Mini 1349: Words with Scum (Game over!)


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Mini 1349: Words with Scum (Game over!)

Post Post #0 (ISO) » Thu Jun 21, 2012 5:08 pm

Post by Quilford »


Image


Original Playerlist
(13)

1. MagnaofIllusion
2. Hoopla
3. AurorusVox
4. IceGuy
5. Lady Lambdadelta
6. Arugula
7. PeregrineV
(replaced 2minds1soul *** Day 2)

8. Robocopter87
9. whispersilk
10. DCLXVI
11. vijay2vasandani
12. Amrun
13. Voidedmafia

Spoiler: Flips
Spamming Letter Combos
(3/13)

1. MagnaofIllusion,
MAF GNN
, vanquished his opponents and won the game Day 4!

8. Robocopter87,
MAF GNN
, vanquished his opponents and won the game Day 4!

12. Amrun,
MAF GNN
, vanquished her opponents and won the game Day 4!


Eliminated from the Competition
(10/13)

6. Arugula,
VNL TWN
, forced to quit Day 1!

2. Hoopla,
VNL TWN
, ran out of letters Night 1!

4. IceGuy,
VNL TWN
, kicked from the chat Day 2!

10. DCLXVI,
VNL TWN
, timed out from disconnection Night 2!

5. Lady Lambdadelta,
VNL TWN
, left citing personal disagreements Day 3!

7. PeregrineV,
VNL TWN
, suffered from hardware failure Night 3!
(replaced 2minds1soul *** Day 2)

11. vijay2vasandani,
VNL TWN
, removed for suspicious activity Day 4!

3. AurorusVox,
VNL TWN
, outplayed by his opponent Day 4!

9. whispersilk,
VNL TWN
, outplayed by her opponent Day 4!

13. Voidedmafia,
VNL TWN
, outplayed by his opponent Day 4!

Ready to Join the Game


a.
PeregrineV


Tutorials


Rules
Setup
Pregame begins
Day 1 begins
Night 1 begins
Day 2 begins
PeregrineV replaces 2minds1soul
Night 2 begins
Day 3 begins
Night 3 begins
Day 4 begins
Endgame
Setup Disclosure
Last edited by Quilford on Tue Aug 14, 2012 9:59 pm, edited 29 times in total.
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Post Post #1 (ISO) » Thu Jun 21, 2012 5:10 pm

Post by Quilford »


Mind your p's and q's...


Rules


a) Ethics and Etiquette


i) All the global rules and guidelines hold in this game, and are not duplicated below. Make sure you know what they prohibit.
ii) Never link to or quote from any QuickTopic provided by the mod, or from hydra QuickTopics. Loose paraphrasing should be fine.
iii) Excessive coarse language should not be directed at other players. Frustration is natural, but keep it in check.
iv) Cryptography and steganography are strictly forbidden.
v) If you have outside information which alters your knowledge of the game or suspect the game has been compromised, contact the mod immediately.
vi) If you are not sure whether an action you take could break these rules, err on the side of caution and privately contact the mod to find out.

b) Life, Death, and Lynching Mechanics


i) Your vote or unvote is valid so long as it contains the word 'vote' or 'unvote' directly followed by a player's name or 'no lynch', all in instantly readable unquoted bold text.
ii) Abbreviations or misspellings of a player's name or 'no lynch' are valid whilst voting, so long as they are unambiguous.
iii) A lynch occurs when a player receives greater than 50% of all votes.
iv) A no lynch occurs when greater than or equal to 50% of all votes are placed in favour. The game will progress to night without a lynch.
v) Further votes and unvotes are invalid after a lynch or no lynch occurs.
vi) Players are not allowed to post once they have died through lynch or kill, including 'bah' posts.
vii) Votes and unvotes are invalid if they come from any account not listed as alive and presently in the game.
viii) If you are not sure whether a vote is or will be valid, err on the side of caution and privately contact the mod to find out.

c) Activity, Deadlines, and Action Submission


i) The length of a Day phase is calculated by adding half the time left (in days) before deadline the previous Day to the number of alive players plus three.
ii) Night phases last 72 hours, but can be ended at the mod's discretion if all night actions are in and no player requests Night last its full length.
iii) Deadlines are extended only in exceptional circumstances or if a player needs replacement. No phase ends until all playerslots are occupied.
iv) Players may continue talking after a lynch has occurred until the mod flips the lynched player.
v) If Day or Night actions are not submitted via PM or bolded in a mod-provided QT before deadline, they do not resolve.
vi) Players who do not wish to perform an available Day or Night action should submit 'no action'.
vii) Players who do not post for 48 hours will be prodded. Not responding to a prod within 24 hours or receiving 4 prods will see a player being replaced.
viii) If a player expects to be unable to post for upwards of 48 hours, they should declare V/LA legibly, in bold, in-thread, to avoid being prodded.
ix) Keep in mind that being inactive disrupts the mod's and other players' enjoyment of the game and darkens their view of you.

d) Miscellaneous


i) When in doubt, ask the mod.
ii) Actions are resolved according to Natural Action Resolution, unless stated otherwise in your Role PM.
iii) The mod reserves the colour
Vermilion (#E34234)
. Don't post in it.
iv) Don't exploit technicalities or poor wording in the rules to do something you should know is forbidden and unethical.
v) Punishment for breaking the rules is determined on a case-by-case basis, and may range from a warning to a modkill or force replacement.
vi) The mod reserves the right to add, modify, or remove rules as necessary, but will not change relevant rules during or after the fact.
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Post Post #2 (ISO) » Thu Jun 21, 2012 5:11 pm

Post by Quilford »


Setup


Words with Scum
is a open thirteen-player game with ten Vanilla Townies and three Mafia Goons. Each player starts off vanilla, but can earn powers throughout the game by collecting letters. If you collect a set of letters that matches a role, you can cash those letters in at night for a one-time use of that power the same night. Every player starts the game with two random letters, and each game day has the opportunity to collect one more. The letters dead players collected are not revealed, nor are any abilities they cashed in at any time.

Spoiler: Letter Combinations
Cop = COP [(A)
COP
: Target a player to be told whether they are a member of the
MAF
.]

CPR Doc = CPR [(A)
CPR
: If you target a player with this ability and they are not also targeted with a kill, they will die. If they are, they will live.]

Hider = HID [(A)
HID
: Target a player to hide behind them. All abilities that would normally target you will fail. Any abilities targeting the player you hide behind will also target you, including kills. If you hide behind a member of the
MAF
, you will die.]

PGO = PGO [(P)
PGO
: Any player who targets you with an ability dies, but their ability succeeds nonetheless.]

Vig = VIG [(A)
VIG
: Target a player to kill them.]

White Mage = WHM [(A)
WHM
: Target a player to protect them from all kill attempts. The protection lasts for this Night and the next.]

Weak Doc = WKD [(A)
WKD
: Target a player to protect them from all kill attempts. If you target a member of the
MAF
, your protection succeeds but you die.]

Watcher = WTC [(A)
WTC
: Target a player to learn the names of all other players who target them the same Night.]

Bodyguard = BG [(A)
BG
: Target a player. If they are also the target of a kill, you die in their place.]

Commuter = CM [(P)
CM
: All abilities used on you fail, but you may not use any other ability.]

Doctor = DC [(A)
DC
: Target a player to protect them from all kill attempts the same Night.]

Jailkeeper = JK [(A)
JK
: Target a player to protect them from all kill attempts the same Night. However, you also prevent them from using any Night abilities. If two players target each other with this ability, both succeed.]

Letter Cop = LC [(A)
LC
: Target a player to learn the letters of the tiles they possessed at the beginning of the Night.]

Letter Steal = LS [(A)
LS
: Target a player to steal the tiles they possess at the end of the Night. If two or more players target the same player with this ability, the action fails.]

Neighbourize = NB [(A)
NB
: Target a player to set up a private, individual QuickTopic with them that can be used during each Night phase.]

Ninja = NJ [(P)
NJ
: Any action you perform cannot be seen by Trackers, Watchers, and Voyeurs.]

Roleblocker = RB [(A)
RB
: Target a player to prevent them from using any Night abilities. If two players target each other with this ability, both succeed.]

Share = SH [(A)
SH
: Target a player to give them the tiles you possess at the end of the Night. This action resolves after the Letter Steal action.]

Strongman = SM [(P)
SM
: Any action you perform cannot be prevented or changed by Doctors, White Mages, Bodyguards, Jailkeepers, and Roleblockers.]

Tracker = TK [(A)
TK
: Target a player to learn the names of the people they target the same Night.]

Voyeur = VO [(A)
VO
: Target a player to learn the names of the actions they are targeted with the same Night.]

The bag of letters is 92 deep. Once 26 are randomly given out to all the players, the remaining 66 are set up in an 6 by 11 board face down like so:

Spoiler: Grid
ImageImage

Every player is allowed one "flip" and one "collect" per game day. For example, a player could
Flip: D2
revealing what letter is underneath it. Players may collect a letter from a flipped tile or a non-flipped tile, which opens up a variety of strategies. The quantity of each lettered tile is as follows:

Spoiler: Letter Distribution
A = 2
B = 5
C = 7
D = 5
E = 2
F = 1
G = 5
H = 5
I = 4
J = 4
K = 5
L = 3
M = 5
N = 4
O = 4
P = 5
Q = 1
R = 4
S = 4
T = 4
U = 1
V = 4
W = 4
X = 1
Y = 1
Z = 2

The game starts on Day; flips and collects take place throughout the Day. Stockpiling actions to carry over to the next Day isn't permitted, but you're more than welcome to hoard your letters at Night.

>>>
You should read the Role and Action PMs in the spoiler below -- they contain essential knowledge.
<<<

Spoiler: Role and Action PMs, Legend
ten players receive this PM -- Vanilla Townie wrote:Welcome to
Words with Scum
, [playername]!

~~~

You are a
VNL TWN
.

You have the following abilities:
(A) (D)
FLP
: This ability allows you to reveal the letter on the underside of any tile on the board. To use this ability, post 'Flip:' and then the coordinates of the tile -- here's how you find the coordinates -- all in boldface, legible font, e.g.
Flip: D2
. The next votecount will display the board with the letter revealed. This can only be used once per Day.
(A) (D)
CLT
: This ability allows you to take any tile on the board as your own: just like the two tiles you received at the start of the game. To use this ability, post 'Collect:' and then the coordinates of the tile all in boldface, legible font, e.g.
Collect: D2
. You may collect any tile, whether it be flipped or not. The next votecount will display the board with the tile removed. This can only be used once per Day.
(I)
XCG
: This ability allows you to trade tiles you have for abilities corresponding to the letters on those tiles at Night. You will receive your new ability immediately and it must be used the same Night.
(P)
YAY
: You begin the game with two tiles, which will be revealed in the next PM coming your way.

Your Win Condition is as follows:
>>> You win when all
MAF-aligned
players are eliminated and at least one
TWN-aligned
player is alive.

~~~

Please confirm by replying to this PM with your favourite word.

The game thread is here. Good luck, and have fun!

three players receive this PM -- Mafia Goon wrote:Welcome to
Words with Scum
, [playername]!

~~~

You are a
MAF GNN
.

You have the following abilities:
(A) (D)
FLP
: This ability allows you to reveal the letter on the underside of any tile on the board. To use this ability, post 'Flip:' and then the coordinates of the tile -- here's how you find the coordinates -- all in boldface, legible font, e.g.
Flip: D2
. The next votecount will display the board with the letter revealed. This can only be used once per Day.
(A) (D)
CLT
: This ability allows you to take any tile on the board as your own: just like the two tiles you received at the start of the game. To use this ability, post 'Collect:' and then the coordinates of the tile all in boldface, legible font, e.g.
Collect: D2
. You may collect any tile, whether it be flipped or not. The next votecount will display the board with the tile removed. This can only be used once per Day.
(I)
XCG
: This ability allows you to trade tiles you have for abilities corresponding to the letters on those tiles at Night. You will receive your new ability immediately and it must be used the same Night.
(F) (A)
DED
: Target a player with this ability to kill them.
(P)
TLK
: You may talk with all members of the
MAF
in your private QuickTopic at Night and in Pregame.
(P)
YAY
: You begin the game with two tiles, which will be revealed in the next PM coming your way.

Your Win Condition is as follows:
>>> You win when at least one
MAF-aligned
player is alive and all of the
TWN
are dead, or when nothing can prevent the same.

~~~

Please confirm by replying to this PM with your favourite word.

The game thread is here. Good luck, and have fun!

start of game tiles wrote:Hello, [playername]!

~~~

You start the game with two tiles: your current rack of letters consists of [tiles].

collecting a tile wrote:Hello, [playername]!

~~~

You collected tile [coordinates], and on its underside was the letter [letter]. Your current rack of letters consists of [tiles].

for (A) abilities wrote:Hello, [playername]!

~~~

You traded in tiles [tiles] for the [ability] ability! Your rack of letters now consists of [tiles].

[ability description as in 'Letter Combinations' spoiler]

~~~

Please reply to this PM by the end of Night with the player you would like to use it on.

Remember, this is a one-time ability: after tonight, whether it is used or not, you will not be able to use it again. You will have to purchase a new one.

for (P) abilities wrote:Hello, [playername]!

~~~

You traded in tiles [tiles] for the [ability] ability! Your rack of letters now consists of [tiles].

[ability description as in 'Letter Combinations' spoiler]

~~~

Your ability is now active!

Remember, this is a one-time ability: after tonight, no matter what, you will not be able to use it again. You will have to purchase a new one.

for (A) abilities -- target preselected wrote:Hello, [playername]!

~~~

You traded in tiles [tiles] for the [ability] ability! Your rack of letters now consists of [tiles].

[ability description as in 'Letter Combinations' spoiler]

~~~

You have decided to use this ability on [targetname].

Remember, this is a one-time ability: after tonight, whether it is used or not, you will not be able to use it again. You will have to purchase a new one.

Legend


(A) Active: This ability is controlled directly by its owner.

(P) Passive: This ability is not controlled directly by its owner.

(C) Compulsive: This ability must be used whenever possible.

(I) Instantaneous: This ability resolves immediately when its owner chooses to use it.

(F) Factional: This ability is shared between all members of its owner's faction, and may be used by one member at a time. Any number of these abilities may be performed by the one member, though.

(x) X-Shot: This ability may be used successfully a maximum of x times.

(D) Day: This ability may only be used during the Day. Abilities which lack this marker may only be used at Night.

Last edited by Quilford on Tue Aug 14, 2012 9:59 pm, edited 2 times in total.
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Post Post #3 (ISO) » Thu Jun 21, 2012 6:00 pm

Post by Quilford »


Game BoardImage

Pregame
Confirmed
(11) Hoopla, Voidedmafia, Amrun, Lady Lambdadelta, vijay2vasandani, Robocopter87, AurorusVox, whispersilk, 2minds1soul, IceGuy, MagnaofIllusion
Unconfirmed
(2) Arugula, DCLXVI

The game will begin when 11 players confirm.


>>>
Please read the modposts, taking care to understand the rules and especially the setup.
<<<

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Post Post #4 (ISO) » Fri Jun 22, 2012 4:20 am

Post by Quilford »


Game Board
Image

Day 1
Not Voting
(13) MagnaofIllusion, Hoopla, AurorusVox, IceGuy, Lady Lambdadelta, Arugula, 2minds1soul, Robocopter87, whispersilk, DCLXVI, vijay2vasandani, Amrun, Voidedmafia

With 13 alive, it takes 7 to lynch.

Deadline hits in (expired on 2012-07-08 11:20:06).

~~~

Confirmed
(11) Hoopla, Voidedmafia, Amrun, Lady Lambdadelta, vijay2vasandani, Robocopter87, AurorusVox, whispersilk, 2minds1soul, IceGuy, MagnaofIllusion
Unconfirmed
(2) Arugula, DCLXVI

Time left before unconfirmed players are replaced: (expired on 2012-06-24 11:20:06).

>>>
Please read the modposts, taking care to understand the rules and especially the setup.
<<<

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Post Post #5 (ISO) » Fri Jun 22, 2012 4:27 am

Post by MagnaofIllusion »

MOD – I’ll be LA as usual after 4pm EDT today until Monday morning for my regular weekend family duties/


VOTE: Arugula

You and DCL are the only players I have never played with before. And I hate your name-sake food so there you go.

--

I’d like Hoopla specifically (and everyone if they please) to weigh in on the following topic –

Should Town pick letters without turning?
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #6 (ISO) » Fri Jun 22, 2012 4:52 am

Post by DCLXVI »

VOTE: voidedmafia

for being the only person here that I have played with before.


@MoI Yeah, I could see some instances where it would be problematic for someone to take a certain tile.

For example if someone took three tiles in the first three days that added up to a cop ability.


@everyone I just thought of another strategy that would be interesting.

How about we have everyone use their flip so that 13 squares are all showing. This way we can maximize the amount of pr shots that the town will get because everyone will have lots of options to choose from. 9 town prs > 3 scum prs.
Sarcasm is
not
a scumtell.
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Post Post #7 (ISO) » Fri Jun 22, 2012 5:16 am

Post by whispersilk »

In post 5, MagnaofIllusion wrote:I’d like Hoopla specifically (and everyone if they please) to weigh in on the following topic –

Should Town pick letters without turning?


I don't think so. Yes, giving scum opportunities to snatch the letters they want is not ideal, but by not turning at least a few letters over, we'd be leaving the towns ability to use a good number of power roles almost entirely to chance.
"That whisper is quite dangerous. She has been correct 100% of the time. Mime vig, scum vig, and now scum lynch. I've never seen such perfect accuracy before o_o. Enemy or not, I tip my hat to her. Her skillz are in the mad category." - hahonryuu, Paris Mafia 3
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Post Post #8 (ISO) » Fri Jun 22, 2012 5:19 am

Post by Arugula »

VOTE: DCLXVI
for not remembering that he played with me before.

Also, I think it would be wise for town to pick without flipping. If they are flipped first, it might seem obvious that someone gained a PR based on the tiles they collected, and scum would probably kill them.
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Post Post #9 (ISO) » Fri Jun 22, 2012 5:21 am

Post by 2minds1soul »

Vote:whispersilk
chiming in, but not voting

As for the tiles, we have another question.
When tiles are flipped, we think that whoever flipped the tile should have first shot at collecting it. That's our input.

@Argula
That's another option too
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Post Post #10 (ISO) » Fri Jun 22, 2012 5:23 am

Post by whispersilk »

In post 6, DCLXVI wrote:
@MoI Yeah, I could see some instances where it would be problematic for someone to take a certain tile.

For example if someone took three tiles in the first three days that added up to a cop ability.


Seeing as we've all been given 2 letters already, I doubt anyone would have to wait 3 days before gaining an ability. Despite the randomness, the fact that some power roles only require 2 letters, means there is a fair chance that someone has ended up with an ability before the game started. Also, everyone is going to be watching who takes which upturned letters.
"That whisper is quite dangerous. She has been correct 100% of the time. Mime vig, scum vig, and now scum lynch. I've never seen such perfect accuracy before o_o. Enemy or not, I tip my hat to her. Her skillz are in the mad category." - hahonryuu, Paris Mafia 3
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Post Post #11 (ISO) » Fri Jun 22, 2012 5:25 am

Post by whispersilk »

In post 8, Arugula wrote:VOTE: DCLXVI
for not remembering that he played with me before.

Also, I think it would be wise for town to pick without flipping. If they are flipped first, it might seem obvious that someone gained a PR based on the tiles they collected, and scum would probably kill them.


This is true, but scum have one kill a night (barring other gained abilities), so they couldn't take out every town power role each night. I think getting town to pick up the maximum # of abilities each night would be the best thing.
"That whisper is quite dangerous. She has been correct 100% of the time. Mime vig, scum vig, and now scum lynch. I've never seen such perfect accuracy before o_o. Enemy or not, I tip my hat to her. Her skillz are in the mad category." - hahonryuu, Paris Mafia 3
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Post Post #12 (ISO) » Fri Jun 22, 2012 5:28 am

Post by whispersilk »

In post 9, 2minds1soul wrote:
Vote:whispersilk
chiming in, but not voting

As for the tiles, we have another question.
When tiles are flipped, we think that whoever flipped the tile should have first shot at collecting it. That's our input.


I'm not much in favour of random voting, especially when discussion is going the way it is. I'll vote as soon as someone gives me a real reason to.

If I understand the rules correctly, I think anyone is free to pick any of the tiles at any time.
"That whisper is quite dangerous. She has been correct 100% of the time. Mime vig, scum vig, and now scum lynch. I've never seen such perfect accuracy before o_o. Enemy or not, I tip my hat to her. Her skillz are in the mad category." - hahonryuu, Paris Mafia 3
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Post Post #13 (ISO) » Fri Jun 22, 2012 5:32 am

Post by DCLXVI »

In post 8, Arugula wrote:for not remembering that he played with me before.


I completely forgot you had been in 402...oops..anyway, that game is still ongoing.

In post 8, Arugula wrote:Also, I think it would be wise for town to pick without flipping. If they are flipped first, it might seem obvious that someone gained a PR based on the tiles they collected, and scum would probably kill them.


Terrible, terrible idea. Town will get very few pr shots from doing this.

Our goal right now should be to
maximize
the amount of prs town has. Flipping without looking will be extremely detrimental to town.
Sarcasm is
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Post Post #14 (ISO) » Fri Jun 22, 2012 5:48 am

Post by MagnaofIllusion »

Arugula wrote: Also, I think it would be wise for town to pick without flipping. If they are flipped first, it might seem obvious that someone gained a PR based on the tiles they collected, and scum would probably kill them.


So your premises is that the risk of giving the Mafia too much information by which to kill outweighs the risk that by picking blind Town can’t cobble together anything useful?

--

2for1 wrote:When tiles are flipped, we think that whoever flipped the tile should have first shot at collecting it. That's our input.


I myself would rather we build consensus before cart blanche making a policy. I’m not necessarily in favor of giving someone scummy first crack at a letter that might build a very Pro-Scum Word like Ninja or Strongman even if they flip it.

--

Whisper wrote:Despite the randomness, the fact that some power roles only require 2 letters, means there is a fair chance that someone has ended up with an ability before the game started.


I would be surprised if anyone could build a Word on the random draw. Not out of the realm of possibility but I would think that number-crunching would show it to be a remote possibility.

Whisper
– please link me to your last completed Scum and Town games please.
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #15 (ISO) » Fri Jun 22, 2012 5:49 am

Post by Robocopter87 »

Hello, played with quite a few of you and know some others. Hope to have a fun game.

VOTE: AurorusVox

Just cuz.

Also, I would like to remind some that though we have quite an interesting setup we still can find scum through conventional methods. Don't get lost in the setup matrix and let scummy stuff slide. However, this early in the game I think discussing how we will use the setup is very important.
Although the border between madness and genius is very narrow.


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Post Post #16 (ISO) » Fri Jun 22, 2012 5:55 am

Post by MagnaofIllusion »

In post 15, Robocopter87 wrote:Also, I would like to remind some that though we have quite an interesting setup we still can find scum through conventional methods. Don't get lost in the setup matrix and let scummy stuff slide. However, this early in the game I think discussing how we will use the setup is very important.


Who has advocated NOT scum-hunting normally?
What scummy stuff have we ostensibly ignored?
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Post Post #17 (ISO) » Fri Jun 22, 2012 5:57 am

Post by Robocopter87 »

No one.

None.
Although the border between madness and genius is very narrow.


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Post Post #18 (ISO) » Fri Jun 22, 2012 5:58 am

Post by MagnaofIllusion »

Then what was the purpose of reminding us of that fact when no-one seems to have forgotten it in the first place?
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Post Post #19 (ISO) » Fri Jun 22, 2012 6:05 am

Post by Robocopter87 »

To ensure that it is not forgotten and not later used as an excuse to skimp upon scumhunting.
Although the border between madness and genius is very narrow.


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Post Post #20 (ISO) » Fri Jun 22, 2012 6:48 am

Post by Voidedmafia »

You're not my nanny, Robo. Just a one-time back-up mod for Equi -_-.

Regarding , I agree with MoI's response in . Unless we're sure of the towniness of the person who flipped it (and assuming he/she doesn't die during the night), I don't think we should just automatically give them the tile they flip for, though I do think it may be acceptable at some point for those widely regarded as town to try and pick flipped letters (or non-flipped) that can lead to PRs like Ninja or Strongman.

Speaking of flipping, are we going to try and control that?
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Post Post #21 (ISO) » Fri Jun 22, 2012 8:17 am

Post by Hoopla »

I'm very impressed with the presentation of the game. Quilford, you have really brought the setup to life.

~~

In post 5, MagnaofIllusion wrote:I’d like Hoopla specifically (and everyone if they please) to weigh in on the following topic –Should Town pick letters without turning?


Okay, here are my thoughts:

Increasing the amount of words made overall by everyone for the game is a town advantage - the less words we make, the closer to vanilla we play, which is less of an edge for town. Is everyone familiar with Stoofer's Third Law? Essentially, the more complex and powerheavy a game gets, after a certain point, additional powers may not improve the town's chances of winning (or are offset by unintended side-effects).

I think in this game, optimizing our actions to get as many powers as we can is offset by clueing scum into where the likeliest powerful letters/roles are going. Obviously, we should be trying to get as many powerroles as possible, but there are certain situations where it's probably suboptimal to collect an exposed tile. For example, if you have no tiles, the tile you collect doesn't matter enough to tell scum you have it (plus it also removes one of the exposed options for other townies needing one letter for a word). This is where I think collecting a secret tile is optimal for the town. If you have one or two unusable tiles (11/92 are unusable), then your next tile also probably doesn't have enough importance to warrant letting scum know part of your hand. Essentially, there is an equilibrium we should be trying to hit between getting as many PR's as possible with the most possible secrecy.

I think on D1 and D2 (and probably later Days), each player should use their flip regardless of whether they collect a public or private tile. For the most part, I think we ought to trust each other to select a public or private tile based on our current holdings. As a general rule though, if you don't have much towards anything, consider a secret pick.

~~

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Post Post #22 (ISO) » Fri Jun 22, 2012 8:36 am

Post by Voidedmafia »

So, if I can summarize, for now we should be okay to flip in a somewhat controlled fashion (not willy-nilly, but not in some kind of strict order or something) and can trust each other with what combinations we may get, but should err toward secret (aka unflipped?) picks if we aren't likely to get anything?
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Post Post #23 (ISO) » Fri Jun 22, 2012 8:53 am

Post by Hoopla »

Each player should use their flip today, regardless of whether they end up collecting secretly.

If we said no to secret collecting, what this means is the first person to collect has 13 options, the second 12 options and so on, until the last person only has one option. This is the functional equivalent of a secret collection, in the sense, you don't have control over what you're getting. What is the point of that? If someone is going to not have an option, it might as well be someone who doesn't have good starting tiles (two away from any word), and we might as well not tell scum what letter it is.

A few people collecting secretly also has the added benefit of flexibility in later days, as we create a pool of exposed tiles that gives more players more choice, rather than just taking an exposed tile for the sake of it. For example, five people today with junk hands (or none of their bingo tiles are exposed) choose to pick secretly - this means tomorrow, that after another round of flips, the first picker now has 18 options instead of 13, with later pickers not hamstrung into thin selections.
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Post Post #24 (ISO) » Fri Jun 22, 2012 9:01 am

Post by MagnaofIllusion »

Thank you Hoopla!

To further elaborate on something she discussed – there are letters that have no applicable words. Flipping one of those and not allowing for hidden picks could be a determint to effective PR formation.

--

Voided wrote:Speaking of flipping, are we going to try and control that?


Control what element? That everyone uses their flip, regardless of what they pick? I don’t think people would have any objection to that regardless of alignment.

What is flipped? I see no point in controlling how we flip the board given the set-up.

Voided wrote: (not willy-nilly, but not in some kind of strict order or something)


Explain how flipped from the board in an organized fashion can possible help Town. The more ‘control’ over the process Town as a whole tries to control the less time and effort there is collectively to scum-hunt.

To illustrate

Flip: E5


What information do you feel we are losing by my selecting the combination of my favorite number and the fifth letter in the alphabet?
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