Clever. I like it a lot.
Btw I think I want to try being the mod of BT9, but I’d need to finish my current game. I have my own role I’d like to submit to the Boon Bank btw.
Clever. I like it a lot.
They were scary at first but this should be a good reference point for the future of the seriesIn post 1957, Boonskiies wrote:So do the new guidelines for the BooneyToonz series work? I plan on overtime changing what roles are in the Boon Bank. The theme queue gives me for variety while still playing like a regular game.
That reminds me I need to read the dead thread.In post 1974, profii wrote:I’m pretty sure that’s what I said in the dead thread
Also if you do that, let’s hydra
I made this post shortly before Short was lynched and flipped town and then Prof and CL both died and flipped town.In post 1535, ChibiBear wrote:Ok reads list time now that we're well into D2:
Lamees - Duh.
UnaBomba - All the PR stuff checks out, would be shocked if he is not town.
Tchill - Visitor thing makes sense, his reaction towards the end of the tunnelling on him felt legit.
Alonzo - Bunyip thing makes sense.
Gamma - Claimed role seems too strange to be a fakeclaim but that's just me. A somewhat town feel overall.
Invisibility - What. Leaning town but only barely.
FormerFish - Unsure. His stumbling with the PRs was questionable but his realisation and apology felt genuine? Not entirely sure what to make of him, might have to go back and reread that whole thing.
Kokichi - Impossible to read but my gut feeling is not good.
Profii - First wagon analysis was concerning. Second analysis wall was better-ish. Appears to be trying hard to solve the game and yet I don't have a good feeling about him. There is a bad scenario I'm half-anticipating because of certain things he has said, but hopefully I'm just overthinking so I'd rather not discuss it unless I actually see it begin to unfold.
Chateau/Shortaru - Grouping together because between these 2 I think there's averygood chance that 1 is scum. My money is on Short right now.
Pedit: I agree!
Yeah, I knew it was going to come across as a lot at first, but I think it’s incredibly easy once like you get the hang of it.In post 1976, Gamma Emerald wrote:They were scary at first but this should be a good reference point for the future of the seriesIn post 1957, Boonskiies wrote:So do the new guidelines for the BooneyToonz series work? I plan on overtime changing what roles are in the Boon Bank. The theme queue gives me for variety while still playing like a regular game.
For the Boon Bank, I was trying to use roles that have been seen before, yet were old variants, so I’m definitely looking into mixing up the Boon Bank roles.In post 1975, Gamma Emerald wrote:Clever. I like it a lot.
Btw I think I want to try being the mod of BT9, but I’d need to finish my current game. I have my own role I’d like to submit to the Boon Bank btw.
Thanks
I actually think BooneyToonz III and VI were pretty great as far as multiball goes. Those were my large games. But for the most part, I think personally as a mod, I'd like to confirm single/multi more.In post 1985, Something_Smart wrote:Thanks
I definitely want to play more with the Boon crew. I've been busy with my internship but come next semester I'll be ready to roll.
I do want to keep out of the multiball games though... I very much appreciated Boon confirming that this game was singleball
Ppl bus just to bus. Which actually defeats the purpose of bussing altogether.In post 1982, profii wrote:Just noticed the scum thread has been released - missed that before
This game is an interesting example of how bad a scum bus for town cred can be
Granted the mitigating factor of it being the most powerful PR but in any other game scum wont control that I suppose
Fair point.In post 1988, Something_Smart wrote:I don't know about III, but the setup for VI was interesting. I was annoyed more by the way the game played out than the setup itself, but multiball allowed the game to play out that way.
I just think multiball makes it a lot easier for the incompetence of a few people to have a big effect on the flow of the game.
We can keep discussing this in the BooneyToonz thread if you want.