I got a guilty on clammy.Claim Sheet wrote: Tek -> Fark | Innocent
Skruffs -> Aimless | Guilty
Aimless -> clammy | Guilty
drool -> Skruffs | ???
clammy -> Tekk | ???
Korlash -> Tekk | ???
TDC -> Zeek | ???
Raging Rabbit -> Fark | ???
ZeekLTK -> TDC | ???
Farkshinsoup -> Jenter | ???
Still needing to claim targets:
queen_of_spades
Mini 607 - Cop Central [GAME OVER!]
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Aimless Townie
- Townie
- Townie
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- Location: Wake Forest University
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Skruffs Pantsman
- Pantsman
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- Location: Tower of Babel
Actually, does it make sense to lynch the player with the most results on them or the player with the least amount of results on them?
Tekk and Fark both have 2 results each on them, and there are quite a few players (me included) who have none. Since we can only find out our own alignments by comparing the results we get on players versus what other players get, does it make sense to maximize the number of results that can be compared versus the number of results on players total? by consolidating results on fewer players we increase the amount of mundanity.-
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Raging Rabbit Mafia Scum
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That's an innocent on Fark, if anyone missed.Claims wrote:Tek -> Fark | Innocent
Skruffs -> Aimless | Guilty
Aimless -> clammy | ???
drool -> Skruffs | ???
clammy -> Tekk | ???
Korlash -> Tekk | ???
TDC -> Zeek | ???
Raging Rabbit -> Fark | Innocent
ZeekLTK -> TDC | ???
Farkshinsoup -> Jenter | ???
Still needing to claim targets:
queen_of_spades-
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Skruffs Pantsman
- Pantsman
- Pantsman
- Posts: 6341
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- Location: Tower of Babel
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Farkshinsoup Goon
- Goon
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- Location: The Big Smoke, Canuckistan
My investigation of Jenter came up guilty.Raging Rabbit wrote:Tek -> Fark | Innocent
Skruffs -> Aimless | Guilty
Aimless -> clammy | Guilty
drool -> Skruffs | ???
clammy -> Tekk | ???
Korlash -> Tekk | ???
TDC -> Zeek | ???
Raging Rabbit -> Fark | Innocent
ZeekLTK -> TDC | ???
Farkshinsoup -> Jenter | Guilty
Still needing to claim targets:
queen_of_spades-
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Aimless Townie
- Townie
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- Location: Wake Forest University
Hmmm...
I think the first priority as a town should be to determine our sanities, so our lynch should go to one of the people double-targeted. (I still propose Fark as the lynch, because I think he's scummy, but that's aside from the general principle of discovering our sanities.)
Starting tomorrow, once we have a better grasp on things, we can worry about the rest.-
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TDC Mafia Scum
- Mafia Scum
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- Location: Berlin, Germany
Innocent on Zeek.Farkshinsoup wrote: Tek -> Fark | Innocent
Skruffs -> Aimless | Guilty
Aimless -> clammy | Guilty
drool -> Skruffs | ???
clammy -> Tekk | ???
Korlash -> Tekk | ???
TDC -> Zeek | Innocent
Raging Rabbit -> Fark | Innocent
ZeekLTK -> TDC | ???
Farkshinsoup -> Jenter | Guilty
Still needing to claim targets:
queen_of_spades-
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Korlash Krap Logick
- Krap Logick
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- Location: The Constellation of Kasterborous
I got some weirdo false claim that he is innocent... and there is no way Tekk is anything close to innocent... >.> igmeoy!Chart thingy wrote:Tekk -> Fark | Innocent
Skruffs -> Aimless | Guilty
Aimless -> clammy | Guilty
drool -> Skruffs | ???
clammy -> Tekk | ???
Korlash -> Tekk | Innocent
TDC -> Zeek | Innocent
Raging Rabbit -> Fark | Innocent
ZeekLTK -> TDC | ???
Farkshinsoup -> Jenter | Guilty
Still needing to claim targets:
queen_of_spadesIt's not my job to be right, it's my job to be convincing.
Star Trek Voyager Mafia! Ends in a Starfleet victory! Pomp, Circumstance, and Bloodwine for all!-
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Skruffs Pantsman
- Pantsman
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- Location: Tower of Babel
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clammy Mafia Scum
- Mafia Scum
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- Location: GMT +10
i got myself a guilty on Tekkclaim sheet wrote:Tekk -> Fark | Innocent
Skruffs -> Aimless | Guilty
Aimless -> clammy | Guilty
drool -> Skruffs | ???
clammy -> Tekk | Guilty
Korlash -> Tekk | Innocent
TDC -> Zeek | Innocent
Raging Rabbit -> Fark | Innocent
ZeekLTK -> TDC | ???
Farkshinsoup -> Jenter | Guilty
Still needing to claim targets:
queen_of_spades-
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dRool89
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ZeekLTK Mafia Scum
- Mafia Scum
- Mafia Scum
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- Joined: June 14, 2007
Tekk -> Fark | Innocent
Skruffs -> Aimless | Guilty
Aimless -> clammy | Guilty
drool -> Skruffs | Innocent
clammy -> Tekk | Guilty
Korlash -> Tekk | Innocent
TDC -> Zeek | Innocent
Raging Rabbit -> Fark | Innocent
ZeekLTK -> TDC | Innocent
Farkshinsoup -> Jenter | Guilty
queen_of_spades -> ??? | ???-
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Raging Rabbit Mafia Scum
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Well, that depends on what you think gains us more - either having more basis for comparing (remember that scum will try to mislead us), or having some of the players know whether their results were true or false and thus figure out their sanity faster. Because this is a miny, I tend to lean towards the sencond option, but this definitely warrants more thought.Skruffs wrote:Actually, does it make sense to lynch the player with the most results on them or the player with the least amount of results on them?
Tekk and Fark both have 2 results each on them, and there are quite a few players (me included) who have none. Since we can only find out our own alignments by comparing the results we get on players versus what other players get, does it make sense to maximize the number of results that can be compared versus the number of results on players total? by consolidating results on fewer players we increase the amount of mundanity.-
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clammy Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1204
- Joined: February 13, 2008
- Location: GMT +10
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Farkshinsoup Goon
- Goon
- Goon
- Posts: 913
- Joined: April 10, 2008
- Location: The Big Smoke, Canuckistan
I think that we should lynch the scummiest player. That having been said, since we have a 3 week deadline, if we can't come to some consensus about who that is, then I think it would make sense to lynch either myself or Tekk. I'll vote for myself if it comes to that. If we're going to mislynch, it might as well be someone who can provide information to as many potential cops as possible.Raging Rabbit wrote:
Well, that depends on what you think gains us more - either having more basis for comparing (remember that scum will try to mislead us), or having some of the players know whether their results were true or false and thus figure out their sanity faster. Because this is a miny, I tend to lean towards the sencond option, but this definitely warrants more thought.Skruffs wrote:Actually, does it make sense to lynch the player with the most results on them or the player with the least amount of results on them?
Tekk and Fark both have 2 results each on them, and there are quite a few players (me included) who have none. Since we can only find out our own alignments by comparing the results we get on players versus what other players get, does it make sense to maximize the number of results that can be compared versus the number of results on players total? by consolidating results on fewer players we increase the amount of mundanity.
But let's not take our eyes off the prize. If we can find scum on Day 1, we should lynch them.
Now, I think that lurking is our biggest enemy in a game with a deadline right off the top. So:
Unvote
Vote: Queen_of_Spades
We're all waiting on you.
MOD: Can we get a vote count?-
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ZeekLTK Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1879
- Joined: June 14, 2007
If we are going to lynch based on that, would it be better to lynch Tekk because we have one person with an innocent and another with a guilty on him?Well, that depends on what you think gains us more - either having more basis for comparing (remember that scum will try to mislead us), or having some of the players know whether their results were true or false and thus figure out their sanity faster. Because this is a miny, I tend to lean towards the sencond option, but this definitely warrants more thought.Tigers ate my signature.-
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Farkshinsoup Goon
- Goon
- Goon
- Posts: 913
- Joined: April 10, 2008
- Location: The Big Smoke, Canuckistan
I think that it would be a mistake to read too much into guilty or innocent results on Day 1. There are too many variables. There are 3 people who will be lying about their investigations and their results, and the rest of us have no way to know if any of our results are reliable.ZeekLTK wrote:
If we are going to lynch based on that, would it be better to lynch Tekk because we have one person with an innocent and another with a guilty on him?Well, that depends on what you think gains us more - either having more basis for comparing (remember that scum will try to mislead us), or having some of the players know whether their results were true or false and thus figure out their sanity faster. Because this is a miny, I tend to lean towards the sencond option, but this definitely warrants more thought.
We should also think about coming up with assigned investigation targets for N1. If by the time we hit twilight, every player has an assigned person that they have to investigate, it gives less leeway for the scum to coordinate their false investigations after sundown. It also will maximize the information that we get from investigations.
We could first come up with a list of targets, including multiple investigations if we see fit, and then some random way of assigning the targets to players.
What does town think of this idea?-
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ZeekLTK Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1879
- Joined: June 14, 2007
I don't see how that's a good idea because:
a) Scum will most likely manipulate the "list" to their benefit (oh hey, everyone ends up investigating other townies, how convenient!)
b) We aren't necessarily revealing our investigations tomorrow
c) If the scum know who is investigating who before the night, they will be able to kill someone that might have a useful investigation target
....Tigers ate my signature.-
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Farkshinsoup Goon
- Goon
- Goon
- Posts: 913
- Joined: April 10, 2008
- Location: The Big Smoke, Canuckistan
I think that you are giving them a little too much credit. They will be risking revealing themselves if they push too hard for some or not for others. Also, we will still get information even if we only somehow investigate all townies. (which I think would be unlikely)ZeekLTK wrote:I don't see how that's a good idea because:
a) Scum will most likely manipulate the "list" to their benefit (oh hey, everyone ends up investigating other townies, how convenient!)
Can't argue with this point. I guess we would have to decide now whether we will do this on Day 2. If not, then yeah, there's not much point in assigning investigations.ZeekLTK wrote:b) We aren't necessarily revealing our investigations tomorrow
This is true, but remember, at this point we have 4 cops in the game who can give us useful results. Even if they NK someone who is investigating one of them (they might not), and even if they get lucky and NK one of our 4 useful cops (the one investigating them could turn out to be paranoid or naive), we would still have 3 more useful cops left in the game(assuming we don't mislynch one today).ZeekLTK wrote:c) If the scum know who is investigating who before the night, they will be able to kill someone that might have a useful investigation target-
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Skruffs Pantsman
- Pantsman
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- Posts: 6341
- Joined: July 25, 2005
- Location: Tower of Babel
I don't really think we should plan our moves, as cops, too publicly. Obviously do not target the same person twice.
Queen is a gret lynch today as she's A) not cooperating B) not posting at all and C) not targetted by any players so far.
Since there is no way to know which of us are sane, insane, naive, or paranoid, the results as posted today mean absolutely nothing. THey will be extremely useful as the game goes on however. If scum thinks that they know which is which, (And they have an advantage here because they know which results are 'right' vs 'wrong') they are still only 50% sure that the person that has an innocent on an innocent is Sane, versus Naive.
If, for example, I get NK'd tonight, it does not mean that Aimless should be lynched tomorrow. It might mean, though, that one of the other players who claimed a guilty on a player wanted me dead to 'take over my role' or something.
My top choice for suspicion is of course Farkinshop, after QoS. No offense Fark but your choice was very unlucky. Hopefully you will get an innocent on someone tonight.-
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Tekkactus Goon
- Goon
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- Location: Appalacia Win-Count: 2
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Raging Rabbit Mafia Scum
- Mafia Scum
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- Posts: 1719
- Joined: January 18, 2007
I'd like to hear everyone's thoughts on this idea I just thought of:
We choose the second scummiest player (after the one who gets lynched), andeveryoneinvestigates him tonight (excepct for those who already did last night, obviously). Then tommorow, we lynch him. Thus, everyone narrows down their sanity to either 2 or 1 options - if they got the same result on both investigations they can still be naive or paranoid, if not they're either sane if their result on tommorow's lynch is correct, or insane if it isn't. Then on day 3 we'll have a boatload of info to work from.
Also, I too am getting agitated with queen_of_spades, and think her lurkism warrants some more pressure.Vote: queen_of_spades.-
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SensFan Fortuna Ex Deus
- Fortuna Ex Deus
- Fortuna Ex Deus
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- Location: Hamilton, Ontario
No.Tekkactus wrote:Also, a thought:
Mod, are we allowed to use our investigation on ourselves?
For game mechanics, it would make things too easy.
For flavour, no Cop would find themselves Guilty, no matter how bad they are.(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record-
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TDC Mafia Scum
- Mafia Scum
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- Location: Berlin, Germany
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Raging Rabbit Mafia Scum
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