Micro 106-- SCIENCE! **Game Over**


User avatar
crywolf20084
crywolf20084
Cayke
User avatar
User avatar
crywolf20084
Cayke
Cayke
Posts: 1597
Joined: August 16, 2008
Location: No longer in practically Canada
Contact:

Micro 106-- SCIENCE! **Game Over**

Post Post #0 (ISO) » Fri Jan 04, 2013 12:02 pm

Post by crywolf20084 »

Taken from Ether and adapted. (Thanks for the rules Ether!)

Game Flow:


• Assuming you don't lynch or anything first, a day phase will last at least two weeks. After that, I'll set a shorter deadline will be set. When this deadline hits the game will go to night.
There will not be a lynch if the game goes to night due to this deadline--someone has to consciously place a hammer vote.


• You may choose to go to night without a lynch before then, by having at least half of the players
vote: No Lynch.
(That's half, not a full majority.)

• Votes should be posted in the format '
vote: Lady Marmalade.
' I expect them to be entirely bold, but don't try to exploit this to trick someone. I'll count what I damn well want to count. I will register misspellings and nicknames if I can figure out who you're referring to. You do not have to
unvote
, but you're welcome to do so anyway.

• When a player has the majority of the votes at a single point the game goes to twilight. Don’t post in twilight please.

• Night deadlines are 72 hours long from when I close the thread. I will not announce day sooner, even if all choices are in. I will not prod at night.

• With that, the game will go on without you. Don’t blame me for missing your action.

• If any anti-town faction with unlimited shots misses a chance to kill, I'll randomize the kill and PM living members of the faction to tell them that this is what happened. (They won't randomly nightkill themselves.) I will only do this for the scum nightkill and compulsory roles. Any other abilities will simply go unused.

What is and isn't allowed:


Mafia daytalking is
NOT
allowed. This game was designed with that mechanic, so it will be upheld.
The encryptor allows day talking for the mafia in this setup.

• "Dead" means "dead." Don't post a "Bah," don't AIM the guy who hammered you to tell him what a scumbag he is, and definitely don't keep making game-relevant posts. Just lie there...and think dead thoughts.

• DO NOT QUOTE ME. You do, You die. (yes that means any and every PM/IM/any other form of communication from you to me and vice versa. Seeing as how this is an open game and the roles are
right
there in the thread, and you can’t be killed from quoting them.)

• Refrain from using color. ooc tags are mine. Do. Not. Use. It. Damnit.

• The smallest font size you can use is size 8. Don't use a font color with the intent of making it more difficult to see, either.

What to expect from me:


• Do try to be active, and leave a notification in-thread and/or by PM if that's not possible. I will automatically prod anyone who has not posted over
72
48 hours--and that's pretty lenient; you are expected to post more than once every three days. If asked, I will disclose the status of any prod.

• If you don't post in-thread in response to a prod within 24 hours, I will seek a replacement to take over your role. I may seek replacement for a player who lurks consistently without breaking this rule, but you'll have some sort of warning first.

• I'll try to post one vote count per page, as close to the top as possible. If I make errors, please correct me. If I’m slacking please feel free to yell at me. Please remember I do also have a life outside this website.

• This rule set is a guideline, piss me off, however, I will enforce it. I reserve the right to change it at will, and even in extreme circumstances enforce it retroactively. If a strategy feels shady to you, you might want to take it up with me first.

Miscellaneous:


• Play to win, but do try to have fun while you're at it.

• Do not expect an update on Thursdays. I’m in class til 9 pm (yay night labs) and I have an 8 am class on Fridays.

Role PM’s


Mafia Goon

Welcome to the game! You got caught in the formula! You are a Mafia Goon with XXXXX , a Mafia Encryptor. You may talk to him at any time, via either PM or Quick Topic. Each night, between the two of you, you have a kill to use. You win when the town is eliminated or nothing will prevent it (2 townies & 1mafia at night, for example. Send me a PM telling me what your role is to confirm. QT Link: XXX

Mafia Encryptor

You are a Mafia Encryptor with XXXXX, who is a Mafia Goon. You may talk to him at any time (day or night), either by PM or Quick Topic. Between the two of you, you have a kill to use. You win when there are more mafia then town or nothing else can prevent it (2 townies & 1 mafia at night, for example). Send me a PM telling me what your role is to confirm. QT Link: XXXX

Day mason (x2)

You got caught in the blast of the formula! You are a Day mason with your best friend, XXXXX. You know of him to be confirmed because you were with him during this entire trip. At any time during the DAY, you may PM him or setup a QT link and post there. You win when the mafia have been eliminated or there's nothing that can prevent it. Send me a return PM telling me what your role is to confirm. QT Link: XXXX

Townie (x3)

You did NOT get caught in the blast! You are a Vanilla Townie. You don't have any special powers, and you don't know who the mafia is. Your only power is your voice, and your vote, Send me a PM telling me your role is to confirm.
Last edited by crywolf20084 on Thu Jan 24, 2013 10:42 am, edited 8 times in total.
aim:gochat?roomname=ScumChat&Exchange=5

GlorkTheInvader: GET UP ONTO SEXY ROSS'S BACK
User avatar
crywolf20084
crywolf20084
Cayke
User avatar
User avatar
crywolf20084
Cayke
Cayke
Posts: 1597
Joined: August 16, 2008
Location: No longer in practically Canada
Contact:

Post Post #1 (ISO) » Fri Jan 04, 2013 12:09 pm

Post by crywolf20084 »

Player List (4/7 Alive)

Blueberry: Mason
RedRabbit*
Porochaz*: Goon
KingdomAces: Encryptor
Human Destroyer: Townie


Italics indicate confirmed; * equal number of prods.


Dead:


Day 1 Lynch: Zabriel:
Townie

Night 1 Kill: Method:
Day Mason

Day 2 Lynch: uctriton00:
Townie


Mod Notes


1/4 6:05 PM EST: Setting up thread and sending out role PM's. Game will start when all have confirmed. I will be on my way back up to school tomorrow so if I post it will be late in the evening.

1/5 9:08 AM EST: Waiting on 2 confirmations still. I will try to check just before leaving in the next three hours. If not I'll check once I'm all settled back in at school! Have a good Saturday guys.

1/6 2:36 PM EST: I have a replacement for Method if he does not pick up his PM by tomorrow!

1/19 8:47 PM EST: Deadline for Day 1 has been set for Wednesday the 23rd at 6 PM EST.
Last edited by crywolf20084 on Thu Jan 24, 2013 10:43 am, edited 11 times in total.
aim:gochat?roomname=ScumChat&Exchange=5

GlorkTheInvader: GET UP ONTO SEXY ROSS'S BACK
User avatar
crywolf20084
crywolf20084
Cayke
User avatar
User avatar
crywolf20084
Cayke
Cayke
Posts: 1597
Joined: August 16, 2008
Location: No longer in practically Canada
Contact:

Post Post #2 (ISO) » Sun Jan 06, 2013 8:28 am

Post by crywolf20084 »

Day 1 Start!


Vote Count:
No one yet!
aim:gochat?roomname=ScumChat&Exchange=5

GlorkTheInvader: GET UP ONTO SEXY ROSS'S BACK
User avatar
zabriel
zabriel
Mafia Scum
User avatar
User avatar
zabriel
Mafia Scum
Mafia Scum
Posts: 2616
Joined: June 9, 2012
Location: Utopian Playland
Contact:

Post Post #3 (ISO) » Sun Jan 06, 2013 8:30 am

Post by zabriel »

Hmm, I've played with two people here.

VOTE: Blueberry

Because I just woke up and haven't had breakfast yet.
User avatar
Human Destroyer
Human Destroyer
Jack of All Trades
User avatar
User avatar
Human Destroyer
Jack of All Trades
Jack of All Trades
Posts: 5690
Joined: November 24, 2012
Location: Worst. Location. Ever.

Post Post #4 (ISO) » Sun Jan 06, 2013 8:32 am

Post by Human Destroyer »

VOTE: zabriel for ninja'ing me.

Hello everyone! You can all call me HD for short; Human is a no-no, as it implies one or more of you may not be human.

I've been thinking of a sort of strategy during pregame, and here's what I came up with:

1. Daymasons claim. This leads to one of the following:

2a. Mafia does not counterclaim. We have to lynch from the remaining 5 players.

2b. Mafia does counterclaim. We lynch one from one group of "masons", and then if that one shows up as town, we one-two lynch the other group; if they show up as scum, we have our next lynch.

Thoughts?
Are you ready for this?
User avatar
zabriel
zabriel
Mafia Scum
User avatar
User avatar
zabriel
Mafia Scum
Mafia Scum
Posts: 2616
Joined: June 9, 2012
Location: Utopian Playland
Contact:

Post Post #5 (ISO) » Sun Jan 06, 2013 9:47 am

Post by zabriel »

Interesting thought. It also limits the amount of targets mafia can choose from at night since the masons will be conf-town. I don't anticipate mafia counterclaiming since that's pretty much suicide.

We could also vote normal and see what claims happen at L-1. Gives us a better chance at starting tomorrow with both masons. If we mislynch, scum hits VT, and Masons claim we'll spend two days in lylo, but we we'll have a 66% and 50% chance of lynching scum at random. Do we want our conf-town now, or do we want to take a gamble?
User avatar
Human Destroyer
Human Destroyer
Jack of All Trades
User avatar
User avatar
Human Destroyer
Jack of All Trades
Jack of All Trades
Posts: 5690
Joined: November 24, 2012
Location: Worst. Location. Ever.

Post Post #6 (ISO) » Sun Jan 06, 2013 9:51 am

Post by Human Destroyer »

Here's the thing: your plan has a chance of backfiring horribly, while mine not so much. We'll have at least one conf-town for sure tomorrow if we use my plan, while if we used your plan we could accidentally lynch a mason today and have the other die N1, giving us no conf-towns in D2 LYLO.

See, the nice thing about this is that it really forces the scum to kill conf-town instead of people they really see as threats, allowing us to really take a stab at them.

Is there anyone that truly objects to having the Masons claim D1?
Are you ready for this?
User avatar
KingdomAces
KingdomAces
Mafia Scum
User avatar
User avatar
KingdomAces
Mafia Scum
Mafia Scum
Posts: 1775
Joined: July 5, 2012
Location: Somewhere

Post Post #7 (ISO) » Sun Jan 06, 2013 10:13 am

Post by KingdomAces »

Mafia counterclaiming would be an instant town win, so they aren't going to do that. Assuming we never lynch a mason, there are five possible lynches, and we need to lynch correctly twice before we mislynch twice. If the masons claim, they will get nightkilled. If the masons stay hidden, there is a chance that the mafia will nightkill a VT instead, and eliminate one of the possible mislynches.

As long as we give time for a claim before a hammer,
there are absolutely no positives to having the masons claim now.
Tell me if I'm missing something, but I'm just saying that there is a reason why none of the recent runs of this setup had a massclaim D1.

VOTE: Human Destroyer
Never be sorry for your little time.

It's not when you get there, it's always the climb.
User avatar
Human Destroyer
Human Destroyer
Jack of All Trades
User avatar
User avatar
Human Destroyer
Jack of All Trades
Jack of All Trades
Posts: 5690
Joined: November 24, 2012
Location: Worst. Location. Ever.

Post Post #8 (ISO) » Sun Jan 06, 2013 10:21 am

Post by Human Destroyer »

I just explained the positives...

-We force mafia to kill masons instead of possibly more dangerous VTs.
-We decrease the possible lynch pool.

And, again, there's only a
chance
they won't kill a mason at night. If they do and we ML D1, we have
no
conf-town players going into D2 LYLO unless the masons claimed the day before. (At that point mafia can counterclaim the remaining mason)
Are you ready for this?
User avatar
Human Destroyer
Human Destroyer
Jack of All Trades
User avatar
User avatar
Human Destroyer
Jack of All Trades
Jack of All Trades
Posts: 5690
Joined: November 24, 2012
Location: Worst. Location. Ever.

Post Post #9 (ISO) » Sun Jan 06, 2013 10:44 am

Post by Human Destroyer »

Actually, even if we lynch correctly and masons don't claim, the same thing
still
happens, except Day 2 isn't LYLO.
Are you ready for this?
User avatar
KingdomAces
KingdomAces
Mafia Scum
User avatar
User avatar
KingdomAces
Mafia Scum
Mafia Scum
Posts: 1775
Joined: July 5, 2012
Location: Somewhere

Post Post #10 (ISO) » Sun Jan 06, 2013 10:55 am

Post by KingdomAces »

1. No matter how dangerous the VT's are to scum, a conftown is more dangerous. Especially with this small of a playerlist. Also, what if the masons end up being more dangerous than the VT's?

2. We're not going to lynch a mason. I'm not saying no claims at all D1, I'm saying a mason should only claim if they are about to be lynched. If a mason does end up getting run up, then they claim and we have wagon analysis to work on with it still being D1. The size of the lynch pool is the same whether we know who is off limits from the beginning or from D2/late D1.

3. If scum claims mason once one of them has been killed, that makes confirmed scum in a 1v1, which is better than we're going to get otherwise, and if either real mason crumbed something D1 it's pretty much just confirmed scum.
Never be sorry for your little time.

It's not when you get there, it's always the climb.
User avatar
Human Destroyer
Human Destroyer
Jack of All Trades
User avatar
User avatar
Human Destroyer
Jack of All Trades
Jack of All Trades
Posts: 5690
Joined: November 24, 2012
Location: Worst. Location. Ever.

Post Post #11 (ISO) » Sun Jan 06, 2013 11:01 am

Post by Human Destroyer »

In post 10, KingdomAces wrote:1. No matter how dangerous the VT's are to scum, a conftown is more dangerous. Especially with this small of a playerlist. Also, what if the masons end up being more dangerous than the VT's?

Let me elaborate. When I say a VT is more dangerous than a mason, I mean that they are the ones that convince the masons that the scum are who they are. An interaction between conf-town and other players aren't really as genuine, since they know they're talking to a townie.


2. We're not going to lynch a mason. I'm not saying no claims at all D1, I'm saying a mason should only claim if they are about to be lynched. If a mason does end up getting run up, then they claim and we have wagon analysis to work on with it still being D1. The size of the lynch pool is the same whether we know who is off limits from the beginning or from D2/late D1.

What if it's too close to the deadline to switch? No lynch? Besides, I stated the problem of "If masons don't claim, there's a possibility we have no conf-towns Day 2 if one mason dies N1."


3. If scum claims mason once one of them has been killed, that makes confirmed scum in a 1v1, which is better than we're going to get otherwise, and if either real mason crumbed something D1 it's pretty much just confirmed scum.

LYLO says hi. Scum could bread crumb in preparation for exactly that, it isn't a risk I'm willing to take.


I think you're focusing too much on preserving the masons rather than preserving the town as a whole.
Are you ready for this?
User avatar
KingdomAces
KingdomAces
Mafia Scum
User avatar
User avatar
KingdomAces
Mafia Scum
Mafia Scum
Posts: 1775
Joined: July 5, 2012
Location: Somewhere

Post Post #12 (ISO) » Sun Jan 06, 2013 11:54 am

Post by KingdomAces »

1. I don't really know what you are talking about here. The way I see the setup it is first to two lynches, so someone who will never be lynched is always more valuable than someone who still could possibly be lynched. Yes, the interactions between confirmed town and unconfirmed town is not as genuine. Wouldn't that be a better reason to keep them hidden?

2. Then stay active. If it looks like we aren't going have enough time to switch, then call for claims maybe a week in advance. That way we still get the information from hidden mason interactions.

3. How early do you think scum are going to be able to determine enough information in order to find out who they are going to kill and crumb masons with them? Also ISO'ing the dead player should make it clear who the real mason was.

In this case, 2v2 at LYLO is more dangerous, but the masons would have to be playing really badly in order to get themselves lynched instead of the scum there.
Never be sorry for your little time.

It's not when you get there, it's always the climb.
User avatar
Method
Method
Goon
User avatar
User avatar
Method
Goon
Goon
Posts: 217
Joined: June 5, 2012

Post Post #13 (ISO) » Sun Jan 06, 2013 11:55 am

Post by Method »

Proddodge.

Gut is masons should not claim D1, will post deeper thoughts once I think about it a little more. Discussion is interesting though.
User avatar
zabriel
zabriel
Mafia Scum
User avatar
User avatar
zabriel
Mafia Scum
Mafia Scum
Posts: 2616
Joined: June 9, 2012
Location: Utopian Playland
Contact:

Post Post #14 (ISO) » Sun Jan 06, 2013 1:02 pm

Post by zabriel »

Well you follow the normal procedure it works fine. When they get to L-1, somebody states intent and they claim. If anybody hammers an unclaimed townie we policy lynch them. That should keep everybody in line.
User avatar
Human Destroyer
Human Destroyer
Jack of All Trades
User avatar
User avatar
Human Destroyer
Jack of All Trades
Jack of All Trades
Posts: 5690
Joined: November 24, 2012
Location: Worst. Location. Ever.

Post Post #15 (ISO) » Sun Jan 06, 2013 1:17 pm

Post by Human Destroyer »

I suppose that'll work. Personally I don't see how my plan is anti-town, but I'm not really going to push it any farther if people don't really want to go through with it.
Are you ready for this?
User avatar
zabriel
zabriel
Mafia Scum
User avatar
User avatar
zabriel
Mafia Scum
Mafia Scum
Posts: 2616
Joined: June 9, 2012
Location: Utopian Playland
Contact:

Post Post #16 (ISO) » Sun Jan 06, 2013 2:58 pm

Post by zabriel »

I can see what's bothering Aces. Rolefishing is considered scummy, but that was so blatant a move that I'm not bothered by it. Any time there's an open game, somebody will suggest a method they think will break the setup.
User avatar
Human Destroyer
Human Destroyer
Jack of All Trades
User avatar
User avatar
Human Destroyer
Jack of All Trades
Jack of All Trades
Posts: 5690
Joined: November 24, 2012
Location: Worst. Location. Ever.

Post Post #17 (ISO) » Sun Jan 06, 2013 3:13 pm

Post by Human Destroyer »

Well broken setups are the best setups

Also where's the rest of the playerlist? C'mon guys, don't be shy, worst that could happen is you getting lynched! :D
Are you ready for this?
User avatar
crywolf20084
crywolf20084
Cayke
User avatar
User avatar
crywolf20084
Cayke
Cayke
Posts: 1597
Joined: August 16, 2008
Location: No longer in practically Canada
Contact:

Post Post #18 (ISO) » Mon Jan 07, 2013 1:15 am

Post by crywolf20084 »

Page 1 Vote Count!


Blueberry (1):
zabriel

Human Detroyer (1):
KingdomAces

zabriel (1):
Human Destroyer
aim:gochat?roomname=ScumChat&Exchange=5

GlorkTheInvader: GET UP ONTO SEXY ROSS'S BACK
User avatar
Blueberry
Blueberry
Mafia Scum
User avatar
User avatar
Blueberry
Mafia Scum
Mafia Scum
Posts: 1064
Joined: December 26, 2011
Location: On a bush

Post Post #19 (ISO) » Mon Jan 07, 2013 6:38 am

Post by Blueberry »

VOTE: KingdomAces

Obvious scum.

~~~

Nice try at breaking the setup, but the masons randomly claiming on D1 doesn't seem reasonable enough.
User avatar
uctriton00
uctriton00
Mafia Scum
User avatar
User avatar
uctriton00
Mafia Scum
Mafia Scum
Posts: 3127
Joined: July 3, 2012

Post Post #20 (ISO) » Mon Jan 07, 2013 7:31 am

Post by uctriton00 »

In.

No scum is going to counterclaim a Mason. All that does is out the Masons.
"Also the town owes uctriton an apology for throwing him under the bus." - RXK
"I hate whoever shot triton." - Bumi
User avatar
uctriton00
uctriton00
Mafia Scum
User avatar
User avatar
uctriton00
Mafia Scum
Mafia Scum
Posts: 3127
Joined: July 3, 2012

Post Post #21 (ISO) » Mon Jan 07, 2013 7:32 am

Post by uctriton00 »

Plus scum are talking to each other right now most likely.

Who are the only ones not in this thread?
"Also the town owes uctriton an apology for throwing him under the bus." - RXK
"I hate whoever shot triton." - Bumi
User avatar
Blueberry
Blueberry
Mafia Scum
User avatar
User avatar
Blueberry
Mafia Scum
Mafia Scum
Posts: 1064
Joined: December 26, 2011
Location: On a bush

Post Post #22 (ISO) » Mon Jan 07, 2013 7:37 am

Post by Blueberry »

In post 21, uctriton00 wrote:Plus scum are talking to each other right now most likely.

Who are the only ones not in this thread?

The only one who hasn't posted is RedRabbit. And masons also have daytalk, so this isn't really telling.
User avatar
Human Destroyer
Human Destroyer
Jack of All Trades
User avatar
User avatar
Human Destroyer
Jack of All Trades
Jack of All Trades
Posts: 5690
Joined: November 24, 2012
Location: Worst. Location. Ever.

Post Post #23 (ISO) » Mon Jan 07, 2013 10:05 am

Post by Human Destroyer »

UNVOTE:
VOTE: RedRabbit
Are you ready for this?
User avatar
Method
Method
Goon
User avatar
User avatar
Method
Goon
Goon
Posts: 217
Joined: June 5, 2012

Post Post #24 (ISO) » Mon Jan 07, 2013 3:47 pm

Post by Method »

Picking up where I left off, I can really think of no advantage for a massclaim D1, except for the rare case of having 2 masons 2 scum 1 VT and having the two groups counterclaim each other occurring. Having them claim at L-1 or later on still seems like the better choice.

I've also sort of glanced over the last couple of games run with this setup, and it seems that the setup is scumsided, given recent results. Biggest thing I noticed is that In case two townies die tomorrow, it's important to be very careful with your vote in 5-man LYLO, as even one vote on a townie can mean scum can hammer (since scum have daytalk).

Even though the massclaim was a good topic of discussion, it's a little quiet in here, so I'm going to start the first bandwagon. I was the last to pick up my PM, yet Redrabbit still hasn't posted.

VOTE: RedRabbit
Locked

Return to “Completed Micro Games”