Battousai wrote:I'll say this one last time.... YOU CAN NOT OUTGUESS THE CR, IT IS CIRCULAR LOGIC. You say they would be more inclined to pick a powerful person who is hard to lynch and will help lead and define their cult. What if they thought you'd think that and went with a newish person or someone who gets lynched early a lot? Then you'd just eliminated the recruits and are now throwing your net on land instead of the small pond.
I still believe that would be an unnecessary risk. I don't know if I didn't explain it well before or you simply disagree, but I'll try once more.
If a CR chooses someone who plays very well as scum, that player has a chance of being able to talk their way out of being lynched, even if they take some attacks for being seen as a likely target.
If a CR chooses someone who doesn't play well as scum, that player may screw up and make a scumslip or be caught by people focusing on behavioural scumhunting.
So my position is still: If a newbie or known low-skilled player ends up being very, very scummy on day 1, then we lynch them, but the bar should be high.
And no one has been scummy enough to hit that bar so far.
Tanarin wrote:Question I have for the people who have played DGB before:
How hard is she to lynch?
DrippingGoofball
Mafia Piñata
Incidentally, I said earlier that she and I have played together twice, but I wasn't counting the game in which she replaced in after I died. I've seen her lynched in 2 of those 3 games, though in the most recent, she was trying to be lynched.
Tanarin wrote:I think ThAdmiral made a damn good point. Whoever is the one recruited would indeed be active, if not MORE active D1, Even if it draws them heat.
Lurking is not a town tell.
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone