Who should kill lurkers?
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Max Mafia Scum
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Who should kill lurkers?
Town or Mafia?
Each has their merits, while having disadvantages also.
Town advantages:
- Can be a scum tell
- Bad for discussion
Disadvantages:
- Lurker hunting can ruin games
- Loses a lynch
Mafia Advantages:
- Maintains fun of game, lurkers are bad for all sides, it makes the game dreary and dull. Killing off actives reduces activity.
- Almost a null tell for the mafia, the information from an NK is reduced when the kill is a policy kill
Disadvantages:
- Killing lurkers over good town players means you are more likely to lose
I don't believe any of these arguments if truth be told, it is both mafia and town's responsibility. So where do you fall, are you in favour of mafia killing to ensure the game remains fun, or is it the town's responsibility to rid the town of useless players.
For the sake of arguments, I would rather people didn't say both. As I think most players can agree it's better if both townies and mafia do the same, but ultimately for the enjoyment of the game who is responsible?-
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Yosarian2 (shrug)
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Town and mafia should both play to win.
For town, that means you usually should kill lurkers whenever you get a chance. Letting lurkers live is very bad for the town.
For scum, that means you usually shouldn't. There are situations you should consider it, though; if you think the lurker might be a power role, or if you think you can predict what the rest of the town will do but don't want some random replacement coming in and just breaking the whole game open, it might be a good idea.
For the most part, though, if a person is lurking and he's not going to be replaced (say, he posts just enough to stay around), then it's the town's job to get rid of him, and they should do so ASAP.I want us to win just for Yos' inevitable rant alone. -CrashTextDummie-
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Vi Professor Paragon
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Which is an a- Maintains fun of game, lurkers are bad for all sides, it makes the game dreary and dull. Killing off actives reduces activity.greatthing for the Mafia, so the Mafiashouldn'tkill lurkers.
The Mafia is playing toward its Win Condition, not specifically to make the game enjoyable.Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.-
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Xylthixlm !xmafia win
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xRECKONERx GD is my Best Man
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ortolan Mafia Scum
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the downside to letting lurkers live as scum is when someone pulls an unexpected town-tell on a lurker. More people should do this, it'd make the game way better. I think the lurkers are probably potentiallymoreeasily readable than other players, if the people attempting to read them were actually competent. Sadly, usually they're not, and then often blame the lurker because they suck at reading them and failed to force them to contribute.Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529
Feel free to PM me to be ready in case I need a replacement.-
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Ectomancer Mafia Scum
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I disagree with this conclusion you drew. Town lurkers become somewhat of an unknown factor in game because it becomes more difficult for scum to gauge just where they might come into play in a crucial vote or crisis in thread. With active town, you can more easily tell which way a vote will go down before you make the case. To manipulate, you need proper engagement. When you have momentum going in a thread, you don't need a lurker to drag things down and allow people to actually think. Kill them off before they can pop in and do something unexpected and plan disrupting.Vi wrote:
Which is an a- Maintains fun of game, lurkers are bad for all sides, it makes the game dreary and dull. Killing off actives reduces activity.greatthing for the Mafia, so the Mafiashouldn'tkill lurkers.
The Mafia is playing toward its Win Condition, not specifically to make the game enjoyable.I have a degree in bullshit. I have patents on entire lines of bullshit. So don't sit here and feed me a line of bullshit and think that I'm not going to recognize it as one.
This unsupported statement brought to you by the Anti-Supported Statement League of the United States and Territories (ASSLUST)-
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Yosarian2 (shrug)
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Meh. Just trusting that a lurker is town because they said something that you thought sounded town-ish back on day 2 is just asking for trouble. Even if you're right and they are town, if you let them live, they're likely to either do something dumb in endgame, or do nothing in endgame which is even worse.ortolan wrote:the downside to letting lurkers live as scum is when someone pulls an unexpected town-tell on a lurker. More people should do this, it'd make the game way better. I think the lurkers are probably potentiallymoreeasily readable than other players, if the people attempting to read them were actually competent. Sadly, usually they're not, and then often blame the lurker because they suck at reading them and failed to force them to contribute.I want us to win just for Yos' inevitable rant alone. -CrashTextDummie-
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Vi Professor Paragon
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I... don't think I've ever seen a Town slow down because there were people lurking. Usually people will come to an agreement and then harass the mod to prod the lurker so they can come back and vote on the wagon that has already been decided.Ectomancer wrote:I disagree with this conclusion you drew. Town lurkers become somewhat of an unknown factor in game because it becomes more difficult for scum to gauge just where they might come into play in a crucial vote or crisis in thread. With active town, you can more easily tell which way a vote will go down before you make the case. To manipulate, you need proper engagement. When you have momentum going in a thread, you don't need a lurker to drag things down and allow people to actually think. Kill them off before they can pop in and do something unexpected and plan disrupting.
You did remind me of one potential upshot of scum killing lurkers - while the Mafia loves lurkers, theyhatereplacements.Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.-
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Yosarian2 (shrug)
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Eh. Depends. When the active town/lurker ratio starts to drop, the game starts to drag. Also, I've noticed the more lurkers there are, the less often "active" town people end up posting as well.Vi wrote:
I... don't think I've ever seen a Town slow down because there were people lurking. Usually people will come to an agreement and then harass the mod to prod the lurker so they can come back and vote on the wagon that has already been decided.Ectomancer wrote:I disagree with this conclusion you drew. Town lurkers become somewhat of an unknown factor in game because it becomes more difficult for scum to gauge just where they might come into play in a crucial vote or crisis in thread. With active town, you can more easily tell which way a vote will go down before you make the case. To manipulate, you need proper engagement. When you have momentum going in a thread, you don't need a lurker to drag things down and allow people to actually think. Kill them off before they can pop in and do something unexpected and plan disrupting.
Oh, yeah. That can be very true. Not always; depends who the replacement is of course.You did remind me of one potential upshot of scum killing lurkers - while the Mafia loves lurkers, theyhatereplacements.I want us to win just for Yos' inevitable rant alone. -CrashTextDummie-
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Vi Professor Paragon
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Which is still pro-scum.Yosarian2 wrote:
Eh. Depends. When the active town/lurker ratio starts to drop, the game starts to drag. Also, I've noticed the more lurkers there are, the less often "active" town people end up posting as well.Vi wrote:
I... don't think I've ever seen a Town slow down because there were people lurking. Usually people will come to an agreement and then harass the mod to prod the lurker so they can come back and vote on the wagon that has already been decided.Ectomancer wrote:I disagree with this conclusion you drew. Town lurkers become somewhat of an unknown factor in game because it becomes more difficult for scum to gauge just where they might come into play in a crucial vote or crisis in thread. With active town, you can more easily tell which way a vote will go down before you make the case. To manipulate, you need proper engagement. When you have momentum going in a thread, you don't need a lurker to drag things down and allow people to actually think. Kill them off before they can pop in and do something unexpected and plan disrupting.Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.-
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popsofctown SheSurvivorShe
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I hate the idea of factoring replacements into shot decisions. It's like exploiting a glitch in a video game. It's something that's not supposed to be there at all."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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Benmage Survivor
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Didnt read whole thread. But as town or scum i go for lurkers.. They're detrimental to the game and the overall enjoyment. We play here for fun too, right?
If i'm scum and I want to win, i want it to be fair. I want a real challenge. I want to win facing the same difficult i face when I am town. I dont want to be spoon fed the game by killing off lurkers, which I've seen happen.
I want to be the superior player and win that way.
I may be a little more insulting/aggressive towards the lurkers as town, but than again i may just be a little more insulting and aggressive to everyone as town.
It isnt LaL's....its FaL's. Know what the F stands for?"ITT Benmage is making Shakespeare look cool. I need to bring you to my high school." -Vi
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Tarhalindur Mod Screw
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Who is responsible for getting rid of lurkers:
1) The Mod (unless lurking is a mechanic or some other good reason exists for not prodding the hell out of lurkers).
2) The Vig and/or any scum trying to set up a Vig claim. (I'm a fan of "when in doubt, vig the lurker" as Vig; Vig has considerably more freedom here than the lynch does.)
3) The Town (when all else fails, lynch all lurkers)
Unfortunately, the latter two measures start to fall apart when you start getting lurkers cleared as town...User out of ambit.
Error 404: Sanity Not Found-
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Vi Professor Paragon
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If a lurker becomes cleared as Town, you prod the mod to replace them until they finally get tired of hearing you complain and do so.Tarhalindur wrote:Unfortunately, the latter two measures start to fall apart when you start getting lurkers cleared as town...Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.-
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Max Mafia Scum
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Lurking is not the same as flaking or going days without posting. Players who post once every 48 hours with a single line is still lurking but they haven't flaked. Mods stepping in during these two situations becomes ridiculous and foolish.1) The Mod (unless lurking is a mechanic or some other good reason exists for not prodding the hell out of lurkers).-
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Adel Crystalline Logick
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I totally agree with Vi.Vi wrote:
Which is an a- Maintains fun of game, lurkers are bad for all sides, it makes the game dreary and dull. Killing off actives reduces activity.greatthing for the Mafia, so the Mafiashouldn'tkill lurkers.
The Mafia is playing toward its Win Condition, not specifically to make the game enjoyable.
Town moral is essential for town success, and attacking the fun of the game is important for the scum to undermine town moral.
If the townies are interested in the game and enjoy it, they are far more likely to heavily invest in it, stay up late thinking about it, meticulously pick through all posts looking for clues, ect... If the townies hate the game, aren't invested in it, don't want to think about it, they won't put the time in to make informed decisions.
In the metas I've played under, the only time I can imagine killing a lurker as scum is if I either had an incredibly strong reason to think that player was a power role, or if the other living townies had such a negative personality conflict going that they needed to all stay alive so they could continue to lynch each other.-
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Sanjay Mafia Scum
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Benmage Survivor
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Just grow a pair. Play to win yes, subtext and play to be a badass. Winning to nobody is bull. Win vs someone, by outsmarting them/out playing them and have all enjoy the game everyone supposedly signed up to play. Non-contributors/lurkers/Known lurkers ruin games, fun for all, and the integrity of "Mafia". Period.Sanjay wrote:One of the many reasons I hate playing as mafia."ITT Benmage is making Shakespeare look cool. I need to bring you to my high school." -Vi
"If i must blantantly follow somone a player cannot do better than blindly following benmage" - tubby216-
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Sanjay Mafia Scum
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Benmage Survivor
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You can give new players some leway. I do suggest players play atleast 2 newbie games before moving on.Sanjay wrote:I guess I should kill village idiots too?
I dont know about following this as scum. I have a general feeling regardless of alignment to say, yeah string em up. But as scum if someone sucks..that isnt your fault...especially if they are trying and not just being bad on purpose.
Town can deal with sucky(scummy) players. You can asses if they suck cause their bad or new, or scum... Lurkers/inactive player just leave you with nothing."ITT Benmage is making Shakespeare look cool. I need to bring you to my high school." -Vi
"If i must blantantly follow somone a player cannot do better than blindly following benmage" - tubby216-
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Benmage Survivor
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Noone signs up assuming everyone to be brilliant. Hell half the time i sign up thinking i'll have to carry the game. But i do sign up thinking everyone will play the game. That's the difference."ITT Benmage is making Shakespeare look cool. I need to bring you to my high school." -Vi
"If i must blantantly follow somone a player cannot do better than blindly following benmage" - tubby216-
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Adel Crystalline Logick
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The goal of scum is to win. Period. If killing the activity level, encouraging lurking, and making the game unfun contribute towards that win condition then the scum are simply doing their job. Period.Benmage wrote:
Just grow a pair. Play to win yes, subtext and play to be a badass. Winning to nobody is bull. Win vs someone, by outsmarting them/out playing them and have all enjoy the game everyone supposedly signed up to play. Non-contributors/lurkers/Known lurkers ruin games, fun for all, and the integrity of "Mafia". Period.Sanjay wrote:One of the many reasons I hate playing as mafia.
Try reading http://www.sirlin.net/ptw (for free, or donation of you feel like it) -- it may change your approach.-
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Benmage Survivor
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To steal a quick line:
"If you are able to win more (that is, more consistently defeat highly skilled players), then you are improving. "
I wouldn't call lurkers highly skilled players."ITT Benmage is making Shakespeare look cool. I need to bring you to my high school." -Vi
"If i must blantantly follow somone a player cannot do better than blindly following benmage" - tubby216-
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Vi Professor Paragon
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Use the lurkers to manipulate the highly skilled players in the game. Two-for-one deal!Benmage wrote:To steal a quick line:
"If you are able to win more (that is, more consistently defeat highly skilled players), then you are improving. "
I wouldn't call lurkers highly skilled players.
You can do this D1~Play to win yes, subtext and play to be a badass.
What Would Xyl Do? (WWXD)I guess I should kill village idiots too?Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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