Zero wrote:The Syndicate's campaign isn't limited to 20 people. The version in our proposal is a working prototype of a game that can be packaged and played ad infinitum in any similar environment, a marketing campaign that can extend far beyond mafiascum.net. There are thousands of online communities, game forums, etc, where a demographic similar to that of mafiascum.net exists. I'm sure we could all name a dozen other places where such guerilla marketing could work, and each of us would have mostly a different set of them.
Even if a poster or a trailer is in a forum that is technically viewable by hundreds of people, how many of those hundreds would actually take the time to visit that particular thread and look at them? A small fraction. And even if they do, in this age of ubiquitous banner ads and non-stop commercials, how many of them would actually be influenced by what they saw? A very small fraction of a small fraction. The beauty of our campaign is its interactivity. Every iteration of the game is another 20 people who will be intensely exposed to the material, with a very high chance of being influenced by it compared to passive media.
What the Syndicate saw as the core requirement for this task was to differentiate from the generic marketing to reach out to a specific niche demographic (that of the type of gamers who might frequent mafiascum) that was underserved by Disney's existing marketing. In this light we took into consideration the marketing that Disney already had in place, and moved away from that. Disney has posters, lovely posters. They have trailers, exciting trailers. Those are their strengths, and they don't particularly need our help with that. In fact if we had wanted to go that traditional route, we would probably base it on their existing posters or trailers (perhaps with minor edits to retarget them), and blanket the existing posters and trailers on forums like this. But that would be boring. What Disney doesn't already have is a freely distributable run it yourself gaming system, like what we propose. This is a fairly unique supplement to what they already have that will reach people not easily influenced by posters and trailers.
Blah, blah, blah. Sounds like hypocrisy to me. Overly verbose hypocrisy at that.
Your
twenty-person game, which could be extended to, what, thirty? will appeal to people on all different kinds of forums, but a movie poster and trailer (which appeals to a far wider audience than just the gamers) will not?
As for team Cosa Nostra, I am terribly disappointed. I was hoping for something creative. What we received was a piece of some of the most pedestrian thinking I have ever seen. A movie trailer. To promote a movie. How original.
Then again, using a mafia game to promote something on mafiascum is equally as unimaginative.
The Syndicate: How many people from the mafiascum demographic do you honestly feel this would attract?
Cosa Nostra: What makes your movie trailer and poster so exciting/special/outstanding? Have you scored/recorded any of the music, by any chance? Captured any screenshots for us? For something that took twice as long as the opposing team's effort, with half the creativity, I'm looking for something more to compel me.
You're going to have to try harder than [i]that[/i].