Yeah, I pretty much agree with this.Cogito Ergo Sum wrote:I'm fairly sure the town lost because we only got one proper lynch.
No way of knowing what would have happened otherwise, but town was pretty badly screwed over after day 1 in hindsight. With nothing from day 1 getting resolved, day 2 was destined to end in failure and aaah handled the rest. It also didn't help town that we managed to hit the vig with our jailkeep the first night (credit for that goes to Aurorus and BlenBlen; I'm terrible at finding power roles as scum), which allowed us to shorten the game by a day, while only allowing the vig one shot. It made us feel safter that Uite was killed, but given his inspection results, it would only have made a difference the final day had we decided to nolynch, which admittedly would have been a potentially good move with the role cop still alive. I stand by lynching being better in the situation that played out in the game. With the chances of anyone but aaah being lynched around 0, the benefits of possibly hitting scum role cop or jailer outweighed any benefits nolynching would have given.
I was probably a bit hard on jmj about his modding day 2, so I apologize for that. I was kind of in a bad mood at the time and ended up taking it out on him a bit. The modkill really was pretty bad, but it happens.
A couple of my day 1 posts were a little off. This was the first time I'd played as scum in 8 months (I took a semi-hiatus from mafia) and I was a bit out of form. I also worded two of my day 3 posts in ways I