Rumble XII: Scummers Showdown - Game Over!


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Post Post #25 (ISO) » Sun May 18, 2008 1:41 pm

Post by ashmite84 »

Albert B. Rampage wrote:I don't care about the reveal. Let's just start!
Agreeing.
In a permanent state of Limited Access. I'll understand if I'm replaced in my current games.
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Post Post #26 (ISO) » Sun May 18, 2008 1:41 pm

Post by Gamma »

Vote nolynch-I mean... Reveal
V/LA until I get a new computer
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Post Post #27 (ISO) » Sun May 18, 2008 1:51 pm

Post by bird1111 »

ashmite84 wrote:
Albert B. Rampage wrote:I don't care about the reveal. Let's just start!
Agreeing.
Starting is more important for me also.
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Post Post #28 (ISO) » Sun May 18, 2008 1:58 pm

Post by Wizardcat »

You people have never heard of patience.

Fine, we'll start now. I, however, will be leaving signups open until the bidding for this power is done. Just send your bid for this in with your powers:

Night Zero: Bidding for this power occurs before bidding for other powers. The winner of this power may select his bids for the rest of the powers after the other players have revealed their bids.
[align=center][color=purple][i]"The dogs of war are nothing compared to the cats."[/i][/color][/align]
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Post Post #29 (ISO) » Sun May 18, 2008 2:02 pm

Post by Albert B. Rampage »

But...ve voted for reveal...
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
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Post Post #30 (ISO) » Sun May 18, 2008 2:04 pm

Post by Wizardcat »

Yes, when all of the bidding is done, you'll know who has what power.
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Post Post #31 (ISO) » Sun May 18, 2008 4:41 pm

Post by BridgesAndBaloons »

Wizardcat:

I sent my power ideas but you didn't edit the first page to say so. Did you accidentally delete the pm or something? I guess I'll resend it to you!
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Post Post #32 (ISO) » Mon May 19, 2008 4:10 am

Post by Wizardcat »

I have all powers from the players in the table, so the table is currently being used to show who has or has not sent in their bids on Night Zero. Don't worry; If I screwed up with something like that, I'd inform the player(s) of it.
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Post Post #33 (ISO) » Mon May 19, 2008 8:41 am

Post by Wizardcat »

Okay! I have recieved all bids for Night Zero. This means that we'll be having eleven players, with Snix joining the game.

And the winner is...

Gamma 1
Albert 16
Maz 11
Perfect 27

Norinel 11
Bird 0
Assassin 25
Blackberry 12
Bridges 13
Ashmite 7
Snix 20

Alright. Everyone, save perfect628, will now send in bids for the following powers:

[mrow]Power [col]Desription Bandwagon [col]Spend 10, once per round: Bandwagon does 10 Points of damage to a single target for each member in play. Blackberry Disappearance [col]You may only use this once. Whenever you use this, you will disappear for two rounds. During these two rounds you may not attack nor may you be attacked. Confirmed Town [col]You gain a constant +20 to both your attack allocations and your Defense. Contract with the Tigers [col]Your alliance with Felinus Maximus gives you Tiger Bodyguards; Each round, you may have them lay in wait for a player of your choice. If that player attacks you, their attack will be negated and they will be attacked for the same amount that they attacked you, as if by another player. Corrupt like Adel [col]Every round, the Energy allocated to your Defense and that of a single target you chose that round is halved. This is a passive, permanent effect. Cultist [col]Has 50 Energy and a Power of your choice from those in the current game. General Discussion [col]You now have the power of the General Discussion forum. This means that you have control over orcas. If you use this ability, any damage you take will be taken by the Orca. The Orca has 40 Energy and once the Orca's Energy is used up, (it will never recover energy) it will swim away forever. Mass Claim [col]Spend 20: Next round, all players post their choices in the thread, in an order you choose at the beginning of the round. This power works only once in the game. Nibbler [col]Nibbler is a Sidekick with 50 Energy and no powers. PBPA [col]Spend all of your Energy (X) and select an opponent: Attack that opponent with strength 2X. Perma-ban [col]Spend all but 1 Energy. Permanently remove one player from the game. Pooky [col]Since Pooky has your back, half the damage in energy dealt to you by a player is dealt to that player. Power of the 11th Hour [col]Each round the moderator rolls a 12-sided dice. If the number 11 appears then you gain 1100 Energy. [Removed -mith] [col]When you win this power, you may remove another power in the game from the game. Replacement [col]When this member is defeated, discard this Power. They return to the game with 50 Energy and a random Power from the starting list. Roleblock [col]You have the power of a roleblocker. Choose one player, and all of their abilities will not go into effect this turn. Roleclaim [col]Use once per round: Double the strength of your Attacks and Defense. If you do so, you must reveal what you are doing this round before other players choose. Scumchat [col]An owner controlled Sidekick which starts the game with 50 Energy and gains 10 Energy per turn. After 5 turns, Scumchat randomly gains one power no longer in play. Scumhunting Rampage [col]Burn X energy (Maximum: 10) and throw a Y-sided dice 3 times, where Y is the number of characters alive, excluding yourself and any player already hit (determine who is hit from the order of the character list). All three characters receive 3X damage. Suicidal Dayvig [col]Subtract an amount of Energy from one opponent of your choosing, the same amount of Energy will subtracted from you. The Power of Mish-Mash [col]Spend 10 Energy and distract a player from the game for a turn. Their energy inputs in all fields are halved. U-Pick [col]Each round you choose any other Power (which is in play) which you will be able to use the round after (in addition to choosing the power for the next round). 11th Hour [col]At the end of the eleventh round, you gain three times this power's Power Strength in Energy.
[align=center][color=purple][i]"The dogs of war are nothing compared to the cats."[/i][/color][/align]
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Post Post #34 (ISO) » Mon May 19, 2008 2:36 pm

Post by ShadowLurker »

Perma-ban is way too overpowered..
:sadtorch Ken Hoang, A.D/Fuzzie, Cameron Ferris, Taj Johnson-George, Annie Duke, Patti Blagojevich, Maria/Tiffany :sadtorch
:torch Tammy/Victor, Dan/Jordan
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Post Post #35 (ISO) » Mon May 19, 2008 4:05 pm

Post by BridgesAndBaloons »

I'm a little confused about cultist.
Does it take 50 energy to use, or do you receive 50 energy from another play
and
one of their powers?
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Post Post #36 (ISO) » Mon May 19, 2008 4:06 pm

Post by Wizardcat »

Cultist is a sidekick that starts off with 50 Energy and a Power of your choice.
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Post Post #37 (ISO) » Mon May 19, 2008 4:22 pm

Post by Brutal Assassin »

Cultist is a sidekick, from what I gather. It is an extra unit (like the Orcas or scumchat) separate from your own.
At the end of the eleventh round, you gain three times this power's Power Strength in Energy.
What is a powers Power Strength? How is that determined?
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Post Post #38 (ISO) » Mon May 19, 2008 4:24 pm

Post by Wizardcat »

Power Strength = Winning Bid.
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Post Post #39 (ISO) » Mon May 19, 2008 6:02 pm

Post by BridgesAndBaloons »

And with a side-kick thing, you can use its energy to defend yourself?
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Post Post #40 (ISO) » Tue May 20, 2008 3:54 am

Post by bird1111 »

Doubt it.
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Post Post #41 (ISO) » Tue May 20, 2008 4:26 am

Post by Gamma »

BridgesAndBaloons wrote:And with a side-kick thing, you can use its energy to defend yourself?
His name is nibbler. >:(
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Post Post #42 (ISO) » Tue May 20, 2008 7:00 am

Post by Wizardcat »

BridgesAndBaloons wrote:And with a side-kick thing, you can use its energy to defend yourself?
You can defend yourself, and the sidekick can defend itself, but the two cannot defend each other.

Just a few more sets of bids left.
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Post Post #43 (ISO) » Tue May 20, 2008 7:11 am

Post by Blackberry »

Gamma wrote:
BridgesAndBaloons wrote:And with a side-kick thing, you can use its energy to defend yourself?
His name is nibbler. >:(
There is more than one.
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Post Post #44 (ISO) » Tue May 20, 2008 8:03 am

Post by Maz Medias »

Are you kidding? Power of the 11th Hour is amazing ridiculous. It's like, roll a twelve-sided die every round, if it's 11, you win the game.
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Post Post #45 (ISO) » Tue May 20, 2008 4:20 pm

Post by BridgesAndBaloons »

I'm taking a gamble.
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Post Post #46 (ISO) » Tue May 20, 2008 5:43 pm

Post by Norinel »

I kind of think it's going to come down to which of the ridiculously overpowered powers is going to take it.
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Post Post #47 (ISO) » Wed May 21, 2008 6:07 am

Post by Gamma »

I should've made a ridicukously overpowed power that was really specific so that only I could bid on it.
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Post Post #48 (ISO) » Wed May 21, 2008 12:15 pm

Post by Wizardcat »

While it seems that I don't share the consesus of the definition 'overpowered', (In truth, I allowed those two because of both Roleblock and [Removed -mith]), I definately would have asked for a different power, Gamma.

Now, a hopefully less depressing matter:

Image

There are two ties: bird1111, Albert B. Rampage, Snix, and Brutal Assassin, I'll need you to send in revised bids for either Confirmed Town or [Removed -mith].
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Post Post #49 (ISO) » Wed May 21, 2008 1:30 pm

Post by Brutal Assassin »

Knew I should have done 7.

Lol@Maz.

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