Oh yes.LlamaFluff wrote:Would be interesting to see this game play out a few more times.
I see the talk about lurking, and that the scum did it more than the town. How big of a problem was inactivity? If the setup was run again, the players might use this game for background -- which means lurking could receive harsh attention. Do you think that might be sufficient incentive to keep people active? Is low activity even a problem, given that only one player needs to make a big decision each day?
I like the rule that the gunbearer commits suicide if they delay too long. It's the worst possible shot they could make, since it means a confirmed townie dies with no chance of hitting scum, and the scum can limit the information gained when they choose the new gunbearer. I suspect that if the setup is run again, it won't happen.