In post 98, MegAzumarill wrote:
Part of whether a poison over a kill would be ok is dependant on the variant of parity cop (2 target or one target) It would need some adjustment over a kill either way
Maybe I could have a conditional kill ability so that it functions as a usual kill when used on town but if used on the other scunteam, it instead serves as an Announcing Poisoner.
The main reason for the disloyal stuff in the 2 scum roles was to give them a serious nudge for fakeclaims, but that could very easily be something given to scum anyway
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
It's really strong combined with placation if they coordinate so I would gate it to fill X-shot, or non-consecutive, whichever wasn't chosen for Introversion
About compassion.
Also walk me through your reasoning for the change to attraction.
It's really strong combined with placation if they coordinate so I would gate it to fill X-shot, or non-consecutive, whichever wasn't chosen for Introversion
About compassion.
Also walk me through your reasoning for the change to attraction.
Regarding Compassion, maybe I could give it the Obsessive and Compulsive modifiers.
Regarding Attraction, I wanted to give scum something less powerful than an Unstoppable and Godfather was one of the first roles that came into my head.
I'm a bit worried this has gone back to the "throwing roles into the setup and seeing whether they mesh" approach rather than synergising with what's there
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
In post 113, MegAzumarill wrote:
The answer is probably not protection from the singular investogative, and instead a way to bypass killblockers at least once or twice.
Either that or a way to identify threats seems more fitting given this town lineup.
Got that.
How does replacing
Equivocation
and
Attraction
to
Ambition - Strong-Willed
and
Inspiration - Strengthener
sound?
Last edited by RH9 on Sat Feb 11, 2023 4:03 pm, edited 1 time in total.
I think more than anything this change just really fucks the town roles into not acting how anyone would reasonably expect, except one of the scumteams needs both their players alive to do it and the other one just needs a specific one
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
I think MegAz was steering you in the direction of either something resource-based, so that scum had to make active decisions around their counterplay, or something more indirect- such as a means to identify the key roles in order to best prioritise who to NK.
Whereas that most recent change basically just passively invalidates most of the town power without any need for thinking about counterplay
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
In post 120, jjh927 wrote:
I think MegAz was steering you in the direction of either something resource-based, so that scum had to make active decisions around their counterplay, or something more indirect- such as a means to identify the key roles in order to best prioritise who to NK.
Whereas that most recent change basically just passively invalidates most of the town power without any need for thinking about counterplay
Redirective stuff would increase the general amount of chaos in the setup, but would also allow for some scum counterplay
I'm not sure if there's an established role/modifier that guarantees a player will always target their original target, but a town role that targeted someone to do that would be interesting. Probably instead of the peacekeeper
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
In post 123, jjh927 wrote:
Redirective stuff would increase the general amount of chaos in the setup, but would also allow for some scum counterplay
I'm not sure if there's an established role/modifier that guarantees a player will always target their original target, but a town role that targeted someone to do that would be interesting. Probably instead of the peacekeeper
There is
Unredirectable
that can ensure players can't be redirected.
There's also
Empowerer
that can 'make actions unable to be blocked or redirected', according to the wiki.