Micro 30: Ruthless Betrayal (Game Over!)

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Post Post #200 (ISO) » Mon Oct 15, 2012 9:06 pm

Post by shos »

I'm not voting yet, nobody vote till the evening or osomething
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #201 (ISO) » Wed Oct 17, 2012 4:26 pm

Post by Parama »

Prodding theamatuer.

C'mon guys, post more.
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Post Post #202 (ISO) » Wed Oct 17, 2012 11:50 pm

Post by shos »

oh man I totally forgot about this game and since I was the las tposter I didn't check it :X

I'll make some nice thinking in a few minutes.
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #203 (ISO) » Thu Oct 18, 2012 1:05 am

Post by shos »

k I'll start with OMFG deadlin eis in 4 days.

next, I still stand by my theamateur scumread from before, and I also stand by my shamrock-is-town due to setup specs.

2 townies, 1 gunsmith, 1 bodyguard, 2 goons, 1 self watcher

VS

3 townies, 1 gunsmith, 1 bodyguard, 2 goons

reference to .
I also like my points in post 149, to which theam responded with reference to the first post inthread, which as I said makes less sense, since a townie would just open his role pm imo.

also looking at post 150. immediately after the massclaim zab discredits sham's role. although it WAS after AV said his guilty, so that may be distancing.

adding more to my setup specs. if Bg counts as a gunholder, then shamscum doesn't make sense since town is WAAAAAY underpowered. so let's assume the BG does not count as a gunholder. so...why gunsmith and not cop?
the combo of BG-selfwatcher makes good sense since it's literally the only use of BOTH, lol. regular bodyguard is just stupid, it's just replacing the kill, so this is one way to give it some use. if he uses that before the massclaim he has 40% to die before being useful, so that really makes town too weak if sham is scum.

theam lurked and basically spewed bad posts the entire game. I'm going to vote him, and if sham hammers - then gg. if he is scum then kudos for fooling us with the claim, and OMGUS theam, lol. if he's town, gg :D
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #204 (ISO) » Thu Oct 18, 2012 1:06 am

Post by shos »

oh yeah.

VOTE: Theamateur
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #205 (ISO) » Thu Oct 18, 2012 3:20 am

Post by Shamrock »

Lack of hammer to show I'm town.
Two chainz, four bracelets. Let me see that ass clap, standing ovation.
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Post Post #206 (ISO) » Thu Oct 18, 2012 3:56 am

Post by shos »

good then. good game.
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #207 (ISO) » Thu Oct 18, 2012 5:08 pm

Post by theamatuer »

like I said, I have absolutely NO time whatsoever to be doing this game right now.

Anyways, scum most likely have a kill each, so we should be able to let the day go. This was supported by Avox's result. Shos noted the deadline just to create a false sense of urgency and force us into a lynch
Its just whatever
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Post Post #208 (ISO) » Thu Oct 18, 2012 5:35 pm

Post by Shamrock »

Alright... I'm just gonna treat that post as a scum claim.

If somehow you're town, I don't even know what to say.

VOTE: theamatuer
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Post Post #209 (ISO) » Sat Oct 20, 2012 6:24 am

Post by Parama »

Day 3 Vote Count #1 (FINAL)


[2] theamateur
-
shos, Shamrock

[0] shos
-

[0] Shamrock
-


Not voting (1): theamateur

With 3 alive, it took 2 to lynch.

I AM STILL HERE just not enough time to post endgame scene right now sorry I'll get to it soon also punctuation what the hell is that
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Post Post #210 (ISO) » Mon Oct 22, 2012 10:36 am

Post by Parama »

Not much needed to be said. Shamrock and shos both quickly decided that theamateur was the last betrayer. Without giving him time to react, they lunged at him and pinned him to the floor, strangling him. When he stopped moving, they checked his pockets. Inside was a gun, recently used. They'd found the last betrayer.

"Congratulations, and my thanks to you both. You've lived up to my expectations and removed the threat to our organization. We lost a few good men, but they can be compensated for. Now nothing stands in our way."

Nothing else needed to be said. Both men quietly walked out the front door and went their separate ways, doing as they pleased until next called to meet again.


The
Mafia
have won. Congratulations!

Setup and mod notes coming soon.
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Post Post #211 (ISO) » Mon Oct 22, 2012 10:37 am

Post by Parama »

Role PMs:
theamateur
, you are one of the betrayers. Your fellow betrayer is
Quilford
. You may speak with them here during pre-game and each night phase: http://www.quicktopic.com/48/H/V63KbJqs85h

No weapons were allowed to be brought into this building, and none can be found inside… so your plot cannot be put into motion at this time. But… you spotted, if only for a brief second, something glinting under
DoubleJD’s
jacket. Maybe… if they were to die, you could sneak whatever it is off their corpse and use it for yourself?

Armed or unarmed, your goal will be achieved once nothing can be done to stop you from killing everyone here.


zabriel
, you are one of the betrayers. Your fellow betrayer is
theamateur
. You may speak with them here during pre-game and each night phase: http://www.quicktopic.com/48/H/V63KbJqs85h

No weapons were allowed to be brought into this building, and none can be found inside… so your plot cannot be put into motion at this time. But… you spotted, if only for a brief second, something glinting under
RobertMontanna’s
jacket. Maybe… if they were to die, you could sneak whatever it is off their corpse and use it for yourself?

Armed or unarmed, your goal will be achieved once nothing can be done to stop you from killing everyone here.

MOD-note: Different players give guns to different betrayers, 2 betrayers in all.

shos
, you are a loyal murderer and a respectable villain. Though neither of those are your goal today…

Your job is to weed out the disloyal members and see them dead. Aside from that, you don’t have anything special about you.

Your goal is achieved once all traitors are wiped out.


DoubleJD
, you are a loyal murderer and a respectable villain. Though neither of those are your goal today…

Your job is to weed out the disloyal members and see them dead. Aside from that, you don’t have anything special about you. Well, there *is* the fact of the gun you snuck past the guards, loaded with a single bullet, but… you don’t have the courage to go out at night, and you’re worried what will happen if you pull a gun during the daily meetings, so you likely won’t be doing any killing on your own.

Your goal is achieved once all traitors are wiped out.


Shamrock
, you are a loyal murderer and a respectable villain. Though neither of those are your goal today…

Your job is to weed out the disloyal members and see them dead. But this task has taken its toll on you… you are unable to sleep well, terrified of imminent death. The traitors will stop at nothing to achieve their goal, and, well, they already *are* killers.

If anyone enters your room at night, you will know, and you will know who they are… what you do with that information is up to you, though.
Your goal is achieved once all traitors are wiped out.


AurorusVox
, you are a loyal murderer and a respectable villain. Though neither of those are your goal today…

Your job is to weed out the disloyal members and see them dead. You expect them to use guns, and, having a comprehensive knowledge of the weapons, can’t help but try to find their weapons.

Each night, you can investigate one room, looking for any traces of a gun. Nothing unrelated will catch your eye in your focused search, however.

Your goal is achieved once all traitors are wiped out.


RobertMontanna
, you are a loyal murderer and a respectable villain. Though neither of those are your goal today…

Your job is to weed out the disloyal members and see them dead. Everyone was supposed to be armed, but as the boss’ right hand man, the guards let you pass without confiscating your gun… just most of your ammo. All of it except a single bullet, in fact. You hope you won’t need to use it.

Having the gun puts you in a position different from the rest, though… if you are so inclined, you
could
save someone else’s life. It will likely come at the cost of your own, but you’ve been willing to die for another for 20 years now, and that’s not going to change now at this crucial time, even if who you die for does.

Your goal is achieved once all traitors are wiped out.

MOD-note: If killed in place of another, flavor-hints to the saved.


Night actions:
http://www.quicktopic.com/48/H/Xm9QiMQmrsU

Dead thread:
http://www.quicktopic.com/48/H/8eMYwkd3ABv
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Post Post #212 (ISO) » Mon Oct 22, 2012 10:40 am

Post by Parama »

Mod commentary:
Was trying to make a game where the flavor meant something. All role actions returned various flavor results without a binary yes/no. One role would affect the game's flavor.

Also tried to balance a 7P with 2 scum by making their kills obtained and limited. Also, expected scum to kill one player with the first gun to get the second gun, which they did.

Surprised town actually went through with a PR lynch on day 1 though. So many role interactions that could've happened but didn't.
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Post Post #213 (ISO) » Mon Oct 22, 2012 10:43 am

Post by Shamrock »

LOL, I saw "The Mafia have won" and was like, shos was scum!?!?!? But then I figured it out.

ggz
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Post Post #214 (ISO) » Mon Oct 22, 2012 11:12 am

Post by shos »

took you a while to post the scene!??!

read everything, very nice setup, simple as that. I had fun, gg guys.

Shamrock, how comes you didn't say anything about lynching a Bg with your role that fits to it so well?
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #215 (ISO) » Mon Oct 22, 2012 11:23 am

Post by Shamrock »

idk, I didn't really think about it.
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Post Post #216 (ISO) » Mon Oct 22, 2012 11:46 am

Post by shos »

derpderpderp man XD seflwatcher?? in a micro?? USE YOUR BRAIN MAN XDD

lol. well we did win with using that after all so doesn't matter. I enjoyed this game a lot.
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #217 (ISO) » Mon Oct 22, 2012 11:47 am

Post by shos »

Also, it seems to me that despite everything, scum had everything going their way too, lynched robert, killed djd, etc. just that gunsmith saved us.
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Post Post #218 (ISO) » Mon Oct 22, 2012 12:22 pm

Post by DoubleJD »

AH HA!
You got me!
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Post Post #219 (ISO) » Mon Oct 22, 2012 12:49 pm

Post by Parama »

Taking a gun meant having a kill but it also meant returning guilty to GS.
Mafia couldn't be caught by any role until they had a gun, really.
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Post Post #220 (ISO) » Mon Oct 22, 2012 1:37 pm

Post by shos »

yes well but they also couldn't kill >_> we could have just no-lynched ftw?
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #221 (ISO) » Mon Oct 22, 2012 2:10 pm

Post by Parama »

What would NL have accomplished?
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Post Post #222 (ISO) » Mon Oct 22, 2012 2:22 pm

Post by shos »

no townie would ever die?
In post 836, Lucky2u said:

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Post Post #223 (ISO) » Mon Oct 22, 2012 2:34 pm

Post by Parama »

And no mafia would ever die.
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Post Post #224 (ISO) » Mon Oct 22, 2012 2:41 pm

Post by DoubleJD »

Happily ever after! Yay everybody wins!
You got me!

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