California Trilogy: City of Angels - Off Stage (Game Over)


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Post Post #2525 (ISO) » Fri Nov 06, 2009 5:03 am

Post by curiouskarmadog »

none, there was no flavor in my intial PM about that.

it was in my advocate PM about being able to join the SMG in scene 1
NO YOU'RE OVER DEFENSIVE
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Post Post #2526 (ISO) » Fri Nov 06, 2009 5:04 am

Post by curiouskarmadog »

VP Baltar wrote:
curiouskarmadog wrote:where did I say "people policy lynch me"?
So, you're saying you weren't proposing your lynch as one of policy? That makes no sense if you know you're town.
go back reread what I said..then lets chat.
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Post Post #2527 (ISO) » Fri Nov 06, 2009 5:04 am

Post by curiouskarmadog »

curiouskarmadog wrote:none, there was no flavor in my intial PM about that.

it was in my advocate PM about being able to join the SMG in scene 1
to dgb.
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Post Post #2528 (ISO) » Fri Nov 06, 2009 11:00 am

Post by Talilan »

Hewitt, Count De Morcef (that's you) has to be onstage for the next scene along with Carrie Fisher (VP).

Here's my initial stab at a list:

On camera:
1. Thok
2. Talilan
3. Shadow Lurker
4. G&B
5. StarKiss
(6) Hewitt (must be there)
(7) VP (Must be there)

Assuming nothing gets messed with that would leave offstage:
1. CKD
2. Sotty
3. MO
4. Thesp
5. zu_Faul

Comments, suggestions?

~Tal
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Post Post #2529 (ISO) » Fri Nov 06, 2009 11:11 am

Post by Talilan »

Just an idea but CKD could simply stop posting and attempt suicide by mod. I'm not sure if I would frown on this kind of tactic as a mod... I might... but the game function exists and we should be trying to get every advantage. Then we'd still be able to lynch someone else.
What is the downside?
The risk that CKD is town and we also lynch a townie which would put us closer to the dreaded 5 innocents left and trigger worst end-game.
The risk that a replacement becomes available.
The upside is we don't waste one of our 2 remaining lynches.

~Tal
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Post Post #2530 (ISO) » Fri Nov 06, 2009 11:43 am

Post by curiouskarmadog »

bad idea...and not in the spirit of the game.

just lynch me the old fashion way.
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Post Post #2531 (ISO) » Fri Nov 06, 2009 11:45 am

Post by VP Baltar »

I think Sotty and Starkiss should be switched. Pretty certain Sotty is town and the more town onstage, the better.
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Post Post #2532 (ISO) » Fri Nov 06, 2009 11:50 am

Post by Talilan »

Doesn't
anyone
care about hitting scum with the last 2 lynches?

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Post Post #2533 (ISO) » Fri Nov 06, 2009 11:54 am

Post by Talilan »

You know, I really thought CKD would at least
consider
the suicide idea if he were town.

Just makes me feel a tiny bit better about lynching him, is all.

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Post Post #2534 (ISO) » Fri Nov 06, 2009 11:55 am

Post by VP Baltar »

If you're so concerned about it, then switch yourself with Sotty. That way you can scumhunt and lynch whoever you think is scummiest.
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Post Post #2535 (ISO) » Fri Nov 06, 2009 11:58 am

Post by Talilan »

That's worked really well so far hasn't it?

The question is why aren't YOU concerned with it?

(Waiting for further opinions about switching Sotty and StarKiss)

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Post Post #2536 (ISO) » Fri Nov 06, 2009 12:02 pm

Post by VP Baltar »

I think the onstage game is more important. I have been stating that opinion for some time. Also, starkiss is most likely scum, so why not leave him off stage where he will be lynchable? I don't think our concerns are mutually exclusive.
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Post Post #2537 (ISO) » Fri Nov 06, 2009 12:09 pm

Post by Talilan »

Just bear in mind that the offstage game is not unimportant though. Any more scum that we can have dead and revealed before endgame will be invaluable information, AND cut down scum's options for endgame. (Remember that the players not chosen for endgame don't get their alignments revealed.)

I don't know why, but I've been feeling a little better about StarKiss since they've been participating in the game more. I'm not thinking they are town, but I've at least got an open mind about it.

I'm reasonably happy with Sotty's play and wanted one person like that left offstage. I don't trust MO or zu_Faul, and Thesp is having trouble keeping up with the game.

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Post Post #2538 (ISO) » Fri Nov 06, 2009 12:12 pm

Post by curiouskarmadog »

hey I thought the on stage game was important too..that didnt work to well for me.

and Tailan, you can not bully me into not posting..it isnt in the spirit of the game and I am surprised you are even considering it. As a mod, how would you feel about that? seriously....
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Post Post #2539 (ISO) » Fri Nov 06, 2009 12:14 pm

Post by Talilan »

Want to lecture me on spirit of the game? Answer me this question: Are you scum, CKD?
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Post Post #2540 (ISO) » Fri Nov 06, 2009 12:15 pm

Post by curiouskarmadog »

good point.
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Post Post #2541 (ISO) » Fri Nov 06, 2009 12:16 pm

Post by Talilan »

As is yours. I'll drop it.

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Post Post #2542 (ISO) » Fri Nov 06, 2009 12:16 pm

Post by curiouskarmadog »

fine...how about this....

if everyone wants me to lurk out and get mod kill say so...

advantanges? disadvantages?
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Post Post #2543 (ISO) » Fri Nov 06, 2009 12:34 pm

Post by VP Baltar »

Don't get me wrong, Tal. Lynching scum is important and if we could eliminate the less high profile scum, that would be even better. However, I just don't trust in the town's ability to lynch correctly in these final two scenes. Call me a debbie downer, but it seems to me that we have more control over the on screen decisions and should be doing all we can to get the best possible endgame we can.

If we lynch scum, great. If not, a +1 in the next two scenes still puts us in strong position.

Re: your scum list. Orbots couldn't be any more town, imo. If he flipped scum, I would be completely flabergasted. zu faul is probably town as well. Thesp I can probably agree with you on. I go back and forth on him, but every time he goes on these mega lurks I can't help but feel uneasy about that player slot.

Preview edit: I don't think you should lurk and try for modkill ckd. It's gaming the game and something I personally would considered unsportsmanlike.
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Post Post #2544 (ISO) » Fri Nov 06, 2009 12:43 pm

Post by Thok »

I'm somewhat OK with that Talilan's list. I'm trying to decide how important it is to leave room for a stuntman to be put off-stage; right now the only people who could be made off-stage stuntman given his list would be Zu_faul, Sotty, and CKD, and making CKD a stuntman isn't going to happen.

(The presence of both MO and Thesp off-stage somewhat mitigates that factor, as we'll have communication unless something weird happens.)

[I've resigned myself to being on-screen this stage to help check and possibly improve algorithms; with CKD being an obvious lynch I feel less bad about being on-stage for the fifth straight scene.]
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Post Post #2545 (ISO) » Fri Nov 06, 2009 12:50 pm

Post by Talilan »

I just wanted to point out that we've only lynched one scum so far, the other got modkilled. So if lynching wrong 6/7 times combined with the modkill puts town in auto-bad-endgame that's not going to be good.
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Post Post #2546 (ISO) » Fri Nov 06, 2009 12:51 pm

Post by Talilan »

sorry I meant if lynching wrong 6/7 times, combined with the scumkill*

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Post Post #2547 (ISO) » Fri Nov 06, 2009 1:54 pm

Post by Talilan »

Thok, good point about stunt man. If a stunt man were appointed right now, do you know if we would find out immediately? It would really help finalise the onstage/offstage names.


Re: CKD and the modkill... The reason I'm considering it might be a fair game strategy is because it crossed my mind that Pooky might have done it. This probably isn't true but it got me to thinking.... scum could also easily use the strategy in this game to sacrifice one of their own if they thought it would help them win. Maybe even just innocuously letting themselves be careless and not hurrying home to post before the 72 hours.

So if scum could do it with no consequences (and I am not accusing Pooky of this, just saying it is possible) the town should be able to as well. As a mod you want to be fair to both sides. You also have to recognise that there will always be players who will get as close as they can to the boundaries to try and win the game - and that's not their fault, it's the nature of human beings in a competition.

(Anyway this is probably more of a discussion for MD after the game - CKD doesn't feel cool with it, and that is fair enough.)

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Post Post #2548 (ISO) » Fri Nov 06, 2009 2:22 pm

Post by sottyrulez »

Personally, we would like to be left off stage. We have been on stage for the last two scenes in a row, (Actually didn't expect to be there on scene 5 either.) and will have to be there on scene 7.

I'm not sure why there's so much assertion toward on camera being so much more important than off stage. I personally value them equally.
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Post Post #2549 (ISO) » Fri Nov 06, 2009 2:34 pm

Post by Talilan »

btw, if ckd is scum then the scum would have needed to start with at least 6 players. How likely do people think this is?

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