Went deep at my work draft tonight. 2 Elite Arcanist, 2 Silence, myriad of control cards
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
In post 3128, hasdgfas wrote:Went deep at my work draft tonight. 2 Elite Arcanist, 2 Silence, myriad of control cards
did you get it online >_>
Yes. Pretty consistently. I think I got in on board in 5 of my 8 games. But I didn't even need to get it online with 2 Claustrophobia, Pacifism, Essence Scatter, Negate, 2 Disperse, 3 Archaeomancer, and some fliers.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
good thing you didnt draft with us last night. Literally NO one went blue. Frost breaths, claustrophobias, opportunities, the 2U card draw, that 3/4 aetherling pump thing, wheeled round and round.
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
good thing you didnt draft with us last night. Literally NO one went blue. Frost breaths, claustrophobias, opportunities, the 2U card draw, that 3/4 aetherling pump thing, wheeled round and round.
Yeah, I had a bunch of those wheel as well. I ended with 4 Opportunity in my pool. It was absurd.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
Here's the UB mill control list I'm trying to run:
I've been testing this all night and haven't lost yet. It's pretty solid overall -- the mill is incidental and winds up being a wincon in those long midrange/late games. For the sideboard, I'm thinking...
My thought process on the sideboard goes like this:
Pithing Needle shuts down obnoxious Planeswalkers + cards that Aristocrats needs to functions
Notion Thief just surprise shits on anything that runs Sphinx's Revelation
Curse of Death's Hold can be a perma-wipe against some aggro decks + Aristocrats
Crypt Incursion comes in when I'm facing any deck that I'll be dumping creatures into a graveyard... or they'll do it themselves like with Aristocrats... or it's good to have vs Reanimator
Dispel is a good one of for control matchups
Negate obv comes in against decks that run any scary noncreature spells -- everything from Jund to Bant Pants to Control
The extra Jace comes in against control matchups for the 0 effect (and in some rare cases free card draw while leaving counterspell/Drownyard mana up)
Appetite for Brains comes in against Jund's fatties
Duress comes in against control or even sometimes Jund (planeswalkers + all the removal)[/area]
This deck seems to do well in testing. I end up having exactly what I want in my hand, and the Drownyards always leave me with options. I think Junk can blow up this deck post-board with the Slimes/Sin Collector/Resto post-board but it's not something I'm seriously worried about... and I have been incredibly impressed with Opportunity here. I'm willing to give up the lifegain from Sphinx's in exchange for a much more consistent mana base plus the access to all the black removal.
2x AEtherling tends to make me see it not too often but always when I want it. The three Augurs have a whopping 27 spells they can grab. I'm wondering if Syncopate is worth running since Psychic Strike just straight up counters things without the unreliable X cost AND gives me more mill. Far // Away is obv a huge card that I can't wait to play because it's a five mana blowout (and even a 2-3 mana blowout in the right situations). I have yet to miracle the 1-of Cyclonic Rift, but I'd imagine there are probably situations where it's awesome. It sucks not having access to Supreme Verdict or Terminus or Planar Cleansing by foregoing white but I honestly think it more than makes up for that fact in the black removal it can run PLUS the fact that the mana base is way more consistent PLUS the fact that it can run jace/Tamiyo without being greedy
Also wondering about Mutilate vs Barter in Blood... like, running 2 & 2 has been fine so far but I can't actually see any advantage that one has over the other considering they're the same CMC, both sorcery speed, and both are going for the same effect. I suppose the only real difference is that sometimes in rare cases you don't have the swamps to make Mutilate effective (there are 12 swamps out of 26 lands) but then in some rare cases Barter in Blood doesn't make them sacrifice what you want it to
Cyclonic rift can definitely be a miracle against a jund with a bunch of horesshit out (lets say: Pithing needle on your jace, garruk, a bunch of beasts from garruk, rakdos keyruke, etc.) and help pull you back in the game.
I also think you should fit in 1x mind grind here or am I just going that deep >______>
Last edited by Fate on Thu Aug 08, 2013 4:20 am, edited 1 time in total.
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
Take out a Crypt Incursion, Opportunity, Aetherling, and both Psychic Strikes for 1 Syncopate 2 Dissipate 2 Snap. Maybe drop both Mutilate for another Memory Adept and Snap. Ratchet Bomb also good, maybe go down a Scatter and something else or board it.
Overload Rift also takes 7 btw. Not that I don't like the card.
If you don't know how to lie, then how do you know when you're being lied to?
No snowflake in an avalanche ever feels responsible.
Sideboard
1 Augur of Bolas
1 Cremate
1 Curse of Death's Hold
3 Devour Flesh
2 Duress
2 Negate
1 Nephalia Drownyard
2 Pithing Needle
1 Tamiyo, the Moon Sage
1 Tragic Slip
Is the czech list btw. 3 MB ratchet bombs eh, as well as MB curse of death's hold. Probably tuned for an expected meta, id mostly care about the mana base
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"