Open 284: Tit for Tat (Over)


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Post Post #475 (ISO) » Mon Mar 14, 2011 2:42 am

Post by DeathRowKitty »

Cogito Ergo Sum wrote:I'm fairly sure the town lost because we only got one proper lynch.
Yeah, I pretty much agree with this.

No way of knowing what would have happened otherwise, but town was pretty badly screwed over after day 1 in hindsight. With nothing from day 1 getting resolved, day 2 was destined to end in failure and aaah handled the rest. It also didn't help town that we managed to hit the vig with our jailkeep the first night (credit for that goes to Aurorus and BlenBlen; I'm terrible at finding power roles as scum), which allowed us to shorten the game by a day, while only allowing the vig one shot. It made us feel safter that Uite was killed, but given his inspection results, it would only have made a difference the final day had we decided to nolynch, which admittedly would have been a potentially good move with the role cop still alive. I stand by lynching being better in the situation that played out in the game. With the chances of anyone but aaah being lynched around 0, the benefits of possibly hitting scum role cop or jailer outweighed any benefits nolynching would have given.

I was probably a bit hard on jmj about his modding day 2, so I apologize for that. I was kind of in a bad mood at the time and ended up taking it out on him a bit. The modkill really was pretty bad, but it happens.

A couple of my day 1 posts were a little off. This was the first time I'd played as scum in 8 months (I took a semi-hiatus from mafia) and I was a bit out of form. I also worded two of my day 3 posts in ways I
know
I wouldn't have worded them as town :oops: (most notably the last line on this one). I was actually kind of surprised don_johnson didn't call me out on that one after saying AV looked scummy, considering that was 100% me telling my buddy to calm down... I probably could have posted whatever I wanted by day 3 though and the Hohum lynch would have happened. There was really nothing town could have done at that point.
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Post Post #476 (ISO) » Mon Mar 14, 2011 5:38 am

Post by ConSpiracy »

Unfair game, and it has so much potential.
I sucked anyways, I only had the nagging feeling about DRK which I didn't elaborate at all.
And aaah doing very, very anti-town doesn't really work either.

CES, why did you play this strange during the game? You played very anti-town for a VT.

And mafia, why did you kill me? I think you could have me lynched very fast.
If somebody has tools to fix my scumdar, pm me.
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Post Post #477 (ISO) » Mon Mar 14, 2011 9:26 am

Post by DeathRowKitty »

I'm fine with making the QT public, so as long as BlenBlen's fine with it, that can be posted.

Honestly, you were the player that scared me the most going into night 1. Sure, your mislynch wouldn't have been particularly unlikely, but we had enough players we could mislynch that I thought it would be better to get you out of the way early before you could do any damage. I suggested killing you and both buddies agreed and....that was about it.
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Post Post #478 (ISO) » Mon Mar 14, 2011 9:30 am

Post by hohum »

Thanks for letting me post before speed-lynching me.
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Post Post #479 (ISO) » Mon Mar 14, 2011 9:33 am

Post by hohum »

This is a perfect example of why you should vote in lylo/mylo. go town.
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Post Post #480 (ISO) » Mon Mar 14, 2011 9:34 am

Post by hohum »

EBWOP: shouldn't vote
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Post Post #481 (ISO) » Mon Mar 14, 2011 9:40 am

Post by DeathRowKitty »

I said to wait, but they didn't listen!
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Post Post #482 (ISO) » Mon Mar 14, 2011 10:10 am

Post by DemonHybrid »

Cogito Ergo Sum wrote:
DH wrote:Well, look at that. Turns out I was right about rushing into the hohum lynch.
Nope. I would've voted hohum tomorrow and we'd still have lost. No lynch was the wrong move.
Stubborn play. You and most of the town this game.

You can't be stubborn in mafia. This kind of stuff happens. hohum deserved a post, town deserved a no-lynch, but instead you guys went on a quicklynch spree and took out SV and hohum before everyone got a chance to weigh in. Mafia danced around the impulsiveness of town very easily and flawlessly.
This account is no longer being used.

You want this one.
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Post Post #483 (ISO) » Mon Mar 14, 2011 10:19 am

Post by Cogito Ergo Sum »

Blahblahblah. No-lynch wouldn't have changed anything; there are certainly situations where it can change things, but this clearly wasn't one of them. No-lynch would've been a dumb move.

SV got quicklynched by aaaah, DH. That has nothing to do with the game.
Scumchat is awesome. Yarr!

~"Multiple exclamation marks are a sure sign of a diseased mind."~
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Post Post #484 (ISO) » Mon Mar 14, 2011 11:56 am

Post by don_johnson »

fuckers. i had two scum nailed. drk's post in response to mine pinged my scumdar too. oh well. nice job scum.
town 39-32
mafia 17-9
sk 0-6
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Post Post #485 (ISO) » Mon Mar 14, 2011 11:58 am

Post by DeathRowKitty »

Yeah, that was the other post I was referring to here >.<
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Post Post #486 (ISO) » Mon Mar 14, 2011 2:40 pm

Post by silverbullet999 »

I feel like a werewolf from the end game, at night I turned into a neutral survivor! but the game ended so I changed back to a townie.

I agree with cog's reasoning even though it cost the match, aaaahhh is a cheater that got banned and aaahhh's actions were super anti-town.
... People were right it seems....
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Post Post #487 (ISO) » Mon Mar 14, 2011 2:45 pm

Post by BlenBlen »

Scum QT for those interested
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Post Post #488 (ISO) » Tue Mar 15, 2011 12:48 pm

Post by AurorusVox »

Ehhh, I got confused by the numbers and thought it was the win there and then >_>" I thought DRK didn't want to put the L-1, and thought by doing it there and then I could allow him to quickhammer.
THE LEMON LIVES! - Cabd
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Post Post #489 (ISO) » Tue Mar 15, 2011 12:52 pm

Post by DeathRowKitty »

Yeah....had me nervous there, AV -.-
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Post Post #490 (ISO) » Tue Mar 15, 2011 12:54 pm

Post by AurorusVox »

Sorry ._."

But I think BEFORE that we played well >_>"
THE LEMON LIVES! - Cabd
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Post Post #491 (ISO) » Sat Mar 19, 2011 7:37 am

Post by jmj3000 »

Looking for experienced designers to help me design
SONY MAFIA
, a sequel to my Nintendo Mafia game!

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Post Post #492 (ISO) » Wed Aug 03, 2011 5:07 pm

Post by Hoopla »

Sorting bump.
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