inspiratieloos wrote:Divination, I love the flavour, we should definitely try to get this working. My suggestion: You can look for something specific (the more absolute/detailed the harder it is) you either pass or fail, or you can look in general and you see something depending on your MoS, different methods/races are better for finding different types of things. Yeah you can look up the exact wwwwwh of a PCs death but it's going to be Legendary+++ difficulty.
Just thinking through the modding, I'd be a bit more careful with the implementation. Vague is usually better here. As soon as you start getting into specific predictions, you either give the prophecy the chance to go wrong, or force the mod into railroading the player into a specific outcome.
inspiratieloos wrote:Conjuration, meh, too much trouble and how does it even work, most other types of magic you can just say use mana get effect, for conjuration you are drawing out an item from an astral realm (what is it? does everything exist there?), if I can summon a small pellet, can I also summon a small pellet filled with the most deadly poison known to man?
Well, the conjurer would have to go into a trance, so would either need a bodyguard or would have to do it pre-combat. That said, yes, everything does exist there. The player could summon a demon, if he/she really wanted. But the time allowed for the item to manifest is directly proportional to how big it is, and how dangerous it is. So the pellet alone would last longer than the poisoned pellet. Just give mods discretion with a few guidelines, and let players go wild. It's perfectly balanced, because anything too unbalancing won't stay long enough for the player to use it, while also knocking the player out for a while.
inspiratieloos wrote:Alchemy, possibly combine this with enchanting, anything that (semi-)permanently alters the properties of an object.
Yes, this originally included both enchanting and potions. Sort of like magical chemistry.
I like the nature idea, but we'd need an idea of how it works. (I like the flavour of druids, but I hate the DnD shapeshifting. I think this gets into the larger question that should be determined first -- how big an influence is magic? How powerful and accessible is it?)