Hearthstone- Heroes of Warcraft (Enter Your ID!)
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Thestatusquo He/HimSheaHe/Him
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vonflare doot
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Thestatusquo He/HimSheaHe/Him
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vonflare doot
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Thestatusquo He/HimSheaHe/Him
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vonflare doot
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I agree, but my post certainly wasn't arandom collection of nonsense. anyone remotely familiar with hearthstone would recognize that it was satire with the intention of displaying and comparing all of the cards that are direct upgrades from the recently nerfed card 'fiery war axe'
thanks for your input thoughTHIS POST IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.-
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Plus Minus Townie
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I just watched a friend dust legendaries to craft the druid deck today. Oh the hilarity.In post 4345, Errantparabola wrote:They're nerfing cards.
Innervate -> 1 mana gain
War Axe -> 3 mana cost
Hex -> 4 mana cost
Murloc Warleader -> only +2 attack, not +2/+1
Spreading Plague -> 6 mana cost-
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vonflare doot
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Plus Minus Townie
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Strong? Yes. The obvious majority of decks in ranked? Hopefully less so. The plague provided a solid turn buffer against certain aggro decks and essentially necessitated SWH from Priest. I for one welcome a loss of ramp consistency and the ability for aggro to get a better push into druid's life before they top off.-
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JasonWazza Jack of All Trades
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Thestatusquo He/HimSheaHe/Him
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Yeah I agree that the problem with the druid deck is not innervate but the fact that they can ramp using so many different cards all the way up the curve.
Back in the day playing druid ramp the games where you didn't draw wild growth were bad. Now there ARE no games where you don't draw wild growth.
Also, plus, the deck will still be tier 1 imo.tout comprendre c'est tout pardonner-
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Thestatusquo He/HimSheaHe/Him
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JasonWazza Jack of All Trades
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Innervate was basically a meh factor in the deck.
And i don't know about the other Agro decks, but Spreading Plague currently doesn't really inhibit my Pirate Warrior if it's played on curve, it's basically a 1 turn delay that doesn't really do much (remember, these taunts have 1 attack, if pirate warrior is this far into the match, their minions have more then 1 health right now).
Basically Pirate warrior will still be around, because the agro style doesn't really mind that 1 mana increase THAT much, but Control warrior is getting fucked by that change, as an agro deck having 1 more turn worth of minions/damage on you IS important.
The Murloc change is worthless, the 1 health isn't the issue for warleader, unless your specifically Shaman or Mage and specifically are HOLDING a Maelstrom/Arcane blast for the murlocs, the issue is it's a savage roar that doesn't get taken off the board unless you manage to have the exact answer, in fact all it actually helps is Druid because of Spreading Plague.
"Spreading Plague ended up being the best performing card in Jade and Taunt Druid, Innervate was in the top three, and Ultimate Infestation was somewhere around the middle—but it felt much more powerful since it has a huge effect when played."
Also i'm curious as to where they are pulling this from, because i did a quick look at HS Replay's stats, and Spreading Plague is the WORST card if it is ever played, not to mention Innervate being the middle of the list in all of the ones i checked as well.
EDIT: I've now checked a million games worth of stats, i'm still waiting to see 1 deck where it's not the worst card for Spreading Plague.Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.-
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Thestatusquo He/HimSheaHe/Him
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Out of curiosity, I'd be interested in a link to the stats you're looking at.
I'm sure their data is proprietary and more comprehensive than anything that's public. They have access to the logs to all games, so I would imagine they have some sort of algorithm that tracks all cards played and the outcome of the game (or some metrics more sophisticated than that) and then creates a list of cards that is most played in won games or cards that have the most "impact" in won games, whatever they use to calculate something like that.
I think that analysis is likely to be a little wonky with this sort of deck, since on high ladder (5-legend) you're typically only playing long grindy games right now. I would say the games where I draw over 95% of my deck are about 80%, which means that most cards will get played most games.tout comprendre c'est tout pardonner-
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vonflare doot
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Thestatusquo He/HimSheaHe/Him
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vonflare doot
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Thestatusquo He/HimSheaHe/Him
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DeathNote Mafia Scum
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vonflare doot
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You know what looks even stupider? Complaining about the jokes that someone else posts in a public discussion on a public forum.THIS POST IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.-
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Thestatusquo He/HimSheaHe/Him
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vonflare doot
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I'd like to say the same about you but I have actually seen you contributenegativelyto discussions so it wouldn't really be trueTHIS POST IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.-
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Cheetory6 MS Painter
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DeathNote Mafia Scum
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JasonWazza Jack of All Trades
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https://hsreplay.net/decks/In post 4363, Thestatusquo wrote:Out of curiosity, I'd be interested in a link to the stats you're looking at.
I'm sure their data is proprietary and more comprehensive than anything that's public. They have access to the logs to all games, so I would imagine they have some sort of algorithm that tracks all cards played and the outcome of the game (or some metrics more sophisticated than that) and then creates a list of cards that is most played in won games or cards that have the most "impact" in won games, whatever they use to calculate something like that.
I think that analysis is likely to be a little wonky with this sort of deck, since on high ladder (5-legend) you're typically only playing long grindy games right now. I would say the games where I draw over 95% of my deck are about 80%, which means that most cards will get played most games.
Looked through the majority of the decks on here, most decks it's a card that when played is about 6%+ worse, but there are even a lot where it's a 10% change in higher win rate decks.
I think i found 1 deck with a worse card, and it was Primordial Drake which was .2% worse or something.
Oh yeah and as an aside, going by the same metric, Ultimate Infestation had the same but opposite effect of being the top of "if played your going to win" stats for all the decks.
EDIT: Either way, they are focusing on the card that quite honestly should be fucking played around, instead of the one that actually overly affects the game in a negative way.
The only reason i can figure that out is because of the rarity of the cards, otherwise i honestly can't think of a reason you wouldn't touch Ultimate Infestation in this change.Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
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