The twelve of you are aboard one such shuttle. It left Earth just a few days ago; there is a considerable amount of transit time remaining. The game begins with a horrible discovery: the pilot has been shot! Before he died, he managed to lurch to his computer console and open a mail message from the director of Space Station Security.
"BE ALERT! We have reason to believe that agents of the terrorist group Free Mars have acquired transport passes to the Space Station and are riding aboard your ship. If you see anything suspicious, send a message to Station Control and let them know; your ship may need to be diverted. It's no secret that the Station is not very resilient against sabotage."
You are all shocked. (Well, most of you are, anyway.) Free Mars terrorists aboard the ship?!? You try to send an SOS to someone, anyone, only to find that the long range comm system has been locked down, along with most of the other controls. With no way to get help, and no way out, you go to sleep, hoping that things will look better in the morning, and knowing they won't.
Players - 1/12
Corpses - 11/12