VARSOON VARIETY HOUR : GAME SCRAPPED


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Post Post #4275 (ISO) » Fri Apr 06, 2018 8:38 pm

Post by Varsoon »

Is this a joke? Are you braindead? RUN. INTO. THE. BULLETS!!!
VOTECOUNT 2.10


Almost50 (5):
Maid Cafe, Dunnstral, Bronya Zaychik, Creature, Heart, Purple
Venmar (1):
Almost50
Gamma Emerald (1):
Venmar


Not Voting (7):
Chara, baku and munna, Nancy Drew 39, Skybird, Iconeum, Reasonably Rational, Gamma Emerald

With 14 Alive, it takes 8 to Lynch.
Deadline
: (expired on 2018-04-08 19:20:00)
The current playthrough is on the PACIFIST ROUTE.
Snarky Snowman no longer counts as a living player.
They may still post, but they may not vote, be voted for, act, or be targeted.
Last edited by Varsoon on Sun Apr 08, 2018 2:38 pm, edited 1 time in total.
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Post Post #4276 (ISO) » Fri Apr 06, 2018 9:15 pm

Post by baku and munna »

Hi what's up?
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Post Post #4277 (ISO) » Fri Apr 06, 2018 9:28 pm

Post by Iconeum »

I got a riddle, not a puzzle.
Unlimited answers, i can ask for help.

Real name for this game?

Not mtg
Not undertale
Not 'does not have a real name'
Rawr!
#stopmodabuse
#Town!Ico.never.does.that.
"paying to play mafia is like paying someone to punch you in the face" ~ Datisi
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Post Post #4278 (ISO) » Fri Apr 06, 2018 9:31 pm

Post by Iconeum »

Limited access during weekend. Ill try.

Im sending in all answers posted here
Rawr!
#stopmodabuse
#Town!Ico.never.does.that.
"paying to play mafia is like paying someone to punch you in the face" ~ Datisi
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Post Post #4279 (ISO) » Fri Apr 06, 2018 9:37 pm

Post by Purple Heart »

"This game is for Cerberus v666"
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Post Post #4280 (ISO) » Fri Apr 06, 2018 9:39 pm

Post by Purple Heart »

Oh here's another good one
"The most townsided game V ever created."
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Post Post #4281 (ISO) » Fri Apr 06, 2018 10:08 pm

Post by Reasonably Rational »

In post 4279, Purple Heart wrote:"This game is for Cerberus v666"
Honestly.

Our M:tG role was 100% designed with the way Drixx and I play in mind.

Like, there's even a part of the role that mimics a particular gambit that Drixx is fond of making.

I'm going to think on this.

Those of you who were aware of that post game conversation where Varsoon was talking about the cycling setups, please look into it and/or link me that thread, so i can take a look at it too.

-Cerb
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"Reasonably Rational was bubbled on Day 2. They were Lapis Lazuli, aligned with The Crystal Gems"(town) - Varsoon

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Post Post #4282 (ISO) » Fri Apr 06, 2018 10:11 pm

Post by Reasonably Rational »

Please remember that this is a game and your main objective is to have fun!
I created Undertale Mafia to bring people together and celebrate a game that I love, but, ultimately, to have fun time on site.
Be considerate of each other, don’t get personal, and enjoy the game. Playing to win does not preclude being considerate of each other! Be cool.

^

That is in every Varsoon game, every time, without being a standard mafia type thing.

Something related to that is possible. Back to looking at other possibilities before I start throwing out guesses. :P

-Cerb
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"Reasonably Rational was bubbled on Day 2. They were Lapis Lazuli, aligned with The Crystal Gems"(town) - Varsoon

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Post Post #4283 (ISO) » Fri Apr 06, 2018 10:14 pm

Post by Reasonably Rational »

Original advertisement:(which, btw, says that there are no moderator lies that "can't be reasonably anticipated".

...

Fucking Varsoon.
In post 1234, Varsoon wrote:
Image

WHAT IS 'MAGIC THE GATHERING'?
Spoiler:
Traveling throughout the Multiverse are Planeswalkers–powerful mages with the rare ability to leave the world of their birth. The adventures, plots, and machinations of these Planeswalkers forever alter the fates of those they encounter. The monsters and civilizations of the Multiverse also have their own histories and legends. Each plane is rich in mystery and intrigue, strife and war, all with epic stories just waiting for your discovery.

Magic the Gathering is a trading card game published by Wizards of the Coast. It's probably safe to say that Magic the Gathering is THE trading card game, as it was the first and still stands as one of the most popular. Players take on the identity of powerful magicians capable of traversing realities. The cards you play with represent a suite of spells and creatures that you can call forth from other worlds. Ever complex and evolving, Magic the Gathering is just as much of a challenging game of strategy and deckbuilding as it is a cultural phenomenon.

The goal of this Mafia game is to produce the same sense of power and strategy that Magic affords its players. I've designed the setup to capture the feeling of playing Magic, visiting new planes that present the players with new flavor as well as new cards to add to their collection, all while doing battle with other equally powerful planeswalkers. I've developed a very non-normal role madness setup that should give every player a good deal of agency with not just the sort of role they receive, but also how they plot victory over their peers.


WHAT IS A 'VARSOON GAME'? WHAT SORT OF GAME SHOULD I EXPECT HERE?
Spoiler:
Magic the Gathering Mafia is a 17 player theme game with a non-normal setup that functions somewhat similar to a U-Pick in that players will be choosing 'color identities' and I will be building roles around those identities, then assigning alignments after roles have been generated. Days will be 2 weeks, nights will last 48 hours. You should expect this setup to be as varied and complex as setups that I have run in the past. I've specifically designed the unique mechanics to make each day/night phase drastically different from the last in terms of what rules are in play and what options are available to players in terms of role-related power. At it's heart, this is still a game of Mafia, but players should expect a somewhat chaotic gamestate with ever-shifting power dynamics and public mechanics. As a very important note, this game is NOT a bastard setup--this game DOES NOT feature any cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated, secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game. That said, this game DOES feature incredibly heavy shifts in role mechanics and public game mechanics that are much more notable than any other game run on-site.

As a moderator with a deep passion for rhetoric, expect a game with mechanics that will always supplement the rhetoric of the game rather than the usual sort of roles that are supplemented by rhetoric. My games are typical Role Madness games--I like to give every player some sort of unique 'something' to play with in tandem with the actual game. I try to include very engaging public mechanics in order to retain player interest, which can be a difficult thing to do in the Large games that I like to run. Do not expect any 'vanilla' roles here.

'Varsoon Games' are typically characterized by heavy flavor, high quality moderation, and unpredictable yet satisfying mechanics. I am very cognizant of my moderator meta and I constantly keep even seasoned fans on their toes. I have achieved a Master's Degree in writing Fiction; I enjoy writing involved flavor that reflects the sensibilities of players and the game state while not revealing anything that would give a mechanical advantage. I also take Mafia very seriously; I spend over 8 hours a day with access to the site, always with a tab open, refreshing my games, re-reading them, and so on--even when I worked full time and went to college, I accomplished this endeavor. For me, Mafia is a labor of love and a full-time job. I want to deliver the quality experience that I came to love on this site. My games, hopefully, represent that.

As far as moderation goes, I see online Mafia moderation the same way I do moderating a face-to-face game with my friends. I am here to ensure all of my friends and guests have a fun time playing a game we all enjoy. That said, Mafia does get intense. Mafia is psychological. Mafia can feature very aggressive rhetoric. We lynch people here. I love those aspects of the game, and I want them to be in a game, although they will always run risk of ruining the experience for some players. I am far less draconic in my moderation than other moderators. I will always err on the side of the player. That said, I have no patience for players who do break the rules. Do not play my game if you are habitually in trouble with moderators and other players. I'll do everything I can to keep you in-game and having a fun time, but if you cross the line and it's clear you intentionally broke a rule, I will have no mercy in my judgment.

I do not enforce Blacklists, Wisdom of the Crowds, Wisdom of the One, or any similar requests to prohibit players from playing. The only players not welcome in my games are banned players. Do not ask me to prohibit a player from joining for personal reasons; I will never do so unless they currently have a ban or restriction. Everyone is welcome at my table. If you have a personal problem with a player, come to a happy agreement with them before creating drama in my signup thread or in my game. If you absolutely can't play with someone else, do not sign up for a game of mine if they are in the player list. If you do, I will allow you in, but don't think I'm going to shunt the other player because of your personal issues. I want everyone to get together and have fun here. I fully support even bitter rivals playing at the same table and learning to overcome their own differences in order to have fun with something we all enjoy.


WHERE/HOW DO I SIGN UP? (CURRENT PRE-INS: 11/11):

Spoiler:
This is a 17 player game that will be run as a large theme game, which means that my setup will need to go through the moderator queue before signups can begin. Once they do, I will link the signup thread here! I am allowed up to 11 Pre-ins, so if you'd like a PM when the game signups begin, let me know and I can send that to you.

Pre-ins:
1. Iconeum
2. OnTheMark
3. Yume
4. Chara
5. Randomidget
6. Beeboy
7. Creature
8. Titus
9. Almost50
10. Cerberus v666
11. Snarkysnowman


PUBLIC MECHANICS APPEARING IN MAGIC THE GATHERING MAFIA:



"UNTAP, UPKEEP, DRAW"
Spoiler:
When you sign up for this game, please submit three choices for what you desire your 'color identity' to be.
You may choose either a single color or any combination of two colors for your color identity choices.
For those unfamiliar, the colors are:
White: Color of order, law, healing, righteousness, community, absolutism, and light.
Black: Color of power, corruption, ambition, and amorality.
Blue: Color of reason, intellect, dreams, illusion, creativity, trickery, and manipulation.
Red: Color of freedom, passion, emotion, chaos, impulse, and fury.
Green: Color of life, instinct, nature, evolution, ecology, and interdependence.

Based on the color indentites each player submits, I will create a unique 'Planeswalker' rolecard that corresponds to their color choice.
In addition to your 'Planeswalker' rolecard, you will 'draw' three 'spell' cards that fall within your color identity at the start of the game.
At the start of each Day phase, you will 'draw' another new spell card that will be added to your current unused cards, also referred to as your 'hand'.
These spell cards will represent abilities that you may use, but only if you meet certain requirements.
Each spell will have a unique 'type' modifier, such as 'sorcery', 'instant', 'creature', etc--these are simply keywords that help differentiate how a spell functions.
The entire functionality of a spell card will be reflected in its text; keywords will be described on the spell card itself rather than in public rules.
Unless noted otherwise, once a spell card has been used, it may not be used again for the rest of the game.


"TAP TO ADD MANA TO YOUR MANA POOL"
Spoiler:
Each player will be able to generate 'mana' via various private means.
Mana is a resource that can be spent to cast your spell cards.
Mana has a color identity as well--Spell Cards will specify which color of mana they require to be cast.
Your mana accumulates between Day and Night cycles but will never carry over between more than one cycle (You can not use 'banked' mana from Day 1 on Day 2, but could use it on Night 1).


"PLANECHASE"
Spoiler:
When the game begins, all players assume the role of 'Planeswalkers' on the plane of Dominaria.
However, at the start of each new day, all players will begin in a new plane.
Each plane represents a different world or universe in the multiverse, and will come with its own set of unique rules specific to that plane.
These unique planar rules will often influence player's mana growth, mana use, and spell card effects.
While some of these changes are incredibly drastic and border on what may be considered 'bastard' by some, this is not a bastard game.
-Cerb
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"We'll see who is bad at mafia after I've lynched you." - RadiantCowbells

"Reasonably Rational was bubbled on Day 2. They were Lapis Lazuli, aligned with The Crystal Gems"(town) - Varsoon

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Post Post #4284 (ISO) » Fri Apr 06, 2018 10:17 pm

Post by Skybird »

"V's best game yet"
"I want to do all these set-ups but don't have time"
GTKA Skybird!

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Post Post #4285 (ISO) » Fri Apr 06, 2018 10:17 pm

Post by Reasonably Rational »

Chaos Mafia
Armageddon Mafia
Nostalgia Mafia
Poll Mafia

-Cerb

pedit:@Skybird, I asked you a legit question. :)
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"Reasonably Rational was bubbled on Day 2. They were Lapis Lazuli, aligned with The Crystal Gems"(town) - Varsoon

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Post Post #4286 (ISO) » Fri Apr 06, 2018 10:20 pm

Post by Skybird »

In post 4273, Reasonably Rational wrote:Skybird, I'd like your thoughts on what it means if Iconeum doesn't complete his puzzle before the end of the day.

-Cerb
Timing is everything as they say. Icon is busy on the weekends and can't get to the site as much. With him getting the puzzle on the weekend, he has limited time. Honestly, it doesn't mean anything alignment-wise.

p-edit: I gave you a legit answer. :D
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Post Post #4287 (ISO) » Fri Apr 06, 2018 10:21 pm

Post by Reasonably Rational »

Sampler Mafia
Beta Mafia
Alpha Mafia
Test Mafia
Color Identity Mafia
Identity Mafia

-Cerb
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"We'll see who is bad at mafia after I've lynched you." - RadiantCowbells

"Reasonably Rational was bubbled on Day 2. They were Lapis Lazuli, aligned with The Crystal Gems"(town) - Varsoon

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Post Post #4288 (ISO) » Fri Apr 06, 2018 10:21 pm

Post by Gamma Emerald »

In post 4592, Varsoon wrote::oops:

Speaking of, I have a bunch of theme ideas in my back pocket but no clue what people even want to play.

Megaman Battlenetwork, Dragon's Crown, Legend of 5 Rings, Magic the Gathering, Sacrifice, Sengoku BASARA, Samurai Jack, Mike Tyson Mysteries, Yakuza, Heroes of Might and Magic 3, Gundam: Universal Century, Undertale, the list goes on...

Basically, I just don't know what I want to commit 6+ months to again. :P
In post 4594, Varsoon wrote:Cheetory6 proposed an awful/great idea where I just mash all those setups into one.

So.
Would anyone actually want to play a game where, each day, players must vote on a new setup to play for the next day/night phase. Each setup swap would completely give people all new role cards and public mechanics, abandoning the old ones?
This post in Theme Test Market sums up the idea behind the game, but what's interesting to note is he cut the selection part
it's like he really wanted to make a "clickbait" game over something that was fun and thought out
<Embrace The Void>


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Post Post #4289 (ISO) » Fri Apr 06, 2018 10:21 pm

Post by Purple Heart »

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Post Post #4290 (ISO) » Fri Apr 06, 2018 10:22 pm

Post by Gamma Emerald »

I just posted that
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4291 (ISO) » Fri Apr 06, 2018 10:22 pm

Post by Reasonably Rational »

In post 4277, Iconeum wrote:I got a riddle, not a puzzle.
Unlimited answers, i can ask for help.

Real name for this game?

Not mtg
Not undertale
Not 'does not have a real name'
He got the puzzle approximately 8 hours before he bothered telling anyone he received it, per Chara. He was also able to send in multiple responses back and forth to Varsoon, again, before bothering to actually speak in the thread.

What does that tell you?

-Cerb
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"We'll see who is bad at mafia after I've lynched you." - RadiantCowbells

"Reasonably Rational was bubbled on Day 2. They were Lapis Lazuli, aligned with The Crystal Gems"(town) - Varsoon

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Post Post #4292 (ISO) » Fri Apr 06, 2018 10:23 pm

Post by Purple Heart »

In post 4283, Reasonably Rational wrote:Original advertisement:(which, btw, says that there are no moderator lies that "can't be reasonably anticipated".

...

Fucking Varsoon.
In post 1234, Varsoon wrote:
Image

WHAT IS 'MAGIC THE GATHERING'?
Spoiler:
Traveling throughout the Multiverse are Planeswalkers–powerful mages with the rare ability to leave the world of their birth. The adventures, plots, and machinations of these Planeswalkers forever alter the fates of those they encounter. The monsters and civilizations of the Multiverse also have their own histories and legends. Each plane is rich in mystery and intrigue, strife and war, all with epic stories just waiting for your discovery.

Magic the Gathering is a trading card game published by Wizards of the Coast. It's probably safe to say that Magic the Gathering is THE trading card game, as it was the first and still stands as one of the most popular. Players take on the identity of powerful magicians capable of traversing realities. The cards you play with represent a suite of spells and creatures that you can call forth from other worlds. Ever complex and evolving, Magic the Gathering is just as much of a challenging game of strategy and deckbuilding as it is a cultural phenomenon.

The goal of this Mafia game is to produce the same sense of power and strategy that Magic affords its players. I've designed the setup to capture the feeling of playing Magic, visiting new planes that present the players with new flavor as well as new cards to add to their collection, all while doing battle with other equally powerful planeswalkers. I've developed a very non-normal role madness setup that should give every player a good deal of agency with not just the sort of role they receive, but also how they plot victory over their peers.


WHAT IS A 'VARSOON GAME'? WHAT SORT OF GAME SHOULD I EXPECT HERE?
Spoiler:
Magic the Gathering Mafia is a 17 player theme game with a non-normal setup that functions somewhat similar to a U-Pick in that players will be choosing 'color identities' and I will be building roles around those identities, then assigning alignments after roles have been generated. Days will be 2 weeks, nights will last 48 hours. You should expect this setup to be as varied and complex as setups that I have run in the past. I've specifically designed the unique mechanics to make each day/night phase drastically different from the last in terms of what rules are in play and what options are available to players in terms of role-related power. At it's heart, this is still a game of Mafia, but players should expect a somewhat chaotic gamestate with ever-shifting power dynamics and public mechanics. As a very important note, this game is NOT a bastard setup--this game DOES NOT feature any cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated, secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game. That said, this game DOES feature incredibly heavy shifts in role mechanics and public game mechanics that are much more notable than any other game run on-site.

As a moderator with a deep passion for rhetoric, expect a game with mechanics that will always supplement the rhetoric of the game rather than the usual sort of roles that are supplemented by rhetoric. My games are typical Role Madness games--I like to give every player some sort of unique 'something' to play with in tandem with the actual game. I try to include very engaging public mechanics in order to retain player interest, which can be a difficult thing to do in the Large games that I like to run. Do not expect any 'vanilla' roles here.

'Varsoon Games' are typically characterized by heavy flavor, high quality moderation, and unpredictable yet satisfying mechanics. I am very cognizant of my moderator meta and I constantly keep even seasoned fans on their toes. I have achieved a Master's Degree in writing Fiction; I enjoy writing involved flavor that reflects the sensibilities of players and the game state while not revealing anything that would give a mechanical advantage. I also take Mafia very seriously; I spend over 8 hours a day with access to the site, always with a tab open, refreshing my games, re-reading them, and so on--even when I worked full time and went to college, I accomplished this endeavor. For me, Mafia is a labor of love and a full-time job. I want to deliver the quality experience that I came to love on this site. My games, hopefully, represent that.

As far as moderation goes, I see online Mafia moderation the same way I do moderating a face-to-face game with my friends. I am here to ensure all of my friends and guests have a fun time playing a game we all enjoy. That said, Mafia does get intense. Mafia is psychological. Mafia can feature very aggressive rhetoric. We lynch people here. I love those aspects of the game, and I want them to be in a game, although they will always run risk of ruining the experience for some players. I am far less draconic in my moderation than other moderators. I will always err on the side of the player. That said, I have no patience for players who do break the rules. Do not play my game if you are habitually in trouble with moderators and other players. I'll do everything I can to keep you in-game and having a fun time, but if you cross the line and it's clear you intentionally broke a rule, I will have no mercy in my judgment.

I do not enforce Blacklists, Wisdom of the Crowds, Wisdom of the One, or any similar requests to prohibit players from playing. The only players not welcome in my games are banned players. Do not ask me to prohibit a player from joining for personal reasons; I will never do so unless they currently have a ban or restriction. Everyone is welcome at my table. If you have a personal problem with a player, come to a happy agreement with them before creating drama in my signup thread or in my game. If you absolutely can't play with someone else, do not sign up for a game of mine if they are in the player list. If you do, I will allow you in, but don't think I'm going to shunt the other player because of your personal issues. I want everyone to get together and have fun here. I fully support even bitter rivals playing at the same table and learning to overcome their own differences in order to have fun with something we all enjoy.


WHERE/HOW DO I SIGN UP? (CURRENT PRE-INS: 11/11):

Spoiler:
This is a 17 player game that will be run as a large theme game, which means that my setup will need to go through the moderator queue before signups can begin. Once they do, I will link the signup thread here! I am allowed up to 11 Pre-ins, so if you'd like a PM when the game signups begin, let me know and I can send that to you.

Pre-ins:
1. Iconeum
2. OnTheMark
3. Yume
4. Chara
5. Randomidget
6. Beeboy
7. Creature
8. Titus
9. Almost50
10. Cerberus v666
11. Snarkysnowman


PUBLIC MECHANICS APPEARING IN MAGIC THE GATHERING MAFIA:



"UNTAP, UPKEEP, DRAW"
Spoiler:
When you sign up for this game, please submit three choices for what you desire your 'color identity' to be.
You may choose either a single color or any combination of two colors for your color identity choices.
For those unfamiliar, the colors are:
White: Color of order, law, healing, righteousness, community, absolutism, and light.
Black: Color of power, corruption, ambition, and amorality.
Blue: Color of reason, intellect, dreams, illusion, creativity, trickery, and manipulation.
Red: Color of freedom, passion, emotion, chaos, impulse, and fury.
Green: Color of life, instinct, nature, evolution, ecology, and interdependence.

Based on the color indentites each player submits, I will create a unique 'Planeswalker' rolecard that corresponds to their color choice.
In addition to your 'Planeswalker' rolecard, you will 'draw' three 'spell' cards that fall within your color identity at the start of the game.
At the start of each Day phase, you will 'draw' another new spell card that will be added to your current unused cards, also referred to as your 'hand'.
These spell cards will represent abilities that you may use, but only if you meet certain requirements.
Each spell will have a unique 'type' modifier, such as 'sorcery', 'instant', 'creature', etc--these are simply keywords that help differentiate how a spell functions.
The entire functionality of a spell card will be reflected in its text; keywords will be described on the spell card itself rather than in public rules.
Unless noted otherwise, once a spell card has been used, it may not be used again for the rest of the game.


"TAP TO ADD MANA TO YOUR MANA POOL"
Spoiler:
Each player will be able to generate 'mana' via various private means.
Mana is a resource that can be spent to cast your spell cards.
Mana has a color identity as well--Spell Cards will specify which color of mana they require to be cast.
Your mana accumulates between Day and Night cycles but will never carry over between more than one cycle (You can not use 'banked' mana from Day 1 on Day 2, but could use it on Night 1).


"PLANECHASE"
Spoiler:
When the game begins, all players assume the role of 'Planeswalkers' on the plane of Dominaria.
However, at the start of each new day, all players will begin in a new plane.
Each plane represents a different world or universe in the multiverse, and will come with its own set of unique rules specific to that plane.
These unique planar rules will often influence player's mana growth, mana use, and spell card effects.
While some of these changes are incredibly drastic and border on what may be considered 'bastard' by some, this is not a bastard game.
-Cerb
-insert conversation we already had-
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Post Post #4293 (ISO) » Fri Apr 06, 2018 10:26 pm

Post by Gamma Emerald »

In post 4291, Reasonably Rational wrote:
In post 4277, Iconeum wrote:I got a riddle, not a puzzle.
Unlimited answers, i can ask for help.

Real name for this game?

Not mtg
Not undertale
Not 'does not have a real name'
He got the puzzle approximately 8 hours before he bothered telling anyone he received it, per Chara. He was also able to send in multiple responses back and forth to Varsoon, again, before bothering to actually speak in the thread.

What does that tell you?

-Cerb
Um, what? Are we saying his decision to not get help for 8 hours is somehow alignment indicative? Seems more indicative of how much time he's willing to take before asking for help.
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Post Post #4294 (ISO) » Fri Apr 06, 2018 10:28 pm

Post by Skybird »

In post 4291, Reasonably Rational wrote:
In post 4277, Iconeum wrote:I got a riddle, not a puzzle.
Unlimited answers, i can ask for help.

Real name for this game?

Not mtg
Not undertale
Not 'does not have a real name'
He got the puzzle approximately 8 hours before he bothered telling anyone he received it, per Chara. He was also able to send in multiple responses back and forth to Varsoon, again, before bothering to actually speak in the thread.

What does that tell you?

-Cerb
Not everyone lives on the board. I'm not sure where he is in the world so maybe he was sleeping or at work. And wouldn't you try to solve it before getting everyone else involved too? I don't remember you guys asking for help with your puzzle.
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Post Post #4295 (ISO) » Fri Apr 06, 2018 10:29 pm

Post by Skybird »

"Mashup Mafia"
GTKA Skybird!

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Post Post #4296 (ISO) » Fri Apr 06, 2018 10:31 pm

Post by Purple Heart »

These names are kinda meh btw
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Post Post #4297 (ISO) » Fri Apr 06, 2018 10:31 pm

Post by Purple Heart »

Btw if it hasn't been listed yet Storybook Mafia.
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Post Post #4298 (ISO) » Fri Apr 06, 2018 10:33 pm

Post by Reasonably Rational »

Pandering mafia
Exploration mafia


Read through that thread, I don't think there's anything useful in it unfortunately. :-/

-Cerb

pedit: Considering he was bitching about having a short period of time, and complaining about when he would receive the puzzle, and just generally doing basically EVERYTHING he could to make everyone feel like it would be okay if he didn't complete the puzzle, I find ANY delay in 1) informing everyone that he received a puzzle, and 2)sharing what it was, and 3) LOOKING OUT FOR THE PUZZLE HE KNEW SHOULD BE COMING ON THE DAY BEFORE THE WEEKEND...to be pretty fucking suspicous.

peditx2: Had I known the stakes, I would have immediately asked for help. I also suggested that Chara come out with the whole thing earlier in the day so people would hurry up and we could just get it over with, but I was a little concerned that doing so earlier, rather than later, might end up detrimental.

In addition...had I done all the shit Icon did to, again, make it pretty clear to everyone that I didn't expect to be able to handle it myself IN ADVANCE of receiving the puzzle..I would have immediately asked for help. Hell, I would have got all the questions about getting help pre-emptively sent out to Varsoon, so that wy whne he sent me the puzzle he could also answer all my questions.

And yes, sure, people don't live on the board, but check this: He gave out those possibilities at like 3 a.m. in the US. Varsoon lives in the US. Perhaps he was online at that time and it just so happens that Icon woke up and Varsoon was up late and he had a quick back and forth, but I find that REALLY unlikely.
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Post Post #4299 (ISO) » Fri Apr 06, 2018 10:34 pm

Post by Reasonably Rational »

In post 4296, Purple Heart wrote:These names are kinda meh btw
who fucking cares? Just throw out a bunch of random names, even if they're terrible. Don't make people feel self conscious about the guesses they're coming up with for something that is literally a complete shot in the dark.

-Cerb
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