What's the biggest mistake you've made as a mod?

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Post Post #50 (ISO) » Fri Dec 09, 2005 10:52 am

Post by rajrhcpfreak »

but if one of the scum is a SK....
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Post Post #51 (ISO) » Fri Dec 09, 2005 11:01 am

Post by Iammars »

Using forums on another site to see what the mafia and masons were talking about, then realizing that if the mafia who wasn't a mason signed up under his real name, they could figure it out by using the Members function. Thank God raj was away at the time, so I created another account for him.
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Post Post #52 (ISO) » Fri Dec 09, 2005 11:09 am

Post by rajrhcpfreak »

still didnt matter.

becuase my mason never figured it out.
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Post Post #53 (ISO) » Wed Dec 14, 2005 9:16 pm

Post by VisMaior »

I have seen 12 player setups with 3-1 or 2-2 scums. I think they can work.
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Post Post #54 (ISO) » Thu Dec 15, 2005 2:13 am

Post by LoudmouthLee »

I killed off an un-nightkillable during the night. It was edited 10 minutes later. Thank heavens. :)
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Post Post #55 (ISO) » Thu Dec 15, 2005 2:17 am

Post by Seol »

VisMaior wrote:I have seen 12 player setups with 3-1 or 2-2 scums. I think they can work.
Those can, yes. A 4-man single group, however, is broken in the Mafia's favour.
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Post Post #56 (ISO) » Thu Dec 15, 2005 4:23 am

Post by Changling bob »

Seol wrote:
VisMaior wrote:I have seen 12 player setups with 3-1 or 2-2 scums. I think they can work.
Those can, yes. A 4-man single group, however, is broken in the Mafia's favour.
That's what you think.

*starts plotting*
I guess this should change now ¬_¬
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Post Post #57 (ISO) » Thu Dec 15, 2005 6:42 am

Post by Iammars »

Changling bob wrote:
Seol wrote:
VisMaior wrote:I have seen 12 player setups with 3-1 or 2-2 scums. I think they can work.
Those can, yes. A 4-man single group, however, is broken in the Mafia's favour.
That's what you think.

*starts plotting*
:shakes head:

but sign me up for that one...
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Post Post #58 (ISO) » Thu Dec 15, 2005 7:59 am

Post by Aelyn »

Changling bob wrote:
Seol wrote:
VisMaior wrote:I have seen 12 player setups with 3-1 or 2-2 scums. I think they can work.
Those can, yes. A 4-man single group, however, is broken in the Mafia's favour.
That's what you think.

*starts plotting*
You'll look back on this and laugh, y'know.
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Post Post #59 (ISO) » Thu Dec 15, 2005 8:44 am

Post by Fritzler »

Aelyn wrote:
Changling bob wrote:
Seol wrote:
VisMaior wrote:I have seen 12 player setups with 3-1 or 2-2 scums. I think they can work.
Those can, yes. A 4-man single group, however, is broken in the Mafia's favour.
That's what you think.

*starts plotting*
You'll look back on this and laugh, y'know.
It's broken in a 12 person game, check this out:
http://www.greylabyrinth.com/discussion ... php?t=8768
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Post Post #60 (ISO) » Thu Dec 15, 2005 8:53 am

Post by Changling bob »

I can't exactly tell you which it is in advance Iammars :P

And just because someone else couldn't balance it, doesn't mean I can't/won't/seven. My games are manic enough for anything to work. Kinda. Once at any rate. Although Space Travel 2 is in the works :)
I guess this should change now ¬_¬
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Post Post #61 (ISO) » Thu Dec 15, 2005 8:56 am

Post by Iammars »

Changling bob wrote:I can't exactly tell you which it is in advance Iammars :P
I could just signup for everyone of your games after Unknown. Even if it wasn't the four-man mafia one, it'd still be intresting.
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Post Post #62 (ISO) » Thu Dec 15, 2005 9:05 am

Post by Yosarian2 »

(shrug) Mathmatically, I would think that, say, a 12 player game with a 4 man scum group, but where the town has 2 cops and a doc, would be balanced; in fact, it might even be in favor of the town. I don't think it would be a very fun game to play, too much random chance, but it would be balanced.
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Post Post #63 (ISO) » Fri Dec 16, 2005 4:50 am

Post by Norinel »

Docs/vigs/etc aside, the town loses if they screw up two lynches. I would be averse to putting townies in that game, unless it's something like Lion King.
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Post Post #64 (ISO) » Fri Dec 16, 2005 5:15 am

Post by Mr. Flay »

I think Yosarian has a good point. Even if you could strengthen the town to the point where they'd have an even chance to win, you're creating an essentially random situation. What if the scum kill one of the Cops N1? What if they kill the/a Doc? What if the town thinks the remaining Cop-claim is insane/paranoid?

Part of the appeal of the game (for me at least) is that as Days develop, you get a greater sense for what is actually going on. Newbie Games are necessarily foreshortened because of their size, but most other games, the town doesn't really get to figure out what's going on until D3 or so...
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Post Post #65 (ISO) » Fri Dec 16, 2005 9:46 am

Post by Talitha »

Maybe Norinel has forgotten that the first mini I played with him in (and my first ever mafia game) he was in a 4 member mafia group. And town won :)

Mini 52? I think. Discer was mod. It can be balanced.

---

Edit: Oh, I don't think there were any plain townies in that game though...
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Post Post #66 (ISO) » Fri Dec 16, 2005 11:48 am

Post by Mastermind of Sin »

PBuG wrote:That's pretty much the question. I basically want to know what's gone wrong when you'e tried modding a game?
you don't wanna know...
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Post Post #67 (ISO) » Fri Dec 16, 2005 11:54 am

Post by Iammars »

Mastermind of Sin wrote:
PBuG wrote:That's pretty much the question. I basically want to know what's gone wrong when you'e tried modding a game?
you don't wanna know...
What? Abandonding Mini 163?
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Post Post #68 (ISO) » Sat Dec 17, 2005 3:31 am

Post by Mastermind of Sin »

i didn't abandon it, the players did.
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Post Post #69 (ISO) » Sat Dec 17, 2005 5:40 am

Post by LoudmouthLee »

Mastermind of Sin wrote:i didn't abandon it, the players did.
As a person in that game, I will gently explain it's the mod's job to replace inactive players...
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Post Post #70 (ISO) » Sat Dec 17, 2005 5:56 am

Post by Norinel »

Talitha wrote:Maybe Norinel has forgotten that the first mini I played with him in (and my first ever mafia game) he was in a 4 member mafia group. And town won :)

Mini 52? I think. Discer was mod. It can be balanced.

---

Edit: Oh, I don't think there were any plain townies in that game though...
No townies, weakened scum (One sibling, one who had to vote randomly in the early game). But it was definitely a good start to Talitha's getting lynched as a doctor.
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Post Post #71 (ISO) » Sat Dec 17, 2005 7:02 am

Post by halo freak »

As a person in that game, I will gently explain it's the mod's job to replace inactive players...
It isn't always possible to fnd replacements. (i wasn't involved in MOS's mini and so i don't know the situation he was in but i am just saying)
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Post Post #72 (ISO) » Sun Dec 18, 2005 2:09 am

Post by PookyTheMagicalBear »

Pooky's sure glad he doesn't make mistakes as moderator.

Boy would that be embarrassing!(and if he did, he'd cover it up and you'd never know!)
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Post Post #73 (ISO) » Sun Dec 18, 2005 7:45 am

Post by Mastermind of Sin »

LoudmouthLee wrote:
Mastermind of Sin wrote:i didn't abandon it, the players did.
As a person in that game, I will gently explain it's the mod's job to replace inactive players...
there's no point if 7-8 people are alive and you have to replace 4 of them...
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Post Post #74 (ISO) » Sun Dec 18, 2005 8:07 am

Post by Iammars »

PookyTheMagicalBear wrote:Pooky's sure glad he doesn't make mistakes as moderator.

Boy would that be embarrassing!(and if he did, he'd cover it up and you'd never know!)
How much you wanna bet that Pooky just made a modding mistake? :)
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