The game was balanced.chesskid3 wrote:"bulletproof sk" who dies to the dayvig
JAILKEEPER
ROLEBLOCKER
AND A LOCATION MECHANIC
HWO WAS THAT BALaNCED EXACLTY?
Town had a jailkeeper, a cop, a masonizer (who could also function as a cop if he hit a town PR), and a one-shot dayvig.
SK was bulletproof so he couldn't be killed by scum (since he was a function of the balance against scum more than balance against town).
Mafia basically had a roleblocker, and a bomb, but the bomb mechanic was entirely reliant upon AGar's choices, so it really wasn't that strong of a scumteam.
The worst case scenario would have been if cop was lynched D1, AGar brought three townies to the Freighter N1, SK gets daykilled D2, jailkeeper gets scumkilled N2, then the ship blows up D3. So even in WCS, this couldn't have ended before D3.