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Llama, I am sure it was asked before, but I want to ask it again.
I want you to answer this question as clearly, simply, and as condensed as possible. Layman's terms here is what I'm looking for.
Setup theories:
x VT's, 2 masons, 3 scum (1 RB, 1 goon, 1 unknown), 1 doctor.
or
x VT's, 2 masons, 3 scum (1 RB, 1 goon, 1 unknown), 1 doctor, 1 tracker.
Your argument for your claim is that town would be underpowered without a tracker.
My question is this:
why would town be underpowered if there were not a tracker, and by extension, if town is underpowered, how is scum overpowered if there is not a tracker or similar investigative role?
My two cents on this have already been said, but I'll sum up my reason your claim is a lie and you're scum for it. No, this won't be about how you're the RB, I already explained that.
Let's take the first instance as the setup. the RB and doc negate one another, leaving the rest as vanilla roles. The masons cannot recruit townies, and they basically serve to confirm to two players each other is town. So, RB is useless against them, as well as the other VT's. This I find to be balanced. Town can be hindered by scum, and town can defend itself with it's PR. an even 1:1 PR exchange.
With your example, the second setup theory, this is not the case at all.
The tracker only serves as a demi-cop, unable to detect alignment but instead if X acts during the night. A RB can negate the tracker, but that leaves the doctor to protect against the NK. A 2:1 exchange of PR's. Now, you say that without you, a claimed tracker, the town is underpowered, but from where I'm sitting, with your role-claim of tracker, town is either balanced with or over-powered to scum. For the town to be underpowered without you, there must be a scum role that can evade a tracker, or is immune from being tracked or bypassing doctor protections.
This worries me. If that is the case, say we have a setup of:
x VT's, 2 masons, 1 Doc, 1 tracker, 1 scumRB, 1 scum goon, 1 scum GF
then even then the GF would serve as a superfluous role. I can rule this out as thanks to the mass claim earlier and the lack of a counter claim to krazy, there is no cop in the setup and therefore no need for a scum-role that returns town when investigated.
So, the setup that comes to mind:
x VT's, 2 masons, 1 doc, 1 tracker, 1 scumRB, 1 goon, 1 hitman/assassin
this is a 2:2 exchange of PR's. Sure it's not balanced, as the doctor can be RB'd as well as ignored by the hitman, but the tracker serves as a counter to the hitman. This setup I cannot believe either, as it underpowers the doc.
Take the tracker out of the setup:
x VT's, 2 masons, 1 doc, 1 scumRB, 1 goon, 1 hitman/assassin
With this, you are correct, town is severely underpowered. The doctor can be RB'd and ignored, and there's nothing town can do about it. This is the error I see with your claim, aside from the earlier reasons. Unless you know for sure what the setup of the scumteam is, it's folly to claim town is underpowered without you. Let's see what happens without a tracker/similar role, and with 2 goons and a RB.
x VT's, 2 masons, 1 doc, 1 scumRB, 2 goons
a 1:1 exchange of PR's.
My point: Llama must have knowledge of the scumteam setup for him to claim that without a town investigative role, town is underpowered and scum is overpowered; the only way for this to be true, him having knowledge of the scum setup, is if he himself is scum.
Now, back to my question:
Llama:
why would town be underpowered if there were not a tracker, and by extension, if town is underpowered, how is scum overpowered if there is not a tracker or similar investigative role?