Pokemon Battles 2 [DESIGN/MOD PT]


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Post Post #75 (ISO) » Tue May 09, 2023 8:59 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF +1 | EVA +1
You are
Petilil
!

Ability
: Chlorophyll
  • You may use your moves during the day instead of at night.
Moves

Pick one of the following moves to keep and the other to discard.
  • Quiver Dance
    • At Night
      : Target 1 other player; they gain +1 DEF and +2 EVA until the end of this cycle.
  • Victory Dance
    • At Night
      : Target 1 other player; they gain +2 ATK until the end of this cycle.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM by picking of Victory Dance or Quiver Dance to play (discarding the other) and alignment!
GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:55 pm, edited 3 times in total.
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Post Post #76 (ISO) » Tue May 09, 2023 9:06 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF +1 | EVA +2
You are
Lilligant
(Regular)!

Ability
: Chlorophyll
  • You may use your moves during the day instead of at night.
Moves
  • Quiver Dance
    • At Night
      : Target 1 other player; they gain +1 DEF and +2 EVA until the end of this cycle.
  • Helping Hand
    • At Day
      : Target 1 other player; they may cast an additional move during this night.
  • Healing Wish
    • At Night
      : Pay all of your HP and target 1 other player; if they are fainted revive them, otherwise heal all of their hp and cure them of status conditions.
  • Pollen Puff
    • At Night
      : Target 1 other player; if they are aligned with you, they heal 2 HP, otherwise deal 2 damage.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:55 pm, edited 6 times in total.
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Post Post #77 (ISO) » Tue May 09, 2023 9:19 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +2 | DEF +1 | EVA 0
You are
Liligant
(Hisuian)!

Ability
: Chlorophyll
  • You may use your moves during the day instead of at night.
Moves
  • Victory Dance
    • At Night
      : Target 1 other player; they gain +2 ATK until the end of this cycle.
  • Helping Hand
    • At Day
      : Target 1 other player; Target 1 other player; they may cast an additional move during this night.
  • Healing Wish
    • At Night
      : Pay all of your HP and target 1 other player; if they are fainted revive them, otherwise heal all of their hp and cure them of status conditions.
  • Pollen Puff
    • At Night
      : Target 1 other player; if they are aligned with you, they heal 2 HP, otherwise deal 2 damage.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:55 pm, edited 3 times in total.
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Post Post #78 (ISO) » Tue May 09, 2023 9:53 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF 0 | EVA +2
You are
Natu
!

Ability
: Synchronize
  • May perform up to 2 different moves at night.
Moves
  • Fly
    • At Night
      : Target 1 other player; attempt to learn all pokemon who visit that player.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Tue May 23, 2023 10:35 pm, edited 1 time in total.
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Post Post #79 (ISO) » Tue May 09, 2023 9:53 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF +1 | EVA +1
You are
Xatu
!

Ability
: Synchronize
  • May perform up to 2 different moves at night.
Moves
  • Fly
    • At Night
      : Target 1 other player; attempt to learn all pokemon who visit that player.
  • Future Sight
    • At Night
      : Target 1 other player; learn who they target during the next night. Cannot be used during the next cycle.
  • Miracle Eye
    • At Night
      : Activate this move; moves you perform this night cannot fail, also your results will be guaranteed correct.
  • Teleport
    • At Night
      : Target 1 other player; Any actions that target you will fail, but any killing, damaging, or challenging actions that target your target will also target you. If you are challenged this way, you may not use teleport during that battle.
    • At the Start of Battle
      : Cancel the battle.



You win when all threats to the Town have been eliminated.

GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:55 pm, edited 5 times in total.
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Post Post #80 (ISO) » Tue May 09, 2023 9:54 pm

Post by Alisae »

I'm moving the birb because I'm changing Scream Tail flavor to Blissey and I think with the current direction the game is going that makes more sense.
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Post Post #81 (ISO) » Tue May 09, 2023 9:56 pm

Post by Alisae »

heck
tbh this is why I prefer to lock threads and then have a separate place for the review either that just be talking on discord or a thread. I hate the idea of PMs being not next to each other in-between posts aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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Post Post #82 (ISO) » Wed May 10, 2023 6:19 pm

Post by Alisae »

Wild Encounter Map
All wilds have 3 HP and +1 in 1 stat while -1 in the other 2 stats.
After defeating 1 wild, it becomes +1 in 2 stats.
after defeating 2 wilds, +1 in 3 stats
after defeating 3 wilds, wild gains +1 hp
Zorua | +1 EVA -> +1 ATK

Finizen | +1 DEF -> +1 ATK
Sentret | +1 ATK -> +1 EVA
Smeargle | +1 DEF -> +1 ATK
Tatsugiri | +1 ATK -> +1 EVA
Happiny | +1 ATK -> +1 EVA

Porygon | +1 DEF -> +1 ATK
Wooper | +1 DEF -> +1 ATK
Manaphy | +1 EVA -> +1 ATK
Dondozo | +1 ATK -> +1 DEF
Spheal | +1 ATK -> +1 DEF
Poipole | +1 DEF -> +1 ATK
Swinub | +1 EVA -> +1 DEF
Honedge | +1 DEF -> +1 ATK
Vulpix | +1 ATK -> +1 EVA
Ralts | +1 DEF -> +1 ATK
Jirachi | +1 ATK -> +1 EVA
Meloetta | +1 DEF -> +1 EVA
Gastly | +1 ATK -> +1 DEF
Gible | +1 DEF -> +1 ATK
Glimmet | +1 EVA -> +1 ATK
Petilil | +1 ATK -> +1 DEF
Natu -> +1 DEF -> +1 ATK
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Post Post #83 (ISO) » Wed May 10, 2023 8:34 pm

Post by Alisae »

This next PM will be Zorua's fakeclaim
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Post Post #84 (ISO) » Wed May 10, 2023 8:46 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 3 | ATK +1 | DEF +2 | EVA -1
Image

HP 4 | ATK +1 | DEF +2 | EVA -1
You are
Gimmighoul
/
Gholdengo
!

Ability
: Good as Gold
  • You only be targeted by Killing actions.
  • Ofc, if you don't want to claim your ascetic you can claim whatever you want!
Moves
  • Chest Escape
    • At the Start of Battle
      : Swap your base DEF and EVA until the end of this battle.
  • Make it Rain
    • At the Start of Battle
      : Gain +2 ATK and Enemy loses -2 DEF until the end of this battle. Your attacks do not deal damage, instead, for each point of damage, roll a D100 and get Gimmighoul Coins based on the rolls.
    • At Night
      : Target 1 other player and pay any number of Gimmighoul Coins; this moves effects vary based on the number of Gimmighoul Coins you pay:
      • X Coins
        : This could be anything you make up! You could even say you could evolve other pokemon if you really want to. Really, this could be anything!
  • Other Moves
    : Normally if this role were to be in the game, you would not have other moves. But if you would want fakeclaim other moves let me know and I will do my best to craft fake moves!



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
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Post Post #85 (ISO) » Thu May 11, 2023 10:06 pm

Post by Alisae »

In post 68, DkKoba wrote: ok i /reject setup
Roles are probably unlikely to change too much from point of writing this if you wanna take a look, I think I'm happy with the state most roles are in
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Post Post #86 (ISO) » Thu May 11, 2023 11:29 pm

Post by DkKoba »

can I just run through all possibilities for reasonable night results to male sure nothing sticks out ? Or someone do that
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Post Post #87 (ISO) » Thu May 11, 2023 11:30 pm

Post by Alisae »

In post 86, DkKoba wrote: can I just run through all possibilities for reasonable night results to male sure nothing sticks out ? Or someone do that
That would be excellent! SS and I already worked on a lot of the role design & balance so that would be a great way to help out
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Post Post #88 (ISO) » Tue May 16, 2023 8:38 am

Post by Jingle »

Spoiler: Editing:

General Mechanics:

"Not all pokemon may learn 4 moves." is more properly "Not all Pokemon may be able to have 4 moves." This line could also be deleted safely, as it is implied by the up to in the previous line.

Consider splitting Battles into Battle, Wild Encounters, and Player Battles.

This would be as such:

Battles

>
Before the battle starts, you may decide on if you want to use a move.
>
After both pokemon have decided to use a move, it is revealed to each individual what the move is and what it does.
>
After you have decided on using a move or not, you will roll a six sided die to attack. The amount of damage you do is modified by your attack modifier, so if you have -1 attack and you roll a 3, you will attack for 2. If you roll a 3 and you have +1 attack, you will attack for 4.
>
You will never attack, defend, or evade for anything less than 1.
>
The enemy will then decide on if they are rolling for Defense or to Evade the attack.
>
If they defend the attack, they can minmize the damage they take but they will always take 1 damage. Say if the attacker attacked for 6 and you defended for 4, you will take 2 damage. But if you defended for 5, 6, or 7, you will take 1 damage.
>
If they evade the attack, they can dodge the attack completely if the roll a number that is higher then what you are attacking with for attack however if the evade fails, you will take a lot of damage. So if you attacked for 3 and they evaded for 3 or anything below that, they will take 3 damage, but if you evade for anything above 3, you will dodge the attack entirely.
>
Each pokemon will get 1 turn to attack and 1 turn to defend or evade. After that the battle is over and the game proceeds to night.
>
Any damage taken by any pokemon is carried over into the next twilight. You're basically resuming the fight that happened in Twilight 1.
>
If your pokemon defeats another pokemon in battle or kills another pokemon with a move, you may evolve if possible and/or learn a new move.
>
Upon evolution pokemon are fully healed.


Wild Encounters

>
At the end of the day, the game will enter the Twilight Phase. During this phase, all alive pokemon will battle a mod controlled enemy pokemon. This is known as a Wild Encounter.
>
If your HP reaches 0 by a mod controlled enemy, you will faint. Fainted pokemon cannot act or battle for 1 cycle. Fainting on Twilight 1 means no actions on Night 1 & Day 2 as well as no battling on Twilight 2. Fainting on Night/Dawn 1 means no battling or acting during Cycle 2.
>
Wild Encounters will get harder the more mafia members have been flipped. This can only happen 3 times.
>
Once you have defeated your 3rd wild encounter you're done. No more wilds after 3rd wild encounter.

Player Battles

>
If your HP reaches 0 by a played controlled pokemon in a battle, you will flip.
>
After night, if there are any battles between players, those battles will be resolved during the Dawn phase.
DO NOT COMMUNICATE WITH WHO YOU ARE BATTLING WITH DURING THIS TIME
.
>
In the event 2 or more players challenge the same player, the player who fights them first is the one with the higher EVA stat with ties being broken randomly. After that battle, the 2nd player will fight.
>
During Dawn, it is announced how many battles are occurring and how many players are waiting to fight if any.


Spoiler: Rules Clarifications

Can fainted players vote for elimination? I assume yes, but the rules imply no.
Can a frozen pokemon be sent to distortion world?
Will the players who are fainted be publicly listed? I assume yes. If yes is the case, you may want to add a fainted spoiler to your player list post.
Does Giratina faint Pokemon or flip players? I assumed the latter based on your discord messages, but this should be made explicit.


I'm gonna forego a role summary, because it would be huge. I'll assume rough balance and look for broken combos, but I'm not going to devote too much time to overall ability lists b/c I was told that has already been done.

Spoiler: Role Clarifications:
If Sketch targets a player who has not used any unsketched moves, the ability does not resolve, correct?


It all looks good. Didn't do a count, but Blissey line being scum should make flavor breaking not a thing. I'm a little worried that Furret is a scumclaim to anyone who knows Ali, but that might just be me. I would give scum a list of 2-3 pokemon lines that just aren't in the game in case they want to try to build their own fakeclaims. Also, because there's a shit ton of available lines to choose from.

I didn't count elements and challenges, but I assume that has been looked at (there aren't 6 plants, right?). I did vaguely keep track of challenges without an explicit count and it feels right.

I don't think anything is standing out as egregious and there don't appear to be enough challenge roles to be a whoops game over from lol actions POV like happened in stellaris, but it's worth noting this setup is heavily RNG and luck based so swing is going to be HIGH. I didn't see any particularly worrying interactions either.

Resolving attacks and defenses/evades simultaneously (both attacks have the same deadline, both defenses have the same deadline) would cut down on down time. One major issue with the setup as is that is unlikely but possible to come up is the drag on deadlines if multiple challenges occur on the same player. If you have 4 challenges on one player, (yeah, I know, unlikely) you will have a potential of like a whole week of downtime where no one else can do anything. I don't know that there is a good fix to this, but it could massively kill WIM and engagement if it happens. Might consider hard limit of two challenges on a single poke during each cycle?
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Post Post #89 (ISO) » Tue May 16, 2023 8:53 am

Post by DkKoba »

just tell them publicly that pokemon were assigned to alignments at random so they don't try to angleshoot that way ggez
It's partially true
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Post Post #90 (ISO) » Tue May 16, 2023 9:27 am

Post by Jingle »

It's demonstrably not true, though? Like, the roles are clearly based on/linked to the pokemon. Giving alternate lines just gives scum an avenue to do probably ill advised but potentially really fun fakeclaim strats where they make up unique roles. And saying none of the ralts, scorbunny, hitmontop or feebass lines were used in this game in the scum OP is like no effort. I assume Ali knows enough pokemon lines e likes to pick some that might have been considered for the game.
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Post Post #91 (ISO) » Tue May 16, 2023 9:54 am

Post by DkKoba »

I mean it is not good practice unless you have anticlaim or good fakeclaims to even loosely link alignment and flavor
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Post Post #92 (ISO) » Tue May 16, 2023 9:55 am

Post by DkKoba »

Thats fine if scum fakeclaim as a result bc town shouldn't be solving via what someone claimed and if it sounds towny, the mech should be used to logically evaluate their actions and setup balance etc.
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Post Post #93 (ISO) » Tue May 16, 2023 10:03 am

Post by Alisae »

I’m reading now.
Alignment and flavor aren’t related
Furret mod meta has usually been town and honestly I can see the other side of the coin (someone thinks furret town)
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Post Post #94 (ISO) » Tue May 16, 2023 10:15 am

Post by Alisae »

In post 88, Jingle wrote: Can fainted players vote for elimination? I assume yes, but the rules imply no.
Can a frozen pokemon be sent to distortion world?
Will the players who are fainted be publicly listed? I assume yes. If yes is the case, you may want to add a fainted spoiler to your player list post.
Does Giratina faint Pokemon or flip players? I assumed the latter based on your discord messages, but this should be made explicit.
in order
- Yes
- Yes Tina can't fail and doesn't care
- No.
- It just faints. If It flipped other players it would be brutal
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Post Post #95 (ISO) » Tue May 16, 2023 10:20 am

Post by Alisae »

In post 88, Jingle wrote: If Sketch targets a player who has not used any unsketched moves, the ability does not resolve, correct?
It should resolve on moves that haven't been sketched yet
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Post Post #96 (ISO) » Tue May 16, 2023 10:22 am

Post by Alisae »

In post 88, Jingle wrote: Resolving attacks and defenses/evades simultaneously (both attacks have the same deadline, both defenses have the same deadline) would cut down on down time.
ig what I can do do is have whoever attacks first resolve their attack first while doing this
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Post Post #97 (ISO) » Tue May 16, 2023 10:30 am

Post by Something_Smart »

In post 90, Jingle wrote: It's demonstrably not true, though? Like, the roles are clearly based on/linked to the pokemon. Giving alternate lines just gives scum an avenue to do probably ill advised but potentially really fun fakeclaim strats where they make up unique roles. And saying none of the ralts, scorbunny, hitmontop or feebass lines were used in this game in the scum OP is like no effort. I assume Ali knows enough pokemon lines e likes to pick some that might have been considered for the game.
We talked about this for Zorua, yeah. I'd rather not lie to the players about the design process except as a last resort.

One tricky thing is that if you fight someone you see their stats and moves. I don't know if you see their species tho, but either way we'd have to pick pokemon that would have similar stats and moves.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #98 (ISO) » Tue May 16, 2023 10:31 am

Post by Something_Smart »

The scum flavors don't really feel scummy to me though outside of Zorua/Zoroark, and we already handled a fakeclaim for them.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #99 (ISO) » Tue May 16, 2023 10:32 am

Post by Alisae »

In post 88, Jingle wrote: One major issue with the setup as is that is unlikely but possible to come up is the drag on deadlines if multiple challenges occur on the same player. If you have 4 challenges on one player, (yeah, I know, unlikely) you will have a potential of like a whole week of downtime where no one else can do anything. I don't know that there is a good fix to this, but it could massively kill WIM and engagement if it happens.
People who submit their battle actions slowly is a concern ya. I can probably do like 24 hours to finish the battle max and if they can't then we step in and battle in their place. I can't run all 4 battles at the same time because if they get KO'd during battle 3 then battle 4 never happens.

pedit: You do see their species.

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