There are Good Internet Users, there are Viruses. Good Internet Users want to surf safely on the Internet and therefore decide to form a WEB OF TRUST in which everybody is safe from Virus attacks.
Trusts:
Each player may at any time during the game, post
Trust: <Playername>
. He/she will
fulltrust
that player.
Each player may at any time during the game, post
Untrust: <Playername>
. He/she will no longer
fulltrust
that player. Note however, that every player is limited to
2 Untrusts
in every
Game-Phase
.
Every player has
Trust coefficients
f and h. Let F be the number of players fulltrusted by X who trust Y and let H be the number of players
indirectly trusted
by X who trust Y. If F/f+H/h ≥ 1 (X's coefficients), then X will
indirectly trust
Y.
Each player is considered to fulltrust him/herself.
Each players
Trust coefficients
are known only to them (and to me) and may be loosely connected to roles.
Webs of Trust:
A
Web of Trust
is a set of players, such that each pair of players (at least indirectly) trusts each other.
Most factional abilities or Win Conditions will be triggered as soon as a Web of Trust reaches
5 players
.
If a Web of Trust of six (seven) players would be formed, each player will send me the name of one (two) other players and the (two) player
with the most nominations will be excluded from the Web of Trust. The nominations will then be made public.
Trusted Connections:
Each Phase you are allowed to send me up to 5 messages. Each of this messages can be addressed at any number of players who you trust but may not contain more than 300 characters.
I will check if the message breaks any rules and if not I will forward it to each addressed player. If either the sender or one of the addressed players (ad least indirectly) trusts a Virus, I will forward the Viruses a copy of the message too.
In order to send a message, address it at me with the title "
Trusted Connection
to <Playername>, ..., <Playername>"
Rules:
This is a game, have fun.
You may talk about this game only in this thread or in a PM addressed to me and only to me.
You may never use abusive or disrespectful language.
You are not allowed to use any tools provided by a third party.
You may never edit or delete any posts.
6. Lady Lambdadelta
7. Zyrconium
8. KaleiÐoscøpe
9. MrTrow
Replacements
1. werewolf555
Spoiler: Sample Role PM's
Good Internet User wrote:
Hi,
????
.
You are a
Good Internet User
.
Special Abilities:
You have no special abilities.
Trust Coefficients:
f=?
h=?
Win Condition:
You win iff at any time there exists a Web Of Trust consisting of exactly five players and it doesn't collapse.
???? Virus wrote:
Hi,
????
.
You are a
???? Virus
together with
????
who is a
???? Virus
.
Special Abilities:
????
Virus Abilities:
????
Logic Bomb:
(passive) If at any time you are in a Web of Trust consisting of at least five players, that Web of Trust will collapse. This will end the current Phase and start a new one.
Hidden Identity:
(active) At any time you may PM me a role name and a set of abilities. I will then send you a role PM for that role with that abilities.
Trust Coefficients:
f=?
h=?
Win Condition:
You win as soon as the fourth Web of Trust collapses (or nothing can prevent the same).
Last edited by Tasky on Sat Jan 08, 2011 1:41 am, edited 18 times in total.
/in for great justice.
The new mechanic for indirect trust seems interesting. I like it.
The trick, I suppose, is not letting it all spiral out of control, which it can do too easily under these rules...
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
/in again. I'm not sure if I think these rules are an improvement, I've got to read them better for that. Initially I thought the rules of the previous game were better.
Last edited by mykonian on Wed Dec 22, 2010 1:31 am, edited 1 time in total.
Surrender, imagine and of course wear something nice.
mykonian wrote:/in again. I'm not sure if I think these roles are an improvement, I've got to read them better for that. Initially I thought the rules of the previous game were better.
The reasons for the major changes are:
1. QT's were absolutely not used to their full potentiality
2. confidential information could become public to Viruses even if they weren't trusted at the time of the information transfer
3. there was absolutely no distinction between direct and indirect trusts
4. the total lack of Untrusts made the game more subject to chance. Being able to untrust in a limited way, it doesn't significantly alter the game mechanic but offers a little more flexibility.
I´d like to be in this game. I read the first one which seemed extremely interesting to play.
Too bad I am on a skiing trip from saturday till friday, so I can´t play with you.
/replacement.