In post 24, Something_Smart wrote:
furtiveglance (Town Weak Vigilante) shoots Lycanfire (Town Neighborizer) - Lycanfire dies
Lycanfire (Town Neighborizer) neighborizes Menalque (Town Lazy Checker) - Menalque added to Lycanfire's neighborhood
Enchant (Town Announcing Lazy Cop) investigates Doctor Drew (Town Universal Backup) - Enchant notified that target is town;
Doctor Drew notified they were targeted by a Cop
Menalque (Town Lazy Checker) checks Doctor Drew (Town Universal Backup) - Menalque learns their action was successful
biancospino (Mafia Compulsive Loyal Announcing Fruit Vendor) kills Doctor Drew (Town Universal Backup) - Doctor Drew dies
biancospino (Mafia Compulsive Loyal Announcing Fruit Vendor) vends to Doctor Drew (Town Universal Backup) - fails as Doctor Drew is not the same alignment as biancospino
Result: Lycanfire and Doctor Drew are dead. Menalque is added to Lycanfire's neighborhood. Menalque learns their action is successful. Enchant learns that their target is town.
Looks good to me. (In the future, when you're getting night actions checked, you should include a summary of all deaths and notification messages that you'll send.)
Got that.
BTW, since Drew was NKed, he doesn't gain Lycan's role, right?
In post 25, RH9 wrote:BTW, since Drew was NKed, he doesn't gain Lycan's role, right?
It doesn't really matter, but I would say he doesn't. UB usually resolves after kills.
And I guess it's technically a mod error to not get a list from bianco, but it's not really a big deal. Just get one now.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
On the other hand, maybe also help me do the flip because my vacation starts in around an hour.
Edit: Actually, I can do the flip rn without Role PMs and put them in after you approve them.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Each Night, if at least two anti-town players were remaining at the start of the Night, you may attempt to visit a player to learn if your action succeeded or not.
Win Condition:
You win if all threats to the
Town
are deceased and at least one
Town
-aligned player remains.
Confirm by replying to this PM with a summary of your role.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!