Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
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Post Post #10789 (isolation #400) » Sat Sep 23, 2017 7:02 am

Post by Shrek »

*Shrek: 550
Realeo: -985
JerryArr: 200
Mallow: 0
Cheery: 0
#DDC: 0
Allo: 60

Jackpot: 800
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Post Post #10796 (isolation #401) » Sat Sep 23, 2017 9:02 am

Post by Shrek »

Original Roll String: 1d161
1 161-Sided Dice: (136) = 136
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Post Post #10797 (isolation #402) » Sat Sep 23, 2017 9:03 am

Post by Shrek »

Original Roll String: 1d7
1 7-Sided Dice: (2) = 2
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Post Post #10798 (isolation #403) » Sat Sep 23, 2017 9:03 am

Post by Shrek »

*Shrek: 650
Realeo: -985
JerryArr: 140
Mallow: 0
Cheery: 0
#DDC: 0
*#Allo: 60

Jackpot: 900
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Post Post #10801 (isolation #404) » Sat Sep 23, 2017 9:12 am

Post by Shrek »

Original Roll String: 1d161
1 161-Sided Dice: (115) = 115
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Post Post #10802 (isolation #405) » Sat Sep 23, 2017 9:13 am

Post by Shrek »

I'll keep this.
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Post Post #10803 (isolation #406) » Sat Sep 23, 2017 9:13 am

Post by Shrek »

*Shrek: 650
Realeo: -985
JerryArr: 140
Mallow: 0
Cheery: 0
#DDC: 0
**#Allo: 60

Jackpot: 900
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Post Post #10806 (isolation #407) » Sat Sep 23, 2017 9:25 am

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Original Roll String: 1d161
1 161-Sided Dice: (123) = 123
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Post Post #10807 (isolation #408) » Sat Sep 23, 2017 9:26 am

Post by Shrek »

*Shrek: 985
Realeo: -985
JerryArr: 140
Mallow: 0
Cheery: 0
#DDC: 0
**#Allo: 650

Jackpot: 900

Hey look at that realeo we have the same absolute value scores
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Post Post #10815 (isolation #409) » Sat Sep 23, 2017 10:23 am

Post by Shrek »

Original Roll String: 1d161
1 161-Sided Dice: (91) = 91
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Post Post #10816 (isolation #410) » Sat Sep 23, 2017 10:24 am

Post by Shrek »

*Shrek: 1085
Realeo: -985
JerryArr: -760
Mallow: 0
Cheery: 0
#DDC: 0
♣**#Allo: 650

Jackpot: 600

Let's do this. I've got a protect.

Original Roll String: 1d100
1 100-Sided Dice: (37) = 37
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Post Post #10817 (isolation #411) » Sat Sep 23, 2017 10:25 am

Post by Shrek »

Shrek: 1085
Realeo: -985
JerryArr: -760
Mallow: 0
Cheery: 0
#DDC: 0
♣**#Allo: 650

Jackpot: 600

That was fun.
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Post Post #10825 (isolation #412) » Sat Sep 23, 2017 1:13 pm

Post by Shrek »

Original Roll String: 1d161
1 161-Sided Dice: (103) = 103
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Post Post #10826 (isolation #413) » Sat Sep 23, 2017 1:14 pm

Post by Shrek »

Shrek: 785
Realeo: -985
JerryArr: 85
Mallow: 0
Cheery: 70
#DDC: 0
♣**#Allo: 650

Jackpot: 500
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Post Post #10830 (isolation #414) » Sat Sep 23, 2017 6:19 pm

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Original Roll String: 1d161
1 161-Sided Dice: (96) = 96
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Post Post #10831 (isolation #415) » Sat Sep 23, 2017 6:20 pm

Post by Shrek »

Shrek: 778
%Realeo: -985
JerryArr: 385
%Mallow: 0
%Cheery: 70
%#DDC: 0
%♣**#Allo: 650

Jackpot: 500
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Post Post #10835 (isolation #416) » Sat Sep 23, 2017 6:27 pm

Post by Shrek »

Original Roll String: 1d161
1 161-Sided Dice: (48) = 48
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Post Post #10836 (isolation #417) » Sat Sep 23, 2017 6:27 pm

Post by Shrek »

wait yes I think you do
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Post Post #10852 (isolation #418) » Sun Sep 24, 2017 3:06 am

Post by Shrek »

Original Roll String: 1d161
1 161-Sided Dice: (36) = 36
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Post Post #10853 (isolation #419) » Sun Sep 24, 2017 3:06 am

Post by Shrek »

Shrek: 750
Realeo: -112
JerryArr: -75
%Mallow: 0
%Cheery: 0
#DDC: -1500
#♣Allo: 750

Jackpot: 500
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Post Post #10857 (isolation #420) » Sun Sep 24, 2017 4:51 am

Post by Shrek »

Original Roll String: 1d161
1 161-Sided Dice: (142) = 142
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Post Post #10858 (isolation #421) » Sun Sep 24, 2017 4:51 am

Post by Shrek »

Shrek: 760
Realeo: -112
JerryArr: -75
%Mallow: 0
%Cheery: 0
#DDC: -1500
#♣Allo: 750

Jackpot: 500
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Post Post #10864 (isolation #422) » Sun Sep 24, 2017 6:20 am

Post by Shrek »

you jerk mallow

Original Roll String: 1d161
1 161-Sided Dice: (79) = 79
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Post Post #10865 (isolation #423) » Sun Sep 24, 2017 6:21 am

Post by Shrek »

Original Roll String: 1d20
1 20-Sided Dice: (20) = 20
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Post Post #10866 (isolation #424) » Sun Sep 24, 2017 6:21 am

Post by Shrek »

Original Roll String: 1d20
1 20-Sided Dice: (15) = 15
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Post Post #10867 (isolation #425) » Sun Sep 24, 2017 6:22 am

Post by Shrek »

Shrek: 655
Realeo: -112
JerryArr: -375
%Mallow: 380
%Cheery: 0
#DDC: -1500
#♣Allo: 750

Jackpot: 500
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Post Post #10872 (isolation #426) » Sun Sep 24, 2017 6:38 am

Post by Shrek »

1d161SEEDSTART286509802SEEDEND/dice]

no you're paying for it now mallow
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Post Post #10873 (isolation #427) » Sun Sep 24, 2017 6:38 am

Post by Shrek »

oof

Original Roll String: 1d161
1 161-Sided Dice: (33) = 33
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Post Post #10874 (isolation #428) » Sun Sep 24, 2017 6:39 am

Post by Shrek »

^Shrek: 655
Realeo: -112
JerryArr: -225
%Mallow: 410
%Cheery: 0
#DDC: -1500
#♣Allo: 600

Jackpot: 500
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Post Post #10878 (isolation #429) » Sun Sep 24, 2017 8:10 am

Post by Shrek »

Original Roll String: 1d161
1 161-Sided Dice: (132) = 132
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Post Post #10879 (isolation #430) » Sun Sep 24, 2017 8:11 am

Post by Shrek »

^Shrek: 660
Realeo: -112
JerryArr: -225
%Mallow: 0
%Cheery: 0
#DDC: -1500
#♣Allo: 600

Jackpot: 500
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Post Post #10881 (isolation #431) » Sun Sep 24, 2017 8:21 am

Post by Shrek »

^Shrek: 660
Realeo: -112
JerryArr: -225
Mallow: -105
%Cheery: 0
#DDC: -1500
#♣Allo: 600

Jackpot: 500

Original Roll String: 1d161
1 161-Sided Dice: (66) = 66
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Post Post #10882 (isolation #432) » Sun Sep 24, 2017 8:21 am

Post by Shrek »

^Shrek: 760
Realeo: -112
JerryArr: -225
Mallow: -105
%Cheery: 0
#DDC: -1500
#♣Allo: 500

Jackpot: 500

sorry allo
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Post Post #10884 (isolation #433) » Sun Sep 24, 2017 8:24 am

Post by Shrek »

its fine my friend
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Post Post #10889 (isolation #434) » Sun Sep 24, 2017 9:37 am

Post by Shrek »

Original Roll String: 1d161
1 161-Sided Dice: (100) = 100
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Post Post #10890 (isolation #435) » Sun Sep 24, 2017 9:38 am

Post by Shrek »

Fuck you past me I'm rerolling

Original Roll String: 1d161
1 161-Sided Dice: (50) = 50
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Post Post #10891 (isolation #436) » Sun Sep 24, 2017 9:39 am

Post by Shrek »

Shrek: 785
Realeo: -112
JerryArr: 0
Mallow: -105
%Cheery: 0
#DDC: -1500
#*♣Allo: 850

Jackpot: 850
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Post Post #10896 (isolation #437) » Sun Sep 24, 2017 9:42 am

Post by Shrek »

Original Roll String: 1d161
1 161-Sided Dice: (14) = 14
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Post Post #10897 (isolation #438) » Sun Sep 24, 2017 9:43 am

Post by Shrek »

Original Roll String: 1d25
1 25-Sided Dice: (14) = 14
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Post Post #10898 (isolation #439) » Sun Sep 24, 2017 9:44 am

Post by Shrek »

Shrek: 885
Realeo: -112
JerryArr: 0
Mallow: -105
%Cheery: 0
#DDC: -1500
#*♣Allo: 850

Jackpot: 850
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Post Post #10902 (isolation #440) » Sun Sep 24, 2017 10:13 am

Post by Shrek »

Original Roll String: 1d161
1 161-Sided Dice: (27) = 27
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Post Post #10903 (isolation #441) » Sun Sep 24, 2017 10:13 am

Post by Shrek »

Shrek: 385
Realeo: -112
JerryArr: 0
Mallow: -955
%Cheery: 0
#DDC: -1500
#*♣Allo: 850

Jackpot: 500
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Post Post #10906 (isolation #442) » Sun Sep 24, 2017 11:25 am

Post by Shrek »

Original Roll String: 1d161
1 161-Sided Dice: (29) = 29
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Post Post #10907 (isolation #443) » Sun Sep 24, 2017 11:46 am

Post by Shrek »

Shrek: 585
Realeo: -112
JerryArr: -210
Mallow: -955
Cheery: -300
#DDC: -1500
#*♣Allo: 850

Jackpot: 500

Sorry Cheery
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Post Post #10910 (isolation #444) » Sun Sep 24, 2017 2:10 pm

Post by Shrek »

Original Roll String: 1d161
1 161-Sided Dice: (59) = 59
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Post Post #10911 (isolation #445) » Sun Sep 24, 2017 2:10 pm

Post by Shrek »

oh boy x3

Original Roll String: 1d161
1 161-Sided Dice: (17) = 17
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Post Post #10912 (isolation #446) » Sun Sep 24, 2017 2:11 pm

Post by Shrek »

Shrek: 1035
Realeo: -112
JerryArr: -710
Mallow: -955
Cheery: -300
#DDC: -1500
#*♣Allo: 850

Jackpot: 500
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Post Post #10918 (isolation #447) » Sun Sep 24, 2017 2:55 pm

Post by Shrek »

Original Roll String: 1d161
1 161-Sided Dice: (131) = 131
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Post Post #10919 (isolation #448) » Sun Sep 24, 2017 2:55 pm

Post by Shrek »

Shrek: 1065
Realeo: -212
JerryArr: -860
Mallow: -955
Cheery: -300
#DDC: -1500
#*♣Allo: 850

Jackpot: 500
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Post Post #10922 (isolation #449) » Mon Sep 25, 2017 5:27 am

Post by Shrek »

Original Roll String: 1d161
1 161-Sided Dice: (70) = 70


Gimme a 38
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Post Post #10923 (isolation #450) » Mon Sep 25, 2017 5:28 am

Post by Shrek »

Shrek: 1565
Realeo: -212
JerryArr: -860
Mallow: -950
Cheery: -300
#DDC: -1500
#*♣Allo: 850

Jackpot: 500

That works too GG

162:
+300


Someone make that green
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Post Post #10924 (isolation #451) » Mon Sep 25, 2017 5:28 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (35) = 35
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Post Post #10925 (isolation #452) » Mon Sep 25, 2017 5:29 am

Post by Shrek »

Holy shit 2 in a row

Shrek: 500

Jackpot: 500
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Post Post #10932 (isolation #453) » Mon Sep 25, 2017 6:27 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (88) = 88
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Post Post #10933 (isolation #454) » Mon Sep 25, 2017 6:27 am

Post by Shrek »

Shrek: 100
**Allo: 500
Mallow: 0
JerryArr: 810

Jackpot: 500
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Post Post #10937 (isolation #455) » Mon Sep 25, 2017 7:39 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (69) = 69


give me le win please
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Post Post #10938 (isolation #456) » Mon Sep 25, 2017 7:39 am

Post by Shrek »

3: +200
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Post Post #10941 (isolation #457) » Mon Sep 25, 2017 8:26 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (21) = 21
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Post Post #10942 (isolation #458) » Mon Sep 25, 2017 8:26 am

Post by Shrek »

Shrek: 285
**Allo: 500
Mallow: 272
JerryArr: 648

Jackpot: 500
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Post Post #10945 (isolation #459) » Mon Sep 25, 2017 10:06 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (82) = 82
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Post Post #10946 (isolation #460) » Mon Sep 25, 2017 10:07 am

Post by Shrek »

Shrek: 285
**Allo: 500
Mallow: 272
JerryArr: 678

Jackpot: 500
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Post Post #10948 (isolation #461) » Mon Sep 25, 2017 2:06 pm

Post by Shrek »

Uh
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Post Post #10949 (isolation #462) » Mon Sep 25, 2017 5:15 pm

Post by Shrek »

Mallow?
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Post Post #10951 (isolation #463) » Tue Sep 26, 2017 1:14 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (29) = 29
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Post Post #10952 (isolation #464) » Tue Sep 26, 2017 1:15 am

Post by Shrek »

*Shrek: 285
**Allo: 500
Mallow: 472
JerryArr: 478

Jackpot: 500
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Post Post #10956 (isolation #465) » Tue Sep 26, 2017 1:47 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (102) = 102
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Post Post #10957 (isolation #466) » Tue Sep 26, 2017 1:47 am

Post by Shrek »

No.
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Post Post #10961 (isolation #467) » Tue Sep 26, 2017 4:14 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (44) = 44
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Post Post #10962 (isolation #468) » Tue Sep 26, 2017 4:14 am

Post by Shrek »

*Shrek: 485
*Allo: 500
%Mallow: 500
%JerryArr: 478
%Realeo: -150

Jackpot: 500
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Post Post #10965 (isolation #469) » Tue Sep 26, 2017 4:18 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (77) = 77
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Post Post #10966 (isolation #470) » Tue Sep 26, 2017 4:19 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (133) = 133
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Post Post #10969 (isolation #471) » Tue Sep 26, 2017 4:22 am

Post by Shrek »

*Shrek: 493
*Allo: 500
Mallow: 489
%JerryArr: 478
%Realeo: -50

Jackpot: 500
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Post Post #10970 (isolation #472) » Tue Sep 26, 2017 4:22 am

Post by Shrek »

Just for that I'm taking this
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Post Post #10972 (isolation #473) » Tue Sep 26, 2017 4:25 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (104) = 104
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Post Post #10973 (isolation #474) » Tue Sep 26, 2017 4:26 am

Post by Shrek »

!*Shrek: 493
*Allo: 500
Mallow: 514
%JerryArr: 478
%Realeo: -50

Jackpot: 500
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Post Post #10977 (isolation #475) » Tue Sep 26, 2017 4:29 am

Post by Shrek »

i hope i get a +1
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Post Post #10980 (isolation #476) » Tue Sep 26, 2017 4:31 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (64) = 64
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Post Post #10981 (isolation #477) » Tue Sep 26, 2017 4:32 am

Post by Shrek »

$!*Shrek: 1043
$Allo: 500
$Mallow: 874
$%JerryArr: 728
$%Realeo: 200

Jackpot: 500
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Post Post #10984 (isolation #478) » Tue Sep 26, 2017 4:34 am

Post by Shrek »

congratulations you played yourself

Original Roll String: 1d162
1 162-Sided Dice: (42) = 42
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Post Post #10985 (isolation #479) » Tue Sep 26, 2017 4:35 am

Post by Shrek »

$Shrek: 0
$Allo: 0
$Mallow: 0
$%JerryArr: 0
$%Realeo: 0

Jackpot: 500

no i'm spending my trick die to get to 159 then rolling

Original Roll String: 10d150
10 150-Sided Dice: (132, 68, 83, 11, 32, 117, 58, 82, 95, 38) = 716
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Post Post #10986 (isolation #480) » Tue Sep 26, 2017 4:35 am

Post by Shrek »

$Shrek: 587
$Allo: 0
$Mallow: 0
$%JerryArr: 0
$%Realeo: 0

Jackpot: 500

that was worth it
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Post Post #10990 (isolation #481) » Tue Sep 26, 2017 5:10 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (129) = 129
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Post Post #10991 (isolation #482) » Tue Sep 26, 2017 5:11 am

Post by Shrek »

$Shrek: 687
$Allo: 0
$Mallow: 0
$%JerryArr: 0
Realeo: 0

Jackpot: 500
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Post Post #10996 (isolation #483) » Tue Sep 26, 2017 6:41 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (74) = 74
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Post Post #10997 (isolation #484) » Tue Sep 26, 2017 6:43 am

Post by Shrek »

♣$Shrek: 687
$Allo: 0
$Mallow: 500
$%JerryArr: 0
Realeo: 400

Jackpot: 500
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Post Post #10998 (isolation #485) » Tue Sep 26, 2017 6:43 am

Post by Shrek »

lucky
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Post Post #11001 (isolation #486) » Tue Sep 26, 2017 6:46 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (32) = 32
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Post Post #11002 (isolation #487) » Tue Sep 26, 2017 6:48 am

Post by Shrek »

♣$Shrek: 297
$Allo: 0
$Mallow: 0
$%JerryArr: 0
Realeo: 400

Jackpot: 500
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Post Post #11012 (isolation #488) » Tue Sep 26, 2017 7:40 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (134) = 134
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Post Post #11013 (isolation #489) » Tue Sep 26, 2017 7:42 am

Post by Shrek »

♣$Shrek: 74
$%Allo: 0
$Mallow: 500
$%%JerryArr: 305
%Realeo: 400

Jackpot: 500
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Post Post #11017 (isolation #490) » Tue Sep 26, 2017 8:57 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (84) = 84
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Post Post #11018 (isolation #491) » Tue Sep 26, 2017 8:57 am

Post by Shrek »

7: EVERYONE RESET
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Post Post #11021 (isolation #492) » Tue Sep 26, 2017 11:12 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (132) = 132
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Post Post #11022 (isolation #493) » Tue Sep 26, 2017 11:13 am

Post by Shrek »

♣$Shrek: 234
$Allo: 560
$Mallow: 500
$%%JerryArr: 330
%Realeo: 400

Jackpot: 500
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Post Post #11025 (isolation #494) » Tue Sep 26, 2017 12:05 pm

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (21) = 21
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Post Post #11026 (isolation #495) » Tue Sep 26, 2017 12:06 pm

Post by Shrek »

♣$Shrek: -266
$Allo: 555
$Mallow: 500
$%%JerryArr: 330
%Realeo: 400

Jackpot: 500
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Post Post #11027 (isolation #496) » Tue Sep 26, 2017 12:06 pm

Post by Shrek »

1: +400
2: Create your own space
3: +200
4: Create your own space
5: EVERYONE RESET
6: Create your own space
7: EVERYONE RESET
8: Create your own space
9: Create your own space
10: +100
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not. Don't trigger the effects of the space, solely take the +/- 300
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points. (+ sells for 150 points, ♣ sells for 750 points)
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119: Gain a
+
, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:
JACKPOT!!!

121:
EVERYONE GO TO 420

122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:
+250

124:
GO TO THE SCORE OF THE LEADER

125: -100 for each symbol you have. Double this amount if you're leading.
126: Take the absolute value of your score (potentially having you win if you were <= -1500) then RESET. All other players gain half of the absolute value of your score.
127: ROLL AGAIN (2x) but if you land on a negative space, make it positive. If the space has anything other than +num/-num do what the space says normally instead.
128: Halve your score.
129: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
130: Give all other players a critical hit (%). Gain 50 points for each player this is done to.
131:
+200
, then change the last two digits of your score and the Jackpot to '31'.
132: MERGE then RESET
133: ROLL AGAIN (x3)
134: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2
PROTECT
. The only way to lose it is if someone else lands on this space.
135: Choose a symbol and give everyone one of that symbol.
136: Crippled-You may only roll a d100 until you increase your score equals or surpasses 750, or if you RESET. If your score is currently 750+
GO TO 600
. Denoted with a
~

137: Clear all symbols (except the ♣)
138: EVERYONE MERGE
139: Double your score, unless it would cause you to win, in which case you reset.
140: All players lose any negative symbols
141:
Pretty Lucky-
CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/
GO TO 750
/
JACKPOT!!!
. This cannot cause you to win.
142: MERGE with the
JACKPOT!!!

143: Switch scores with the player of your choice.
144: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

145: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Then
+200
and gain a Diamond.
146: Cleanse-Remove any symbols you don't want from yourself and then remove a ~ or % from another player. Then gain +200
147:
Unlucky
:(
148:
+350
and gain a
PROTECT

149:
Unlucky
:(
150.
GO TO THE SCORE OF LAST PLACE

151. Express:
+100
. Now you can either roll 1d100 or stop. If you roll 1d100 and land on a space that will causes your score to decrease, RESET. If you roll a space that causes your score to stay or increase, you increase your score following the space's effect and you will get the offer to roll1d100 or stop again (and so on and so on until you stop or RESET due to bad roll)
152. Express
153: Accelerant: (Denoted by ">") Gain 3 ">" While you have this symbol, whenever you roll a die (legally), gain points equal to its die roll. After each roll lose 1 ">".
154: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
155: Portable Trick Die: Stackable, represented by "!". After any die roll (not just the initial one), you may spend 250 points and the ! to change the result by +/- 1.
156: Big Wheel - Roll a 1d20. After one "spin" you may choose to stop and claim 25x your result or respin for more points. If you go over 20 in two spins,
UNLUCKY
. If your first spin, or the combination of two spins, land exactly on 20, +1000 and a chance to do a "bonus spin", which if land on 1 or 3 you get a PROTECT, land on 20 gets an instant win (any other number in the bonus spin is worth nothing).
157: ROLL AGAIN, then ROLL AGAIN (again)
158: Russian Roulette: Roll a single die, the number of sides equal to the number of people currently playing. -1,000 for whoever it lands on.
159: RESET then roll 10d150. Gain the total.
160: For every 250 points you have, gain a
Critical Hit
.
161: Anti-Protect: The next time you would gain points (either through a reset, a positive space, or trying to steal/merge points) your score does not increase. These are stackable. (Represented by an '&' symbol.)
162:
+300
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Post Post #11030 (isolation #497) » Tue Sep 26, 2017 1:37 pm

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (155) = 155
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Post Post #11031 (isolation #498) » Tue Sep 26, 2017 1:38 pm

Post by Shrek »

♣$Shrek: -66
$Allo: 444
$Mallow: 500
$JerryArr: -9
%Realeo: 400

Jackpot: 500
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Post Post #11034 (isolation #499) » Tue Sep 26, 2017 2:29 pm

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (162) = 162
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Post Post #11035 (isolation #500) » Tue Sep 26, 2017 2:30 pm

Post by Shrek »

♣$Shrek: 174
$Allo: 684
$Mallow: 740
$JerryArr: 231
%Realeo: 740

Jackpot: 500
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Post Post #11038 (isolation #501) » Tue Sep 26, 2017 3:32 pm

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (59) = 59
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Post Post #11039 (isolation #502) » Tue Sep 26, 2017 3:33 pm

Post by Shrek »

♣$Shrek: 0
$Allo: 0
$Mallow: 0
$JerryArr: 0
%Realeo: 0

Jackpot: 500

Hoorah
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Post Post #11067 (isolation #503) » Tue Sep 26, 2017 5:15 pm

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (131) = 131
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Post Post #11068 (isolation #504) » Tue Sep 26, 2017 5:16 pm

Post by Shrek »

♣$Shrek: -210
$$Allo: 0
$$Mallow: 114
$$&JerryArr: 300
$Realeo: 0
Cheery: 0

Jackpot: 500
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Post Post #11071 (isolation #505) » Tue Sep 26, 2017 5:59 pm

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (146) = 146
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Post Post #11072 (isolation #506) » Tue Sep 26, 2017 5:59 pm

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (78) = 78
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Post Post #11073 (isolation #507) » Tue Sep 26, 2017 6:00 pm

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (48) = 48
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Post Post #11074 (isolation #508) » Tue Sep 26, 2017 6:01 pm

Post by Shrek »

KILLER QUEEN'S THIRD BOMB: BITES THE DUST!

♣$Shrek: 0
$$Allo: 0
$$Mallow: 0
$$&JerryArr: 0
$Realeo: 0
Cheery: 0

Jackpot: 500
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Post Post #11078 (isolation #509) » Tue Sep 26, 2017 6:32 pm

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (65) = 65
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Post Post #11079 (isolation #510) » Tue Sep 26, 2017 6:33 pm

Post by Shrek »

♣$Shrek: -200
$$Allo: 0
$$Mallow: 0
$$&JerryArr: -50
$Realeo: 0
Cheery: 0

Jackpot: 500
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Post Post #11083 (isolation #511) » Tue Sep 26, 2017 6:50 pm

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (145) = 145
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Post Post #11084 (isolation #512) » Tue Sep 26, 2017 6:51 pm

Post by Shrek »

♣*$Shrek: 0
$$Allo: 0
$$Mallow: 0
$$&JerryArr: -50
^$Realeo: 750
Cheery: 0

Jackpot: 700
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Post Post #11090 (isolation #513) » Tue Sep 26, 2017 7:14 pm

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (80) = 80
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Post Post #11091 (isolation #514) » Tue Sep 26, 2017 7:14 pm

Post by Shrek »

♣*$Shrek: 520
$$Allo: 420
$$Mallow: 420
$$JerryArr: -50
$Realeo: 420
Cheery: 420

Jackpot: 700
Last edited by Shrek on Tue Sep 26, 2017 7:18 pm, edited 2 times in total.
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Post Post #11092 (isolation #515) » Tue Sep 26, 2017 7:16 pm

Post by Shrek »

But all players lost every negative symbol when Realeo rerolled. JerryArr still goes to 420.

Editing my post.
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Post Post #11093 (isolation #516) » Tue Sep 26, 2017 7:18 pm

Post by Shrek »

Wait fuck nvm he did the trick die
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Post Post #11112 (isolation #517) » Wed Sep 27, 2017 2:47 am

Post by Shrek »

Gg
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Post Post #11123 (isolation #518) » Wed Sep 27, 2017 6:28 am

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (91) = 91
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Post Post #11124 (isolation #519) » Wed Sep 27, 2017 6:29 am

Post by Shrek »

*Shrek: 555
Realeo: 0
Mallow: 750

Jackpot: 500
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Post Post #11130 (isolation #520) » Wed Sep 27, 2017 6:38 am

Post by Shrek »

Original Roll String: 1d162
1 162-Sided Dice: (44) = 44
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Post Post #11131 (isolation #521) » Wed Sep 27, 2017 6:38 am

Post by Shrek »

Shrek: 378
Realeo: 0
Mallow: 0
JerryArr: 0

Jackpot: 600
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Post Post #11133 (isolation #522) » Wed Sep 27, 2017 7:17 am

Post by Shrek »

wait yeah you dont merge and reset i keep my score

Shrek: 555
Realeo: 0
Mallow: 0

Jackpot: 500
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Post Post #11138 (isolation #523) » Wed Sep 27, 2017 9:41 am

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (141) = 141
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Post Post #11139 (isolation #524) » Wed Sep 27, 2017 9:42 am

Post by Shrek »

~$Jerry: 0
*$Shrek: 855
$Realeo: 0
$Mallow: 400

Jackpot: 900
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Post Post #11142 (isolation #525) » Wed Sep 27, 2017 10:06 am

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (28) = 28
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Post Post #11143 (isolation #526) » Wed Sep 27, 2017 10:07 am

Post by Shrek »

~$Jerry: 0
*$Shrek: 1155
$Realeo: 0
$Mallow: 400
Allo: -55

Jackpot: 900
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Post Post #11146 (isolation #527) » Wed Sep 27, 2017 10:35 am

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (104) = 104
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Post Post #11147 (isolation #528) » Wed Sep 27, 2017 10:36 am

Post by Shrek »

~$Jerry: 0
$Shrek: 1155
$Realeo: 0
$Mallow: 500
Allo: -55

Jackpot: 1000
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Post Post #11150 (isolation #529) » Wed Sep 27, 2017 11:09 am

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (68) = 68
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Post Post #11151 (isolation #530) » Wed Sep 27, 2017 11:10 am

Post by Shrek »

~$Jerry: 0
Shrek: 1155
$Realeo: 0
$Mallow: 500
Allo: -55

Jackpot: 500
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Post Post #11152 (isolation #531) » Wed Sep 27, 2017 11:13 am

Post by Shrek »

1: +400
2: Roll 1d3, 1 is -50, 2 is
+150
, 3 is +400
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: The current leader RESETS. If you are the current leader, gain a
SUPER PROTECT
after you RESET
8: Create your own space
9: Create your own space
10: +100
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not. Don't trigger the effects of the space, solely take the +/- 300
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points. (+ sells for 150 points, ♣ sells for 750 points)
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119: Gain a
+
, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:
JACKPOT!!!

121:
EVERYONE GO TO 420

122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:
+250

124:
GO TO THE SCORE OF THE LEADER

125: -100 for each symbol you have. Double this amount if you're leading.
126: Take the absolute value of your score (potentially having you win if you were <= -1500) then RESET. All other players gain half of the absolute value of your score.
127: ROLL AGAIN (2x) but if you land on a negative space, make it positive. If the space has anything other than +num/-num do what the space says normally instead.
128: Halve your score.
129: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
130: Give all other players a critical hit (%). Gain 50 points for each player this is done to.
131:
+200
, then change the last two digits of your score and the Jackpot to '31'.
132: MERGE then RESET
133: ROLL AGAIN (x3)
134: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2
PROTECT
. The only way to lose it is if someone else lands on this space.
135: Choose a symbol and give everyone one of that symbol.
136: Crippled-You may only roll a d100 until you increase your score equals or surpasses 750, or if you RESET. If your score is currently 750+
GO TO 600
. Denoted with a
~

137: Clear all symbols (except the ♣)
138: EVERYONE MERGE
139: Double your score, unless it would cause you to win, in which case you reset.
140: All players lose any negative symbols
141:
Pretty Lucky-
CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/
GO TO 750
/
JACKPOT!!!
. This cannot cause you to win.
142: MERGE with the
JACKPOT!!!

143: Switch scores with the player of your choice.
144: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

145: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Then
+200
and gain a Diamond.
146: Cleanse-Remove any symbols you don't want from yourself and then remove a ~ or % from another player. Then gain +200
147:
Unlucky
:(
148:
+350
and gain a
PROTECT

149:
Unlucky
:(
150.
GO TO THE SCORE OF LAST PLACE

151. Express:
+100
. Now you can either roll 1d100 or stop. If you roll 1d100 and land on a space that will causes your score to decrease, RESET. If you roll a space that causes your score to stay or increase, you increase your score following the space's effect and you will get the offer to roll1d100 or stop again (and so on and so on until you stop or RESET due to bad roll)
152. Express
153: Accelerant: (Denoted by ">") Gain 3 ">" While you have this symbol, whenever you roll a die (legally), gain points equal to its die roll. After each roll lose 1 ">".
154: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
155: Portable Trick Die: Stackable, represented by "!". After any die roll (not just the initial one), you may spend 250 points and the ! to change the result by +/- 1.
156: Big Wheel - Roll a 1d20. After one "spin" you may choose to stop and claim 25x your result or respin for more points. If you go over 20 in two spins,
UNLUCKY
. If your first spin, or the combination of two spins, land exactly on 20, +1000 and a chance to do a "bonus spin", which if land on 1 or 3 you get a PROTECT, land on 20 gets an instant win (any other number in the bonus spin is worth nothing).
157: ROLL AGAIN, then ROLL AGAIN (again)
158: Russian Roulette: Roll a single die, the number of sides equal to the number of people currently playing. -1,000 for whoever it lands on.
159: RESET then roll 10d150. Gain the total.
160: For every 250 points you have, gain a
Critical Hit
.
161: Anti-Protect: The next time you would gain points (either through a reset, a positive space, or trying to steal/merge points) your score does not increase. These are stackable. (Represented by an '&' symbol.)
162:
+300

163. Cursed Doll: Gain a (┛◉Д◉)┛彡┻━┻ if no one has it or steal one if someone has it. When you own the symbol, if anyone rolled a prime number, earn a Critical Hit. If you rolled a composite number (not prime), you can either take +100 or pass the Cursed Doll to another player. To avoid confusion, if this square is landed via a 111 (High Roller), treat this as a + 0.
Last edited by mallowgeno on Wed Sep 27, 2017 2:16 pm, edited 1 time in total.
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Post Post #11155 (isolation #532) » Wed Sep 27, 2017 12:38 pm

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (82) = 82
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Post Post #11156 (isolation #533) » Wed Sep 27, 2017 12:38 pm

Post by Shrek »

~$Jerry: 0
Shrek: 573
$Realeo: 0
$Mallow: 325
Allo: -55

Jackpot: 500
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Post Post #11159 (isolation #534) » Wed Sep 27, 2017 1:08 pm

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (139) = 139
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Post Post #11160 (isolation #535) » Wed Sep 27, 2017 1:09 pm

Post by Shrek »

~$Jerry: 0
Shrek: 673
$Realeo: 0
$Mallow: 325
Allo: -55

Jackpot: 600

let's go crazy and squander our lead

Original Roll String: 1d100
1 100-Sided Dice: (83) = 83
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Post Post #11161 (isolation #536) » Wed Sep 27, 2017 1:09 pm

Post by Shrek »

~$Jerry: 0
Shrek: 803
$Realeo: 0
$Mallow: 325
Allo: -55

Jackpot: 600

you know i'm doing this again baby

Original Roll String: 1d100
1 100-Sided Dice: (96) = 96
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Post Post #11162 (isolation #537) » Wed Sep 27, 2017 1:10 pm

Post by Shrek »

~$Jerry: 0
Shrek: 903
$Realeo: 0
$Mallow: 325
Allo: -55

Jackpot: 600

let's push our fucking luck and make bad choices

Original Roll String: 1d100
1 100-Sided Dice: (97) = 97
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Post Post #11163 (isolation #538) » Wed Sep 27, 2017 1:11 pm

Post by Shrek »

~$Jerry: 0
*Shrek: 903
$Realeo: 0
$Mallow: 325
Allo: -55

Jackpot: 600

now that's what I call insurance

Original Roll String: 1d100
1 100-Sided Dice: (11) = 11
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Post Post #11164 (isolation #539) » Wed Sep 27, 2017 1:11 pm

Post by Shrek »

~$Jerry: 0
Shrek: 903
$Realeo: 0
$Mallow: 325
Allo: -55

Jackpot: 600

that was fun
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Post Post #11168 (isolation #540) » Wed Sep 27, 2017 1:17 pm

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (113) = 113
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Post Post #11169 (isolation #541) » Wed Sep 27, 2017 1:18 pm

Post by Shrek »

~$Jerry: 0
Shrek: 614
$Realeo: 0
$Mallow: 614
Allo: -55

Jackpot: 600
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Post Post #11174 (isolation #542) » Wed Sep 27, 2017 2:25 pm

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (62) = 62
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Post Post #11175 (isolation #543) » Wed Sep 27, 2017 2:25 pm

Post by Shrek »

~$Jerry: 182
Shrek: 196
$Realeo: 432
$Mallow:
Allo: 127

Jackpot: 500

fucken twice in one game
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Post Post #11179 (isolation #544) » Wed Sep 27, 2017 2:49 pm

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (76) = 76
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Post Post #11180 (isolation #545) » Wed Sep 27, 2017 2:49 pm

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (74) = 74
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Post Post #11181 (isolation #546) » Wed Sep 27, 2017 2:50 pm

Post by Shrek »

~$Jerry: 182
*Shrek: 596
^$Realeo: 532
$Mallow:
Allo: 127

Jackpot: 800
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Post Post #11184 (isolation #547) » Wed Sep 27, 2017 3:00 pm

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (28) = 28
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Post Post #11185 (isolation #548) » Wed Sep 27, 2017 3:00 pm

Post by Shrek »

Original Roll String: 1d25
1 25-Sided Dice: (10) = 10
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Post Post #11186 (isolation #549) » Wed Sep 27, 2017 3:01 pm

Post by Shrek »

EXPRESS

~$Jerry: 182
*Shrek: 696
^$Realeo: 532
$Mallow: -100
Allo: 127

Jackpot: 900

let's do this

Original Roll String: 1d100
1 100-Sided Dice: (65) = 65
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Post Post #11187 (isolation #550) » Wed Sep 27, 2017 3:02 pm

Post by Shrek »

~$Jerry: 182
*Shrek: 766
^$Realeo: 532
$Mallow: -100
Allo: 127

Jackpot: 900

again my friend

Original Roll String: 1d100
1 100-Sided Dice: (13) = 13
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Post Post #11188 (isolation #551) » Wed Sep 27, 2017 3:02 pm

Post by Shrek »

~$Jerry: 182
*Shrek: 866
^$Realeo: 432
$Mallow: -100
Allo: 127

Jackpot: 900

yet again my boys

Original Roll String: 1d100
1 100-Sided Dice: (65) = 65
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Post Post #11189 (isolation #552) » Wed Sep 27, 2017 3:03 pm

Post by Shrek »

~$Jerry: 182
Shrek: 866
^$Realeo: 432
$Mallow: -100
Allo: 127

Jackpot: 900
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Post Post #11192 (isolation #553) » Wed Sep 27, 2017 4:53 pm

Post by Shrek »

hey realeo mind if you uhhhhh frickin die

Original Roll String: 1d163
1 163-Sided Dice: (51) = 51
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Post Post #11193 (isolation #554) » Wed Sep 27, 2017 4:54 pm

Post by Shrek »

~$Jerry: 182
Shrek: -70
^$Realeo: 432
$Mallow: -100
Allo: 127

Jackpot: 900
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Post Post #11197 (isolation #555) » Wed Sep 27, 2017 5:06 pm

Post by Shrek »

i bring a curse on you and all your family

Original Roll String: 1d163
1 163-Sided Dice: (80) = 80
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Post Post #11198 (isolation #556) » Wed Sep 27, 2017 5:07 pm

Post by Shrek »

~$Jerry: 182
♣Shrek: -70
$Realeo: 1332
$Mallow: -100
Allo: 127

Jackpot: 500
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Post Post #11202 (isolation #557) » Wed Sep 27, 2017 5:12 pm

Post by Shrek »

yall mind if i uhhhh claim this clutch win?

Original Roll String: 1d163
1 163-Sided Dice: (61) = 61
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Post Post #11203 (isolation #558) » Wed Sep 27, 2017 5:13 pm

Post by Shrek »

$Jerry: 0
♣Shrek: 0
$Realeo: 0
$Mallow: 0
Allo: 0

Jackpot: 500

just as good
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Post Post #11205 (isolation #559) » Wed Sep 27, 2017 5:27 pm

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (24) = 24
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Post Post #11206 (isolation #560) » Wed Sep 27, 2017 5:27 pm

Post by Shrek »

$Jerry: 0
♣Shrek: -213
$Realeo: 0
$Mallow: 0
Allo: 0

Jackpot: 500

ahhhh fuuuuck
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Post Post #11211 (isolation #561) » Wed Sep 27, 2017 5:42 pm

Post by Shrek »

curse word

Original Roll String: 1d163
1 163-Sided Dice: (93) = 93
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Post Post #11212 (isolation #562) » Wed Sep 27, 2017 5:43 pm

Post by Shrek »

$Jerry: 0
♣Shrek: 0
$Realeo: 0
$Mallow: 0
Allo: 0

Jackpot: 500

fuck you past me you cant get me
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Post Post #11215 (isolation #563) » Wed Sep 27, 2017 6:13 pm

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (90) = 90
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Post Post #11216 (isolation #564) » Wed Sep 27, 2017 6:13 pm

Post by Shrek »

$Jerry: 0
♣Shrek: 500
^$Realeo: 0
$Mallow: 0
Allo: 0

Jackpot: 500
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Post Post #11219 (isolation #565) » Wed Sep 27, 2017 6:29 pm

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (117) = 117
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Post Post #11220 (isolation #566) » Wed Sep 27, 2017 6:29 pm

Post by Shrek »

$Jerry: 0
♣Shrek: 470
^$Realeo: 750
$Mallow: 0
Allo: 0

Jackpot: 500
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Post Post #11223 (isolation #567) » Wed Sep 27, 2017 6:44 pm

Post by Shrek »

this is called the story of how realeo died

Original Roll String: 1d163
1 163-Sided Dice: (20) = 20
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Post Post #11224 (isolation #568) » Wed Sep 27, 2017 6:44 pm

Post by Shrek »

$Jerry: 0
♣Shrek: 440
^$Realeo: 935
$Mallow: 0
Allo: 0

Jackpot: 500
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Post Post #11228 (isolation #569) » Thu Sep 28, 2017 12:05 am

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (156) = 156
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Post Post #11229 (isolation #570) » Thu Sep 28, 2017 12:06 am

Post by Shrek »

$Jerry: 0
♣Shrek: 250
^$Realeo: 1235
$Mallow: 0
Allo: 0

Jackpot: 500
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Post Post #11232 (isolation #571) » Thu Sep 28, 2017 2:05 am

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (36) = 36
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Post Post #11233 (isolation #572) » Thu Sep 28, 2017 2:06 am

Post by Shrek »

$Jerry: 0
♣Shrek: 450
^^$Realeo: 1235
$Mallow: 335
Allo: 0

Jackpot: 700
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Post Post #11239 (isolation #573) » Thu Sep 28, 2017 4:32 am

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (96) = 96
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Post Post #11240 (isolation #574) » Thu Sep 28, 2017 4:33 am

Post by Shrek »

$Jerry: 0
♣Shrek: 450
^$Realeo: 1320
$Mallow: 300
Allo: 0

Jackpot: 700

Let's do this

Original Roll String: 1d100
1 100-Sided Dice: (46) = 46
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Post Post #11241 (isolation #575) » Thu Sep 28, 2017 4:34 am

Post by Shrek »

$Jerry: 0
♣Shrek: 550
^$Realeo: 1320
$Mallow: 300
Allo: 0

Jackpot: 800

Gotta overtake Realeo

Original Roll String: 1d100
1 100-Sided Dice: (5) = 5
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Post Post #11242 (isolation #576) » Thu Sep 28, 2017 4:35 am

Post by Shrek »

$Jerry: 0
♣Shrek: 0
^$Realeo: 1320
$Mallow: 300
Allo: 0

Jackpot: 800

Oof
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Post Post #11245 (isolation #577) » Thu Sep 28, 2017 4:49 am

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (35) = 35
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Post Post #11246 (isolation #578) » Thu Sep 28, 2017 4:50 am

Post by Shrek »

$Jerry: 0
♣Shrek: 130
^$Realeo: 1320
$Mallow: 245
Allo: 0

Jackpot: 745
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Post Post #11253 (isolation #579) » Thu Sep 28, 2017 4:54 am

Post by Shrek »

Only to have it taken away from you.

Gimme a 7, 134, or 99.

Original Roll String: 1d163 (STATIC)
1 163-Sided Dice: (6) = 6
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Post Post #11254 (isolation #580) » Thu Sep 28, 2017 4:55 am

Post by Shrek »

Wait what the fuck

I only pressed submit when it showed the new replies screen

Ok rerolling

Original Roll String: 1d163
1 163-Sided Dice: (27) = 27
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Post Post #11255 (isolation #581) » Thu Sep 28, 2017 4:55 am

Post by Shrek »

$Jerry: 0
♣Shrek: 280
$Realeo: 1420
$Mallow: 430
Allo: 0

Jackpot: 845
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Post Post #11257 (isolation #582) » Thu Sep 28, 2017 4:57 am

Post by Shrek »

oof
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Post Post #11262 (isolation #583) » Thu Sep 28, 2017 5:04 am

Post by Shrek »

Original Roll String: 1d163
1 163-Sided Dice: (155) = 155
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Post Post #11264 (isolation #584) » Thu Sep 28, 2017 5:05 am

Post by Shrek »

Realeo: 175
*Shrek: 500

Jackpot: 500
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Post Post #11270 (isolation #585) » Thu Sep 28, 2017 3:30 pm

Post by Shrek »

Original Roll String: 1d164
1 164-Sided Dice: (125) = 125
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Post Post #11271 (isolation #586) » Thu Sep 28, 2017 3:31 pm

Post by Shrek »

Realeo: 185
*Shrek: 500
Cheery: 25

Jackpot: 500

Original Roll String: 1d100
1 100-Sided Dice: (32) = 32
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Post Post #11272 (isolation #587) » Thu Sep 28, 2017 3:33 pm

Post by Shrek »

Realeo: 185
Shrek: 500
Cheery: 262

Jackpot: 500
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Post Post #11275 (isolation #588) » Thu Sep 28, 2017 4:13 pm

Post by Shrek »

Original Roll String: 1d164
1 164-Sided Dice: (35) = 35
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Post Post #11276 (isolation #589) » Thu Sep 28, 2017 4:13 pm

Post by Shrek »

Original Roll String: 1d7
1 7-Sided Dice: (1) = 1
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Post Post #11277 (isolation #590) » Thu Sep 28, 2017 4:14 pm

Post by Shrek »

Realeo: -115
Shrek: 600
Cheery: 262

Jackpot: 600
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Post Post #11282 (isolation #591) » Thu Sep 28, 2017 6:35 pm

Post by Shrek »

Original Roll String: 1d164
1 164-Sided Dice: (119) = 119
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Post Post #11283 (isolation #592) » Thu Sep 28, 2017 6:36 pm

Post by Shrek »

Realeo: 125
Shrek: 1025
Cheery: 502
Mallow: 240

Jackpot: 600
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Post Post #11288 (isolation #593) » Fri Sep 29, 2017 2:48 am

Post by Shrek »

Original Roll String: 1d164
1 164-Sided Dice: (156) = 156
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Post Post #11289 (isolation #594) » Fri Sep 29, 2017 2:48 am

Post by Shrek »

2: +100
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Post Post #11294 (isolation #595) » Fri Sep 29, 2017 4:52 am

Post by Shrek »

Original Roll String: 1d164
1 164-Sided Dice: (10) = 10


time to kill someone
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Post Post #11295 (isolation #596) » Fri Sep 29, 2017 4:53 am

Post by Shrek »

♣Realeo: 125
Shrek: 1025
Cheery: 551
Mallow: 1025

Jackpot: 551
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Post Post #11297 (isolation #597) » Fri Sep 29, 2017 10:01 am

Post by Shrek »

Smh
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Post Post #11302 (isolation #598) » Fri Sep 29, 2017 11:10 am

Post by Shrek »

Original Roll String: 1d165
1 165-Sided Dice: (103) = 103
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Post Post #11303 (isolation #599) » Fri Sep 29, 2017 11:10 am

Post by Shrek »

Mallow: -500
**Realeo: 500
Shrek: 1

Jackpot: 500

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