NY 159: RUST game over


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Post Post #1925 (ISO) » Mon Nov 19, 2012 4:39 am

Post by 4nxi3ty »

Lynch!

Darthe
(2) - Rob13, TheReverend

TheReverend] (5) - Paid Pyro, AngryPidgeon, DrippingGoofball, Darthe, malpascp

Rob13
(1) - ProHawk

Not voting
(0)


Aside from the bartender, they were the only ones remaining when Bruce finished his story. "Things quieted down after the detainment; must've humbled the thralls as well as the rioters. There was no more incidents," he said. "By the way, you okay Ivy? Your hands have been shaking the whole time."

"Yeah. I'm fine," she said, taking the final swig of her drink. "Goodbye Bruce."

Confused by the sudden parting words he replied, "Yeah, okay. Cya." Then he slumped over in his seat and stopped breathing.

She took out her phone, scrolled down, and hit record. "November 19th, 2018. Experiment 159 concluded. Expiration? One year."
Don't feel sorry for him twice
, she thought,
he was already dead.
Ivy got up, handed an envelope to Jack the Bartender, and left.


TheReverend -
Mafia 1-Shot Strongman!


Town Win!!!


Rob13 -
Town Jack-Of-All-Trades!

Paid Pyro -
Town Vanilla!

AngryPidgeon -
Town Vanilla!

DrippingGoofball -
Town Vanilla!

Darthe -
Town Vanilla!

malpascp -
Town Miller!

ProHawk -
Town Vanilla!


Spoiler: Actions
N1

Rob13 investigates Tazaro
drmyshotgun protects Rob13
zabriel protects curiouskarmadog
curiouskarmadog tracks ProHawk
Tazaro shoots zabriel
curiouskarmadog shoots roflcopter

N2

curiouskarmadog jailkeeps AngryPidgeon
drmyshotgun protects Rob13
Cheery Dog investigates AngryPidgeon
curiouskarmadog shoots Tazaro

N3

roflcopter roleblocks PeregrineV
drmyshotgun protects Rob13
Rob13 shoots PeregrineV
TheReverend shoots drmyshotgun

N4

TheReverend strongarm shoots roflcopter


Spoiler: Setup and Role PMs
17 players

4 mafia
-doc x1
-joat (jailkeeper/tracker) x1
-1shot strongman x1
-goon x1

13 town
-miller x2
-doc x1
-joat (cop/vig)(bulleproof/roleblock) x2
-1shot gunsmith x1
-1shot vig x1
-vanilla x8

---

Mafia Doctor!


This role can protect one person from kills each night.

Every night you can talk with Ansar, Demon Core, and scooby in this quicktopic. Your faction gets one kill to use each night however you and your team sees fit.

During the day you can choose to vote to Lynch or No-Lynch.

Win Condition = Your team outnumbers every other faction or nothing can prevent this from happening.

Here is the game thread. Confirm by PMing me the name of your role.

---

Mafia Jack-Of-All-Trades!


This role is a Jailkeeper and a Tracker, both of which are one-shot. You are not allowed to use both abilities on the same night. If you choose to jailkeep, you will be able to pick one player who will be protected from kills and unable to perform any actions. Tracking allows you to pick one player to receive information on who they targeted, if anyone.

Every night you can talk with zabriel, Demon Core, and scooby in this quicktopic. Your faction gets one kill to use each night however you and your team sees fit.

During the day you can choose to vote to Lynch or No-Lynch.

Win Condition = Your team outnumbers every other faction or nothing can prevent this from happening.

Here is the game thread. Confirm by PMing me the name of your role.
---

Mafia 1-Shot Strongman


This role can allow you to bypass any protections when using the factional kill once during the game.

Every night you can talk with zabriel, Ansar, and Demon Core in this quicktopic. Your faction gets one kill to use each night however you and your team sees fit.

During the day you can choose to vote to Lynch or No-Lynch.

Win Condition = Your team outnumbers every other faction or nothing can prevent this from happening.

Here is the game thread. Confirm by PMing me the name of your role.
---

Mafia Goon!


Every night you can talk with zabriel, Ansar, and scooby in this quicktopic. Your faction gets one kill to use each night however you and your team sees fit.

During the day you can choose to vote to Lynch or No-Lynch.

Win Condition = Your team outnumbers every other faction or nothing can prevent this from happening.

Here is the game thread. Confirm by PMing me the name of your role.
---

Town Miller!


When investigated, this role gives a guilty result.

During the day you can choose to vote to Lynch or No-Lynch.

Win Condition = All threats to town eliminated.

Here is the game thread. Confirm by PMing me the name of your role.
---

Town Doctor!


This role can protect one person from kills each night.

During the day you can choose to vote to Lynch or No-Lynch.

Win Condition = All threats to town eliminated.

Here is the game thread. Confirm by PMing me the name of your role.
---

Town Jack-Of-All-Trades!


This role is a Cop and a Vigilante, both of which are one-shot. You are not allowed to use both abilities on the same night. If you choose to cop, you can pick a player to investigate and you will receive either a Innocent or a Guilty result. Viging allows you to pick a player to kill.

During the day you can choose to vote to Lynch or No-Lynch.

Win Condition = All threats to town eliminated.

Here is the game thread. Confirm by PMing me the name of your role.
---

Town Jack-Of-All-Trades!


This role is Bulletproof and has a Roleblock, both of which are one-shot. If you choose to roleblock, you can pick a player and they will be unable to perform any actions that night. You will not be told if your bulletproof is used up.

During the day you can choose to vote to Lynch or No-Lynch.

Win Condition = All threats to town eliminated.

Here is the game thread. Confirm by PMing me the name of your role.
---

Town 1-Shot Gunsmith!


This role can investigate a player at night once during the game. You will not receive alignment results, only whether that player holds a gun.

During the day you can choose to vote to Lynch or No-Lynch.

Win Condition = All threats to town eliminated.

Here is the game thread. Confirm by PMing me the name of your role.
---

Town 1-Shot Vigilante!


This role can pick a player to kill at night once during the game.

During the day you can choose to vote to Lynch or No-Lynch.

Win Condition = All threats to town eliminated.

Here is the game thread. Confirm by PMing me the name of your role.
---

Town Vanilla!


During the day you can choose to vote to Lynch or No-Lynch.

Win Condition = All threats to town eliminated.

Here is the game thread. Confirm by PMing me the name of your role.
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Post Post #1926 (ISO) » Mon Nov 19, 2012 6:25 am

Post by Rob14 »

In post 1924, TheReverend wrote:I didn't feel that not voting was a huge issue. Way I saw it, if I'm town I attack you and await your reaction before voting. I was of course reaction baiting the town, but I thought it was well disguised as reaction baiting you, at least I was hoping the majority thought that. I didn't really care if one person alone was barking at me, unless that said person actually shows why I'm likely scum lol. I felt my attack on you was credible until you showed the town the BC wagon, which forced a change in target. Ideally I wanted darthe and malp left after today's mislynch, if I succeeded there I felt I had a reasonable chance of an unlikely victory. But it gets harder and harder to avoid scrutiny the less people there are, so I wasn't too expectant.


You wouldn't have gotten a mal mislynch, I don't think. He was obv-town in the last day. The only reason people focused on him (unfortunately me included) was because he was a miller and a little bit of odd Day 1 play.
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Post Post #1927 (ISO) » Mon Nov 19, 2012 6:46 am

Post by Tazaro »

In post 976, Tazaro wrote:And I still think malpascp could be town even if BC flips town when 4nxie3ty gets in here to say his flip

Last post before I died. Yep, they were both town. :]
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Post Post #1928 (ISO) » Mon Nov 19, 2012 7:14 am

Post by Tazaro »

Nope, ProHawk wasn't scum: dead qt--> http://quicktopic.com/48/H/fkE4GEhJ8En
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Post Post #1929 (ISO) » Mon Nov 19, 2012 7:25 am

Post by ProHawk »

Thanks for the link taz!
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Post Post #1930 (ISO) » Mon Nov 19, 2012 7:47 am

Post by roflcopter »

hooray for town!

i hope valuable lessons were learned about fakeclaiming guilty results as town
soi soi soi

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Post Post #1931 (ISO) » Mon Nov 19, 2012 7:49 am

Post by AngryPidgeon »

^ lol.

I nominated Rob for rising star if someone wants to 2nd that one.
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Post Post #1932 (ISO) » Mon Nov 19, 2012 7:50 am

Post by roflcopter »

In post 1931, AngryPidgeon wrote:^ lol.

I nominated Rob for rising star if someone wants to 2nd that one.

already done son
soi soi soi

wins: open 69 (townie), mini 592 (sk), mini 617 (mafia rb), open 102 (mafia lover), crackers! (doctor), mini 712 (doctor), mini 715 (townie), mini 770 (inventor), lynch all lurkers (townie), mafia 100 (mason), space mafia (neighborizer)
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Post Post #1933 (ISO) » Mon Nov 19, 2012 7:57 am

Post by Darthe »

In post 1926, Rob14 wrote:
In post 1924, TheReverend wrote:I didn't feel that not voting was a huge issue. Way I saw it, if I'm town I attack you and await your reaction before voting. I was of course reaction baiting the town, but I thought it was well disguised as reaction baiting you, at least I was hoping the majority thought that. I didn't really care if one person alone was barking at me, unless that said person actually shows why I'm likely scum lol. I felt my attack on you was credible until you showed the town the BC wagon, which forced a change in target. Ideally I wanted darthe and malp left after today's mislynch, if I succeeded there I felt I had a reasonable chance of an unlikely victory. But it gets harder and harder to avoid scrutiny the less people there are, so I wasn't too expectant.


You wouldn't have gotten a mal mislynch, I don't think. He was obv-town in the last day. The only reason people focused on him (unfortunately me included) was because he was a miller and a little bit of odd Day 1 play.


Irony?
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Post Post #1934 (ISO) » Mon Nov 19, 2012 7:58 am

Post by Darthe »

In post 1932, roflcopter wrote:
In post 1931, AngryPidgeon wrote:^ lol.

I nominated Rob for rising star if someone wants to 2nd that one.

already done son


Tell me how and I will as well, he was so freaking town.
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Post Post #1935 (ISO) » Mon Nov 19, 2012 7:59 am

Post by AngryPidgeon »

Not to QQ (since town won anyhow) but I feel the setup was a little scum-sided. I think 2 millers in the same game is pretty anti-town. (2 is especially bad because people are going to assume one is lying since 2 millers in one game is very uncommon). Also once one flips town, people will want the other to go down. So yeh.

In the mafia discussion sub-forum there is a stickied topic at the top "2010 scummies nominations"

http://forum.mafiascum.net/viewtopic.ph ... 9#p4487569
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Post Post #1936 (ISO) » Mon Nov 19, 2012 8:11 am

Post by roflcopter »

nah the setup was fine. i liked it. very innovative. it forced all the players involved to think, scum and town. my in-game analysis of it stands - town-sided early as scum have to dodge a million 1 and 2 shot roles, scum sided late when there are no more town powers left and it becomes mountainous.
soi soi soi

wins: open 69 (townie), mini 592 (sk), mini 617 (mafia rb), open 102 (mafia lover), crackers! (doctor), mini 712 (doctor), mini 715 (townie), mini 770 (inventor), lynch all lurkers (townie), mafia 100 (mason), space mafia (neighborizer)
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Post Post #1937 (ISO) » Mon Nov 19, 2012 8:42 am

Post by drmyshotgun »

Yep. Good setup, pretty balanced with many PRs to make people happy.
Angry, now you see how your fake claiming could have sent the Town into a pile of dump, but its alright.
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Post Post #1938 (ISO) » Mon Nov 19, 2012 8:43 am

Post by AngryPidgeon »

I think the setup was interesting and mostly balanced. I honestly think it needed one miller less than it did. The fact that both millers will CC the other is just an extra added bit of derp that could likely set town way back.
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Post Post #1939 (ISO) » Mon Nov 19, 2012 8:44 am

Post by drmyshotgun »

First game I've seen a Miller. Let alone two.
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Post Post #1940 (ISO) » Mon Nov 19, 2012 10:30 am

Post by Cheery Dog »

If I hadn't investigated angry I would have been for lynching him day 3.

And we should have gone off the bc wagon after I posted it. I know I didn't have faith since I've seen a whole town wagon happen before where scum has been attempted to be found.
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Post Post #1941 (ISO) » Mon Nov 19, 2012 10:37 am

Post by Tazaro »

In post 1940, Cheery Dog wrote:If I hadn't investigated angry I would have been for lynching him day 3.

And we should have gone off the bc wagon after I posted it. I know I didn't have faith since I've seen a whole town wagon happen before where scum has been attempted to be found.

That some scum had to be on the BC wagon was a pretty good idea.
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Post Post #1942 (ISO) » Mon Nov 19, 2012 11:16 am

Post by Tazaro »

In post 1929, ProHawk wrote:Thanks for the link taz!

O you're welcome :right: :]
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Post Post #1943 (ISO) » Mon Nov 19, 2012 1:02 pm

Post by Demon Core »

roflcopter+AP+rob13 = unstoppable town

But I really do suck at this game. sorry about that.
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Post Post #1944 (ISO) » Mon Nov 19, 2012 1:12 pm

Post by AngryPidgeon »

Haha, the town performance was like a sine wave this game.

Day 1: Excellent.
Day 2: Derp
Day 3: Derp.....Excellent save by Rob
Day 4: Derp
Day 5: Excellent.

I'll get used to Rofl eventually : P

Rofl is one of those players that I always have to squint at really carefully (like Mastin, Pine, Uber Ninja).
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Post Post #1945 (ISO) » Mon Nov 19, 2012 1:39 pm

Post by Rob14 »

I derp'd towards the end. I was so unwilling to reconsider my read on Rev considering the mislynch of Cheery and my strong scum read on Darthe that I didn't give your guys' case an honest chance.
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Post Post #1946 (ISO) » Mon Nov 19, 2012 1:51 pm

Post by Cheery Dog »

I still don't even know how Darthe was meant to have been scum.
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Post Post #1947 (ISO) » Mon Nov 19, 2012 1:53 pm

Post by AngryPidgeon »

He was very town Day 3 and onwards

(Not voting all of D2 is a towntell if anything, but I wasn't going to say it because I knew that pointless arguments would ensue)
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Post Post #1948 (ISO) » Mon Nov 19, 2012 2:53 pm

Post by Darthe »

I feel that I played odd D1 and got the hang of how you all play on here by the middle of D2 or so. It seemed to me that I was fairly consistent past that point.
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Post Post #1949 (ISO) » Mon Nov 19, 2012 3:36 pm

Post by ProHawk »

I just buddied up with Rob :)
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