Mini 1036 - DEFCON Mafia - Over


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Post Post #50 (ISO) » Mon Aug 30, 2010 2:47 pm

Post by Enigma »

I was actually seeking clarification on how people are awarded their subsequent option in the event of a clash with someone else also on their subsequent options.

As a result, to confirm the validity of saying "I got option #6, this must mean option #1-5 were taken by other players".
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Post Post #51 (ISO) » Mon Aug 30, 2010 2:55 pm

Post by SpyreX »

As a result, to confirm the validity of saying "I got option #6, this must mean option #1-5 were taken by other players".
This -probably- is a REALLY bad idea early game.
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Post Post #52 (ISO) » Mon Aug 30, 2010 3:08 pm

Post by Enigma »

I'm still undecided as to how to approach this.

12 players, 10 abilities, some of them completely useless to town/scum/both.

Still a toss up as to how I want to gamble. Which is why I just need a bit of clarification on how subsequent options are divided.
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Post Post #53 (ISO) » Mon Aug 30, 2010 4:27 pm

Post by Doombunny9 »

I really don't see how the mod divides up the powers is important. Just send in your ordered list of abilities and leave the rest to the mod. Knowing how the mod divides it up won't give anyone an advantage. All I see this as is scum trying to sidetrack town.
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Post Post #54 (ISO) » Tue Aug 31, 2010 12:06 am

Post by AurorusVox »

Mm. Enigma, I think you're right to point out that if you get option 6, the others were taken by someone else, but even if you knew that 1-5 were taken, you still wouldn't know if town or scum had taken them. So it's not really that helpful.
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Post Post #55 (ISO) » Tue Aug 31, 2010 2:39 am

Post by Percy »

SpyreX 46 wrote:Hater's gotta hate.
There's more than one hater out there, man.

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Enigma 52 wrote:12 players, 10 abilities, some of them completely useless to town/scum/both.
What abilities do you think are useless to
both
? Most can get town info or foil scum plans in some way.

Sent in my preferences.
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Post Post #56 (ISO) » Tue Aug 31, 2010 2:54 am

Post by SocioPath »

SpyreX wrote:
As a result, to confirm the validity of saying "I got option #6, this must mean option #1-5 were taken by other players".
This -probably- is a REALLY bad idea early game.
THIS.

IN THAT HIGHLY UNLIKELY PRESENTED SCENARIO, THAT PLAYER WOULD HOLD A MASSIVE INFORMATION LEAD.



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Post Post #57 (ISO) » Tue Aug 31, 2010 3:00 am

Post by AurorusVox »

SocioPath wrote:IN THAT HIGHLY UNLIKELY PRESENTED SCENARIO
Do you think it's that unlikely? If you miss out on your first choice, then you could end up going way down the line if other people have picked your other choices as their first choice.
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Post Post #58 (ISO) » Tue Aug 31, 2010 3:03 am

Post by Faraday »

Does it actually matter how unlikely it is? I can't see a really good reason to discuss it at the moment.
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Post Post #59 (ISO) » Tue Aug 31, 2010 3:03 am

Post by SocioPath »

AurorusVox wrote:
SocioPath wrote:IN THAT HIGHLY UNLIKELY PRESENTED SCENARIO
Do you think it's that unlikely? If you miss out on your first choice, then you could end up going way down the line if other people have picked your other choices as their first choice.
Due to the randomization system...HIGHLY UNLIKELY.
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Post Post #60 (ISO) » Tue Aug 31, 2010 3:15 am

Post by AurorusVox »

SocioPath wrote:Due to the randomization system...HIGHLY UNLIKELY.
Isn't that assuming that someone's second preference is worth as much as someone else's first preference?


@Faraday

It's not really harming the discussion at the moment either. Is there a "really good reason" you don't want people to understand how abilities are generated?
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Post Post #61 (ISO) » Tue Aug 31, 2010 3:23 am

Post by Faraday »

Nope.
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Post Post #62 (ISO) » Tue Aug 31, 2010 3:25 am

Post by Faraday »

Not harming doesn't make it helpful btw, it's just pointless discussion to me.
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Post Post #63 (ISO) » Tue Aug 31, 2010 3:49 am

Post by Enigma »

Nahh let's all twiddle our thumbs until Defcon 3 so we can begin RVS and not use the extra week we had for beneficial non-RVS discussion.
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Post Post #64 (ISO) » Tue Aug 31, 2010 3:59 am

Post by Enigma »

Percy wrote:What abilities do you think are useless to both? Most can get town info or foil scum plans in some way.
Eavesdrop: This can easily be worked around. Scum have had 1 week to formulate ways of communicating in their quicktopic which won't reveal anything useful.
And personally if I was scum I would spam something that would incriminate a townie (etc etc) 10 times and hope it would get intercepted. A whole case of WIFOM. Useless.

Radar: A crap version of a tracker. Rather useless.

Fighter: Very circumstantial evidence. A deterrence to fake claiming but can easily be worked around.
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Post Post #65 (ISO) » Tue Aug 31, 2010 4:02 am

Post by Faraday »

Enigma wrote:Nahh let's all twiddle our thumbs until Defcon 3 so we can begin RVS and not use the extra week we had for beneficial non-RVS discussion.
Okay, sounds good.
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Post Post #66 (ISO) » Tue Aug 31, 2010 4:25 am

Post by AurorusVox »

Enigma wrote:Eavesdrop: This can easily be worked around. Scum have had 1 week to formulate ways of communicating in their quicktopic which won't reveal anything useful.
And personally if I was scum I would spam something that would incriminate a townie (etc etc) 10 times and hope it would get intercepted. A whole case of WIFOM. Useless.
What changed since #25 where you suggested Eavesdrop might make a good first or second choice alongside Espionage?
Enigma wrote:Radar: A crap version of a tracker. Rather useless.
Why a crap version? The only thing it misses are Stealth Bombers (which scum don't have til DEFCON 2). Oh, wait, unless "Stealth Bombers" = the regular "night kill" ability?
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Post Post #67 (ISO) » Tue Aug 31, 2010 4:52 am

Post by Enigma »

That was just a preliminary skim read on the first day. Since then I have actually read through all the rest and given each role a bit of thought. In particular the thought of sending out messages with the intention that they are intercepted which I didn't realize on my first read.

Ehh I thought Stealth Bombers are the regular night kill ability available from Defcon 2. Not exactly sure what you mean?
Question: Can Stealth Bombers be tracked by the independent faction since it is a shared ability.
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Post Post #68 (ISO) » Tue Aug 31, 2010 4:58 am

Post by AurorusVox »

No, that was what I meant. In which case I'd agree that the "Radar" isn't as useful as a tracker.
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Post Post #69 (ISO) » Tue Aug 31, 2010 7:31 am

Post by Andrius »

Ugh. I have to submit choices don't I?

No one pick the NK-Immune Miller Vig. I got dibs. ;)
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Post Post #70 (ISO) » Tue Aug 31, 2010 10:49 am

Post by Doombunny9 »

Faraday wrote:Does it actually matter how unlikely it is? I can't see a really good reason to discuss it at the moment.
This. The "What abilities are useful and what aren't" discussion really isn't helping out a lot either especially since most people have already sent in their choices. Sure its harmless and isn't hurting the town... Unless its all that people are talking about.

People, if we're going to have pointless discussion then at least have some good discussion in there.
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Post Post #71 (ISO) » Tue Aug 31, 2010 1:18 pm

Post by Hinduragi »

Well, not really sure what you want by good discussion, but I'm pretty sure we can all agree that when/if we claim, we should claim abilities we have as well as how/when we used them. Though a silo is going to be the equivalent of VT and at least two players will have it.
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Post Post #72 (ISO) » Tue Aug 31, 2010 2:23 pm

Post by Doombunny9 »

Hinduragi wrote:Well, not really sure what you want by good discussion, but I'm pretty sure we can all agree that when/if we claim, we should claim abilities we have as well as how/when we used them. Though a silo is going to be the equivalent of VT and at least two players will have it.
I agree with this but what I meant as the pointless discussion was the 'Game Mechanics Discussion' the 'Likelihood of not getting your X choice discussion' and the 'What abilities are pointless discussion'. We're almost into DEFCON 3 and should be beginning scumhunting now, not having pointless discussions that take up the majority if not all of players posts. Pointless discussion is fine. Pointless discussion taking up most of the focus of players is not.

@Everyone to help get on track- Who is your top FoS and why?

Mine would be Enigma for basically starting all three of the previously mentioned discussions either directly or indirectly.
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Post Post #73 (ISO) » Tue Aug 31, 2010 2:28 pm

Post by Papa Zito »

Actually Enigma pinged me too, but for a different reason.

Also I was semi-serious about SpyreX being a terrorist.
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Post Post #74 (ISO) » Tue Aug 31, 2010 2:39 pm

Post by AurorusVox »

I'm suspicious of Faraday - looks to me that he was trying to stifle the discussion without providing anything else to talk about (a'la Doombunny9's latest post).
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