Mafia 42: Italian - Game over!


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Mafia 42: Italian - Game over!

Post Post #0 (ISO) » Sat Oct 15, 2005 11:15 pm

Post by halo freak »

Current Status:
Game Over - Guilani Family Wins
Deadline:
==
Votes to lynch:
==

  • Alive: 2

  • Monty - Goon for the Guilani Family
  • Agent 47 (replacing Nanook the Wolf (replacing Self-defeating prophet)) - Godfather of the Guilani Family

    Dead: 26

  • Coron - Gunsmith (killed night 1)
  • Prussian - Townie (killed ngiht 1)
  • Mad Jackal - Doctor (killed night 1)
  • Jabroni2000 - Mason (Killed night 2)
  • PookyTheMagicalBear - Serial Killer (lynched day 2)
  • PeaceBringer - Godfather of the De Bello mafia family (killed night 3)
  • Yosarian2 - Doctor (killed night 3)
  • Gonzo - mason (Modkilled day 3)
  • Blackberry - super doctor (Modkilledday 3)
  • swinkee - vigilante (Modkilledday 3)
  • Iammars - Forensic detective (Modkilled day 4)
  • D8P - Mason (Killed night 4)
  • Mikeburnfire (replacing Vesuvan) - Mason (Killed night 4)
  • zu Faul - Giuliani Family Hooligan (Lynched day 4
  • Illumina - Cowardly Reporter (Kill Night 5
  • InHimshallibe (replacing Strykker Verde) - Mafia Tracker for the Giuliani Family (Killed night 5
  • BabyJesus - DeBello mafia tracker (lynched day 5)
  • LyingBrian - RoleBlocker (Killed night 6)
  • Jimmy the Rez (replacing jajsoccer (replacing SSB! (replacing micigante))) - Townie (killed night 6)
  • Zippy (replacing SpamWise) - Back up Cop (lynched Day 6)
  • JSexton - Hooligan from the De Bello mafia family (killed night 7)
  • Fritzler - Townie (lynched day 1 - resurected Night 2 killed night 7)
  • Tony Montana - Mafia goon for the DeBello family (Modkilled Day 7)
  • StevieT92 - townie (lynched day 7)
  • TSAGod (replacing darquiel) - Townie (Lynched Killed Engame)
  • Flying Dutchman - Cop (Killed Endgame)
Last edited by halo freak on Sun Apr 09, 2006 7:14 pm, edited 76 times in total.
Become a replacement for Italian Mafia [b][url=http://www.mafiascum.net/forum/viewtopic.php?t=2479&postdays=0&postorder=asc&&start=0&sid=adecd9ea5f99eb6ee344bd18c4bf4de0]HERE[/url][/b]

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Post Post #1 (ISO) » Sat Oct 15, 2005 11:16 pm

Post by halo freak »

Rules:


1.
Votes:
Bold your votes and unvotes please, this makes it easier for me. they should look like this Vote Halo Freak. Unvote before casting a new vote. If you are unvoting i request that you write Unvote Halo Freak rather than just unvote as this makes my vote counts easier and more accurate. Any votes or unvotes not in bold will not be counted. You may vote No lynch, and a majority of these votes will end the day without a death. Executions will require a simple majority of votes. Once a player has reached the necessary majority, his pleas are useless and any attempts to unvote will be unheeded.
Once the final vote has been cast i request that you stop posting until i get on and lock the thread.

2. Do not quote my PM's breaking this rule results in an instant modkill.

3. Do not speak about this game outside this thread unless it is night and your role intends you to do so.

4. Please do not edit or delete your posts no matter how stupit a mistake you made. PM me or mention in the thread if you want something changed. I may refuse to change something if i think it might have an impact on the game.

5. Once you’re dead, you’re dead, so stop posting

6. If you have a night choice to make, it is due by the posted deadline. I will not wait for you – if you do not submit a choice to me, tough! No choice will be made. I will respond to all choices to let you know i have them. If you feel you need extra time you should email me
before
the deadline to tell me so.

7. Executions will require a simple majority of votes. Once a player has reached the necessary majority, his pleas are useless and any attempts to unvote will be unheeded.

8. If you are requesting a mod prod or vote count can you Bold you request so that I can see it more clearly

9.
I want this game to keep moving so i expect
everyone to post at least once every two days
and if you don't you will receive a prod on the third day if you still haven't posted I will take further action. If you anticipate being unavailable for more than a 48-hour period, please post a notice to that effect in the thread or PM me.

10. No Swearing

11. No lying about external factors that may affect your ability to post

12. HAVE FUN!!!!!

13. Lastly and most importantly. Respect Me and the rest of the players, I have not had to modkill anyone yet, and i don't intend to.

If you have any questions concerning the rules please email me and i will be happy to help.
Last edited by halo freak on Tue Dec 20, 2005 4:53 am, edited 4 times in total.
Become a replacement for Italian Mafia [b][url=http://www.mafiascum.net/forum/viewtopic.php?t=2479&postdays=0&postorder=asc&&start=0&sid=adecd9ea5f99eb6ee344bd18c4bf4de0]HERE[/url][/b]

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Post Post #2 (ISO) » Sat Oct 15, 2005 11:18 pm

Post by halo freak »

I have all the roles written out for you guys but there are just a couple of things i need to do but you should expect to have your role within a day or two.

::Edit:: Roles have been sent.
Become a replacement for Italian Mafia [b][url=http://www.mafiascum.net/forum/viewtopic.php?t=2479&postdays=0&postorder=asc&&start=0&sid=adecd9ea5f99eb6ee344bd18c4bf4de0]HERE[/url][/b]

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Post Post #3 (ISO) » Thu Oct 20, 2005 3:54 am

Post by halo freak »

There are a few problems with roles. All have been sent but several people haven't got them so it might take a bit longer to get the game started while i sort out the problem.



If you still haven't got a role please email me asap. I think everyone has one and we are just wating for confirmation though.



::edit:: as you can see most people have confirmed so i hope to get the game going soon ::



Some people still haven't confirmed so more emails are going out in the hope of getting those in quickly and getting the game going. Again sorry about the delay
Last edited by halo freak on Tue Oct 25, 2005 9:33 am, edited 2 times in total.
Become a replacement for Italian Mafia [b][url=http://www.mafiascum.net/forum/viewtopic.php?t=2479&postdays=0&postorder=asc&&start=0&sid=adecd9ea5f99eb6ee344bd18c4bf4de0]HERE[/url][/b]

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Post Post #4 (ISO) » Tue Oct 25, 2005 9:27 am

Post by halo freak »

Everyone has confirmed at last so we can begin. It is night 1 i would like all the choices by the deadline
12 Noon 30th October GMT
please. If you have any questions about choices or the deadline consult the Rules post or email me.

::edit:: If you haven't sent your night choice by now you are too late
Become a replacement for Italian Mafia [b][url=http://www.mafiascum.net/forum/viewtopic.php?t=2479&postdays=0&postorder=asc&&start=0&sid=adecd9ea5f99eb6ee344bd18c4bf4de0]HERE[/url][/b]

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Post Post #5 (ISO) » Wed Nov 02, 2005 1:15 am

Post by halo freak »

Two shadows slipped out of the darkness and approached Coron's cottage.
One knocked on the door. The moonlight cast a pale glow on the man's face, hardened by age, scarred from experience, wooden as oak.
He stood on the doorstep patiently, his long leather coat flapping gently in the smooth summer breeze. As he heard footsteps approach the door from within, his gloved hands with long slender fingers reached into his coat and pulled out a gun.
As the key turned in the lock and the resident unbolted the door, the other shadow stepped into the light, dressed for another season in a mackintosh but then again, summer rain was a distinct possibility lately.
The first shaft of light filtered through the chink in the door from the lamp within and that's when the second man forced himself in. The resident's head knocked against the door and as the partner made his way in, the owner of the house was too dazed to register what happened.
BANG! BANG! BANG! went his shotgun thrice and that was that.
Someone may have heard the shots but the Mafia ruled this part of the land and no one bothered about shots unless they were fired in their own house.
Quietly, the two men exited the house, closed the door and melted back into the shadows from whence they came.

In another part of town, means less straighforward and more sneaky were employed. They were, however, just as effective.
More silent lurking in the shadows. An unsuspecting victim. An efficient blackjack and the next thing Prussian knows, he's sleeping with the fishies with cement for shoes. Well, actually, he doesn't know that but that's the scoop he gets from St. Peter, at the pearly gates.

Everyone wakes up in the morning to find Mad Jackal lying sprawled in the village square. A dagger through his heart.

It's time to take charge and cleanse your town of scum.

It is day one. 25 alive, 13 to lynch.

Coron was a Gunsmith
Prussian was a townie
Mad Jackal was a doctor
Become a replacement for Italian Mafia [b][url=http://www.mafiascum.net/forum/viewtopic.php?t=2479&postdays=0&postorder=asc&&start=0&sid=adecd9ea5f99eb6ee344bd18c4bf4de0]HERE[/url][/b]

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Post Post #6 (ISO) » Wed Nov 02, 2005 1:19 am

Post by TonyMontana »

Vote: BabyJesus
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Post Post #7 (ISO) » Wed Nov 02, 2005 1:56 am

Post by NanookTheWolf »

Random Vote: Gonzo
.. I love the muppets! Although I was always more fond of that shrimp/pron guy ... :wink:
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Post Post #8 (ISO) » Wed Nov 02, 2005 2:12 am

Post by PookyTheMagicalBear »

vote FD
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Post Post #9 (ISO) » Wed Nov 02, 2005 2:17 am

Post by Iammars »

Random Vote: Blackberry


I've always liked Strawberries more...
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Post Post #10 (ISO) » Wed Nov 02, 2005 2:41 am

Post by BabyJesus »

vote peacebringer
:coo:
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Post Post #11 (ISO) » Wed Nov 02, 2005 3:01 am

Post by Fritzler »

vote: blackberry
Surfs up dude.
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Post Post #12 (ISO) » Wed Nov 02, 2005 3:22 am

Post by Gonzo »

NanookTheWolf wrote:
Random Vote: Gonzo
.. I love the muppets! Although I was always more fond of that shrimp/pron guy ... :wink:


Evil person...

Vote: SpamWise
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Post Post #13 (ISO) » Wed Nov 02, 2005 5:06 am

Post by LyingBrian »

random.org says to

vote: BabyJesus
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Post Post #14 (ISO) » Wed Nov 02, 2005 5:08 am

Post by Monty »

vote flying dutchman
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Post Post #15 (ISO) » Wed Nov 02, 2005 5:53 am

Post by JSexton »

d30 says
vote LyingBrian
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Post Post #16 (ISO) » Wed Nov 02, 2005 7:20 am

Post by LyingBrian »

unvote


OMGUS vote: JSexton


i don't even know you, dude!
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Post Post #17 (ISO) » Wed Nov 02, 2005 8:18 am

Post by JSexton »

Ohnoes! I've been caught!
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Post Post #18 (ISO) » Wed Nov 02, 2005 9:47 am

Post by Blackberry »

Three Murders = Icky

OMGUS
Vote: Iammers


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Post Post #19 (ISO) » Wed Nov 02, 2005 10:54 am

Post by Yosarian2 »

vote:LyingBrian


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Post Post #20 (ISO) » Wed Nov 02, 2005 11:03 am

Post by d8P »

Sheesh. All three have scum MO. Maybe the dagger is SK, but there was no craziness mentioned. I presume no vig would kill night one. I presume it's two mafia families plus SK, then.

Jittery, LyingBrian?
Vote: LyingBrian
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Post Post #21 (ISO) » Wed Nov 02, 2005 11:16 am

Post by Monty »

I'm curious, what does a gunsmith role usually entail?
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Post Post #22 (ISO) » Wed Nov 02, 2005 11:25 am

Post by Fritzler »

unvote vote: lying brian

Monty, it ussually tells whether or not a player owns a gun. A player that owns a gun would be vig or mafia. Maybe someohter roles in theme games. It's a pretty interesting role. In texas justice mafia, like 90% of the characters owned guns, and it didn't really help. In some games its really helpful.
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Post Post #23 (ISO) » Wed Nov 02, 2005 11:26 am

Post by Blackberry »


Sheesh. All three have scum MO. Maybe the dagger is SK, but there was no craziness mentioned. I presume no vig would kill night one. I presume it's two mafia families plus SK, then.


I agree, dagger most likely is SK. I'd strongly assume the others were mafia also.


I'm curious, what does a gunsmith role usually entail?


If I'm correct, I believe they can 'investigate' someone and discover if they have a gun of not. (Mafia and Vig have guns. Not sure if Cops would or not, some mods would say Cops have guns because they are police and police carry guns). I remember reading there was a gunsmith that said the masons had guns and the mason turned out to be a SK.
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Post Post #24 (ISO) » Wed Nov 02, 2005 11:28 am

Post by BabyJesus »

halo freak wrote:
Rules:



10. No Swearing


this rule could cause problems.....
:coo:
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