Saki Achiga-hen episode of side-A Mafia [OK]
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Ms Marangal We the Purple
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and I'm scum for not being able to see the things you guys are seing, and for defending the fuck out of himShow-
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Sakura Hana She/HerSurvivorShe/Her
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In post 4875, Ms Marangal wrote:and I'm scum for not being able to see the things you guys are seing, and for defending the fuck out of him
And im a scum godfather for being wrong.I bloom in spring?
Please be nice to me.-
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pieguyn Survivor
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In post 4871, Sakura Hana wrote:btw if pieguy randomized the fake claims, how come that Teru's fake claim just happened to have a similar ability to Teru?
if you pick a sizable group of people (like 5 people) in a large game, the chance of at least one of them being scum is about 50%. the same principle applies here
there are a lot of people who fit "ability cop", really-
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Varsoon Scatman
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Oh, no, I hate when town thinks a mass claim will let them somehow 'solve' everything. It drives me up a wall regardless of my align.
I'm probably going to always implement some sort of role that, if informed of other roles, can ruin them.
I'm probably always going to make it to where it is better for town NOT to claim rather than claim.
I'm probably going to include scum roles that are more powerful if they know town flavor.
It's not enough to build a setup that has town get nothing/negative utility from mass-claiming.
I'm gonna build in ways to keep players from thinking they can outguess the mod,
or at least I'm going to talk about doing it so much that no one will dare try in my games, mwhahahaha-
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Sakura Hana She/HerSurvivorShe/Her
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In post 4877, pieguyn wrote:there are a lot of people who fit "ability cop", really
Huh, i dont remeber that being the case.
Either way, it doesn't matter anymore, I probably won't try to flavor break your games again, despite how tempting it is, i actually didn't want to do that this game, but some of the stuff felt so tempting (For instance i was townreading chandra D1 and i needed a reason to try to prevent them from being lynched)I bloom in spring?
Please be nice to me.-
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Sakura Hana She/HerSurvivorShe/Her
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In post 4878, Varsoon wrote:Oh, no, I hate when town thinks a mass claim will let them somehow 'solve' everything. It drives me up a wall regardless of my align.
I'm probably going to always implement some sort of role that, if informed of other roles, can ruin them.
I'm probably always going to make it to where it is better for town NOT to claim rather than claim.
I'm probably going to include scum roles that are more powerful if they know town flavor.
This isn't a good practice, because one of the correct strategies is to mass claim later in the game to match night actions and try to find the scum. When Mods try to discourage legit town scumhunting strategies i dont respect them as mods.I bloom in spring?
Please be nice to me.-
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Sakura Hana She/HerSurvivorShe/Her
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Wisdom Of the One
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In post 4872, pieguyn wrote:needless to say, if you think my setups are flavor breakable, prepare to be utterly fucked if you sign up for a game I run in the future
I don't mind, I don't hunt through flavor anyway - yes I was insisting Chandra was scum based on Seiko's flavor, but I had countless other reasons to consider before flavor.
But it is what it is, though you corrected your mistake from Corpse Party (flavor knowledge wasn't really needed here), it was possible to zoom in on scum with the use of flavor.-
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Wisdom Of the One
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In post 4875, Ms Marangal wrote:and I'm scum for not being able to see the things you guys are seing, and for defending the fuck out of him
sorry mara, unreasonably defending a scummy as hell nacho is not the most town thing
I did read you correctly at first though!-
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Varsoon Scatman
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It's only a 'correct' strategy if you put a ton of stock into claims, which I feel carry far too much power on-site. The site meta favors claims far too much.
As a mod, I want to shift the site meta towards favoring rhetoric, intuition, and post-by-post play more than mechanical play, trust/reliance on mechanical efficiency, etc.
One way to do that is to make games with special mechanics and/or roles that concentrate and reward players for engaging in the rhetorical play.
Another way to do that is by making roles that can punish and hinder players solely based on their mechanical reliance.
There are good and bad ways to do this, of course. A 'bad' way is using a role like Godfather. A step in the right direction is a roleblocker/jailer.-
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Sakura Hana She/HerSurvivorShe/Her
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In post 4884, Varsoon wrote:It's only a 'correct' strategy if you put a ton of stock into claims, which I feel carry far too much power on-site. The site meta favors claims far too much.
As a mod, I want to shift the site meta towards favoring rhetoric, intuition, and post-by-post play more than mechanical play, trust/reliance on mechanical efficiency, etc.
One way to do that is to make games with special mechanics and/or roles that concentrate and reward players for engaging in the rhetorical play.
Another way to do that is by making roles that can punish and hinder players solely based on their mechanical reliance.
There are good and bad ways to do this, of course. A 'bad' way is using a role like Godfather. A step in the right direction is a roleblocker/jailer.
So just go with mountainous, then town and scum will have to rely on what you say.I bloom in spring?
Please be nice to me.-
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Sakura Hana She/HerSurvivorShe/Her
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What you're proposing is scaring town PRs from claiming any possible incriminating results on the opponent team or clearing results on their team, which voids the purpose of existance of Town PRs to begin with, since they are here to help town narrow down the scum candidates with information obtained from their abilities and night actions, in your given scenario where town gets negative utility from outing this information it's better off to just make a mountainous setup so people don't rely on Night Action information since they know there will be none.I bloom in spring?
Please be nice to me.-
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pieguyn Survivor
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Role PMs:
Spoiler: Benjamin Applebaum
Spoiler: Gin and Sonic
Spoiler: ZZZX
Spoiler: Cabd
Spoiler: Elbirn
Spoiler: mastin2
Spoiler: Kuro Matsumi
Spoiler: Voidedmafia
Spoiler: Bins
Spoiler: Bitmap
Spoiler: Wisdom
Spoiler: St Constantine the Hermit
Spoiler: Xtoxm
Spoiler: Nachomamma8
Spoiler: Chandra Nalaar
Spoiler: Skybird
Spoiler: Varsoon
Spoiler: singersigner
Spoiler: InflatablePie
Spoiler: Jazzmyn-
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Sakura Hana She/HerSurvivorShe/Her
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pieguyn Survivor
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Varsoon Scatman
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If you do win off of PoE, it feels like it cheapens the win. Like the game was won by solving some formula/equation rather than actually paying attention to what was posted and discerning alignments through rhetoric alone.
If you lose off of PoE, it's because scum was able to slip through it, which is hilarious, because town has the hubris to think they've 'figured' the game out. I don't want to lose a game because someone thinks they've figured it all out, only for them to realize the 'facts' they were doing their equations through were lies/untrue due to scum fake claims and/or PR interactions.
It's also not fun for me. For me, it's like giving up on playing the game and just going with the path of least resistance.
It's like when people play a move in any game (like chess, cards, mahjong even) and they think blindly that because they have 'figured things out' they've already won. You just open yourself up to playing into the opponent's chii toitsu.
P-EDIT:
I like mountainous setups, but I think that roles can be crafted AROUND the rhetoric of the game, rather than solely having mechanical efficiency. Furthermore, I feel like players enjoy playing roles that provide them with other actions and interactions to think about outside of the game space.
For instance, consider the Special Mechanic I have in my Steven Universe game. Players target other players in order to possibly form day-chat neighborhoods based on mutual targeting. These neighborhoods can enable other role abilities for people inside of them. This forces players to seriously consider each other in terms of who they want to chat with in private, who they might want to empower the role of, and who they can trust. It allows the scum-team to interact with town at the possible cost of enabling mechanically effective town roles. I don't mind roles having mechanical efficiency--I just like that efficiency to be tied to the rhetorical game, rather than having outright power.
/shrug.-
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Varsoon Scatman
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I dunno if anyone's said this but, uh
Thanks for running this game, Pieguyn. It was a lot of fun and I enjoyed playing as well as your modding.
Good stuff <3-
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Wisdom Of the One
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Sakura Hana She/HerSurvivorShe/Her
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In post 4892, Wisdom wrote:Winning off of PoE just adds to the fact town had an OP tracker with great intuition
fixed that for youI bloom in spring?
Please be nice to me.-
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Sakura Hana She/HerSurvivorShe/Her
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pieguyn Survivor
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In post 4862, Wisdom wrote:except you said so in post 2
o also, that was to say that the scum faction in this game was flavored Shiraitodai. that is all. it implied nothing about the composition of the actual scum team. assuming all the scum were Shiraitodai characters in-flavor was an assumption YOU (and others) were making; I could have made the exact same mod announcement in, for instance, the last game I ran where a "town" character was scum
the reason I included that disclaimer was solely because I wanted a publicly single-faction game, btw. there were a lot of people spec'ing SK (especially on the last day) because of it which made me lol a bit.-
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Wisdom Of the One
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sakura, no. Yes, Ceph did a great job, that can't be denied, but town was still OP. Scum had literally nothing. The rolecop was nerfed, the dayvig's condition would never activate, and the strongman was just 1-shot and the most it could have done would be kill the bulletproof. Now consider all the roles town had.-
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Wisdom Of the One
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pieguyn Survivor
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Voidedmafia Jack of All Trades
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