2 mafia
1 traitor/spy/whatever, knows who the mafia is but the mafia does not know whom the traitor is
9 townies
Does it need powerroles?
2 mafia 10 townies is generally regarded as the balanced vanilla setup. Adding a traitor can only help the mafia.JDodge wrote:Spy/Traitor/Whatever it's called Mafia
2 mafia
1 traitor/spy/whatever, knows who the mafia is but the mafia does not know whom the traitor is
9 townies
Does it need powerroles?
Good thing that vig is only one shot or he might be able to die more than once!1x 1-shot day-vig that dies upon using his ability
2x masons
3x goons
6x vanilla townies
I use MSQBasic usually but I'm intrigued at the thought of trying to do the same thing in Excel.It would be cool if Kelly ran the statistics with Excel yeah
I suppose. What about:Aimee wrote:Gut feeling that it could be slightly unbalanced in favor of anti-town...inHimshallibe wrote:Throwing this idea onto the table:
3 or 4 Mafia
0 or 1 SK who cannot be roleblocked (subject to change, pending on your thoughts)
1 or 2 Roleblockers (maybe 0-2?)
6 or 7 Townies (maybe 6-8?)
4 evil, 8 good
I like seeing how roleblockers use their information, but maybe it needs more.
Ugh. Asking mafia to kill one of their own in exchange for being able to overcome a weakness in the setup.yellowbounder wrote:How about giving the mafia a one sacraficial kill?
Yeah OMGWOW is bad in most senses here but I see what she's saying, that with a lot of these setups I just don't get why we should try outSimenon wrote:Aimee, OMGWOW is bad for open setup games.
How many scum are there? I am getting confused.Shanba wrote:Love is in the Air mafia
2 lovers (masons who die together)
2lovers
4 townies
2 linked scum (die together)
2 linked scum
All the scum are in the same scumgroup
This basically came from me thinking how to balance a 6p setup. Linking two of the townies seemed the way to go about it, but even then it simply becomes a one lynch game, which seemed off. So I doubled everything. There's room for mafia fake claiming lovers or claim townies. There's disincentives for lovers to claim just to confirm innocence. I'd like some thoughts though.
Eh, sometimes, but even if the traitor decides to wait until day 2-3 and then act like a jester and get himself lynched, it's significantly worse for the town then a 9 town 2 mafia game would be. The fact that he knows who the mafia is makes it even worse, as it skewes the ratio of pro-town votes/pro scum votes further in the scum's favor, making it harder to lynch bad guys and easier to lynch good guys.Kelly Chen wrote:I think it's more or less balanced, and certainly more interesting (which I feel aids town). The mafia will probably often end up getting the traitor lynched...
yellowbounder wrote:Hide and Seek Mafia
3 Mafia
6 Hiders (die if hide behind mafia, die if target is NKed)
2 Trackers
Thesp wrote:Also, I'd like to run Hider Mafia, but am concerned about two things: (1) The 2 Trackers are really, really, good. Maybetoogood. Show me I'm wrong or tweak it. (2) I'm concerned about breaking strategies where the hidersplanwho they hide with in an attempt to hide with mafia to gt themselves killed, outing mafia in the process. Show me that this isn't conceivable, or find a way around it (allow mafia to disable killing those who visit at night?).
I like the setup, although I think a day start would be better here.Adel wrote:Orange Mafia
3 Goons
1 Miller
1 Cop
1 Doctor
6 Townies
Night Start
This one is unbalanced in favor of the scum (there should really only be 3 goons). Everything is just slighty too powerful.Adel wrote:Grape Mafia
4 Goons
2 Cops
1 Miller
1 Doctor
4 Townies
Night Start
Unbalanced. The following is more balanced:Adel wrote:Coconut Mafia
4 Goons
3 Doctors
5 Townies
Night Start
I am not 100% sure about this one. I think it is unbalanced, because the vigs are so powerful. If you maybe made it 4 One-shot vigs, and 5 Townies instead, that would be more balanced. And again, I think a Day Start would be better.Adel wrote:Sour-Apple Mafia
3 Goons
3 Vigs
6 Townies
Night Start!
I actually quite like this, but don't really understand lovers, so I don't know if it is balanced.Adel wrote:Wild Berry Mafia
3 Goons
2 Masons
2 Lovers (can talk at night, die together)
5 Townies
Day Start
I think this is unbalanced, because of all the killing roles...Adel wrote:Kiwi Mafia
3 Goons
1 SK
2 Vigs
1 Cop
5 Townies
Day Start
I haven't got a clue whatsoever!Adel wrote:Champagne Mango Mafia
2 Krasnaya Mafiya (Scum group A)
2 Matsuba-kai (Scum group B)
1 Vig
1 Doctor
1 Cop
5 Townies
Day Start