Nomic II - Moratorium Wins!!!

For completed/abandoned Mish Mash Games.
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Post Post #875 (ISO) » Tue Jun 16, 2009 1:03 pm

Post by Juls »

Kill Attempts:

6. Kill Attempt on Lunar_Tick with 20% chance of success. All players have 48 hours to save Lunar_Tick from this attempt. Note if attempting to save on this one, please indicate attempt to save on Kill #6.

7. Kill Attempt on Moratorium with 20% chance of success. All players have 48 hours to save Moratorium from this attempt. Note if attempting to save on this one, please indicate attempt to save on Kill #7.

8. Kill Attempt on Drench with 20% chance of success. All players have 48 hours to save Drench from this attempt. Note if attempting to save on this one, please indicate attempt to save on Kill #8.

9. Kill Attempt on Dizardin with 20% chance of success. All players have 48 hours to save Dizardin from this attempt. Note if attempting to save on this one, please indicate attempt to save on Kill #9.

10. Kill Attempt on yabbaguy with 20% chance of success. All players have 48 hours to save yabbaguy from this attempt. Note if attempting to save on this one, please indicate attempt to save on Kill #10.

11. Kill Attempt on skitzer with 20% chance of success. All players have 48 hours to save skitzer from this attempt. Note if attempting to save on this one, please indicate attempt to save on Kill #11.


The following rules have passed and are now rules of the game.

[mrow]
P#
[col]
Author
[col]
Rule
[col]
Yeas
[col]
Nays
[col]
Expires
P193
[col]
anonymous
[col]
If at any point there are only three active players with voting rights left in the game, all proposals are proposed anonymously.
[col]
(4)Moratorium, skitzer, yabbaguy, Drench
[col]
(1)chenhsi
[col]
Jun 23, 2009 2:19a.m.


The following rules have failed.

[mrow]
P#
[col]
Author
[col]
Rule
[col]
Yeas
[col]
Nays
[col]
Expires
P189
[col]
anonymous
[col]
Players cannot Save themselves. All those rich people can't regenerate themselves infinitely now.
[col]
(3)chenhsi, yabbaguy, Drench
[col]
(4)Moratorium, skitzer, dizardin, Lunar_Tick
[col]
Jun 21, 2009 1:38p.m.
P190
[col]
anonymous
[col]
"If a player's inventory is full, a player may buy marketplace items and they are put in an entity called ""storage"". Players do not have infinite storage capacity, nor do they start with any.

To buy up to 15 items over the 50 item max a player must pay 1000$$$.
To buy up to 30 items over the 50 item max a player must pay 1500$$$.
To buy up to 45 items over the 50 item max a player must pay 2000$$$.

Items in storage may not be sold or used in kills or saves.
When free space opens in the player's inventory, the earliest stored item in storage is put into the inventory, and thus can be sold or used."
[col]
(1)Drench
[col]
(4)Moratorium, skitzer, dizardin, chenhsi
[col]
Jun 22, 2009 12:09p.m.
P191
[col]
anonymous
[col]
Each day, the mod chooses a random number from 300 to 900 (inclusive) and takes from each player that amount of money. This sum is divided among the non-hiatus, non-new, non-negative-balanced players and is used to buy the most expensive item affordable for each non-hiatus, non-new, non-negative-balanced player. Any leftovers (from dividing or buying) are given to the player with the least positive balance. If a player receives an item in this way and his or her inventory is full, the player is given, in $$$, the exact value of that item (as designated by that day's selling price in the market).
[col]
(0)
[col]
(5)Moratorium, skitzer, dizardin, chenhsi, Drench
[col]
Jun 22, 2009 12:09p.m.
P194
[col]
Moderator Proposed
[col]
Each week when the market is regenerated, the players will take turns accessing the market in 6 hour increments. Once all players have had solo access to the market it is open to all players for the remainder of the week. No transactions involving items may be completed during the total solo access time frame (e.g. kill attempts, etc.). The order of access will be randomly generated the first week. Each week after that, the first person to access the market (i.e. the first person on the list) will go to the bottom of the list for the following week access.
[col]
(1)chenhsi
[col]
(4)Moratorium, skitzer, yabbaguy, Drench
[col]
Jun 23, 2009 6:48a.m.
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Post Post #876 (ISO) » Tue Jun 16, 2009 1:15 pm

Post by Moratorium »

/stare at chenshi.
Men's evil manners live in brass; their virtues we write in water.
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Post Post #877 (ISO) » Tue Jun 16, 2009 3:36 pm

Post by dizardin »

Moratorium wrote:/stare at chenshi.
Yah, well, it could be a misdirect -- though it certainly looks fishy.
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Post Post #878 (ISO) » Tue Jun 16, 2009 3:57 pm

Post by yabbaguy »

A misdirect?
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Post Post #879 (ISO) » Tue Jun 16, 2009 4:28 pm

Post by chenhsi »

What? I'm confused.
I lost the game.
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Post Post #880 (ISO) » Tue Jun 16, 2009 4:33 pm

Post by Moratorium »

Everyone's got a kill attempt on them except you.
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Post Post #881 (ISO) » Tue Jun 16, 2009 4:43 pm

Post by chenhsi »

Thats...weird.
I lost the game.
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Post Post #882 (ISO) » Tue Jun 16, 2009 4:58 pm

Post by yabbaguy »

Chenhsi, you seem to be dodgy to me. As far as we know, you're trying to kill everyone.

Mod
, were two items used against LT? Just checking...
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Post Post #883 (ISO) » Tue Jun 16, 2009 5:22 pm

Post by Juls »

@yabbaguy - yes 2 items were used on Lunar_Tick

P195 was proposed. I have made a mistake, it is unfair to the offended player and I would like to fairly rectify it. Please consider this proposal and know the same could happen to you. Think of it as insurance on your money.
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Post Post #884 (ISO) » Wed Jun 17, 2009 12:09 am

Post by Moratorium »

Change my vote on
P192 to Yay
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Post Post #885 (ISO) » Wed Jun 17, 2009 12:17 am

Post by Moratorium »

Yay to 195
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Post Post #886 (ISO) » Wed Jun 17, 2009 1:32 am

Post by Lunar_Tick »

Yay to proposals 192 and 195
Nobody knows
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Post Post #887 (ISO) » Wed Jun 17, 2009 8:46 am

Post by skitzer »

Yay to proposal 195


Oh man...
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Post Post #888 (ISO) » Wed Jun 17, 2009 9:21 am

Post by chenhsi »

Yes to 195
I lost the game.
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Post Post #889 (ISO) » Wed Jun 17, 2009 9:45 am

Post by Lunar_Tick »

Has an instance occurred where P195 would have been implemented had it been passed earlier?
Nobody knows
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Post Post #890 (ISO) » Wed Jun 17, 2009 11:14 am

Post by Drench »

Yay to 192


Not suspicious at all chenhsi...
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Post Post #891 (ISO) » Wed Jun 17, 2009 11:14 am

Post by Drench »

Drench wrote:
Yay to 192


Not suspicious at all chenhsi...
Er, sorry, make that
Yay to 195
.
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Post Post #892 (ISO) » Wed Jun 17, 2009 2:33 pm

Post by Juls »

@Lunar_Tick - I have not made a mistake that I can recall until this point. It occurred because I manually changed something incorrectly when I was testing something in my program. Lesson learned: save off a copy of data before I test anything.

Like I said I will do my best to not make another mistake but I want you guys to have some insurance against it and it not be a tough luck situation. I am not sure anyone really notices but this game is a shit-ton of work and I am falliable.
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Post Post #893 (ISO) » Wed Jun 17, 2009 3:06 pm

Post by dizardin »

Yea to P192, P195
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Post Post #894 (ISO) » Wed Jun 17, 2009 5:02 pm

Post by Juls »

Took a Nomic break tonight...will update all things tomorrow. Remember kills coming tomorrow...get those save attempts in.
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Post Post #895 (ISO) » Thu Jun 18, 2009 12:42 pm

Post by Juls »

Per rule 22, xelada was ejected from the game effective Wednesday, at 9:30a.m. CDT.

The following rules have passed and are now rules of the game

[mrow]
P#
[col]
Author
[col]
Rule
[col]
Yeas
[col]
Nays
[col]
Expires
P192
[col]
anonymous
[col]
If at any point there are only two active players with voting rights left in the game, the player with the highest balance wins.
[col]
(6)Moratorium, skitzer, dizardin, yabbaguy, Lunar_Tick, Drench
[col]
(1)chenhsi
[col]
Jun 23, 2009 2:19a.m.
P195
[col]
Moderator Proposed
[col]
The moderator will do her utmost to perform all monetary transactions without error. However, if the moderator makes a mistake in transactions involving Nomic Bucks, and is unable to determine the exact $$$ amount of the error, the moderator will pay a compensation of 500 $$$ to the offended party. Note, all Nomic Buck transactions are performed in whole dollar increments. Therefore, if partial nomic bucks exist they are rounded down.
[col]
(6)Moratorium, skitzer, dizardin, chenhsi, Lunar_Tick, Drench
[col]
(0)
[col]
Jun 23, 2009 11:19p.m.


Kill's / Save's coming at 7:03p.m. CDT or later (but 7:03p.m. is cutoff)
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Post Post #896 (ISO) » Thu Jun 18, 2009 1:19 pm

Post by Juls »

And here we go...



6. Kill Attempt on Lunar_Tick with 20% chance of success.

If the following roll is 1 or 2 then Lunar_Tick is killed.

Original Roll String: 1d10
1 10-Sided Dice: (7) = 7



7. Kill Attempt on Moratorium with 20% chance of success.

If the following roll is 1 or 2 then Moratorium may be killed.

Original Roll String: 1d10
1 10-Sided Dice: (6) = 6


Save attempt with a 60% chance of success.

If the kill on Moratorium is successful and the dice is a 1, 2, 3, 4, 5, or 6 then Moratorium is saved.

Original Roll String: 1d10
1 10-Sided Dice: (7) = 7



8. Kill Attempt on Drench with 20% chance of success.

If the following roll is 1 or 2 then Drench may be killed.

Original Roll String: 1d10
1 10-Sided Dice: (6) = 6


Public save attempt by yabbaguy with 20% chance of success.

If the kill on Drench is successful and the dice is a 1 or 2 then Drench is saved.


Original Roll String: 1d10
1 10-Sided Dice: (3) = 3



9. Kill Attempt on Dizardin with 20% chance of success.

If the following roll is 1 or 2 then Dizardin may be killed.

Original Roll String: 1d10
1 10-Sided Dice: (3) = 3


Public save attempt by yabbaguy with 20% chance of success.

If the kill on dizardin is successful and the dice is a 1 or 2 then dizardin is saved.

Original Roll String: 1d10
1 10-Sided Dice: (8) = 8


Save attempt with 100% of success. No need to roll the dice, no matter what, dizardin is saved.



10. Kill Attempt on yabbaguy with 20% chance of success.

If the following roll is 1 or 2 then yabbaguy is killed.

Original Roll String: 1d10
1 10-Sided Dice: (8) = 8



11. Kill Attempt on skitzer with 20% chance of success.

If the following roll is 1 or 2 then skitzer is killed.

Original Roll String: 1d10
1 10-Sided Dice: (1) = 1




If I missed any save attempts let me know (privately) and I will correct.
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Post Post #897 (ISO) » Thu Jun 18, 2009 1:21 pm

Post by Juls »

EVERYONE LIVES!!!!!
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Post Post #898 (ISO) » Thu Jun 18, 2009 1:33 pm

Post by Juls »

BTW, P196 through P198 have been proposed.
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Post Post #899 (ISO) » Thu Jun 18, 2009 1:39 pm

Post by yabbaguy »

196: Yea

197 + 198: Nay
. 198 was easily proposed by a rich guy and he's going to rack up and smother all of us. Do not do it.

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