Newbie game balance

This forum is for discussion related to the game.
User avatar
Aelyn
Aelyn
Goon
User avatar
User avatar
Aelyn
Goon
Goon
Posts: 774
Joined: November 6, 2004
Location: Birmingham, UK

Post Post #25 (ISO) » Sat Apr 15, 2006 2:30 pm

Post by Aelyn »

Fiasco wrote:I like Yosarian's suggestion. It also takes the issues about an even number of players (and happily ever after and so on) out of the game. I also like Aelyn's suggestion, but I think there are a lot of potential pitfalls...
Aelyn wrote:If the two power roles are the same, instead they're a vanilla Mason group.
A mason group would know there were no other power roles, so they could lynch any fake-claiming scum immediately.
I know...


OK, slight change. Now, one of the power roles is chosen at random from the four (note there's no guarantee that a power role will have power), but in the case of a repeated result the second is townie instead. If it's a repeated townie, then they're masons.

It does allow for the possibility of knowing fake-claim means scum, but it's such a low chance that it should simply encourage not automatically claiming if caught out - sometimes scum should fake town instead of doc or cop.
User avatar
Thok
Thok
Disgrace to SKs everywhere
User avatar
User avatar
Thok
Disgrace to SKs everywhere
Disgrace to SKs everywhere
Posts: 7013
Joined: March 28, 2005

Post Post #26 (ISO) » Sat Apr 15, 2006 6:10 pm

Post by Thok »

Yosarian2 wrote:Every single time I've been in a newbie game as scum, I've won. Every single time I've been town, I've lost.
Newbie 107?

vote Yosarian
Lynch all Liars.

I guess to be fair, I should admit that I have a ridiculous record in Newbie games-something like 6-1 as town and 3-0 as scum. I will admit that it was much easier to win the games when I was scum (although I was also putting in much more effort when I was town).
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
User avatar
viper0933
viper0933
Goon
User avatar
User avatar
viper0933
Goon
Goon
Posts: 872
Joined: April 15, 2006

Post Post #27 (ISO) » Sat Apr 15, 2006 6:31 pm

Post by viper0933 »

Wah!!! I want to play Mafia!! Wah!!!
For a Harry Potter RPG, go to http://www.rorrpg.com/referral.php?r=Checkpoint , and help me get points by getting to level 10!
User avatar
Pie_is_good
Pie_is_good
Massclaim_is_Good
User avatar
User avatar
Pie_is_good
Massclaim_is_Good
Massclaim_is_Good
Posts: 1346
Joined: December 21, 2003
Location: under your umbrella ella ella eh eh eh

Post Post #28 (ISO) » Sun Apr 16, 2006 8:10 am

Post by Pie_is_good »

I've modded Pie C9 (which, as mith reminds me, is not c9).

It's always the same setup:

Cop
Doctor
3 townies
Mafia
Mafia Roleblocker

...It seems fairly balanced from test runs, the RB defeats the purpose of the cop-claiming strategy (except to avoid lynch), and it invariably introduces both cop and doc as well as roleblocker and and the concept of a hierarchy within the scum.
I am a stand-up dude of genuine flyness.
User avatar
petroleumjelly
petroleumjelly
he/him/his
Thirteenthly, ...
User avatar
User avatar
petroleumjelly
he/him/his
Thirteenthly, ...
Thirteenthly, ...
Posts: 6219
Joined: November 27, 2005
Pronoun: he/him/his
Location: Tacoma, WA

Post Post #29 (ISO) » Sun Apr 16, 2006 9:50 am

Post by petroleumjelly »

I think the set-up I like the most, actually, is Pie's C9. It introduces three roles guaranteed, forces scum to look for Cop
and
Doctor tells, and shows the power of a role-blocker. It also gives a disincentive for Cops and Docs in claiming early, as their powers can be rendered useless the following night (hence making the "game-breaking" strategy less preferable).

Roles I am not comfortable with introducing to the newbie set-up town players are Role-Blocker and Vigilante. I can see a 1-Shot Vigilante in some circumstances, but I modded a Doctor/Role-Blocker set-up a while ago and the town got four lynches out of it, to win the game, which was much too powerful.

Otherwise, I am fine with the Newbie Set-Ups as they are, even though they heavily favor scum, in my opinion.
"Logic? I call that flapdoodle."
User avatar
Fiasco
Fiasco
Goon
User avatar
User avatar
Fiasco
Goon
Goon
Posts: 834
Joined: September 21, 2005

Post Post #30 (ISO) » Sun Apr 16, 2006 11:36 am

Post by Fiasco »

I also like the Pie alternative. Maybe it's worth trying as a regular mini once or twice to see how well it works on the forums. (I assume the test runs were in chat.)
"I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell
User avatar
VisMaior
VisMaior
Flip Out!
User avatar
User avatar
VisMaior
Flip Out!
Flip Out!
Posts: 3776
Joined: June 22, 2005
Location: Budapest

Post Post #31 (ISO) » Mon Apr 24, 2006 1:35 am

Post by VisMaior »

Acyually I think the presence of a cop is a large factor in newbie games. I was planning to do an analysys on games with a cop living on day 2 and the rest of the games to see the effect, but I always was too lazy.
"logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia
User avatar
Adele
Adele
Big Sister
User avatar
User avatar
Adele
Big Sister
Big Sister
Posts: 2223
Joined: October 13, 2005
Location: Not in any Large games, that's for darn sure!

Post Post #32 (ISO) » Mon Apr 24, 2006 2:26 am

Post by Adele »

I definately think a change is due. Newbies are for new players, yeah, but they need ICs to coach while they play, and I for one am rethinking whether it's really worth doing my duty to the site and signing up to newbies when they tend to be among the most frutrating, dull and difficult games I play. I'm hanging in there, but if a change like this was made, my enthusiasm would shoot up.
User avatar
VisMaior
VisMaior
Flip Out!
User avatar
User avatar
VisMaior
Flip Out!
Flip Out!
Posts: 3776
Joined: June 22, 2005
Location: Budapest

Post Post #33 (ISO) » Mon Apr 24, 2006 2:44 am

Post by VisMaior »

I mean to differ. I think newbies are pretty good. Its just that the result depends so much on the cop that is not good.
"logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia
User avatar
GreenLiquid
GreenLiquid
Mafia Scum
User avatar
User avatar
GreenLiquid
Mafia Scum
Mafia Scum
Posts: 1054
Joined: July 15, 2005

Post Post #34 (ISO) » Mon Apr 24, 2006 6:19 am

Post by GreenLiquid »

I really do not think a vig should be in a newbie game. The game is just to small for the extra kills, plus if you put it in the hands of a newbie, he could potentially screw it up.
Avatar courtesy of Chickadee! | GTKAL
User avatar
Mastermind of Sin
Mastermind of Sin
Cassandra Complex
User avatar
User avatar
Mastermind of Sin
Cassandra Complex
Cassandra Complex
Posts: 15163
Joined: October 30, 2004
Location: Sleeping with the Godfather's Daughter

Post Post #35 (ISO) » Mon Apr 24, 2006 7:46 am

Post by Mastermind of Sin »

why not just let the mods choose which setups they want to use? I remember seeing a newbie game from before C9 where someone (STD, i think) had a cop, a doc, 2 mafia, a vig, an sk, and a roleblocker, or something like that. All the roles were basic, and I think allowing people to test newbie setups would help us in deciding some guidelines for future modding.
Permanent V/LA.
User avatar
GreenLiquid
GreenLiquid
Mafia Scum
User avatar
User avatar
GreenLiquid
Mafia Scum
Mafia Scum
Posts: 1054
Joined: July 15, 2005

Post Post #36 (ISO) » Mon Apr 24, 2006 7:55 am

Post by GreenLiquid »

I remember seeing a newbie game from before C9 where someone (STD, i think) had a cop, a doc, 2 mafia, a vig, an sk, and a roleblocker, or something like that.
IIRC that game also didn't turn out very well for some reason.
Avatar courtesy of Chickadee! | GTKAL
User avatar
Adele
Adele
Big Sister
User avatar
User avatar
Adele
Big Sister
Big Sister
Posts: 2223
Joined: October 13, 2005
Location: Not in any Large games, that's for darn sure!

Post Post #37 (ISO) » Mon Apr 24, 2006 8:40 am

Post by Adele »

GreenLiquid wrote:
I remember seeing a newbie game from before C9 where someone (STD, i think) had a cop, a doc, 2 mafia, a vig, an sk, and a roleblocker, or something like that.
IIRC that game also didn't turn out very well for some reason.
Up to three deaths a night, maybe?
User avatar
Alexander
Alexander
Goon
User avatar
User avatar
Alexander
Goon
Goon
Posts: 805
Joined: November 25, 2005
Location: Ottawa, Canada

Post Post #38 (ISO) » Mon Apr 24, 2006 8:49 am

Post by Alexander »

A game that can be potentially over on Night 1 isn't particularly good for teaching newbies how to play. Come to think of it, it's not particularly good for anything.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #39 (ISO) » Mon Apr 24, 2006 12:41 pm

Post by Mr. Flay »

Newbie 69 had an SK, Mafia, Cop, Doc, Vig, Townies... Scum won D2, but the Vig did killed the SK, surprisingly, on the same night they got killed by the Mafia. Could have gone a lot differently...

I've been working on an analysis of trends in C9 games, but work's kicking my ass. I do think there's an additional factor, that our "newbies" are getting "newer"... I've had two games end recently where a pro-town player placed an early vote at Lynch-or-Lose D2, and made it all too easy for the scum...among other problems.
Retired as of October 2014.
User avatar
GreenLiquid
GreenLiquid
Mafia Scum
User avatar
User avatar
GreenLiquid
Mafia Scum
Mafia Scum
Posts: 1054
Joined: July 15, 2005

Post Post #40 (ISO) » Mon Apr 24, 2006 12:53 pm

Post by GreenLiquid »

Adele wrote:
GreenLiquid wrote:
I remember seeing a newbie game from before C9 where someone (STD, i think) had a cop, a doc, 2 mafia, a vig, an sk, and a roleblocker, or something like that.
IIRC that game also didn't turn out very well for some reason.
Up to three deaths a night, maybe?
Um, yeah. (Note sarcasm). And the fact that the mod failed to abide by the sacred rule of Less is More.
Avatar courtesy of Chickadee! | GTKAL
User avatar
Thok
Thok
Disgrace to SKs everywhere
User avatar
User avatar
Thok
Disgrace to SKs everywhere
Disgrace to SKs everywhere
Posts: 7013
Joined: March 28, 2005

Post Post #41 (ISO) » Mon Apr 24, 2006 1:12 pm

Post by Thok »

Mr. Flay wrote:I've been working on an analysis of trends in C9 games, but work's kicking my ass. I do think there's an additional factor, that our "newbies" are getting "newer"... I've had two games end recently where a pro-town player placed an early vote at Lynch-or-Lose D2, and made it all too easy for the scum...among other problems.
I'd be interested in seeing some of that analysis. I've got some other trends I want to analyze.

I also think that day one seems to be the most important day in newbie games, which is very much different from any other type of game on the site. I think the correlation between lynching scum or town day one and scum/town win is about as strong as the correlation between having a cop and scum town/win. This makes it important to be able to read and analyze tells (or to be able to avoid giving off scum tells).

I've seen a lot of C9 games where a townie makes a stupid play day one, immediately gets bandwagoned, and is unable or unwilling to defend themselves. This factor is incredibly frustrating and I'm not sure what to do about it. I'm naming it "Deer in the Headlights" syndrome for reference. This sort of behavior seems to be becoming more frequent in newbie games.

I also find that a lot of scum mistakes in newbie game simply arise from impatience (ranging from voting in lynch or lose to claiming before it is necessary).

Again, this is vague feel; I can't say for certain if my feelings about this are correct.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
User avatar
Yosarian2
Yosarian2
(shrug)
User avatar
User avatar
Yosarian2
(shrug)
(shrug)
Posts: 16394
Joined: March 28, 2005
Location: New Jersey

Post Post #42 (ISO) » Mon Apr 24, 2006 1:43 pm

Post by Yosarian2 »

(nods) I would agree with that. Very often, newbie games without a cop seem to involve one newbie acting really scummy day 1, getting lynched, and then the town going into day 2 with no useful information from the day 1 lynch and a very slim chance of winning at all.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
User avatar
GreenLiquid
GreenLiquid
Mafia Scum
User avatar
User avatar
GreenLiquid
Mafia Scum
Mafia Scum
Posts: 1054
Joined: July 15, 2005

Post Post #43 (ISO) » Mon Apr 24, 2006 1:54 pm

Post by GreenLiquid »

I've seen a lot of C9 games where a townie makes a stupid play day one, immediately gets bandwagoned, and is unable or unwilling to defend themselves. This factor is incredibly frustrating and I'm not sure what to do about it. I'm naming it "Deer in the Headlights" syndrome for reference. This sort of behavior seems to be becoming more frequent in newbie games.
*Holds up a sign with a thumbs up*
Avatar courtesy of Chickadee! | GTKAL
User avatar
Mastermind of Sin
Mastermind of Sin
Cassandra Complex
User avatar
User avatar
Mastermind of Sin
Cassandra Complex
Cassandra Complex
Posts: 15163
Joined: October 30, 2004
Location: Sleeping with the Godfather's Daughter

Post Post #44 (ISO) » Wed Apr 26, 2006 11:38 am

Post by Mastermind of Sin »

GreenLiquid wrote:
I remember seeing a newbie game from before C9 where someone (STD, i think) had a cop, a doc, 2 mafia, a vig, an sk, and a roleblocker, or something like that.
IIRC that game also didn't turn out very well for some reason.
exactly. by giving it a test run, we're able to determine whether or not it's a good setup to reuse for newbies.
Permanent V/LA.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #45 (ISO) » Wed Apr 26, 2006 3:56 pm

Post by Mr. Flay »

Thok wrote:
Mr. Flay wrote:I've been working on an analysis of trends in C9 games, but work's kicking my ass. I do think there's an additional factor, that our "newbies" are getting "newer"... I've had two games end recently where a pro-town player placed an early vote at Lynch-or-Lose D2, and made it all too easy for the scum...among other problems.
I'd be interested in seeing some of that analysis. I've got some other trends I want to analyze.
Nothing much yet, but it looks like we've got about a 30% Town-win rate in post-Open Setup newbie games (I included the two pre-C9 variants, #68 & #69). Interestingly there's not much variation overall in length of game, # of posts, or Posts-per-player between Town wins and Scum wins. I haven't gotten roles associated in yet to see what the breakdown is among the four categories of C9.
I also think that day one seems to be the most important day in newbie games, which is very much different from any other type of game on the site.
Interesting observation. I'm inclined to agree, but don't see any way around it and still keep the games small and fast.
I think the correlation between lynching scum or town day one and scum/town win is about as strong as the correlation between having a cop and scum town/win. This makes it important to be able to read and analyze tells (or to be able to avoid giving off scum tells).
That'd be very interesting data to see. Right now my db won't be able to tell that, but I can add D1 lynches pretty quickly and see what shakes loose.
I also find that a lot of scum mistakes in newbie game simply arise from impatience (ranging from voting in lynch or lose to claiming before it is necessary).
Voting too early in lynch-or-lose is hard to quantify, but I'm seeing it too. #222 was over in ~8 days because a newbie melted down D1, and then some other townie voted early on D2.
Retired as of October 2014.
User avatar
Turbovolver
Turbovolver
Mafia Scum
User avatar
User avatar
Turbovolver
Mafia Scum
Mafia Scum
Posts: 1396
Joined: November 21, 2005
Location: Australia

Post Post #46 (ISO) » Wed Apr 26, 2006 6:55 pm

Post by Turbovolver »

This thread is awesome.
User avatar
VisMaior
VisMaior
Flip Out!
User avatar
User avatar
VisMaior
Flip Out!
Flip Out!
Posts: 3776
Joined: June 22, 2005
Location: Budapest

Post Post #47 (ISO) » Wed Apr 26, 2006 8:26 pm

Post by VisMaior »

I noticed if the IC players get killed and 3 newbies remain with 1 scum, the game tends to just halt there for quiet some while. The "too early vote in a LyLo" is also becoming more common.
"logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia

Return to “Mafia Discussion”