Open 359 : Bird 7p - Game ended


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Open 359 : Bird 7p - Day 2

Post Post #0 (ISO) » Mon Nov 14, 2011 7:46 am

Post by Otolia »

Welcome to Open 359 everyone !


The Evil have invaded your small village town ! They have already taken one of yours,
Otolia
the village elder ! It is time to exact a swift and terrible revenge, but who can you trust and are the defender of justice really aware of the danger ? You have known everybody in this town all your life, yet there are vicious killers among them and they choose to strike now. You congregate in the town square hungried for justice ! Good luck !

Otolia
was killed pre-game; he was a
Neutral Mod
.

Players alive
:
  • charter
  • toxictaipan
  • Derpy Hooves
  • Sir Bastion
  • Whiskers


Players dead
:
  • Rainbowdash,
    Vanilla Townie
    has been killed during Night 1.
  • Illume,
    Vanilla Townie
    sacrificed himself for the town during Day 1


Game links
:


Credits to some awesome moderators
:
  • VRK
  • Nobody Special
  • Uite
Last edited by Otolia on Wed Nov 23, 2011 7:21 am, edited 9 times in total.
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Post Post #1 (ISO) » Mon Nov 14, 2011 8:51 am

Post by Otolia »

Game Rules
(Directly taken from VRK)


The Golden Rule

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, avoid getting personal, and enjoy the game. Playing to win does not preclude being considerate of each other!

You are all grown-ups, if you get too personal you will most likely receive the same treatment from other players. I shall not intervene in the game on this specific matter. However any kind of racism, homophobic attacks (and similar behaviors) could force me to modkill you (possibly without any warning)


General Rules/Game Etiquette

  1. In order for all players to play at least one game day this game will start with a Day phase.
  2. Communication outside the thread (if your role specifically allows it) is allowed until the game begins as declared by a post of the moderator.
  3. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
  4. Please remember that you made a commitment to participate when you signed up to play. If you cannot fulfill this commitment, please contact the Mod and request a replacement instead of just disappearing!
  5. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.
    If someone contacts you outside the game you should report it to the game Mod IMMEDIATELY.


Activity/Prods/Replacements

  1. You should aim for one post every 36 hours, minimum, to keep the game moving.
  2. Prods of missing players will be issued upon request or after 48 hours of no activity (excluding weekends).
  3. A prodded player has 24 hours to respond to the prod, after which time a replacement search will begin. The prodded player may re-enter the game so long as no replacement has been found.
  4. A player who has been prodded 3 times is subject to possible replacement without further notice (player-requested prods do not count towards this total).
  5. If you anticipate being unavailable for more than a 48-hour period please PM the Mod so that you don’t get replaced!


Deadlines

  1. This game has a 2 weeks deadline.
  2. Extensions are given only in extreme circumstances and always at the mod's discretion.
  3. Nights will have a standard deadline of 48 hours.
  4. If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.
  5. Deadlines may be shortened if activity is too low, or if all Night choices have been received early.


Player Actions/Voting/Player Death

  1. A simple majority of all living players must agree on one person (via voting) for a Lynch to occur (simple majority = ½ # of living players +1, rounded down). If no one has a simple majority of votes at deadline a No Lynch will occur.
  2. Votes should be bolded or they may not be counted (e.g.
    Vote: Player
    ).
  3. Vote revocations should be bolded or they may not be counted (e.g.
    Unvote: Player
    or
    Unvote
    ). Unvotes are not necessary before changing votes.
  4. You may
    Vote: No Lynch
    - only a simple half of the players are required to vote 'No Lynch' to send the game to Night phase without a Lynch.
  5. Votes/Unvotes should be placed on a line all by themselves to make them easier for everyone to see.
  6. Votes/Unvotes that reasonably follow the guidelines specified above, and are unambiguous with respect to player nicknames/abbreviations, will count. Attempting to fake a vote will result in a Modkill.
  7. Once a player has reached a simple majority of votes no further unvoting will change their fate.
  8. When a player is lynched the game enters twilight until I post a death scene; all players may continue to post.
  9. If you are killed (either via lynch or night kill) you may no longer post except for a brief “Bah!”-type post that contains NO game related information.
  10. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
  11. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.


Miscellaneous

  1. Red
    or
    Purple
    text is reserved for the Mod.
  2. No invisible/small/encrypted text is allowed.

  3. Vote counts will be posted once per page or once per day, whichever is less.
  4. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
  5. The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
  6. Please bold all requests to the Mod so that they don’t get missed.

  7. Rules violations will be dealt with according to their severity (up to and including a Modkill) as the Mod sees fit.
  8. Modkills may be accompanied by a change to day/night. The offender’s role will be changed to Neutral Survivor, which guarantees a loss.
  9. Any situation not explicitly covered above is subject to Mod discretion and will be handled as the Mod sees fit on a case-by-case basis.
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Post Post #2 (ISO) » Mon Nov 14, 2011 9:20 am

Post by Otolia »

Pregame


Monday, 14th of November 2011, 21:20 CET - All Role PMs have been sent. The game is now in pre-game until 5 players have confirmed.
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Post Post #3 (ISO) » Mon Nov 14, 2011 9:21 am

Post by Otolia »

Stop trying to ninja the mod post. :nerd:
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Post Post #4 (ISO) » Mon Nov 14, 2011 9:22 am

Post by Rainbowdash »

*glare*

/confirm... AGAIN

Image

STILL the fastest even with the mod working against me.
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Post Post #5 (ISO) » Mon Nov 14, 2011 9:23 am

Post by Whiskers »

I wasn't, we didn't kjnow you were not done posting.

That said,

Image

Gotcha, Rainbow Dash!


[preedit]

NUTS!
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Post Post #6 (ISO) » Mon Nov 14, 2011 9:25 am

Post by Otolia »

Don't worry it's not very important. Just I like order in my posts that's why I deleted yours.
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Post Post #7 (ISO) » Mon Nov 14, 2011 9:26 am

Post by Whiskers »

Otolia wrote:The game is now in pregame. You have to confirm your participation in the thread.

Otolia

Woot, Dashie and I did this twice before we even got the PM!
Rainbow Dash may be the fastest, but Pinkie Pie is always in tow! The chase is on!
Vote: RainbowDash


[preedit]
I know, silly. Love you Oto!
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Post Post #8 (ISO) » Mon Nov 14, 2011 9:28 am

Post by Apple Jack »

Image

derp - Confirm
I love MUFFINS!!!
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Post Post #9 (ISO) » Mon Nov 14, 2011 9:31 am

Post by Whiskers »

That would be Number Three! Derpy, who are your scumreads!? ^__^
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Post Post #10 (ISO) » Mon Nov 14, 2011 9:34 am

Post by Apple Jack »

Derp - by process of elimination scum can only be in the group of Bastion, toxic, and illume ;)
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Post Post #11 (ISO) » Mon Nov 14, 2011 9:44 am

Post by Rainbowdash »

So im going to say DH-Charter is out as a pairing.
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Post Post #12 (ISO) » Mon Nov 14, 2011 9:45 am

Post by Apple Jack »

whoever is last to confrirm is probably mafia, I would expect mafia would want to delay confirming so they can plan their strategy in the QT
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Post Post #13 (ISO) » Mon Nov 14, 2011 9:52 am

Post by Whiskers »

Well, consider that we only Need five. Therefore, one or two scum can't stall that shit.

So, look for who is online right now. Players who are online (or "--" for last time online( means they're hidden), and not confirmed, get auto scum points.

Protip, y'all. Don't log in hidden.
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Post Post #14 (ISO) » Mon Nov 14, 2011 10:26 am

Post by toxictaipan »

/confirm
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Post Post #15 (ISO) » Mon Nov 14, 2011 11:37 am

Post by Whiskers »

Sent: Mon Nov 14, 2011 3:12 pm
Last visited:
Mon Nov 14, 2011 6:37 am

This is Charter.
Of the remaining players, only Charter can be cleared from contempt-- the other two are hidden, and may be purposefully delaying the game to get it started.

Also, RainbowDash would check in first regardless of alignment. My vote will stay there.
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Post Post #16 (ISO) » Mon Nov 14, 2011 11:56 am

Post by Apple Jack »

Derp -

1. rainbow, that was such an interesting comment about me and charter, how on earth did you jump to that conclusion
2. whiskers, if you choose to do the "hide log on" you still log on to the site but that last visited time/date doesn't change
3. your vote doesn't count because it is pre-game
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Post Post #17 (ISO) » Mon Nov 14, 2011 11:59 am

Post by Whiskers »

1. I see it too. Do you want an explanation, or do you want an explanation from Rainbowdash?
2. Nope. It shows up as, "Last Visited: --" I know, it played a large part in another game which I won (as scum).
3. Cool.
Vote: Derpy Hooves
. You game?
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Post Post #18 (ISO) » Mon Nov 14, 2011 12:02 pm

Post by charter »

/confirm
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Post Post #19 (ISO) » Mon Nov 14, 2011 12:23 pm

Post by Whiskers »

Charter, how do you feel about being confirmed town?
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Post Post #20 (ISO) » Mon Nov 14, 2011 12:25 pm

Post by Rainbowdash »

In post 16, Apple Jack wrote:1. rainbow, that was such an interesting comment about me and charter, how on earth did you jump to that conclusion


Post 10 basically says that you are not scum with charter.
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Post Post #21 (ISO) » Mon Nov 14, 2011 12:38 pm

Post by charter »

If this game has started, then
Vote Derpy

In post 12, Apple Jack wrote:whoever is last to confrirm is probably mafia, I would expect mafia would want to delay confirming so they can plan their strategy in the QT

I don't see where we're told that scum can talk pregame.

MOD, Can mafia talk pregame?
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Post Post #22 (ISO) » Mon Nov 14, 2011 12:53 pm

Post by Apple Jack »

In post 20, Rainbowdash wrote:
In post 16, Apple Jack wrote:1. rainbow, that was such an interesting comment about me and charter, how on earth did you jump to that conclusion


Post 10 basically says that you are not scum with charter.

I got that, why?

@ charter, I have never heard of scum not being able to talk pre-game in all of my history of mafia.

can you point me to a game where scum were not able to talk pre-game?
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Post Post #23 (ISO) » Mon Nov 14, 2011 1:28 pm

Post by charter »

I know I've played in some, you're free to look through my games, but I'm not going to. If you've only been a member for two weeks, that's not a lot of time in "all of my history of mafia".
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Post Post #24 (ISO) » Mon Nov 14, 2011 1:36 pm

Post by Whiskers »

Scum can talk up to 48 hours
after
each Day starts. I'd say they can almost certainly talk during pregame.
Charter, please answer my question.
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