Mini 827: I Hate Vanilla Game Over


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Post Post #1150 (ISO) » Mon Oct 05, 2009 6:32 am

Post by crypto »

Shame, might've caught Hyl, too.
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Post Post #1151 (ISO) » Mon Oct 05, 2009 10:36 am

Post by CoCo »

How so?
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Post Post #1152 (ISO) » Mon Oct 05, 2009 11:06 am

Post by CoCo »

Goatrevolt wrote:You just think that because I put on my robe and wizard hat.
Do you have stairs in your house?
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Post Post #1153 (ISO) » Mon Oct 05, 2009 11:06 am

Post by crypto »

Unless I'm missing something, if he'd so much as checked his QuickTopic he'd've been able to put the pieces together.
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Post Post #1154 (ISO) » Mon Oct 05, 2009 11:08 am

Post by CoCo »

crypto wrote:Unless I'm missing something, if he'd so much as checked his QuickTopic he'd've been able to put the pieces together.
I have yet to read the QT. I've been busy drinking, watching football, and working. Not doing much until the Vikings/Packers game tonight, so I suppose I'll check it out if its linked.
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Post Post #1155 (ISO) » Mon Oct 05, 2009 11:09 am

Post by crypto »

Beer is for the weak.
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Post Post #1156 (ISO) » Mon Oct 05, 2009 11:10 am

Post by crypto »

EBWOP: And the non-underage.
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Post Post #1157 (ISO) » Mon Oct 05, 2009 11:14 am

Post by CoCo »

Who said I was drinking beer? *takes another shot of Jim Beam*
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Post Post #1158 (ISO) » Mon Oct 05, 2009 11:14 am

Post by MafiaSSK »

crypto wrote:Unless I'm missing something, if he'd so much as checked his QuickTopic he'd've been able to put the pieces together.
If I had thought about this game for more than 5 minutesa at a time then yeah I would have. I did check the QT often after the first week.
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Post Post #1159 (ISO) » Mon Oct 05, 2009 11:14 am

Post by MafiaSSK »

MafiaSSK wrote:
crypto wrote:Unless I'm missing something, if he'd so much as checked his QuickTopic he'd've been able to put the pieces together.
If I had thought about this game for more than 5 minutesa at a time then yeah I would have. I did check the QT often after the first week.
Also, Hyl was confirmed town to me, it's bastardly that Hyl could change alignments.
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Post Post #1160 (ISO) » Mon Oct 05, 2009 11:16 am

Post by crypto »

Who said I was drinking beer? *takes another shot of Jim Beam*
$$
If I had thought about this game for more than 5 minutesa at a time then yeah I would have.
Yup, that's the premise behind my constant frustration with you. If you aren't going to play, do the town a favor and replace out.
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Post Post #1161 (ISO) » Mon Oct 05, 2009 11:17 am

Post by crypto »

Re: simulpost. That blatant message the mod posted in your QT couldn't have tipped you off at all?
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Post Post #1162 (ISO) » Mon Oct 05, 2009 11:20 am

Post by CoCo »

I'll second Crypto's second statement in 1160. This game really fell apart from the massive lurkers. Aside from that it was a solid set-up. And I thoroughly enjoyed having a role in which I could annoy people. However, I suppose I could have aided the town a lot more. Morse Code would have worked well. Also, I've never had a double vote role before, so I wasn't sure of the proper pro-town way to use it. Much of the time, I stuck my hidden vote on Crypto's suspects unless I was fucking with him (and invisi-voted him).
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Post Post #1163 (ISO) » Mon Oct 05, 2009 11:27 am

Post by crypto »

Also, I've never had a double vote role before, so I wasn't sure of the proper pro-town way to use it.
IIRC, when I attacked the hidden vote's placements I was just fueling the fire to your bandwagon as I was already convinced you were scum. There obviously wasn't much wrong with them; at that point I didn't was no longer convinced that you were the double voter, and it wasn't nearly integral enough to my case on you to change my mind about pressing for your lynch.

*shuts up*
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Post Post #1164 (ISO) » Mon Oct 05, 2009 11:42 am

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Fair enough, my good man. When it was advised the double voter step into the spotlight, I declined. I had to. If I'd claimed, you'd have gone back to "Coco = scum AND I was right about a scum double voter!" There were no outs for me and I decided to remain "post restricted town."
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Post Post #1165 (ISO) » Mon Oct 05, 2009 11:51 am

Post by crypto »

Bleh. I probably would have eventually rolled around to that conclusion. :?
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Post Post #1166 (ISO) » Mon Oct 05, 2009 11:57 am

Post by CoCo »

Hell, my role was so ridiculous though. I loved it. All I had to do was keep myself off L-1 and try to get myself targeted by scum in order to keep kills off contributing townies. Knowing what we know now, there was now vig, making me completely safe at Night. The whole cult business didn't show up until after my lynch. Had I known there was a cult, I wouldn't have hung myself. Good job on the catch of Dry-Fit getting a guilty on the Godfather though.
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Post Post #1167 (ISO) » Mon Oct 05, 2009 12:15 pm

Post by crypto »

Yeah, I was convinced we had a (single-shot?) vigilante. I don't know what I was thinking. The game would've been over by day three.
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Post Post #1168 (ISO) » Mon Oct 05, 2009 12:16 pm

Post by CoCo »

Having a vig would have completely ruined the set-up.
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Post Post #1169 (ISO) » Tue Oct 06, 2009 1:48 am

Post by Shadow Knight »

In retrospect, I should definitely have neutered the cult a bit. Ooooh I just got a *nasty* idea for another mini game. Cult Mafia. Semi-open setup. 1 Cop, 1 Doc, 1 Psychiatrist (Anti-Cult-er), 1 Roleblocker, 1 Vig, 1 Serial Killer, 1 even night SK/odd night cult leader, 3 Cult Leaders, 1 Mafia Roleblocker, 1 Mafia Cop
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Post Post #1170 (ISO) » Tue Oct 06, 2009 8:38 am

Post by crypto »

Three cult leaders sounds OP.
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Post Post #1171 (ISO) » Wed Oct 07, 2009 5:24 pm

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Shadow Knight wrote:In retrospect, I should definitely have neutered the cult a bit. Ooooh I just got a *nasty* idea for another mini game. Cult Mafia. Semi-open setup. 1 Cop, 1 Doc, 1 Psychiatrist (Anti-Cult-er), 1 Roleblocker, 1 Vig, 1 Serial Killer, 1 even night SK/odd night cult leader, 3 Cult Leaders, 1 Mafia Roleblocker, 1 Mafia Cop
I'd remove the SK unless its a large game. I like the 'every other night' role, but adding a regular SK into the mix is entirely unbalanced. Instead I'd add a Survivor that cannot be recruited or night killed.
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Post Post #1172 (ISO) » Sat Nov 28, 2009 5:50 am

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