Ethics of conceding

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Post Post #25 (ISO) » Tue Aug 16, 2016 1:04 am

Post by GuyInFreezer »

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Post Post #26 (ISO) » Wed Aug 24, 2016 1:44 am

Post by shannon »

I knew that was going to be that game :(
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Post Post #27 (ISO) » Wed Aug 24, 2016 1:48 am

Post by Ümläüt »

I hadn't seen that game before it was linked here, but I'm not surprised it's Almost50.
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Post Post #28 (ISO) » Wed Aug 24, 2016 2:02 am

Post by shannon »

To be fair my shitty play that game made it easy for him. Late in the game I was pushing a line, 'if A50 has confirmed all of us town, then he's confirmed none of us town, he's scum', but because I was so useless early on - focusing on staying alive, being obv town, sheeping, generally not showing much insight - it got me nowhere. I think this has helped me to realise something obvious, which is that staying alive is not as important as helping your faction to win!
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Post Post #29 (ISO) » Wed Aug 24, 2016 2:46 am

Post by kraska77 »

Lol best game 5ever
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Post Post #30 (ISO) » Wed Aug 24, 2016 2:46 am

Post by kraska77 »

Birthplace of so many memes
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Post Post #31 (ISO) » Wed Aug 24, 2016 9:35 am

Post by Firebringer »

I have had games where there are way too many confirm towns for it to be even feasible to win.
Recently had one where one partner got lynched than another was going down meanwhile there would be 8 confirm town, because lynching a scum in this confirmed 4 players as town.

That meant realistically only 3 players were unconfirmed.
You can't win that at all.
Plus power roles.
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Post Post #32 (ISO) » Wed Aug 24, 2016 9:36 am

Post by Ümläüt »

So... what did you do?

Did you play it out or throw in the towel?
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Post Post #33 (ISO) » Wed Aug 24, 2016 9:40 am

Post by Firebringer »

I told the mod I conceded.
You can't win when 8 out of 12 players are confirmed town.
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"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #34 (ISO) » Wed Aug 24, 2016 9:51 am

Post by Ümläüt »

How the hell does a game wind up with 8/12 players confirmed town
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Post Post #35 (ISO) » Wed Aug 24, 2016 10:00 am

Post by Firebringer »

The game was designed in a way with three blocks of five players. Each had a scum in it.
Town won when they cleared each group of scum. Scum won when they take control of just one block.
In essence that made it so town could only afford one mislynch on day 1, but as soon as they correct lynch they get 4 confirmed town as these players didn't leave game but joined remaining blocks.
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #36 (ISO) » Wed Aug 24, 2016 10:36 am

Post by callforjudgement »

I guess it's possible that's balanced (haven't thought about it in detail), but it's a good example of why excessive swing tends to be even more unsatisfying to the players than unbalanced games are. Even if it starts out balanced, it'll become unbalanced very quickly.

(How many mislynches did town have in that situation? With some versions of the setup, they'd only have had one mislynch left, and that's still winnable for scum in an 8 confirmed : 3 unconfirmed : 1 scum situation. Power roles rapidly drive the situation downhill, though.)
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Post Post #37 (ISO) » Wed Aug 24, 2016 12:04 pm

Post by Firebringer »

In post 36, callforjudgement wrote:I guess it's possible that's balanced (haven't thought about it in detail), but it's a good example of why excessive swing tends to be even more unsatisfying to the players than unbalanced games are. Even if it starts out balanced, it'll become unbalanced very quickly.

(How many mislynches did town have in that situation? With some versions of the setup, they'd only have had one mislynch left, and that's still winnable for scum in an 8 confirmed : 3 unconfirmed : 1 scum situation. Power roles rapidly drive the situation downhill, though.)
Umm there were zero protective a in the setup so let's see....
Mislynch then kill down to 7 confirm 2 mislynch able me
Mislynch then kill again to 6 confirm 1 mislynch able me
Mislynch final time and kill that's 5 0 mislynch able and me
So I would need two more mislynched to have shot at winning.
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #38 (ISO) » Wed Aug 24, 2016 12:36 pm

Post by callforjudgement »

Ugh. That's 75% EV if it's all vanilla by my calculations, and probably more when you take power roles into account. Not a good situation for scum at all.
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Post Post #39 (ISO) » Wed Aug 24, 2016 5:32 pm

Post by LicketyQuickety »

I was anything worse than you! Anything worse than you was I!

You was doided teh aposit_tisopa het dedoid saw em.
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Post Post #40 (ISO) » Wed Aug 24, 2016 9:11 pm

Post by callforjudgement »

If I'm reading that properly, you NK the cop (it's too dangerous to counterclaim them a second time), and go into D3 in a 4:1 with the remaining scum under fairly heavy suspicion. (It's possible I've missed something, though; I'm tired and not familiar with the game.)

I think that's winnable enough that I wouldn't want to concede, although I can see why the scum were demoralized.
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Post Post #41 (ISO) » Wed Aug 24, 2016 9:26 pm

Post by LicketyQuickety »

In post 40, callforjudgement wrote:If I'm reading that properly, you NK the cop (it's too dangerous to counterclaim them a second time), and go into D3 in a 4:1 with the remaining scum under fairly heavy suspicion. (It's possible I've missed something, though; I'm tired and not familiar with the game.)

I think that's winnable enough that I wouldn't want to concede, although I can see why the scum were demoralized.
I am honestly surprised you read as much as you did. My Mafia partner basically outed himself which really sucked especially considering there was no reason to. I mean me, what choice did I have but CC? I tried to set it up as best I could at the beginning of D2, but I made a HUGE mistake that game by not killing the derp cleared Townie who just happened to be cop and investigated me. It was pretty bleh from then on.
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Post Post #42 (ISO) » Thu Aug 25, 2016 5:47 am

Post by Ümläüt »

Are we telling concession stories now?

I just got out of a game recently where the last scum... didn't formally concede to the mod, but rather confessed and self-voted.

4 players: myself the uncontested jailkeeper and thus conftown, another the towniest townie who ever towned and pretty much unlynchable, and two unknowns. I proposed we lynch the first unknown, then if he flipped town I'd jail the second and we could lynch it tomorrow. At this point the first, who was already the obvious lynch candidate even without this strategy, stalled for a bit, realized there was no possible argument he could make for not lynching him, and gave in.

No one faulted him for this, including his teammate and the mod. Overall I think giving up was better than dicking around for two weeks in this case.
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Post Post #43 (ISO) » Thu Aug 25, 2016 6:03 am

Post by Accountant »

Just had a scum concede in endgamr because he thought I was going to hammer him and wanted to end his misery(I wasn't)
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Post Post #44 (ISO) » Thu Aug 25, 2016 7:06 am

Post by Firebringer »

In post 42, Ümläüt wrote:but rather confessed and self-voted.
I am pretty sure players have gotten banned for confessing on here.
I didn't know you could do that at all?
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #45 (ISO) » Thu Aug 25, 2016 7:41 am

Post by Ümläüt »

Well, several games I've seen have in the rules some variant of "Claiming scum by yourself is fine. Claiming scum with others is not."

Confessing is effectively the former.
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Post Post #46 (ISO) » Thu Aug 25, 2016 8:21 am

Post by callforjudgement »

In post 44, Firebringer wrote:
In post 42, Ümläüt wrote:but rather confessed and self-voted.
I am pretty sure players have gotten banned for confessing on here.
I didn't know you could do that at all?
There are two relevant rules.

The common rule against claiming scum with a buddy doesn't apply here (because you aren't mentioning any buddy).
The site rule against playing against your win condition
does
generally apply here. However, it doesn't apply if a) you're necessarily going to lose, or b) you're necessarily going to get lynched and thus there's no reason to hide the fact that you're scum. (In case b, you can often get an advantage from ceasing to pretend to be town; among other things, it reduces the chance that you slip the identity of your buddy as there's no reason to give reads any more, it lets you offer the town a chance to leash you in a multi-faction game (they probably shouldn't accept the offer, but you might as well try), and if you're at L-1 you can sometimes ruin the town's attempt to plan by cutting the day short with a self-vote.)
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Post Post #47 (ISO) » Thu Aug 25, 2016 9:47 am

Post by kuribo »

In post 37, Firebringer wrote:
In post 36, callforjudgement wrote:I guess it's possible that's balanced (haven't thought about it in detail), but it's a good example of why excessive swing tends to be even more unsatisfying to the players than unbalanced games are. Even if it starts out balanced, it'll become unbalanced very quickly.

(How many mislynches did town have in that situation? With some versions of the setup, they'd only have had one mislynch left, and that's still winnable for scum in an 8 confirmed : 3 unconfirmed : 1 scum situation. Power roles rapidly drive the situation downhill, though.)
Umm there were zero protective a in the setup so let's see....
Mislynch then kill down to 7 confirm 2 mislynch able me
Mislynch then kill again to 6 confirm 1 mislynch able me
Mislynch final time and kill that's 5 0 mislynch able and me
So I would need two more mislynched to have shot at winning.


This is a bad bad bad setup. The mod should have not asked for a concession and should have declared scum the loser under the standard "when nothing can prevent the same" wincon
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Post Post #48 (ISO) » Thu Aug 25, 2016 10:17 am

Post by callforjudgement »

As I see it, the setup at that point was essentially equivalent to Innocent Child + 3 VT versus 1 Goon, nightless (plus power roles apparently!).

It's not mathematically unwinnable for scum, so the game won't be called at that point, but with an EV of 75%, you're not going to expect scum to win. (The power roles may have made it truly unwinnable; any result that gave away the alignment of any unconfirmed player would win things for town.)
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Post Post #49 (ISO) » Thu Aug 25, 2016 12:11 pm

Post by kuribo »

Well actually yeah.

I'd go with not killing the eight innocent children and pick people off from my own group because once it's 1:1 town:scum, scum wins anyway. (I missed the rule about scum winning if they take control of one block)

So don't kill the ICs, leave them alive to argue and vote against the questionable block. They only get one mislynch: 4-1, mislynch makes 3-1. Kill within the block, not the ICs to make it 2:1. At 2:1, a mislynch wins scum the game. Doesn't matter how many ICs there are, you only have to fool a majority
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