MafiaMUD

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MafiaMUD

Post Post #0 (ISO) » Sat Oct 09, 2004 1:57 pm

Post by Candice »

Another one of Candice's hair-brained, egomanical dreams, I've always wanted to program a MUD. I've found a nice tool to do that, and I'm learning the coding. The only things I have to do are determine a theme and find someplace to host it.

I'd really like to do a Mafia-themed MUD, but I'm not sure how that'd work- it would probably be better as a MUSH, but the tool that I'm using doesn't do well for MUSH's. Anyone have any ideas they'd be willing to throw at me? Even, "That's retarded!"?
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Post Post #1 (ISO) » Sat Oct 09, 2004 5:40 pm

Post by Save The Dragons »

I remember MUDs and MUSHs and all those things...I never really got into them. But it sounds interesting. Not too sure how you'd do it, but I'd definately like to see it.
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Post Post #2 (ISO) » Sat Oct 09, 2004 5:46 pm

Post by halfpint »

Umm... forgive my ignorance, but what is a MUD and a MUSH?
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Post Post #3 (ISO) » Sat Oct 09, 2004 5:56 pm

Post by Candice »

Multi-User Dungeon and Multi-User Shared Hallucination, respectively.

And I just got my idea. Considering that I'm new to MUD coding, perhaps diving right in and attempting a world wouldn't be a good idea, right? So here's an idea:

The MUD functions as a plain old chat room until 12 people type /in (/out will also be an option). At that point, the "bot" will randomly distribute roles and "whisper" them to you, and keep track of them. Groups who have a night choice are given 5 minutes to whisper their choice back to the bot, and then game play starts, and continues until a majority /votes a person (/unvote is an option). The bot will track all votes and unvotes and upon a lynch, will reveal that person's role and alignment and the process starts over again.

Modless live mafia!

What do you all think?
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Post Post #4 (ISO) » Sat Oct 09, 2004 6:10 pm

Post by mathcam »

That sounds awesome. Where would the chat room live? In an AIM chatroom? Count me in to play-test.

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Post Post #5 (ISO) » Sat Oct 09, 2004 6:26 pm

Post by Candice »

I still have to find a host for it, Cam. And do the coding, which will take me a while as I'm a raw beginner. All you can do in it at the moment is chat. I DO know that you'd be able to connect through telnet, so there's a plus there.

I'll keep people updated on it's progress, if you like?
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Post Post #6 (ISO) » Sun Oct 10, 2004 4:07 am

Post by Uraj45 »

That's cool.
Could I get a hold of this tool? I love programming and this is one are i've allways wanted to explore. I made a few simple text based on adventures on C, but I've allways wanted to try this out. Maybe i'll make a Suikoden based one :wink: There sure is enough world to explore between the 3 games(and then the 4th!)
Also, I'd love to help you with your mafia project when/if you need and want it.
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Post Post #7 (ISO) » Sun Oct 10, 2004 4:10 am

Post by Phoebus »

*volunteers to playtest if the time zones allow it*
Sounds nice. Get crackin'! :P
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Post Post #8 (ISO) » Sun Oct 10, 2004 4:13 am

Post by NorinelNotLoggedIn »

I know similar stuff's been done, at least as bots in other sorts of chat rooms. But I think I'd be interested in following along/helping out anyway.
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Post Post #9 (ISO) » Sun Oct 10, 2004 8:31 am

Post by jeep »

Heh, I REALLY need to finish up this AIM bot... I've only got about an hour of work left to do.

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Post Post #10 (ISO) » Sun Oct 10, 2004 1:19 pm

Post by rolandofthewhite »

It sounds interesting... Count me /in if you ever see me on AIM.
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Post Post #11 (ISO) » Sun Oct 10, 2004 3:04 pm

Post by Gaspode... »

Why didn't we ever think of this before? Great idea. IM me if I'm on when you get it going!

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