Unified City Building

Older threads and ideas relating to the Amstaad RPG.
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Unified City Building

Post Post #0 (ISO) » Thu Jan 29, 2009 1:27 pm

Post by Yaw »

The purpose of this thread is to get all the necessary city functions figured out and assigned to areas of the city for map-making. Here's what exists so far (in no particular order, so excuse any confusion):

Sites of importance: Utility

[mrow]Site[col]Location[col]Map StatusBarracks[col]North Commons[col]CompleteTheatres[col]2 North Commons, 1 Island[col]Complete (more could be added)Lighthouse[col]Old City (beacons on shoreline areas)[col]CompleteMarkets[col]2 Old City, 2 North Commons[col]Complete (more to be added)Religious-Tiktuk[col]Old City[col]CompleteReligious-Passani[col]Old City[col]CompleteReligious-Elf[col]Old City[col]Complete (more could be added)Religious-?[col]Docks[col]CompleteGovernment-Tiktuk Chief[col]Old City[col]CompleteBank-Passani[col]Old City[col]CompleteCouncil Hall[col]Civil[col]CompleteCivil Works[col]Civil[col]CompleteCourthouse[col]Civil[col]CompleteTax and Census[col]Civil[col]CompleteMint[col]Civil[col]CompleteGuild Administration[col]Civil[col]CompleteMilitary Command[col]Civil[col]CompleteUniversity[col]Civil[col]CompleteMuseum[col]Civil[col]CompleteJail[col]South Commons[col]PlannedArena/Hippodrome[col]?[col]No progressReligious-Other[col]?[col]No progress


Sites of Importance: Flavour/Storyline

[mrow]Site[col]Location[col]Map StatusIndependence Monument[col]Old City[col]CompleteCursed Region[col]North Commons[col]CompleteLocal Council[col]North Commons[col]CompleteMonument-?[col]Island[col]CompleteMonument-?[col]Docks[col]Complete


That's basically a list of everything that's down so far, or that I know is planned (or in some cases, think should be planned). Most of the flavour/storyline stuff isn't important to get down (unless someone really has something they want to see, and that can be added in later). The most important stuff is in the utility section -- identifying things that still need to be added, putting them into districts of the city, and then working from there.
Last edited by Yaw on Thu Jun 25, 2009 2:31 pm, edited 1 time in total.
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Post Post #1 (ISO) » Thu Feb 12, 2009 4:03 pm

Post by Albert B. Rampage »

We need the following:

Graveyards
Employment bureaus
Government Hospitals (1 in each commoner district, 1 in the docks)
Zeppelin stations?
Public Baths (also useful to put out fires)
Auction house (merchant districts)

There should be different types of courts for different types of cases.
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Post Post #2 (ISO) » Thu Feb 12, 2009 4:37 pm

Post by Yaw »

Graveyard is definitely missing. (Well, there's a mausoleum in the Passani Quarter, but otherwise nothing as of yet.)

We're still more in line with traditional fantasy here, so probably not with the zeppelins.

Hospital is possible, unless we want to go with a more disaggregated way of doing things (physicians with private practices).

I suppose guild administration could also help with employment? We're still in an old enough system that most people are probably getting work through apprenticeships. Family business sort of thing.

I could see public baths.

Keep in mind that some of this stuff doesn't require a specialized building. It's fine for a mod to just declare a building in a certain area just happens to be a famous restaurant, or whatever.
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