STANDARD GAME RULES:
1. The game will start with day.
2. During Day, you may vote for the player you want to lynch. Votes should be bolded and in the form
Vote: Player
or they may not be counted. It is helpful, but not strictly necessary, to "Unvote" when switching your vote to a different player.
3. "Twilight" posts (posts made after the lynching vote was cast, but before the death scene is posted) are allowed.
4. Do not talk about this game outside the thread unless your role allows it. The only exceptions are: ranting about the game to someone not in any way involved with it is permissable (however, getting advice is not), and any publicly known information about this game can be mentioned in other contexts.
This is a modkillable offense.
5. If you're dead, you're dead. Do not talk AT ALL until the game is over, not even a bah post.
6. If you have any questions, complaints, or comments, PM the Moderator, especally if you are unsure about any of the rules or about your role.
7. Do not quote any PM's from the mod. Don't try to get around this rule by hinting at how many words were in the mod's PM to you, or what the first word of it was, or that the mod misspelled the fourth word in your PM, or by finding any other way to reveal the exact phrasing of the PM the mod sent you.
This is a modkillable offense.
8. If for some reason you have editing powers, do not edit any of your posts in thread for any reason.
This is a modkillable offense.
9. Nights will last 48 hours from the moment a mod ends the day and locks the thread. Get any night choices you have in before that deadline, or they will not take place.
10. This is a game. Have fun.
SPECIAL GAME RULES
1. Every time a scumbag manages to lurk for 72 hours and then survives the rest of the day without being lynched, it will earn points towards making extra nightkills. Each scum will earn 2 points for the first 72 hours it lurks through in a day; each additional 72 hours will be worth 1 point. A scumbag may accumulate at most 5 lurker points per day. Each scum's points are separate, but up to 1 point can be transferred to a partner per night.
A scumbag can spend 2 points to use a bonus nightkill.
2. Note that these points can be saved, can be accumulated over multiple days, and that there is no limit on how many kills a scum can make at once. However, if a scum dies, all his lurker points will be lost.
3. There will be absolutly no replacements for inactivity, for any reason. Someone may be lurking, or quiet, or flaking, or their computer may have broken, or they may have fallen off the face of the earth, or been eaten by sea monsters. We don't care, it's not our problem. The only time someone will be replaced is if they request it in thread. (A request in thread for replacement will "stop the clock" on the 72 hour lurker point rule mentioned above.)
4. If someone has been away from the thread for more then 72 hours, and a prod is requested by someone in the game, one will be sent.
5. By default, each day has a maximum of 3 weeks. During this period, the town may lynch up to 2 people if they wish; if a majority to lynch someone is reached, a death scene will be posted, the votecount will be reset, and the town may lynch a second person before deadline. No majority at deadline=no lynch. A vote of no lynch will end the day. If the day ends before 3 weeks, you will receive [3 weeks - time spent] bonus time on the next day, capped at one week.
If there are vanilla townies in the game, the vanilla townie role will look like this:
You are a
vanilla townie
. You have no power other then posting (frequently) and voting (in order to lynch lurkers). You win when all of the scum are dead, and there is at least one pro-town player still alive.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie