed so fast. Though, I believe someone attempted to protect me?
User avatar
Cogito Ergo Scum
Cogito Ergo Scum
Mafia Sum
User avatar
User avatar
Cogito Ergo Scum
Mafia Sum
Mafia Sum
Posts: 674
Joined: March 14, 2007

Post Post #861 (ISO) » Mon Dec 08, 2008 11:20 pm

Post by Cogito Ergo Scum »

Wow, this game looks really well-designed. Good job, PJ.
"This topic needs more CESc." --Vi

Return to “Completed Large Theme Games”