The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
0
No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
0
No votes
 
Total votes: 9

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Post Post #20900 (ISO) » Mon Nov 30, 2020 5:30 pm

Post by Maestro »

Phew. I'm back; looking to spruce the place up. Who's around and wants a new Modded server? I'm looking to dive into it again.

I sent Reck a PM, but how's the Vanilla server going @UT? Any interest in moving to something non-Realm with some plugins? Is chat connected to Discord?

EDIT: NICE! Pagetop - I'll take a look at the op while I'm around...
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Post Post #20901 (ISO) » Tue Dec 01, 2020 2:22 am

Post by fuzzybutternut »

I've been thinking its about time for the ole modded reboot.
Valhelsia 2 seems like a good pack. Any thoughts?
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Post Post #20902 (ISO) » Tue Dec 01, 2020 5:00 am

Post by xRECKONERx »

whoa fuzzybutternut
green shirt thursdays
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Post Post #20903 (ISO) » Tue Dec 01, 2020 7:57 am

Post by Maestro »

Dav, wanna talk about it on Discord? I'd be down to parse through a couple of packs and just pick 1 or 2 to try.
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Post Post #20904 (ISO) » Tue Dec 01, 2020 8:01 am

Post by Ythan »

If anyone knows the game and is willing to humor me I'm interested in knowing what Minecraft fans think of Dwarf Fortress now that it's got graphics and people can take it a little more seriously.
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Post Post #20905 (ISO) » Tue Dec 01, 2020 8:07 am

Post by Maestro »

Oh? DF got a visual upgrade?! Wow hold on I'll do a Google, I remember it before

EDIT: woooah cool! Reminds me a lot of Prison Architect/Rimworld's aesthetic, though a bit more sprite-based and top-down (the "classic RPG" is strong with this one!) rather than the odd sideways angle for Prison Architect/Rimworld... the management-sim elements are sortof similar as well, but I know DF has had its own systems for a lot longer, and they obviously go for very different mechanics.
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Post Post #20906 (ISO) » Tue Dec 01, 2020 9:43 am

Post by fuzzybutternut »

In post 20903, Maestro wrote:Dav, wanna talk about it on Discord? I'd be down to parse through a couple of packs and just pick 1 or 2 to try.

DM me anytime!
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Post Post #20907 (ISO) » Tue Dec 01, 2020 9:44 am

Post by fuzzybutternut »

In post 20902, xRECKONERx wrote:whoa fuzzybutternut
HI RECKONER LONG TIME NO SEE
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Post Post #20908 (ISO) » Tue Dec 01, 2020 1:06 pm

Post by Maestro »

OP updated with how to chat with us on Discord once bots are set up (in purple), as well as new server info, incoming...

hypehypehype
Last edited by Maestro on Wed Dec 02, 2020 9:52 am, edited 1 time in total.
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Post Post #20909 (ISO) » Wed Dec 02, 2020 9:51 am

Post by Maestro »

JUST KIDDING!
Modded is in the finishing stages of testing, Vanilla+ is up and happenin' and both are soon to be connected to the Discord server for inter-server chat!

However...

PLEASE READ ME BEFORE JOINING MODDED!!!

Necessary changes
made to the Valhelsia 2 modpack:
(if using CurseForge, click the 3 dots near the play button for the pack, click "Profile Options" -> check "Allow content management for this profile" -> install or remove mods as needed)

  • added Astral Sorcery v1.12.13 (Astral should auto-download its dependency ObserverLib)

  • removed Upgrade Aquatic v1.7.1 (known crash that is only fixed in an Aquatic update for a newer version of MC)

  • removed Lightest Lamps v4.0.6 (consistently went *poof* from the server after crashes, decided to grant its wish permanently)
For the server IPs and other general info, check the updated OP. If you have any questions, PM me on here or on Discord!
Let's start seeing some photos again, maybe with permalinks this time? What do y'all wanna buuuuuuuuiiiiiiiiiilddd? :)
Last edited by Maestro on Thu Dec 03, 2020 4:58 pm, edited 1 time in total.
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Post Post #20910 (ISO) » Thu Dec 03, 2020 4:40 am

Post by fuzzybutternut »

If anyone happens to be around to whitelist me in the modded server I would be greatly appreciative.

Davroe19
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Post Post #20911 (ISO) » Thu Dec 03, 2020 5:06 am

Post by Maestro »

Hi, done :P I zonked out early last night since I spent a lot of the night before getting stuff up and running.
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Post Post #20912 (ISO) » Thu Dec 03, 2020 4:58 pm

Post by Maestro »

Updated the necessary changes to the Valhelsia 2 pack. Check the OP, but we removed Lightest Lamps. Ugh.
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Post Post #20913 (ISO) » Fri Dec 04, 2020 1:12 pm

Post by EspeciallyTheLies »

In post 20900, Maestro wrote:Who's around and wants a new Modded server?
ME
Art is cool.
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Post Post #20914 (ISO) » Sat Dec 05, 2020 8:22 am

Post by Maestro »

Thank ETL for reminding me:
Zoraster
has kindly given us an easier way to get #minecrafters into the community on the MS.net Discord! Just react with "8. Minecrafters" in the "#sign-ups" channel! Updated info and the link to the MS.net Discord is in the OP. Let's start sharing pictures and stuff, people!
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Post Post #20915 (ISO) » Sat Dec 05, 2020 9:03 am

Post by EspeciallyTheLies »

In post 20911, Maestro wrote:Hi, done :P I zonked out early last night since I spent a lot of the night before getting stuff up and running.
♥ you are the best - thank you for doing this
Art is cool.
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Post Post #20916 (ISO) » Sat Dec 05, 2020 2:49 pm

Post by Haschel Cedricson »

Okay this isn't on the MS server but I wanted to show off my latest big project. I wanted to have a village near my home base, but I didn't want the hassle of defending it from mobs and whatnot. My solution?

Image

Welcome to Cedricson Manor, population probably 40 or so.

I've never built anything that needed interior design before, so I used the Clue mansion as an inspiration for layout. Of course, I had more surface area than the Clue board has rooms. I converted those mostly into bedrooms.

Anyway, here's a brief tour.

The Lounge


Image

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I had no idea how I would make a grindstone look like a piece of furniture until a friend pointed out they could be placed upside-down. Now my weaponsmith hangs out at the clock all day.

The Dining Room


Image

Nothing too fancy here. Might replace the torches with end rods; I didn't acquire end rods until literally two days ago.

The Kitchen


Image

Did you know that barrels are the job block for fishermen? I didn't, until I built this room and then wondered why I had so many damn fishermen around. I'm okay with that, though, because they're the easiest villagers to get emeralds from thanks to the boat trade.

The Ballroom


Image

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My shepherds are also musical prodigies, because they are always playing duets at the piano.

The Conservatory


Image

This room is simple but also may be my second-favorite? I can see myself sitting in the solarium if I actually lived here.

The Billiard Room


Image

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Fancy a game of pool? I only have one cue, though. We can get a drink from the bar, though.

The Library


Image

One of these days I'll get a librarian who sells Mending. One day.

The Study


Image

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In theory the file cabinet was supposed to be able to store things but I think an update broke that.

Bonus Room - Gym


Image

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Bonus Room - Gaming Room


Image

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Sometimes the slot machine gives you gold nuggets, other times only iron.

Bonus Room - Bathroom


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Image

Anyway, that's Cedricson Manor!
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Post Post #20917 (ISO) » Sun Dec 06, 2020 11:36 am

Post by EspeciallyTheLies »

WOW - i love all those rooms. so creative
Art is cool.
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Post Post #20918 (ISO) » Mon Dec 07, 2020 5:38 am

Post by Maestro »

Nice Haschel! I love the creativity of fitting the Villager job blocks into the superstructure. I might steal some of those... :P
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Post Post #20919 (ISO) » Mon Dec 07, 2020 6:18 am

Post by Haschel Cedricson »

Some of them are stolen/adapted from other things I've seen people do. I look at these like Legos; nothing's wrong with following the instructions occasionally, especially if you tweak it a little to match your aesthetic.
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Post Post #20920 (ISO) » Mon Dec 07, 2020 8:51 am

Post by xRECKONERx »

yeah those are dope haschel
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Post Post #20921 (ISO) » Mon Dec 07, 2020 12:19 pm

Post by Maestro »

In post 20919, Haschel Cedricson wrote:Some of them are stolen/adapted from other things I've seen people do. I look at these like Legos; nothing's wrong with following the instructions occasionally, especially if you tweak it a little to match your aesthetic.
HAH you're talking to me, the guy whose main goal in a lot of Minecraft worlds is to recreate the in-game generated structures (Desert/Jungle Temples, Village houses, etc.) using detailed layer-by-layer blueprints I find online
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Post Post #20922 (ISO) » Mon Dec 14, 2020 6:18 am

Post by Maruchan »

Maru's Free Public Ore 5X Processing Facility


Good news everybody! Thanks to some help from ETL, and a lot of anger at xNet, then scrapping xNet for power-delivery to power-only needing machines, The FREE PUBLIC 5X ORE FACILITY IS UP AND RUNNING!!!!!

The building is not finished, but the facility is operational! It can be located behind Maestro's Temple, as seen below.
Image
Image
Image


A few things of note, while nearly fully self-contained, we have not yet automated our Sulfur production, so an investment of some coal/charcoal/sulfur is appreciated for your use!
Image

Simply toss all your ore types in the left side, even those you silk touched such as emerald diamonds and the works, and the xNet brain will divide your ore types into 3 sets, 5X-able, 2X-able, and unable to be processed by mekanism.

All three input types share the same input and output chest. give it a few minutes and WAM BAM THANK YOU MA'AM, your powders are available on the right!

Image


To-Do:
Self-sustaining Sulfur
switch to alternate between dusts and autosmelting
Roof (ANYONE GOOD AT DESIGN?!?!?)
Tidy up the "brains" of it all.
Make More POWAHHHHHH (at peak ticks, this baby can draw as much as 200k FE/t). We currently generate 50k FE/t, and have a buffer of a few million FE in storage.
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Returning to modding after a nearly two year hiatus!
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Post Post #20923 (ISO) » Mon Dec 14, 2020 8:03 am

Post by Maruchan »

i lied. she's a hungrier beast than i realized. working on a fission reactor nowwwwwwww
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Post Post #20924 (ISO) » Sat Dec 26, 2020 8:15 pm

Post by Maestro »

HOLIDAY / NEW YEAR 2020-2021 UPDATE!

Vanilla server discussion opening:
Any interest in Vanilla right now? Would an update to the world be appealing? I could even keep it cutting edge (probably would have to be with no mods/plugins whatsoever, though), and move Vanilla to Minecraft's snapshot releases. Or an events server! Whatever people would like to play. If there's anything else on anybody's mind about Vanilla, feel free to reach out via PM or post in-thread. I know I walked back in here and was going to do Modded again and figured this would work out, but (@Reck/UT) if you'd prefer to keep your world a more personal server or if something else is hampering your desire to play, just let me know. Loved when we had active groups on both at once; I know Modded isn't for everybody.






Modded server update imminent:
As announced on the MafiaScum Discord (details in post 0 of this thread), I'm updating us to
Valhelsia 2.3.1
for the holiday, and testing a lot of the major changes that will happen with this update in the coming weeks. I have several backups of the server in case something goes wrong, but I think we'll be fine. I essentially worked on this update as a fresh Valhelsia 2.3.1 install, but ofc with the existing world, whitelist, and any misc. server files that could be carried over.
I suggest all players do the same and set up a new instance of Valhelsia running 2.3.1 - this is easy in CurseForge's launcher* and even easier in MultiMC.
You are able to carry over your keybinds, graphics, and other settings simply by copying "options.txt" from your existing Valhelsia 2.3.0 instance, no matter what launcher you use. If you need help with this, several players and/or I will be able to help on Discord.

*CurseForge instructions:
Browse Modpacks tab -> Valhelsia 2 -> Versions tab -> Valhelsia-2-2.3.1 (released 12/19/2020) -> navigate to the right hand side of the table and click Install and CF should install a separate instance of Valhelsia 2 under My Modpacks. The new instance will
probably
be named "Valhelsia 2 (1)" in your instance folder. If you follow my recommendation and keep both instances (if for no other reason than so you can swap back if we have to downgrade in case of emergency), you may want to ask CF to organize your modpacks by "Recently Played" so that you're always launching the correct version of V2.


Changes for Valhelsia 2.3.1:

  • removed by Valhelsia 2 team: Double Slabs -
    This will be the biggest issue. There may be huge holes in builds and missing items in storage if people had or used a lot of the generic slab blocks affected by this mod, which I believe may be many of us. If anything causes the world to sort of... collapse, and force us to downgrade, it will be this, I imagine. But this could also be completely fine and just make things go poof.
  • removed by Valhelsia 2 team: JAOPCA -
    Apparently not compatible with the new update to Create. #modded
  • manually add Astral Sorcery 1.12.14 -
    Remember, if using CF, to enable content management in your Valhelsia 2.3.1 profile settings!

  • (
    Check your mods! If not auto-downloaded, add ObserverLib 1.3.2, required for Astral Sorcery!
    )
  • No need to manually remove any mods at this time!
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