Theme Test Market

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Post Post #4975 (ISO) » Fri Mar 08, 2024 12:26 am

Post by RH9 »

it looks like the theme was used a long time ago but seemed limited to european mythology.
(maybe i can try go for a game themed around legendary creatures from all over the world)
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Post Post #4976 (ISO) » Fri Mar 08, 2024 12:47 am

Post by DragonEater70 »

Just do what you want

I think reusing themes from several years ago is totally fine as long as you don't reuse the setup (unless it's an open setup obviously).
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Post Post #4977 (ISO) » Fri Mar 08, 2024 1:07 am

Post by Gypyx »

if pooky can make 6 DEFCON games i think you're allowed to make a second game based on the same loose idea
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Post Post #4978 (ISO) » Fri Mar 08, 2024 6:08 am

Post by Cook »

what if i... repurposed defcon with new set dressing...
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Post Post #4979 (ISO) » Fri Mar 08, 2024 6:35 am

Post by DragonEater70 »

Intriguing
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Post Post #4980 (ISO) » Fri Mar 08, 2024 5:29 pm

Post by Radical Rat »

Against my better judgement, I find myself musing about potentially modding again.

Thoughts about a Sonic theme game? Gimmick would be a secondary objective in gathering Chaos Emeralds, which would probably function as inventions on their own, and if a single player were to gather all of them do something extra special. Targeting a Mini, not sure on exact player count.

I'd put more effort into a workable design if there's interest.
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Post Post #4981 (ISO) » Fri Mar 08, 2024 6:55 pm

Post by Jake The Wolfie »

[About a Wings of Fire themed game]
In post 4972, RH9 wrote:
In post 4971, DragonEater70 wrote: Never heard of it, but if it has dragons, well I am down for having a nice snack!
every character in the series is a dragon (except for the occasional human).
That could be interesting, but I don't see myself playing this kind of game.

In post 4973, RH9 wrote: random other idea.
would anybody be interested a game themed around legendary & mythological creatures in general (dragons, kraken, phoenix, etc.)?
This theming also doesn't really vibe with me.
In post 4980, Radical Rat wrote: Against my better judgement, I find myself musing about potentially modding again.

Thoughts about a Sonic theme game? Gimmick would be a secondary objective in gathering Chaos Emeralds, which would probably function as inventions on their own, and if a single player were to gather all of them do something extra special. Targeting a Mini, not sure on exact player count.

I'd put more effort into a workable design if there's interest.
That sounds cool. I'd like to see this developed a bit further.
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Post Post #4982 (ISO) » Fri Mar 08, 2024 7:54 pm

Post by RH9 »

this might be controversial but would anybody be interested in a game themed around political ideologies?
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Post Post #4983 (ISO) » Fri Mar 08, 2024 8:00 pm

Post by DragonEater70 »

Not really
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Post Post #4984 (ISO) » Fri Mar 08, 2024 10:03 pm

Post by RH9 »

how about a game themed around ovid's metamorphoses?
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Post Post #4985 (ISO) » Fri Mar 08, 2024 10:03 pm

Post by RH9 »

or if i run a dance game?
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Post Post #4986 (ISO) » Fri Mar 08, 2024 10:06 pm

Post by RH9 »

my idea for the dance game would be:
  • two members of the town will be besties and be informed of each other's identities at the start of the game
  • each player may propose a pairing of two other players during the pairing phase
  • a pairing will form if both of those players accept the proposal
  • there will be an unlimited amount of dance phases, with each ending upon a pair leaving the dance
  • there will be no intermission but a member of the scum may at any point during the dance phase publicly guess who the two besties are (including guessing deceased players)
  • if the scum manage to guess the besties, they will instantly win. otherwise, normal wincons apply.
  • only alignments will flip upon an elimination
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Post Post #4987 (ISO) » Fri Mar 08, 2024 10:11 pm

Post by DragonEater70 »

Probably take this to the Open Setup Reviews thread?
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Post Post #4988 (ISO) » Fri Mar 08, 2024 10:20 pm

Post by RH9 »

In post 4987, DragonEater70 wrote: Probably take this to the Open Setup Reviews thread?
that's a good idea.
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Post Post #4989 (ISO) » Sun Mar 24, 2024 6:08 am

Post by DragonEater70 »

What about a "Lite Cultafia" setup, with 2 Cultafia who can recruit one town player on night 1, and have a normal nightkill on all other nights? Would anyone be interested in playing something like this?
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Post Post #4990 (ISO) » Tue Mar 26, 2024 3:36 am

Post by Cook »

how about an eighteen player game which is actually two smaller games* at the same time

*sort of
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Post Post #4991 (ISO) » Tue Mar 26, 2024 3:37 am

Post by DragonEater70 »

Didn't you already say something like that
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Post Post #4992 (ISO) » Tue Mar 26, 2024 6:48 am

Post by Cook »

i have two hands i can hold them both
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Post Post #4993 (ISO) » Fri Mar 29, 2024 1:04 am

Post by Gypyx »

Just had an idea and i kinda wonder if it's even worth trying to put it into practice, owner's market where people recruit to alignements

basically at the start of the game, there are a few people chosen to be market owners, their job would be to "bid" on the other players in an auction to recruit them to their team

the most feasable and unexploitable way to generate it i think is you take someone to be outside of the game and in charge of bidding for town, and if we take like a 17p size, you assign like 10 players as town, 1 as scum, and the scum and the townie outside of the game have a 1v1 auction for the remaining 6 players (this all happens privately ofc)

additionally you could also make it so the scum drafting against the townie is also someone outside the game but i think it would be more interesting if the drafting scum was actually *in* the game
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Post Post #4994 (ISO) » Fri Mar 29, 2024 2:40 am

Post by DragonEater70 »

How is the initial assignment done? And what is the motive of the outside-the-game person in drafting?

Also I have had for a while a really horrible idea for a game where after it fills up but before alignments are distributed you have all the players submit to the mod their preference of 2 scum partners, and if 3 people choose each other they become the scum team, or if no 3 players choose each other but two players choose each other and the same third player they become the scum team, etc. I didn't do anything with that idea because it's terrible.
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Post Post #4995 (ISO) » Fri Mar 29, 2024 2:43 am

Post by Gypyx »

initial assignement is random

the outside of the game person would want town to win
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Post Post #4996 (ISO) » Fri Mar 29, 2024 2:59 am

Post by DragonEater70 »

Okay makes sense

The setup would be a closed setup I assume?
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Post Post #4997 (ISO) » Fri Mar 29, 2024 3:03 am

Post by Gypyx »

i was thinking about ways to keep it mostly mountanious tbh, but that's maybe cause i'm in my "power roles suck" phase
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Post Post #4998 (ISO) » Fri Mar 29, 2024 3:08 am

Post by DragonEater70 »

Okay so now I'm curious what you are going to give town to balance a potentially super broken scumteam in a mountainous.
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Post Post #4999 (ISO) » Fri Mar 29, 2024 3:29 am

Post by Gypyx »

nightless was my first idea

iirc 10:5 nightless is usually balanced right?
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