1025 Tarot Mafia (Over!)
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Ythill Fabio
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I don't know if it matters. I just know that target/success is the information I'm hoping to use. I'm starting to think the person who played Strength isn't going to admit it. Too bad SC is dead. Does anyone else have the ability to determine who played a card?
Did the Priestess protect from kills, cards, or both?Record:Town 10W/15LScum 4W/1LOther 2W/2LNewbie 1L
"So yeah, it is a sign from the angels." ~CooLDoG-
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Prox Goon
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Ythill Fabio
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I'm tired of waiting for Strength to claim. In case it's not obvious, I played the Empress last night which was a mass card-block limited by gender. This should explain my inside information about the Emperor, which I correctly assumed to be very similar.
I'm going to get on with finding the scumz. If you dont like me listing myself and Yth-confirmed DTM in green, then do your own analysis...
Here's the early Switz wagon. I'd attacked both Mac and Switz but was focusing on Mac pretty hard. Either his vote or Mitsu's could be scum redirection if Switz is town. It's too early for UK to take the bait.mod iso 7 wrote:Reckoner (1): Capn
Ani(1):UK
Switz (4): MacavityLock, Mitsuru,Ythill,Ani
MacavityLock (1): Switz
Mitsuru (1):StrangerCoug
Jarti (1): Kise
StrangerCoug(1): Jarti
UK(1): xRECKONERx
Not Voting (1):DTMaster
DTMand MacavityLock prodded!
The Switz mini-wagon has fallen apart but there's no clear alternative. Interesting that Mitsu unvoted without revoting and with no good reason, though she claims to still be suspicious of Switz later. Also, note that Jarti is under a little pressure and makes a cocky switch from SC-town to UK-scum. Distance much? UK is already leaning towards Switz.mod iso 8 wrote:Reckoner (1): Capn
Ani(1):UK
Switz (2): MacavityLock,Ythill
MacavityLock (1): Switz
Jarti (3): Kise,StrangerCoug,Ani
StrangerCoug(1):DTMaster
UK(2): xRECKONERx, Jarti
Not Voting (1): Mitsuru
Capn prodded
UK makes the switch and Jarti immediately follows her. The field has norrowed. Yet still nobody is biting on that 2/3 town wagon. Nor are they landing on the town-v-town SC-DTM thing that 's been sitting there for awhile. This makes it pretty clear that at least one of Jarti/Kise is mafia. Note that Switz removed his vote as pressure was building on him, earning himself some delicious townie-brownies.mod iso 10 wrote:Reckoner (1): Capn
Switz (5): MacavityLock,Ythill, Reck,UK, Jarti
Jarti (3): Kise,StrangerCoug,Ani
StrangerCoug(1):DTMaster
Not Voting (2): Mitsuru, Switz
Switz wagon is falling apart andmod iso 13 wrote:Reckoner (1): Capn
Switz (3): MacavityLock,MO, Jarti
Jarti (3): Kise,StrangerCoug,Socrates
Ythill(1):DTMaster
Magnus_Orion(2): Switz,Ythill
Not Voting (2): Reck, Mitsuru
Aniand Capn are prodded.still no votes added to Jarti. DTM has moved over to another town-wagon that nobody is interested in. The Switz vote on UK looked legit, as did Reck's unvote of UK shortly before the VC. Note that this VC and the previous UK votes gave scum a big hint that their buddy was on a very short list of potential lynches.
Holy crap, look how long Capn has been parked on non-topic Reck. He doesn't have enough curiosity for one townie even though there's two of him. The votes have spread out considerably and still nobody is trying to rally the crumbling Jarti wagon. Remember, scum know that one of their own is in danger. Scum who moved their votes either jumped on Mac or tried to start something new. Switz and Jarti each did one of those things.mod iso 14 wrote:Reckoner (1): Capn
Switz (1): MacavityLock,
Jarti (2): Kise,StrangerCoug
Ythill(1):DTMaster
DTMaster(1): Jarti
MacavityLock (3):Socrates, Switz,Ythill
StrangerCoug(1):Magnus
Not Voting (2): Reck, Mitsuru
Aniand Capn are prodded.
A very telling VC. Reck is town. At least one of Jarti/Prox is scum and my money is on Prox because he's been parked on Reck forever and suddenly wakes up to follow him onto and obviously doomed scumbag. Also, look at how MO moved over to his second-slot once the writing was on the wall. Classic distancing that implicates Kise.mod is 15 wrote:Switz (1): MacavityLock,
Jarti (2): Kise,StrangerCoug
Ythill(1):DTMaster
MacavityLock (2):Socrates, Switz
Magnus_Orion(4): xRECKx,Ythill, Jarti, Prox
Kise (1):Magnus
Not Voting (1): Mitsuru
Mitsuru is prodded.
Hmmmm... Mac and Switz interrupt their OMGUS circle-jerk to vote doomed MO back-to-back? Very odd, but I should probably read it in context before I jump to conclusions. Seems to me it wasmod iso 17 wrote:Jarti (1): Kise
Ythill(1):DTMaster
MacavityLock (1):Socrates
Magnus_Orion(7): xRECKx,Ythill, Jarti, Prox, Switz, MacavityLock,StrangerCoug
Kise (1):Magnus
Not Voting (1): Mitsuru
Mitsuru is getting replaced during the nightveryclose to deadline which would excuse their behavior.
Findings
Most likley scum are Prox and one of Jarti/Kise. Mac and shotty look a little dirty. Switz and Reck are town. I intend to read some isos before lynching anyone, but there's no harm in marking my suspicions with a...
VOTE: ProxRecord:Town 10W/15LScum 4W/1LOther 2W/2LNewbie 1L
"So yeah, it is a sign from the angels." ~CooLDoG-
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MacavityLock Impin' Ain't Easy
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Prox Goon
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Ythill Fabio
- Fabio
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- Joined: November 10, 2007
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Prox Goon
- Goon
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Prox Goon
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Ythill Fabio
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Burning that card before LYLO sounds like a good idea so, yes, I think you should play it today. Though we should get others' opinions before you actually do.
We'll need to be careful with our smaller wagons but with one scum and only two town dead, the numbers seem to be in our favor. Even if the main lynch wagon is 100% town, scum only have a 2:2 plurality for the second lynch. Man, I wish shotty would have had a little more patience. His card plus yours would have been a good combo.
Inactivity isn't a good excuse.Record:Town 10W/15LScum 4W/1LOther 2W/2LNewbie 1L
"So yeah, it is a sign from the angels." ~CooLDoG-
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Prox Goon
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Ythill Fabio
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- Joined: November 10, 2007
Do we have a math geek in this game? I'd like to see the percentage chance of lynching scum with Prox's card versus without it, assuming random lynches.
Worst case scenario if the card is played seems to be a 4:2 MYLO on D4 which isn't too bad. By way of comparison, WCS without the card is 5:3 LYLO on D5 which is exactly where we'd be if we no lynched in the aforementioned D4 MYLO. Playing the card gives us the added benefit of options @ MYLO, whereas refraining from playing the card gives us more info @ LYLO. The number of allowable mislynches doesn't change. So, basically, this choice comes down to options + speed versus info + time.
I may be withdrawing my support.Record:Town 10W/15LScum 4W/1LOther 2W/2LNewbie 1L
"So yeah, it is a sign from the angels." ~CooLDoG-
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dramonic Survivor
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- Location: The land of plush
Today's Card: The Star
Macavity (1): Jarti
Prox (1): Ythill
Not Voting (7): DMSIS, xRECKx, Prox, Switz, MacavityLock, Kise, DTM
With 9 alive it takes 5 to lynch
Deadline is the 5th
Switz and Kise prodded
I chose the star above the other because it sounds more poetic, just an fyi.I'm a hoot
Stream: twitch.tv/dramonic
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MacavityLock Impin' Ain't Easy
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Ooh, ooh, me me!Ythill wrote:Do we have a math geek in this game? I'd like to see the percentage chance of lynching scum with Prox's card versus without it, assuming random lynches.
I ran 3 scenarios, under entirely random lynches. Feel free to check my math or assumptions.
Scenario 1: 2 Maf, 1 SK, 6 Town
No Double Lynch- Kill Maf: 22.2%
- Kill SK: 11.1%
- Kill town: 66.7%
- Kill 2 Maf: 2.8%
- Kill 1 Maf & SK: 5.6%
- Kill SK, 1 town: 16.7%
- Kill 1 Maf, 1 town: 33.3%
- Kill 2 town: 41.7%
Scenario 2: 1 Maf, 1 SK, 7 Town
No Double Lynch- Kill Maf: 11.1%
- Kill SK: 11.1%
- Kill town: 77.8%
- Kill Maf & SK: 2.8%
- Kill SK, 1 town: 19.4%
- Kill Maf, 1 town: 19.4%
- Kill 2 town: 58.3%
Scenario 3: 2 Maf, 7 Town
No Double Lynch- Kill Maf: 22.2%
- Kill town: 77.8%
- Kill 2 Maf: 2.8%
- Kill 1 Maf, 1 town: 38.9%
- Kill 2 town: 58.3%
If we do in fact have a SK, and we double mislynch, and both kills hit town, we're left with either 2 Town, 2 Maf, 1 SK - Town loses, Kingmaker, or 3 Town, 1 Maf, 1 SK - 2 LYLOs in a row at best. This suggests that we should most definitelynotbe double lynching.
Then again, if we do have a SK, I think the probabilities based on uniform random lynches above are completely wrong. The SK is almost certain to be Jarti, and we would almost certainly use one lynch on him. I'm not exactly sure what the best way to compute probabilities for that scenario would be. It heavily depends on the assumptions, most important question being: Do we assume that Jarti is almost certain tonotbe Maf?
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Hey Jarti, explain the differences between your claimed role PM, the example role PM, and NS's gender claim. Also, an explanation of why you're voting me would be nice.Yes, my fake claim is Innocent Aligned with the Town win condition as per the mod's first post.-
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drmyshottyizsik Jack of All Trades
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MacavityLock Impin' Ain't Easy
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Prox Goon
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drmyshottyizsik Jack of All Trades
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xRECKONERx GD is my Best Man
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Prox Goon
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xRECKONERx GD is my Best Man
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MacavityLock Impin' Ain't Easy
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Magic. Actually, just math. I'm a grad student in applied math (basically), so I know this stuff pretty well. And this is actually a pretty simple use of discrete probabilities, and it just boils down to multiplying the right numbers together. There's much more complicated stuff to do, such as, given evidence we've seen so far, what are the probabilities that we're in setup A vs setup B, for example. But it's almost certainly not worth it to examine here (yet, if ever).Prox wrote:How do you guys do that? The probability thing.
I don't understand what this means. At all.Prox wrote:I know mac, but really thay serves no town purposes, how does that help town?Yes, my fake claim is Innocent Aligned with the Town win condition as per the mod's first post.-
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MacavityLock Impin' Ain't Easy
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Prox Goon
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drmyshottyizsik Jack of All Trades
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drmyshottyizsik Jack of All Trades
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