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Please note that this may be a relatively slow-paced game, and the majority of player interaction is likely to take place over QuickTopic. There may also be a fair amount of game-time where you do not have anything to do.
- Zang, Drench, Xalxe, Twistedspoon: please confirm that you still want your pre-in slots.
- For the rest of you not awesome enough to pre-in, you should clearly reply with '/in' if you wish to play.
- The game will be played with teams of 3. If you missed out signing up you can still /in if you have 2 others.
- Even if you are not directly involved in the game, you can still vote in the elections. The more the merrier!
- See this post for a list of 15 various political issues (eg. Animal Rights). Once the game starts, each player should PM me a division of 30 'Personal Agenda Tokens' between these issues. These represent your own personal/political priorities with regards to various government policies (or your 'Individual Priorities', or IPs). (You can split them between as many or as few issues as you wish.) They will be the same throughout the whole game.
- I will then split players into teams/parties (via the medium of random.org).
- Each party will be given it's own quicktopic. You will have to choose a party name.
- At the beginning of each round, you must choose a party leader and threepublic priorities of the party as a whole (PPPs). These do not actually need to be related toanymember's personal priorities.
- The party must also decide of a division of 20 PAT's between these three priorities. They will also be added to each member's IPs. Each public priority must have at least 1 PAT assigned to it.
- A public thread will be started with a poll, representing an election. The various options will be each parties' three public priorites (and in what order they are ranked), however, which party that it is will not be identified.
- If more than one party choses the exact same three public priorities (and ranks them in the same order), the parties concerned will be asked to change at least one of these priorities. In the unlikely case of the same scenario occuring again after this, then it will be repeated until there exist no parties with the same combination of priorities.
- Should any party have 50% of the votes, they are elected into government. Otherwise, it is up to the parties to form coalitions so that between them they have 50% of the votes.
- The next round starts at Step 4.
- In the case that a party is elected into Government without the need for a coalition, then they will be given a link to that round's Government quicktopic.
- They must then agree (majority) on a division of 29 'Government Budget Tokens'. These Budget Points may be spent on as little or as many issues as the party chooses.
- In the case that there is no single party majority, all parties must try to form a coalition government with a majority (≥ 50%) vote.
- Ultimately, the leaders of each party are the ones who call the shots in this scenario.
- It is in all parties' interests for the parties involved in the coalition to have similar priorities.
- Preliminary discussion of possible GBT distribution is permitted.
- Should a Coalition Government be formed, the parties involved will be given a link to that round's Government QuickTopic.
- They must then agree (majority) on a division/spending of 29 'Government Budget Tokens' - between the two parties. These two parties then agree within their individual party's QuickTopic on how their party is going to spend their allocated GBT's on the various political issues.
There are two aspects to scoring - Party Scoring and Individual Scoring. Whether you want to play for yourself or for your team is up to you.
- A party gains 100 Democracy Points for forming a Government without a need for a coalition.
- All parties (n) involved in a Coalition Government gain 120/nDemocracy Points.
- If a Government fails to agree on a division of GBTs, the party will be penalised 200 Democracy Points.
- If a Coalition Government fails to agree on a division/spending of GBTs, then all parties involved will be penalised 180/nDemocracy Points.
- If no government can be formed, then allparties will be penalised 50 Democracy Points.
- A party involved in Government will recieve xyDemocracy Points, wherexis the number of PATs assigned to a PPP andyis the number of GBTs spent on that priority.
- All individuals in a Government gain 50 Self Points.
- All individuals in a Coalition Government gain 30 Self Points.
- All individuals in a Government, whether Coalition or not, that fails to agree on a division of GBTs, will be penalised 150 Self Points.
- An individual involved in Government will recieve xySelf Points, wherexis the number of PATs assigned to a priority, andyis the number of GBTs spent on that priority.
At the end of each round, each party leader has the option to nominate a party member for drafting. All members nominated for drafting will be randomly assigned to a party. You may end up drafted back into the same party.
- Each party will have four days to select a leader and then select their public priorities and PAT division.
- The Public Poll/Voting stage will last for two days.
- If a single-party has a majority, then they will have four days to decide on the spending of GBT's.
- If there is no single-party majority, then party leaders will have four days to form a coalition.
- The Coalition Government (if formed) will then have seven days to decide on the spending of GBT's.
- The Politician Draft stage will then last for two days.
- There are a spare two days to allow for moderator/organisational error. (Rounds will last 2 or 3 weeks)
- There will be 1.5nrounds, wherenis the number of parties competing (rounded up).
All rules are subject to change. Suggestions are welcome. I'm paticularly concerned about the poll idea, as I'm not sure that enough people will vote and thus the only voters (effectively) will be those taking part.