Best Role Ideas?

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Post Post #500 (ISO) » Wed Aug 04, 2010 7:37 am

Post by Twomz »

Akira wrote:
Twomz wrote:So a scum who can't have the kill who turns as town? Also, what if all the mafia are killed? Or he is NKed?
No, a scum who doesn't need to be lynched for town to win.

"What if all the mafia are killed?". What do you think? Town wins, that's what. :wink:
And why would scum NK him anyway?
I meant more the 'mislynch' part, which means he turns town correct? So if all the other mafia are killed, he loses. I get that. But, the NK was in reference to a vig/SK kill... I guess it fulfills his objective of drawing attention away from mafia...

So, he's almost a 'mafia jester'?
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Post Post #501 (ISO) » Wed Aug 04, 2010 8:47 am

Post by Akira »

Twomz wrote:
Akira wrote:
Twomz wrote:So a scum who can't have the kill who turns as town? Also, what if all the mafia are killed? Or he is NKed?
No, a scum who doesn't need to be lynched for town to win.

"What if all the mafia are killed?". What do you think? Town wins, that's what. :wink:
And why would scum NK him anyway?
I meant more the 'mislynch' part, which means he turns town correct? So if all the other mafia are killed, he loses. I get that. But, the NK was in reference to a vig/SK kill... I guess it fulfills his objective of drawing attention away from mafia...

So, he's almost a 'mafia jester'?
Whoops, I guess I shouldn't head into Mafia discussion without finishing my first game... :?

The truth is I only considered that role in an F11 setup. And he doesn't turn town when killed: when I said mislynch, I meant that he is considered one because there's no point in lynching him.

Now that you made me look up "mafia jester", I guess he's just like the jester except his alignment, which is mafia. Sorry for the confusion.
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Post Post #502 (ISO) » Wed Aug 04, 2010 8:52 am

Post by Mr. Flay »

Putting that role in a 9-player game (w/2 Mafia) would be cruel and unusual. Town could win with a single lynch, including Day One by pure accident! Essentially it's more like giving everyone an extra Night, and reducing the endgame numbers for Mafia majority by one (assuming that he does count for endgame, which your role isn't entirely clear about).
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Post Post #503 (ISO) » Wed Aug 04, 2010 6:00 pm

Post by Korashk »

This is my brainchild and I use it in all the games I mod:
You are the
MERCENARY
. You have no special abilities until you are hired. You are hired by the first player who (insert conditions here). Once you are hired you gain a PM with that person, a one-shot version of their role power, and win conditions that mirror their own. In the event that you are not hired you win by being alive at the game's conclusion.
The hiring conditions are left up to the mod, one's I've used are unvoting for the mercenary, mentioning the mercenary's name, and having them be hired by the person that makes the fiftieth post.

The role power part is self-explanatory,and the "mirrored win conditions" means that they become mafia if hired by a mafia member, ect...
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Post Post #504 (ISO) » Wed Aug 04, 2010 6:09 pm

Post by zoraster »

Korashk wrote:This is my brainchild and I use it in all the games I mod:
You are the
MERCENARY
. You have no special abilities until you are hired. You are hired by the first player who (insert conditions here). Once you are hired you gain a PM with that person, a one-shot version of their role power, and win conditions that mirror their own. In the event that you are not hired you win by being alive at the game's conclusion.
The hiring conditions are left up to the mod, one's I've used are unvoting for the mercenary, mentioning the mercenary's name, and having them be hired by the person that makes the fiftieth post.

The role power part is self-explanatory,and the "mirrored win conditions" means that they become mafia if hired by a mafia member, ect...
While I like the role, you should never have a role that you use in all your games unless it's vanilla.
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Post Post #505 (ISO) » Wed Aug 04, 2010 8:05 pm

Post by shaft.ed »

unless you kill all of your players in real life and delete any remnants of the game thread for all time
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Post Post #506 (ISO) » Thu Aug 05, 2010 12:07 am

Post by RayFrost »

shaft.ed wrote:unless you kill all of your players in real life and delete any remnants of the game thread for all time
Even then...

THEY are watching.

:shifty:
don't you feel silly now?
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Post Post #507 (ISO) » Sun Aug 08, 2010 4:00 am

Post by Prox »

Perfectionist Cop:

Once per Night you can investigate a player to learn his alliance by pming the mod his username and the result you believe you will find. And the end of that Night if your result does not match your prediction you will shamefully quit your job as a cop.

*

I think it helps balance the cop by making it impractical to scan those who the cop cannot read. It works best when confirming one's suspicions.

A variation would be denying the incorrectly predicted result to the cop, but logical deduction would still help though the possibility of third party could still confuse.

Predict: Town
Other Possibilities: Neutral, Scum

Predict Scum:
Other Possibilities: Town, Neutral

Predict Neutral:
Other Possibilities: Town, Scum

etc.
This time, I'll not care.
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Post Post #508 (ISO) » Sun Aug 08, 2010 4:04 am

Post by Max »

Prox wrote:Perfectionist Cop:

Once per Night you can investigate a player to learn his alliance by pming the mod his username and the result you believe you will find. And the end of that Night if your result does not match your prediction you will shamefully quit your job as a cop.

*

I think it helps balance the cop by making it impractical to scan those who the cop cannot read. It works best when confirming one's suspicions.

A variation would be denying the incorrectly predicted result to the cop, but logical deduction would still help though the possibility of third party could still confuse.

Predict: Town
Other Possibilities: Neutral, Scum

Predict Scum:
Other Possibilities: Town, Neutral

Predict Neutral:
Other Possibilities: Town, Scum

etc.
*Takes a Bow* I used this role. Though they received innocent or guilty.
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Post Post #509 (ISO) » Sun Aug 08, 2010 4:06 am

Post by Prox »

Aw. I had made it up.
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Post Post #510 (ISO) » Sun Aug 08, 2010 4:14 am

Post by Max »

Linky

Might make an interesting fix for dethy^2 though.
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Post Post #511 (ISO) » Mon Aug 09, 2010 3:49 am

Post by Ythan »

Max wrote:Might make an interesting fix for dethy^2 though.
Now that sounds like a good idea.
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Post Post #512 (ISO) » Mon Aug 09, 2010 4:25 am

Post by Mr. Flay »

Ythan wrote:
Max wrote:Might make an interesting fix for dethy^2 though.
Now that sounds like a good idea.
Agreed; or a SuperCop who can go through Godfather/SK immunities, but only if they're guessing right.
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Post Post #513 (ISO) » Mon Aug 09, 2010 4:47 am

Post by ReaperCharlie »

What would a SuperJailkeep be? I was just in Harry Potter mafia and we had one of those, but he got lynched D1 so we never found out.

Also, the mod disappeared so he was never able to tell us.
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Post Post #514 (ISO) » Mon Aug 09, 2010 4:55 am

Post by Ythan »

Mr. Flay wrote:
Ythan wrote:
Max wrote:Might make an interesting fix for dethy^2 though.
Now that sounds like a good idea.
Agreed; or a SuperCop who can go through Godfather/SK immunities, but only if they're guessing right.
And gets a normal answer for the immunity if he's wrong?
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Post Post #515 (ISO) » Mon Aug 09, 2010 5:02 am

Post by Prox »

Right...He'll think he's right either way. Bad.

But if you tell him he's wrong, then he'll know the answer.

The last wrong scan has to let the cop know the result.

Unless you just start telling him for the rest of the game, "The Scan Didn't Go Through. Sorry."
This time, I'll not care.
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Post Post #516 (ISO) » Mon Aug 09, 2010 5:10 am

Post by Ythan »

The only effective way not to make his failed investigation useful is to kill him.
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Post Post #517 (ISO) » Mon Aug 09, 2010 5:13 am

Post by Prox »

Ythan wrote:The only effective way not to make his failed investigation useful is to kill him.
Good idea.
This time, I'll not care.
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Post Post #518 (ISO) » Mon Aug 09, 2010 5:23 am

Post by Mr. Flay »

Huh? Maybe I misunderstood the proposal...
  1. Cop investigates Prox N1: "I think they're innocent."
    Incorrect (Godfather)
    ; Cop gets result of "Innocent", and keeps going.
  2. Cop investigates Flay N2. "I think they're scum."
    Correct (SK)
    ; Cop gets a result of "Guilty", and keeps going.
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Post Post #519 (ISO) » Mon Aug 09, 2010 5:25 am

Post by Ythan »

I suppose it's not the worst role, if a good player gets it. Iffy though. I'd hate to get it if it's not optional, especially with a night start.

I don't know where the idea that he loses the ability permanently came in. Thinking back I like and liked the way Flay has it.
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Post Post #520 (ISO) » Mon Aug 09, 2010 5:27 am

Post by Prox »

In my head, it went that the Perfectionist gets to keep scanning only if his result is right, not the actual fact.

But whatever. I'ma go be different so I can say I was different.
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Post Post #521 (ISO) » Mon Aug 09, 2010 5:28 am

Post by ReaperCharlie »

ReaperCharlie wrote:What would a SuperJailkeep be? I was just in Harry Potter mafia and we had one of those, but he got lynched D1 so we never found out.

Also, the mod disappeared so he was never able to tell us.
*coughbump*
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Max
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Post Post #522 (ISO) » Mon Aug 09, 2010 5:31 am

Post by Max »

The role as I used it was for a sane cop:

"I think they are innocent" - Correct (Mafia Godfather) - "You are correct, you received an innocent investigation"
"I think they are innocent" - Wrong (Mafia Goon) - "You are wrong and your role has been removed".

In dethy it would mean assuming half the people are wrong then you have less of the puzzle element and more of the scum hunting.
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Mr. Flay
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Post Post #523 (ISO) » Mon Aug 09, 2010 5:32 am

Post by Mr. Flay »

Ythan wrote:I'd hate to get it if it's not optional, especially with a night start.
I would think Perfectionist would HAVE to be optional, to make it remotely fun. Any Town Power Role's power should be optional, IMO, it just usually doesn't make sense for them to skip (cue Doc in Prisoner's Gambit situation). This time, it does make sense.
Retired as of October 2014.
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Ythan
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Post Post #524 (ISO) » Mon Aug 09, 2010 5:32 am

Post by Ythan »

Since the puzzle is broken that's not such a bad thing.

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